CPreGame.cpp 115 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/Mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/Mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. #include "../lib/Mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. using boost::bind;
  54. using boost::ref;
  55. #if _MSC_VER >= 1600
  56. //#define bind boost::bind
  57. //#define ref boost::ref
  58. #endif
  59. void startGame(StartInfo * options, CConnection *serv = NULL);
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static int playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = NULL;
  86. sInfo = NULL;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. CMapInfo * ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, TPlayerColor player, const std::map<TPlayerColor, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<TPlayerColor, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = -1;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[i];
  142. pset.color = i;
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pinfo.customHeroID >= 0)
  158. {
  159. pset.hero = pinfo.customHeroID;
  160. if (!pinfo.mainHeroName.empty())
  161. pset.heroName = pinfo.mainHeroName;
  162. else
  163. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  164. if (pinfo.mainHeroPortrait >= 0)
  165. pset.heroPortrait = pinfo.mainHeroPortrait;
  166. else
  167. pset.heroPortrait = pinfo.customHeroID;
  168. }
  169. pset.handicap = PlayerSettings::NO_HANDICAP;
  170. }
  171. }
  172. template <typename T> class CApplyOnPG;
  173. class CBaseForPGApply
  174. {
  175. public:
  176. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  177. virtual ~CBaseForPGApply(){};
  178. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  179. {
  180. return new CApplyOnPG<U>;
  181. }
  182. };
  183. template <typename T> class CApplyOnPG : public CBaseForPGApply
  184. {
  185. public:
  186. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  187. {
  188. T *ptr = static_cast<T*>(pack);
  189. ptr->apply(selScr);
  190. }
  191. };
  192. static CApplier<CBaseForPGApply> *applier = NULL;
  193. static CPicture* createPicture(const JsonNode& config)
  194. {
  195. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  196. }
  197. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  198. config(configNode)
  199. {
  200. OBJ_CONSTRUCTION_CAPTURING_ALL;
  201. background = new CPicture(config["background"].String());
  202. if (config["scalable"].Bool())
  203. {
  204. if (background->bg->format->palette)
  205. background->convertToScreenBPP();
  206. background->scaleTo(Point(screen->w, screen->h));
  207. }
  208. pos = background->center();
  209. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  210. menuNameToEntry.push_back(node["name"].String());
  211. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  212. images.push_back(createPicture(node));
  213. //Hardcoded entry
  214. menuNameToEntry.push_back("credits");
  215. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  216. tabs->type |= REDRAW_PARENT;
  217. }
  218. CIntObject * CMenuScreen::createTab(size_t index)
  219. {
  220. if (config["items"].Vector().size() == index)
  221. return new CreditsScreen();
  222. return new CMenuEntry(this, config["items"].Vector()[index]);
  223. }
  224. void CMenuScreen::showAll(SDL_Surface * to)
  225. {
  226. CIntObject::showAll(to);
  227. if (pos.h != to->h || pos.w != to->w)
  228. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  229. }
  230. void CMenuScreen::show(SDL_Surface * to)
  231. {
  232. if (!config["video"].isNull())
  233. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  234. CIntObject::show(to);
  235. }
  236. void CMenuScreen::activate()
  237. {
  238. CCS->musich->playMusic("Music/MainMenu", true);
  239. if (!config["video"].isNull())
  240. CCS->videoh->open(config["video"]["name"].String());
  241. CIntObject::activate();
  242. }
  243. void CMenuScreen::deactivate()
  244. {
  245. if (!config["video"].isNull())
  246. CCS->videoh->close();
  247. CIntObject::deactivate();
  248. }
  249. void CMenuScreen::switchToTab(size_t index)
  250. {
  251. tabs->setActive(index);
  252. }
  253. //funciton for std::string -> boost::function conversion for main menu
  254. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  255. {
  256. static const std::vector<std::string> commandType = boost::assign::list_of
  257. ("to")("campaigns")("start")("load")("exit")("highscores");
  258. static const std::vector<std::string> gameType = boost::assign::list_of
  259. ("single")("multi")("campaign")("tutorial");
  260. std::list<std::string> commands;
  261. boost::split(commands, string, boost::is_any_of("\t "));
  262. if (!commands.empty())
  263. {
  264. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  265. commands.pop_front();
  266. if (index > 3 || !commands.empty())
  267. {
  268. switch (index)
  269. {
  270. break; case 0://to - switch to another tab, if such tab exists
  271. {
  272. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  273. if ( index2 != menuType.size())
  274. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  275. }
  276. break; case 1://open campaign selection window
  277. {
  278. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  279. }
  280. break; case 2://start
  281. {
  282. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  283. {
  284. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  285. case 1: return &pushIntT<CMultiMode>;
  286. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  287. case 3: return boost::function<void()>();//TODO: start tutorial
  288. }
  289. }
  290. break; case 3://load
  291. {
  292. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  293. {
  294. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  295. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  296. case 2: return boost::function<void()>();//TODO: load campaign
  297. case 3: return boost::function<void()>();//TODO: load tutorial
  298. }
  299. }
  300. break; case 4://exit
  301. {
  302. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  303. }
  304. break; case 5://highscores
  305. {
  306. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  307. }
  308. }
  309. }
  310. }
  311. tlog0<<"Failed to parse command: "<<string<<"\n";
  312. return boost::function<void()>();
  313. }
  314. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  315. {
  316. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  317. std::pair<std::string, std::string> help;
  318. if (!button["help"].isNull() && button["help"].Float() > 0)
  319. help = CGI->generaltexth->zelp[button["help"].Float()];
  320. int posx = button["x"].Float();
  321. if (posx < 0)
  322. posx = pos.w + posx;
  323. int posy = button["y"].Float();
  324. if (posy < 0)
  325. posy = pos.h + posy;
  326. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  327. }
  328. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  329. {
  330. OBJ_CONSTRUCTION_CAPTURING_ALL;
  331. type |= REDRAW_PARENT;
  332. pos = parent->pos;
  333. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  334. images.push_back(createPicture(node));
  335. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  336. {
  337. buttons.push_back(createButton(parent, node));
  338. buttons.back()->hoverable = true;
  339. buttons.back()->type |= REDRAW_PARENT;
  340. }
  341. }
  342. CreditsScreen::CreditsScreen()
  343. {
  344. addUsedEvents(LCLICK | RCLICK);
  345. type |= REDRAW_PARENT;
  346. OBJ_CONSTRUCTION_CAPTURING_ALL;
  347. pos.w = CGP->menu->pos.w;
  348. pos.h = CGP->menu->pos.h;
  349. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  350. std::string text((char*)textFile.first.get(), textFile.second);
  351. size_t firstQuote = text.find('\"')+1;
  352. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  353. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  354. credits->pos.h = credits->maxH;
  355. }
  356. void CreditsScreen::showAll(SDL_Surface * to)
  357. {
  358. //Do not draw anything
  359. }
  360. void CreditsScreen::show(SDL_Surface * to)
  361. {
  362. static int count = 0;
  363. count++;
  364. if (count == 2)
  365. {
  366. credits->pos.y--;
  367. count = 0;
  368. }
  369. Rect creditsArea = credits->pos & pos;
  370. SDL_SetClipRect(screenBuf, &creditsArea);
  371. SDL_SetClipRect(screen, &creditsArea);
  372. redraw();
  373. CIntObject::showAll(to);
  374. SDL_SetClipRect(screen, NULL);
  375. SDL_SetClipRect(screenBuf, NULL);
  376. //end of credits, close this screen
  377. if (credits->pos.y + credits->pos.h < 0)
  378. clickRight(false, false);
  379. }
  380. void CreditsScreen::clickLeft(tribool down, bool previousState)
  381. {
  382. clickRight(down, previousState);
  383. }
  384. void CreditsScreen::clickRight(tribool down, bool previousState)
  385. {
  386. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  387. assert(menu);
  388. menu->setActive(0);
  389. }
  390. CGPreGame::CGPreGame():
  391. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  392. {
  393. pos.w = screen->w;
  394. pos.h = screen->h;
  395. GH.defActionsDef = 63;
  396. CGP = this;
  397. menu = new CMenuScreen((*pregameConfig)["window"]);
  398. loadGraphics();
  399. }
  400. CGPreGame::~CGPreGame()
  401. {
  402. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  403. disposeGraphics();
  404. if(CGP == this)
  405. CGP = nullptr;
  406. if(GH.curInt == this)
  407. GH.curInt = nullptr;
  408. }
  409. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  410. {
  411. GH.pushInt(new CSelectionScreen(screenType, multi));
  412. }
  413. void CGPreGame::loadGraphics()
  414. {
  415. OBJ_CONSTRUCTION_CAPTURING_ALL;
  416. new CFilledTexture("DIBOXBCK", pos);
  417. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  418. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  419. }
  420. void CGPreGame::disposeGraphics()
  421. {
  422. delete victory;
  423. delete loss;
  424. }
  425. void CGPreGame::update()
  426. {
  427. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  428. if(CGP != this) //don't update if you are not a main interface
  429. return;
  430. if (GH.listInt.empty())
  431. {
  432. GH.pushInt(this);
  433. GH.pushInt(menu);
  434. menu->switchToTab(0);
  435. }
  436. if(SEL)
  437. SEL->update();
  438. // Handles mouse and key input
  439. GH.updateTime();
  440. GH.handleEvents();
  441. //if (GH.curInt == NULL) // no redraw, when a new game was created
  442. //return;
  443. GH.topInt()->show(screen);
  444. if (settings["general"]["showfps"].Bool())
  445. GH.drawFPSCounter();
  446. // draw the mouse cursor and update the screen
  447. CCS->curh->drawWithScreenRestore();
  448. CSDL_Ext::update(screen);
  449. CCS->curh->drawRestored();
  450. }
  451. void CGPreGame::openCampaignScreen(std::string name)
  452. {
  453. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  454. {
  455. if (node["name"].String() == name)
  456. {
  457. GH.pushInt(new CCampaignScreen(node));
  458. return;
  459. }
  460. }
  461. tlog1<<"Unknown campaign set: "<<name<<"\n";
  462. }
  463. CGPreGame *CGPreGame::create()
  464. {
  465. if(!CGP)
  466. CGP = new CGPreGame();
  467. return CGP;
  468. }
  469. void CGPreGame::removeFromGui()
  470. {
  471. //remove everything but main menu and background
  472. GH.popInts(GH.listInt.size() - 2);
  473. GH.popInt(GH.topInt()); //remove main menu
  474. GH.popInt(GH.topInt()); //remove background
  475. }
  476. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  477. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  478. serv(NULL), ongoingClosing(false), myNameID(255)
  479. {
  480. CGPreGame::create(); //we depend on its graphics
  481. screenType = Type;
  482. multiPlayer = MultiPlayer;
  483. OBJ_CONSTRUCTION_CAPTURING_ALL;
  484. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  485. CServerHandler *sh = NULL;
  486. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  487. {
  488. sh = new CServerHandler;
  489. sh->startServer();
  490. }
  491. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  492. pos.w = 762;
  493. pos.h = 584;
  494. if(Type == CMenuScreen::saveGame)
  495. {
  496. bordered = false;
  497. center(pos);
  498. }
  499. else if(Type == CMenuScreen::campaignList)
  500. {
  501. bordered = false;
  502. bg = new CPicture("CamCust.bmp", 0, 0);
  503. pos = bg->center();
  504. }
  505. else
  506. {
  507. bordered = true;
  508. //load random background
  509. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  510. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  511. pos = bg->center();
  512. }
  513. sInfo.difficulty = 1;
  514. current = NULL;
  515. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  516. sInfo.turnTime = 0;
  517. curTab = NULL;
  518. card = new InfoCard(network); //right info card
  519. if (screenType == CMenuScreen::campaignList)
  520. {
  521. opt = NULL;
  522. }
  523. else
  524. {
  525. opt = new OptionsTab(); //scenario options tab
  526. opt->recActions = DISPOSE;
  527. randMapTab = new RandomMapTab();
  528. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  529. randMapTab->recActions = DISPOSE;
  530. }
  531. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  532. sel->recActions = DISPOSE;
  533. switch(screenType)
  534. {
  535. case CMenuScreen::newGame:
  536. {
  537. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  538. card->difficulty->select(1, 0);
  539. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  540. select->callback = [&]()
  541. {
  542. toggleTab(sel);
  543. changeSelection(sel->getSelectedMapInfo());
  544. };
  545. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  546. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  547. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  548. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  549. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  550. randomBtn->callback = [&]()
  551. {
  552. toggleTab(randMapTab);
  553. changeSelection(&randMapTab->getMapInfo());
  554. };
  555. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  556. if(network)
  557. {
  558. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  559. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  560. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  561. {
  562. SDL_Color orange = {232, 184, 32, 0};
  563. select->text->color = opts->text->color = randomBtn->text->color = orange;
  564. select->block(true);
  565. opts->block(true);
  566. randomBtn->block(true);
  567. start->block(true);
  568. }
  569. }
  570. }
  571. break;
  572. case CMenuScreen::loadGame:
  573. sel->recActions = 255;
  574. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  575. break;
  576. case CMenuScreen::saveGame:
  577. sel->recActions = 255;
  578. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  579. break;
  580. case CMenuScreen::campaignList:
  581. sel->recActions = 255;
  582. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  583. break;
  584. }
  585. start->assignedKeys.insert(SDLK_RETURN);
  586. std::string backName;
  587. if(Type == CMenuScreen::campaignList)
  588. {
  589. backName = "SCNRBACK.DEF";
  590. }
  591. else
  592. {
  593. backName = "SCNRBACK.DEF";
  594. }
  595. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  596. if(network)
  597. {
  598. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  599. {
  600. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  601. serv = sh->connectToServer();
  602. *serv << (ui8) 4;
  603. myNameID = 1;
  604. }
  605. else
  606. {
  607. serv = CServerHandler::justConnectToServer();
  608. }
  609. serv->enterPregameConnectionMode();
  610. *serv << playerNames.begin()->second;
  611. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  612. {
  613. const CMapInfo *map;
  614. *serv >> myNameID >> map;
  615. serv->connectionID = myNameID;
  616. changeSelection(map);
  617. }
  618. else //host
  619. {
  620. if(current)
  621. {
  622. SelectMap sm(*current);
  623. *serv << &sm;
  624. UpdateStartOptions uso(sInfo);
  625. *serv << &uso;
  626. }
  627. }
  628. applier = new CApplier<CBaseForPGApply>;
  629. registerTypes4(*applier);
  630. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  631. }
  632. delete sh;
  633. }
  634. CSelectionScreen::~CSelectionScreen()
  635. {
  636. ongoingClosing = true;
  637. if(serv)
  638. {
  639. assert(serverHandlingThread);
  640. QuitMenuWithoutStarting qmws;
  641. *serv << &qmws;
  642. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  643. // processPacks();
  644. serverHandlingThread->join();
  645. delete serverHandlingThread;
  646. }
  647. playerColor = -1;
  648. playerNames.clear();
  649. assert(!serv);
  650. vstd::clear_pointer(applier);
  651. delete mx;
  652. }
  653. void CSelectionScreen::toggleTab(CIntObject *tab)
  654. {
  655. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  656. {
  657. PregameGuiAction pga;
  658. if(tab == curTab)
  659. pga.action = PregameGuiAction::NO_TAB;
  660. else if(tab == opt)
  661. pga.action = PregameGuiAction::OPEN_OPTIONS;
  662. else if(tab == sel)
  663. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  664. else if(tab == randMapTab)
  665. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  666. *serv << &pga;
  667. }
  668. if(curTab && curTab->active)
  669. {
  670. curTab->deactivate();
  671. curTab->recActions = DISPOSE;
  672. }
  673. if(curTab != tab)
  674. {
  675. tab->recActions = 255;
  676. tab->activate();
  677. curTab = tab;
  678. }
  679. else
  680. {
  681. curTab = NULL;
  682. };
  683. GH.totalRedraw();
  684. }
  685. void CSelectionScreen::changeSelection(const CMapInfo * to)
  686. {
  687. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  688. {
  689. vstd::clear_pointer(current);
  690. }
  691. current = to;
  692. if(to && (screenType == CMenuScreen::loadGame ||
  693. screenType == CMenuScreen::saveGame))
  694. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  695. if(screenType != CMenuScreen::campaignList)
  696. {
  697. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  698. if(screenType == CMenuScreen::newGame)
  699. {
  700. if(to && to->isRandomMap)
  701. {
  702. sInfo.createRandomMap = true;
  703. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  704. }
  705. else
  706. {
  707. sInfo.createRandomMap = false;
  708. sInfo.mapGenOptions.reset();
  709. }
  710. }
  711. }
  712. card->changeSelection(to);
  713. if(screenType != CMenuScreen::campaignList)
  714. {
  715. opt->recreate();
  716. }
  717. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  718. {
  719. SelectMap sm(*to);
  720. *serv << &sm;
  721. UpdateStartOptions uso(sInfo);
  722. *serv << &uso;
  723. }
  724. }
  725. void CSelectionScreen::startCampaign()
  726. {
  727. if (SEL->current)
  728. {
  729. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  730. }
  731. }
  732. void CSelectionScreen::startScenario()
  733. {
  734. if(screenType == CMenuScreen::newGame)
  735. {
  736. //there must be at least one human player before game can be started
  737. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  738. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  739. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  740. break;
  741. if(i == SEL->sInfo.playerInfos.cend())
  742. {
  743. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  744. return;
  745. }
  746. }
  747. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  748. {
  749. start->block(true);
  750. StartWithCurrentSettings swcs;
  751. *serv << &swcs;
  752. ongoingClosing = true;
  753. return;
  754. }
  755. if(screenType != CMenuScreen::saveGame)
  756. {
  757. if(!current)
  758. return;
  759. saveGameName.clear();
  760. if(screenType == CMenuScreen::loadGame)
  761. {
  762. saveGameName = sInfo.mapname;
  763. }
  764. StartInfo * si = new StartInfo(sInfo);
  765. CGP->removeFromGui();
  766. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  767. }
  768. else
  769. {
  770. if(!(sel && sel->txt && sel->txt->text.size()))
  771. return;
  772. saveGameName = "Saves/" + sel->txt->text;
  773. CFunctionList<void()> overWrite;
  774. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  775. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  776. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  777. {
  778. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  779. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  780. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  781. }
  782. else
  783. overWrite();
  784. }
  785. }
  786. void CSelectionScreen::difficultyChange( int to )
  787. {
  788. assert(screenType == CMenuScreen::newGame);
  789. sInfo.difficulty = to;
  790. propagateOptions();
  791. redraw();
  792. }
  793. void CSelectionScreen::handleConnection()
  794. {
  795. setThreadName("CSelectionScreen::handleConnection");
  796. try
  797. {
  798. assert(serv);
  799. while(serv)
  800. {
  801. CPackForSelectionScreen *pack = NULL;
  802. *serv >> pack;
  803. tlog5 << "Received a pack of type " << typeid(*pack).name() << std::endl;
  804. assert(pack);
  805. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  806. {
  807. endingPack->apply(this);
  808. }
  809. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  810. {
  811. endingPack->apply(this);
  812. }
  813. else
  814. {
  815. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  816. upcomingPacks.push_back(pack);
  817. }
  818. }
  819. } HANDLE_EXCEPTION
  820. catch(int i)
  821. {
  822. if(i != 666)
  823. throw;
  824. }
  825. }
  826. void CSelectionScreen::setSInfo(const StartInfo &si)
  827. {
  828. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  829. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  830. {
  831. if(i->second.playerID == myNameID)
  832. {
  833. playerColor = i->first;
  834. break;
  835. }
  836. }
  837. if(i == si.playerInfos.cend()) //not found
  838. playerColor = -1;
  839. sInfo = si;
  840. if(current)
  841. opt->recreate(); //will force to recreate using current sInfo
  842. card->difficulty->select(si.difficulty, 0);
  843. GH.totalRedraw();
  844. }
  845. void CSelectionScreen::processPacks()
  846. {
  847. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  848. while(upcomingPacks.size())
  849. {
  850. CPackForSelectionScreen *pack = upcomingPacks.front();
  851. upcomingPacks.pop_front();
  852. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  853. apply->applyOnPG(this, pack);
  854. delete pack;
  855. }
  856. }
  857. void CSelectionScreen::update()
  858. {
  859. if(serverHandlingThread)
  860. processPacks();
  861. }
  862. void CSelectionScreen::propagateOptions()
  863. {
  864. if(isHost() && serv)
  865. {
  866. UpdateStartOptions ups(sInfo);
  867. *serv << &ups;
  868. }
  869. }
  870. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  871. {
  872. if(!isGuest() || !serv)
  873. return;
  874. RequestOptionsChange roc(what, dir, myNameID);
  875. *serv << &roc;
  876. }
  877. void CSelectionScreen::postChatMessage(const std::string &txt)
  878. {
  879. assert(serv);
  880. ChatMessage cm;
  881. cm.message = txt;
  882. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  883. *serv << &cm;
  884. }
  885. void CSelectionScreen::propagateNames()
  886. {
  887. PlayersNames pn;
  888. pn.playerNames = playerNames;
  889. *serv << &pn;
  890. }
  891. void CSelectionScreen::showAll(SDL_Surface *to)
  892. {
  893. CIntObject::showAll(to);
  894. if (bordered && (pos.h != to->h || pos.w != to->w))
  895. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  896. }
  897. // A new size filter (Small, Medium, ...) has been selected. Populate
  898. // selMaps with the relevant data.
  899. void SelectionTab::filter( int size, bool selectFirst )
  900. {
  901. curItems.clear();
  902. if(tabType == CMenuScreen::campaignList)
  903. {
  904. for (size_t i=0; i<allItems.size(); i++)
  905. curItems.push_back(&allItems[i]);
  906. }
  907. else
  908. {
  909. for (size_t i=0; i<allItems.size(); i++)
  910. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  911. curItems.push_back(&allItems[i]);
  912. }
  913. if(curItems.size())
  914. {
  915. slider->block(false);
  916. slider->setAmount(curItems.size());
  917. sort();
  918. if(selectFirst)
  919. {
  920. slider->moveTo(0);
  921. onSelect(curItems[0]);
  922. }
  923. selectAbs(0);
  924. }
  925. else
  926. {
  927. slider->block(true);
  928. onSelect(NULL);
  929. }
  930. }
  931. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  932. {
  933. std::vector<ResourceID> ret;
  934. boost::to_upper(dirURI);
  935. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  936. {
  937. return ident.getType() == resType
  938. && boost::algorithm::starts_with(ident.getName(), dirURI);
  939. });
  940. while (iterator.hasNext())
  941. {
  942. ret.push_back(*iterator);
  943. ++iterator;
  944. }
  945. return ret;
  946. }
  947. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  948. {
  949. allItems.clear();
  950. for(int i = 0; i < files.size(); ++i)
  951. {
  952. try
  953. {
  954. CMapInfo mapInfo;
  955. mapInfo.mapInit(files[i].getName());
  956. allItems.push_back(mapInfo);
  957. }
  958. catch(std::exception & e)
  959. {
  960. tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
  961. }
  962. }
  963. }
  964. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  965. {
  966. for(int i=0; i<files.size(); i++)
  967. {
  968. try
  969. {
  970. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  971. lf.checkMagicBytes(SAVEGAME_MAGIC);
  972. // ui8 sign[8];
  973. // lf >> sign;
  974. // if(std::memcmp(sign,"VCMISVG",7))
  975. // {
  976. // throw std::runtime_error("not a correct savefile!");
  977. // }
  978. // Create the map info object
  979. CMapInfo mapInfo;
  980. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  981. mapInfo.scenarioOpts = new StartInfo;
  982. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  983. mapInfo.fileURI = files[i].getName();
  984. mapInfo.countPlayers();
  985. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  986. mapInfo.date = std::asctime(std::localtime(&time));
  987. // If multi mode then only multi games, otherwise single
  988. if((mapInfo.actualHumanPlayers > 1) != multi)
  989. {
  990. mapInfo.mapHeader.reset();
  991. }
  992. allItems.push_back(mapInfo);
  993. }
  994. catch(const std::exception & e)
  995. {
  996. tlog3 << "Error: Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  997. }
  998. }
  999. }
  1000. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  1001. {
  1002. allItems.resize(files.size());
  1003. for(int i=0; i<files.size(); i++)
  1004. {
  1005. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1006. allItems[i].fileURI = files[i].getName();
  1007. allItems[i].campaignInit();
  1008. }
  1009. }
  1010. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1011. :bg(NULL), onSelect(OnSelect)
  1012. {
  1013. OBJ_CONSTRUCTION;
  1014. selectionPos = 0;
  1015. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1016. slider = NULL;
  1017. txt = NULL;
  1018. tabType = Type;
  1019. if (Type != CMenuScreen::campaignList)
  1020. {
  1021. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1022. pos = bg->pos;
  1023. }
  1024. else
  1025. {
  1026. bg = nullptr; //use background from parent
  1027. pos.w = parent->pos.w;
  1028. pos.h = parent->pos.h;
  1029. pos.x += 3; pos.y += 6;
  1030. }
  1031. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1032. {
  1033. positions = 18;
  1034. }
  1035. else
  1036. {
  1037. std::vector<CCampaignHeader> cpm;
  1038. switch(tabType)
  1039. {
  1040. case CMenuScreen::newGame:
  1041. parseMaps(getFiles("Maps/", EResType::MAP));
  1042. positions = 18;
  1043. break;
  1044. case CMenuScreen::loadGame:
  1045. case CMenuScreen::saveGame:
  1046. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1047. if(tabType == CMenuScreen::loadGame)
  1048. {
  1049. positions = 18;
  1050. }
  1051. else
  1052. {
  1053. positions = 16;
  1054. }
  1055. if(tabType == CMenuScreen::saveGame)
  1056. {
  1057. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1058. txt->filters.add(CTextInput::filenameFilter);
  1059. }
  1060. break;
  1061. case CMenuScreen::campaignList:
  1062. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1063. positions = 18;
  1064. break;
  1065. default:
  1066. assert(0);
  1067. break;
  1068. }
  1069. }
  1070. if (tabType != CMenuScreen::campaignList)
  1071. {
  1072. //size filter buttons
  1073. {
  1074. int sizes[] = {36, 72, 108, 144, 0};
  1075. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1076. for(int i = 0; i < 5; i++)
  1077. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1078. }
  1079. //sort buttons buttons
  1080. {
  1081. int xpos[] = {23, 55, 88, 121, 306, 339};
  1082. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1083. for(int i = 0; i < 6; i++)
  1084. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1085. }
  1086. }
  1087. else
  1088. {
  1089. //sort by buttons
  1090. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1091. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1092. }
  1093. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1094. slider->addUsedEvents(WHEEL);
  1095. slider->slider->keepFrame = true;
  1096. format = CDefHandler::giveDef("SCSELC.DEF");
  1097. sortingBy = _format;
  1098. ascending = true;
  1099. filter(0);
  1100. //select(0);
  1101. switch(tabType)
  1102. {
  1103. case CMenuScreen::newGame:
  1104. selectFName("Maps/Arrogance");
  1105. break;
  1106. case CMenuScreen::loadGame:
  1107. case CMenuScreen::campaignList:
  1108. select(0);
  1109. break;
  1110. case CMenuScreen::saveGame:;
  1111. if(saveGameName.empty())
  1112. {
  1113. txt->setTxt("NEWGAME");
  1114. }
  1115. else
  1116. {
  1117. selectFName(saveGameName);
  1118. }
  1119. }
  1120. }
  1121. SelectionTab::~SelectionTab()
  1122. {
  1123. delete format;
  1124. }
  1125. void SelectionTab::sortBy( int criteria )
  1126. {
  1127. if(criteria == sortingBy)
  1128. {
  1129. ascending = !ascending;
  1130. }
  1131. else
  1132. {
  1133. sortingBy = (ESortBy)criteria;
  1134. ascending = true;
  1135. }
  1136. sort();
  1137. selectAbs(0);
  1138. }
  1139. void SelectionTab::sort()
  1140. {
  1141. if(sortingBy != _name)
  1142. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1143. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1144. if(!ascending)
  1145. std::reverse(curItems.begin(), curItems.end());
  1146. redraw();
  1147. }
  1148. void SelectionTab::select( int position )
  1149. {
  1150. if(!curItems.size()) return;
  1151. // New selection. py is the index in curItems.
  1152. int py = position + slider->value;
  1153. vstd::amax(py, 0);
  1154. vstd::amin(py, curItems.size()-1);
  1155. selectionPos = py;
  1156. if(position < 0)
  1157. slider->moveTo(slider->value + position);
  1158. else if(position >= positions)
  1159. slider->moveTo(slider->value + position - positions + 1);
  1160. if(txt)
  1161. {
  1162. std::string filename = CResourceHandler::get()->getResourceName(
  1163. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1164. txt->setTxt(CFileInfo(filename).getBaseName());
  1165. }
  1166. onSelect(curItems[py]);
  1167. }
  1168. void SelectionTab::selectAbs( int position )
  1169. {
  1170. select(position - slider->value);
  1171. }
  1172. int SelectionTab::getPosition( int x, int y )
  1173. {
  1174. return -1;
  1175. }
  1176. void SelectionTab::sliderMove( int slidPos )
  1177. {
  1178. if(!slider) return; //ignore spurious call when slider is being created
  1179. redraw();
  1180. }
  1181. // Display the tab with the scenario names
  1182. //
  1183. // elemIdx is the index of the maps or saved game to display on line 0
  1184. // slider->capacity contains the number of available screen lines
  1185. // slider->positionsAmnt is the number of elements after filtering
  1186. void SelectionTab::printMaps(SDL_Surface *to)
  1187. {
  1188. int elemIdx = slider->value;
  1189. // Display all elements if there's enough space
  1190. //if(slider->amount < slider->capacity)
  1191. // elemIdx = 0;
  1192. SDL_Color itemColor;
  1193. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1194. {
  1195. CMapInfo *currentItem = curItems[elemIdx];
  1196. if (elemIdx == selectionPos)
  1197. itemColor=Colors::YELLOW;
  1198. else
  1199. itemColor=Colors::WHITE;
  1200. if(tabType != CMenuScreen::campaignList)
  1201. {
  1202. //amount of players
  1203. std::ostringstream ostr(std::ostringstream::out);
  1204. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1205. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1206. //map size
  1207. std::string temp2 = "C";
  1208. switch (currentItem->mapHeader->width)
  1209. {
  1210. case 36:
  1211. temp2="S";
  1212. break;
  1213. case 72:
  1214. temp2="M";
  1215. break;
  1216. case 108:
  1217. temp2="L";
  1218. break;
  1219. case 144:
  1220. temp2="XL";
  1221. break;
  1222. }
  1223. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1224. int temp=-1;
  1225. switch (currentItem->mapHeader->version)
  1226. {
  1227. case EMapFormat::ROE:
  1228. temp=0;
  1229. break;
  1230. case EMapFormat::AB:
  1231. temp=1;
  1232. break;
  1233. case EMapFormat::SOD:
  1234. temp=2;
  1235. break;
  1236. case EMapFormat::WOG:
  1237. temp=3;
  1238. break;
  1239. default:
  1240. // Unknown version. Be safe and ignore that map
  1241. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1242. continue;
  1243. }
  1244. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1245. //victory conditions
  1246. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1247. temp = 11;
  1248. else
  1249. temp = currentItem->mapHeader->victoryCondition.condition;
  1250. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1251. //loss conditions
  1252. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1253. temp=3;
  1254. else
  1255. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1256. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1257. }
  1258. else //if campaign
  1259. {
  1260. //number of maps in campaign
  1261. std::ostringstream ostr(std::ostringstream::out);
  1262. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1263. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1264. }
  1265. std::string name;
  1266. if(tabType == CMenuScreen::newGame)
  1267. {
  1268. if (!currentItem->mapHeader->name.length())
  1269. currentItem->mapHeader->name = "Unnamed";
  1270. name = currentItem->mapHeader->name;
  1271. }
  1272. else if(tabType == CMenuScreen::campaignList)
  1273. {
  1274. name = currentItem->campaignHeader->name;
  1275. }
  1276. else
  1277. {
  1278. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1279. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1280. }
  1281. //print name
  1282. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1283. }
  1284. }
  1285. void SelectionTab::showAll(SDL_Surface * to)
  1286. {
  1287. CIntObject::showAll(to);
  1288. printMaps(to);
  1289. std::string title;
  1290. switch(tabType) {
  1291. case CMenuScreen::newGame:
  1292. title = CGI->generaltexth->arraytxt[229];
  1293. break;
  1294. case CMenuScreen::loadGame:
  1295. title = CGI->generaltexth->arraytxt[230];
  1296. break;
  1297. case CMenuScreen::saveGame:
  1298. title = CGI->generaltexth->arraytxt[231];
  1299. break;
  1300. case CMenuScreen::campaignList:
  1301. title = CGI->generaltexth->allTexts[726];
  1302. break;
  1303. }
  1304. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1305. if(tabType != CMenuScreen::campaignList)
  1306. {
  1307. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1308. }
  1309. }
  1310. void SelectionTab::clickLeft( tribool down, bool previousState )
  1311. {
  1312. if(down)
  1313. {
  1314. int line = getLine();
  1315. if(line != -1)
  1316. select(line);
  1317. }
  1318. }
  1319. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1320. {
  1321. if(key.state != SDL_PRESSED) return;
  1322. int moveBy = 0;
  1323. switch(key.keysym.sym)
  1324. {
  1325. case SDLK_UP:
  1326. moveBy = -1;
  1327. break;
  1328. case SDLK_DOWN:
  1329. moveBy = +1;
  1330. break;
  1331. case SDLK_PAGEUP:
  1332. moveBy = -positions+1;
  1333. break;
  1334. case SDLK_PAGEDOWN:
  1335. moveBy = +positions-1;
  1336. break;
  1337. case SDLK_HOME:
  1338. select(-slider->value);
  1339. return;
  1340. case SDLK_END:
  1341. select(curItems.size() - slider->value);
  1342. return;
  1343. default:
  1344. return;
  1345. }
  1346. select(selectionPos - slider->value + moveBy);
  1347. }
  1348. void SelectionTab::onDoubleClick()
  1349. {
  1350. if(getLine() != -1) //double clicked scenarios list
  1351. {
  1352. //act as if start button was pressed
  1353. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1354. }
  1355. }
  1356. int SelectionTab::getLine()
  1357. {
  1358. int line = -1;
  1359. Point clickPos(GH.current->button.x, GH.current->button.y);
  1360. clickPos = clickPos - pos.topLeft();
  1361. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1362. {
  1363. line = (clickPos.y-115) / 25; //which line
  1364. }
  1365. return line;
  1366. }
  1367. void SelectionTab::selectFName( std::string fname )
  1368. {
  1369. boost::to_upper(fname);
  1370. for(int i = curItems.size() - 1; i >= 0; i--)
  1371. {
  1372. if(curItems[i]->fileURI == fname)
  1373. {
  1374. slider->moveTo(i);
  1375. selectAbs(i);
  1376. return;
  1377. }
  1378. }
  1379. selectAbs(0);
  1380. }
  1381. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1382. {
  1383. return curItems.empty() ? nullptr : curItems[selectionPos];
  1384. }
  1385. RandomMapTab::RandomMapTab()
  1386. {
  1387. OBJ_CONSTRUCTION;
  1388. bg = new CPicture("RANMAPBK", 0, 6);
  1389. // Map Size
  1390. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1391. mapSizeBtnGroup->pos.y += 81;
  1392. mapSizeBtnGroup->pos.x += 158;
  1393. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1394. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1395. mapSizeBtnGroup->select(1, false);
  1396. mapSizeBtnGroup->onChange = [&](int btnId)
  1397. {
  1398. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1399. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1400. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1401. updateMapInfo();
  1402. };
  1403. // Two levels
  1404. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1405. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1406. twoLevelsBtn->select(true);
  1407. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1408. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1409. // Create number defs list
  1410. std::vector<std::string> numberDefs;
  1411. for(int i = 0; i <= 8; ++i)
  1412. {
  1413. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1414. }
  1415. const int NUMBERS_WIDTH = 32;
  1416. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1417. // Amount of players
  1418. playersCntGroup = new CHighlightableButtonsGroup(0);
  1419. playersCntGroup->pos.y += 153;
  1420. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1421. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1422. playersCntGroup->onChange = [&](int btnId)
  1423. {
  1424. mapGenOptions.setPlayersCnt(btnId);
  1425. deactivateButtonsFrom(teamsCntGroup, btnId);
  1426. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1427. validatePlayersCnt(btnId);
  1428. updateMapInfo();
  1429. };
  1430. // Amount of teams
  1431. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1432. teamsCntGroup->pos.y += 219;
  1433. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1434. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1435. teamsCntGroup->onChange = [&](int btnId)
  1436. {
  1437. mapGenOptions.setTeamsCnt(btnId);
  1438. updateMapInfo();
  1439. };
  1440. // Computer only players
  1441. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1442. compOnlyPlayersCntGroup->pos.y += 285;
  1443. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1444. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1445. compOnlyPlayersCntGroup->select(0, true);
  1446. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1447. {
  1448. mapGenOptions.setCompOnlyPlayersCnt(btnId);
  1449. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1450. validateCompOnlyPlayersCnt(btnId);
  1451. updateMapInfo();
  1452. };
  1453. // Computer only teams
  1454. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1455. compOnlyTeamsCntGroup->pos.y += 351;
  1456. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1457. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1458. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1459. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1460. {
  1461. mapGenOptions.setCompOnlyTeamsCnt(btnId);
  1462. updateMapInfo();
  1463. };
  1464. const int WIDE_BTN_WIDTH = 85;
  1465. // Water content
  1466. waterContentGroup = new CHighlightableButtonsGroup(0);
  1467. waterContentGroup->pos.y += 419;
  1468. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1469. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1470. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1471. waterContentGroup->onChange = [&](int btnId)
  1472. {
  1473. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1474. };
  1475. // Monster strength
  1476. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1477. monsterStrengthGroup->pos.y += 485;
  1478. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1479. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1480. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1481. monsterStrengthGroup->onChange = [&](int btnId)
  1482. {
  1483. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1484. };
  1485. // Show random maps btn
  1486. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1487. // Initialize map info object
  1488. mapInfo.isRandomMap = true;
  1489. shared_ptr<CMapHeader> mapHeader(new CMapHeader());
  1490. mapHeader->version = EMapFormat::SOD;
  1491. mapHeader->name = CGI->generaltexth->allTexts[740];
  1492. mapHeader->description = CGI->generaltexth->allTexts[741];
  1493. mapHeader->difficulty = 1; // Normal
  1494. mapInfo.mapHeader = mapHeader;
  1495. updateMapInfo();
  1496. }
  1497. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1498. {
  1499. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1500. // Buttons are relative to button group, TODO better solution?
  1501. SObjectConstruction obj__i(group);
  1502. const std::string RANDOM_DEF = "RANRAND";
  1503. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1504. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1505. }
  1506. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1507. {
  1508. // Buttons are relative to button group, TODO better solution?
  1509. SObjectConstruction obj__i(group);
  1510. int cnt = nEnd - nStart + 1;
  1511. for(int i = 0; i < cnt; ++i)
  1512. {
  1513. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1514. }
  1515. }
  1516. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1517. {
  1518. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1519. {
  1520. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1521. {
  1522. if(btn->isBlocked())
  1523. {
  1524. btn->setOffset(0);
  1525. btn->setState(CButtonBase::NORMAL);
  1526. }
  1527. }
  1528. else
  1529. {
  1530. // Blocked state looks like frame 'selected'=1
  1531. btn->setOffset(-1);
  1532. btn->setState(CButtonBase::BLOCKED);
  1533. }
  1534. }
  1535. }
  1536. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1537. {
  1538. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1539. {
  1540. return;
  1541. }
  1542. if(mapGenOptions.getTeamsCnt() >= playersCnt)
  1543. {
  1544. mapGenOptions.setTeamsCnt(playersCnt - 1);
  1545. teamsCntGroup->select(mapGenOptions.getTeamsCnt(), true);
  1546. }
  1547. if(mapGenOptions.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1548. {
  1549. mapGenOptions.setCompOnlyPlayersCnt(8 - playersCnt);
  1550. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayersCnt(), true);
  1551. }
  1552. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayersCnt());
  1553. }
  1554. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1555. {
  1556. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1557. {
  1558. return;
  1559. }
  1560. if(mapGenOptions.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1561. {
  1562. mapGenOptions.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1563. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamsCnt(), true);
  1564. }
  1565. }
  1566. void RandomMapTab::showAll(SDL_Surface * to)
  1567. {
  1568. CIntObject::showAll(to);
  1569. // Headline
  1570. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1571. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1572. // Map size
  1573. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1574. // Players cnt
  1575. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1576. // Teams cnt
  1577. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1578. // Computer only players cnt
  1579. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1580. // Computer only teams cnt
  1581. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1582. // Water content
  1583. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1584. // Monster strength
  1585. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1586. }
  1587. void RandomMapTab::updateMapInfo()
  1588. {
  1589. mapInfo.mapHeader->height = mapGenOptions.getHeight();
  1590. mapInfo.mapHeader->width = mapGenOptions.getWidth();
  1591. mapInfo.mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1592. // Generate player information
  1593. mapInfo.mapHeader->players.clear();
  1594. int playersToGen = (mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE
  1595. || mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
  1596. ? 8 : mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
  1597. mapInfo.mapHeader->howManyTeams = playersToGen;
  1598. for(int i = 0; i < playersToGen; ++i)
  1599. {
  1600. PlayerInfo player;
  1601. player.canComputerPlay = true;
  1602. if(i >= mapGenOptions.getPlayersCnt() && mapGenOptions.getPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
  1603. {
  1604. player.canHumanPlay = false;
  1605. }
  1606. else
  1607. {
  1608. player.canHumanPlay = true;
  1609. }
  1610. player.team = i;
  1611. player.hasMainTown = true;
  1612. player.generateHeroAtMainTown = true;
  1613. mapInfo.mapHeader->players.push_back(player);
  1614. }
  1615. mapInfoChanged(&mapInfo);
  1616. }
  1617. CFunctionList<void(const CMapInfo *)> & RandomMapTab::getMapInfoChanged()
  1618. {
  1619. return mapInfoChanged;
  1620. }
  1621. const CMapInfo & RandomMapTab::getMapInfo() const
  1622. {
  1623. return mapInfo;
  1624. }
  1625. const CMapGenOptions & RandomMapTab::getMapGenOptions() const
  1626. {
  1627. return mapGenOptions;
  1628. }
  1629. CChatBox::CChatBox(const Rect &rect)
  1630. {
  1631. OBJ_CONSTRUCTION;
  1632. pos += rect;
  1633. addUsedEvents(KEYBOARD);
  1634. captureAllKeys = true;
  1635. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1636. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1637. inputBox->removeUsedEvents(KEYBOARD);
  1638. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1639. chatHistory->color = Colors::GREEN;
  1640. }
  1641. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1642. {
  1643. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1644. {
  1645. SEL->postChatMessage(inputBox->text);
  1646. inputBox->setTxt("");
  1647. }
  1648. else
  1649. inputBox->keyPressed(key);
  1650. }
  1651. void CChatBox::addNewMessage(const std::string &text)
  1652. {
  1653. chatHistory->setTxt(chatHistory->text + text + "\n");
  1654. if(chatHistory->slider)
  1655. chatHistory->slider->moveToMax();
  1656. }
  1657. InfoCard::InfoCard( bool Network )
  1658. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1659. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1660. {
  1661. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1662. pos.x += 393;
  1663. pos.y += 6;
  1664. addUsedEvents(RCLICK);
  1665. mapDescription = NULL;
  1666. Rect descriptionRect(26, 149, 320, 115);
  1667. mapDescription = new CTextBox("", descriptionRect, 1);
  1668. if(SEL->screenType == CMenuScreen::campaignList)
  1669. {
  1670. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1671. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1672. }
  1673. else
  1674. {
  1675. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1676. parent->addChild(bg);
  1677. auto it = vstd::find(parent->children, this); //our position among parent children
  1678. parent->children.insert(it, bg); //put BG before us
  1679. parent->children.pop_back();
  1680. pos.w = bg->pos.w;
  1681. pos.h = bg->pos.h;
  1682. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1683. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1684. difficulty = new CHighlightableButtonsGroup(0);
  1685. {
  1686. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1687. for(int i = 0; i < 5; i++)
  1688. {
  1689. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1690. }
  1691. }
  1692. if(SEL->screenType != CMenuScreen::newGame)
  1693. difficulty->block(true);
  1694. //description needs bg
  1695. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1696. if(network)
  1697. {
  1698. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1699. chat = new CChatBox(descriptionRect);
  1700. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1701. chatOn = true;
  1702. mapDescription->disable();
  1703. }
  1704. }
  1705. }
  1706. InfoCard::~InfoCard()
  1707. {
  1708. delete sizes;
  1709. delete sFlags;
  1710. }
  1711. void InfoCard::showAll(SDL_Surface * to)
  1712. {
  1713. CIntObject::showAll(to);
  1714. //blit texts
  1715. if(SEL->screenType != CMenuScreen::campaignList)
  1716. {
  1717. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1718. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1719. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1720. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1721. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1722. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1723. if(!chatOn)
  1724. {
  1725. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1726. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1727. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1728. }
  1729. else //players list
  1730. {
  1731. std::map<TPlayerColor, std::string> playerNames = SEL->playerNames;
  1732. int playerSoFar = 0;
  1733. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1734. {
  1735. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1736. {
  1737. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1738. playerNames.erase(i->second.playerID);
  1739. }
  1740. }
  1741. playerSoFar = 0;
  1742. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1743. {
  1744. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1745. }
  1746. }
  1747. }
  1748. if(SEL->current)
  1749. {
  1750. if(SEL->screenType != CMenuScreen::campaignList)
  1751. {
  1752. int temp = -1;
  1753. if(!chatOn)
  1754. {
  1755. //victory conditions
  1756. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1757. if (temp>20) temp=0;
  1758. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1759. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1760. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1761. temp = SEL->current->mapHeader->victoryCondition.condition;
  1762. if (temp>12) temp=11;
  1763. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1764. //loss conditoins
  1765. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1766. if (temp>20) temp=0;
  1767. sss = CGI->generaltexth->lossCondtions[temp];
  1768. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1769. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1770. if (temp>12) temp=3;
  1771. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1772. }
  1773. //difficulty
  1774. assert(SEL->current->mapHeader->difficulty <= 4);
  1775. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1776. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1777. //selecting size icon
  1778. switch (SEL->current->mapHeader->width)
  1779. {
  1780. case 36:
  1781. temp=0;
  1782. break;
  1783. case 72:
  1784. temp=1;
  1785. break;
  1786. case 108:
  1787. temp=2;
  1788. break;
  1789. case 144:
  1790. temp=3;
  1791. break;
  1792. default:
  1793. temp=4;
  1794. break;
  1795. }
  1796. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1797. if(SEL->screenType == CMenuScreen::loadGame)
  1798. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1799. //print flags
  1800. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1801. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1802. int myT;
  1803. if(playerColor >= 0)
  1804. myT = SEL->current->mapHeader->players[playerColor].team;
  1805. else
  1806. myT = -1;
  1807. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1808. {
  1809. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1810. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1811. *myx += sFlags->ourImages[i->first].bitmap->w;
  1812. }
  1813. std::string tob;
  1814. switch (SEL->sInfo.difficulty)
  1815. {
  1816. case 0:
  1817. tob="80%";
  1818. break;
  1819. case 1:
  1820. tob="100%";
  1821. break;
  1822. case 2:
  1823. tob="130%";
  1824. break;
  1825. case 3:
  1826. tob="160%";
  1827. break;
  1828. case 4:
  1829. tob="200%";
  1830. break;
  1831. }
  1832. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1833. }
  1834. //blit description
  1835. std::string name;
  1836. if (SEL->screenType == CMenuScreen::campaignList)
  1837. {
  1838. name = SEL->current->campaignHeader->name;
  1839. }
  1840. else
  1841. {
  1842. name = SEL->current->mapHeader->name;
  1843. }
  1844. //name
  1845. if (name.length())
  1846. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1847. else
  1848. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1849. }
  1850. }
  1851. void InfoCard::changeSelection( const CMapInfo *to )
  1852. {
  1853. if(to && mapDescription)
  1854. {
  1855. if (SEL->screenType == CMenuScreen::campaignList)
  1856. mapDescription->setTxt(to->campaignHeader->description);
  1857. else
  1858. mapDescription->setTxt(to->mapHeader->description);
  1859. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1860. difficulty->block(true);
  1861. difficulty->select(SEL->sInfo.difficulty, 0);
  1862. }
  1863. }
  1864. GH.totalRedraw();
  1865. }
  1866. void InfoCard::clickRight( tribool down, bool previousState )
  1867. {
  1868. static const Rect flagArea(19, 397, 335, 23);
  1869. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1870. showTeamsPopup();
  1871. }
  1872. void InfoCard::showTeamsPopup()
  1873. {
  1874. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1875. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1876. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1877. {
  1878. std::vector<ui8> flags;
  1879. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1880. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1881. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1882. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1883. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1884. && SEL->current->mapHeader->players[j].team == i)
  1885. flags.push_back(j);
  1886. int curx = 128 - 9*flags.size();
  1887. for(int j = 0; j < flags.size(); j++)
  1888. {
  1889. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1890. curx += 18;
  1891. }
  1892. }
  1893. GH.pushInt(new CInfoPopup(bmp, true));
  1894. }
  1895. void InfoCard::toggleChat()
  1896. {
  1897. setChat(!chatOn);
  1898. }
  1899. void InfoCard::setChat(bool activateChat)
  1900. {
  1901. if(chatOn == activateChat)
  1902. return;
  1903. assert(active);
  1904. if(activateChat)
  1905. {
  1906. mapDescription->disable();
  1907. chat->enable();
  1908. playerListBg->enable();
  1909. }
  1910. else
  1911. {
  1912. mapDescription->enable();
  1913. chat->disable();
  1914. playerListBg->disable();
  1915. }
  1916. chatOn = activateChat;
  1917. GH.totalRedraw();
  1918. }
  1919. OptionsTab::OptionsTab():
  1920. turnDuration(NULL)
  1921. {
  1922. OBJ_CONSTRUCTION;
  1923. bg = new CPicture("ADVOPTBK", 0, 6);
  1924. pos = bg->pos;
  1925. if(SEL->screenType == CMenuScreen::newGame)
  1926. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1927. }
  1928. OptionsTab::~OptionsTab()
  1929. {
  1930. }
  1931. void OptionsTab::showAll(SDL_Surface * to)
  1932. {
  1933. CIntObject::showAll(to);
  1934. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1935. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1936. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1937. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1938. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1939. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1940. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1941. if (turnDuration)
  1942. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1943. }
  1944. void OptionsTab::nextCastle( int player, int dir )
  1945. {
  1946. if(SEL->isGuest())
  1947. {
  1948. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1949. return;
  1950. }
  1951. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1952. si16 &cur = s.castle;
  1953. auto & allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1954. if (cur == PlayerSettings::NONE) //no change
  1955. return;
  1956. if (cur == PlayerSettings::RANDOM) //first/last available
  1957. {
  1958. if (dir > 0)
  1959. cur = *allowed.begin(); //id of first town
  1960. else
  1961. cur = *allowed.rbegin(); //id of last town
  1962. }
  1963. else // next/previous available
  1964. {
  1965. if ( (cur == *allowed.begin() && dir < 0 )
  1966. || (cur == *allowed.rbegin() && dir > 0) )
  1967. cur = -1;
  1968. else
  1969. {
  1970. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1971. auto iter = allowed.find(cur);
  1972. std::advance(iter, dir);
  1973. cur = *iter;
  1974. }
  1975. }
  1976. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1977. s.hero = PlayerSettings::RANDOM;
  1978. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1979. s.bonus = PlayerSettings::RANDOM;
  1980. entries[player]->selectButtons();
  1981. SEL->propagateOptions();
  1982. entries[player]->update();
  1983. redraw();
  1984. }
  1985. void OptionsTab::nextHero( int player, int dir )
  1986. {
  1987. if(SEL->isGuest())
  1988. {
  1989. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1990. return;
  1991. }
  1992. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1993. int old = s.hero;
  1994. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1995. return;
  1996. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1997. {
  1998. int max = CGI->heroh->heroes.size(),
  1999. min = 0;
  2000. s.hero = nextAllowedHero(player, min,max,0,dir);
  2001. }
  2002. else
  2003. {
  2004. if(dir > 0)
  2005. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2006. else
  2007. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2008. }
  2009. if(old != s.hero)
  2010. {
  2011. usedHeroes.erase(old);
  2012. usedHeroes.insert(s.hero);
  2013. entries[player]->update();
  2014. redraw();
  2015. }
  2016. SEL->propagateOptions();
  2017. }
  2018. int OptionsTab::nextAllowedHero( int player, int min, int max, int incl, int dir )
  2019. {
  2020. if(dir>0)
  2021. {
  2022. for(int i=min+incl; i<=max-incl; i++)
  2023. if(canUseThisHero(player, i))
  2024. return i;
  2025. }
  2026. else
  2027. {
  2028. for(int i=max-incl; i>=min+incl; i--)
  2029. if(canUseThisHero(player, i))
  2030. return i;
  2031. }
  2032. return -1;
  2033. }
  2034. bool OptionsTab::canUseThisHero( int player, int ID )
  2035. {
  2036. return CGI->heroh->heroes.size() > ID
  2037. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2038. && !vstd::contains(usedHeroes, ID)
  2039. && SEL->current->mapHeader->allowedHeroes[ID];
  2040. }
  2041. void OptionsTab::nextBonus( int player, int dir )
  2042. {
  2043. if(SEL->isGuest())
  2044. {
  2045. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2046. return;
  2047. }
  2048. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2049. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2050. if (s.hero==PlayerSettings::NONE &&
  2051. !SEL->current->mapHeader->players[s.color].heroesNames.size() &&
  2052. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2053. {
  2054. if (dir<0)
  2055. ret=PlayerSettings::RANDOM;
  2056. else ret=PlayerSettings::GOLD;
  2057. }
  2058. if(ret > PlayerSettings::RESOURCE)
  2059. ret = PlayerSettings::RANDOM;
  2060. if(ret < PlayerSettings::RANDOM)
  2061. ret = PlayerSettings::RESOURCE;
  2062. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2063. {
  2064. if (dir<0)
  2065. ret=PlayerSettings::GOLD;
  2066. else ret=PlayerSettings::RANDOM;
  2067. }
  2068. SEL->propagateOptions();
  2069. entries[player]->update();
  2070. redraw();
  2071. }
  2072. void OptionsTab::recreate()
  2073. {
  2074. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  2075. {
  2076. delete it->second;
  2077. }
  2078. entries.clear();
  2079. usedHeroes.clear();
  2080. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2081. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2082. {
  2083. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2084. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  2085. for(size_t hi=0; hi<heroes.size(); hi++)
  2086. usedHeroes.insert(heroes[hi].heroId);
  2087. }
  2088. }
  2089. void OptionsTab::setTurnLength( int npos )
  2090. {
  2091. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2092. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2093. SEL->sInfo.turnTime = times[npos];
  2094. redraw();
  2095. }
  2096. void OptionsTab::flagPressed( int color )
  2097. {
  2098. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2099. PlayerSettings *old = NULL;
  2100. if(SEL->playerNames.size() == 1) //single player -> just swap
  2101. {
  2102. if(color == playerColor) //that color is already selected, no action needed
  2103. return;
  2104. old = &SEL->sInfo.playerInfos[playerColor];
  2105. swapPlayers(*old, clicked);
  2106. }
  2107. else
  2108. {
  2109. //identify clicked player
  2110. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2111. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2112. {
  2113. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2114. SEL->setPlayer(restPos, playerToRestore.id);
  2115. playerToRestore.reset();
  2116. }
  2117. int newPlayer; //which player will take clicked position
  2118. //who will be put here?
  2119. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2120. {
  2121. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2122. if(!newPlayer) //no "free" player -> get just first one
  2123. newPlayer = SEL->playerNames.begin()->first;
  2124. }
  2125. else //human clicked -> take next
  2126. {
  2127. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2128. i++; //player AFTER clicked one
  2129. if(i != SEL->playerNames.end())
  2130. newPlayer = i->first;
  2131. else
  2132. newPlayer = 0; //AI if we scrolled through all players
  2133. }
  2134. SEL->setPlayer(clicked, newPlayer); //put player
  2135. //if that player was somewhere else, we need to replace him with computer
  2136. if(newPlayer) //not AI
  2137. {
  2138. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2139. {
  2140. int curNameID = i->second.playerID;
  2141. if(i->first != color && curNameID == newPlayer)
  2142. {
  2143. assert(i->second.playerID);
  2144. playerToRestore.color = i->first;
  2145. playerToRestore.id = newPlayer;
  2146. SEL->setPlayer(i->second, 0); //set computer
  2147. old = &i->second;
  2148. break;
  2149. }
  2150. }
  2151. }
  2152. }
  2153. entries[clicked.color]->selectButtons();
  2154. if(old)
  2155. {
  2156. entries[old->color]->selectButtons();
  2157. if(old->hero >= 0)
  2158. usedHeroes.erase(old->hero);
  2159. old->hero = entries[old->color]->pi.defaultHero();
  2160. }
  2161. SEL->propagateOptions();
  2162. GH.totalRedraw();
  2163. }
  2164. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2165. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  2166. {
  2167. OBJ_CONSTRUCTION;
  2168. defActions |= SHARE_POS;
  2169. int serial = 0;
  2170. for(int g=0; g < s.color; ++g)
  2171. {
  2172. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2173. if( itred.canComputerPlay || itred.canHumanPlay)
  2174. serial++;
  2175. }
  2176. pos.x += 54;
  2177. pos.y += 122 + serial*50;
  2178. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2179. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2180. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2181. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2182. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  2183. if(SEL->screenType == CMenuScreen::newGame)
  2184. {
  2185. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2186. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2187. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2188. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2189. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2190. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2191. }
  2192. else
  2193. for(int i = 0; i < 6; i++)
  2194. btns[i] = NULL;
  2195. selectButtons();
  2196. assert(SEL->current && SEL->current->mapHeader);
  2197. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  2198. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2199. if(p.canHumanPlay && p.canComputerPlay)
  2200. whoCanPlay = HUMAN_OR_CPU;
  2201. else if(p.canComputerPlay)
  2202. whoCanPlay = CPU;
  2203. else
  2204. whoCanPlay = HUMAN;
  2205. if(SEL->screenType != CMenuScreen::scenarioInfo
  2206. && SEL->current->mapHeader->players[s.color].canHumanPlay
  2207. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2208. {
  2209. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  2210. flag->hoverable = true;
  2211. }
  2212. else
  2213. flag = NULL;
  2214. town = new SelectedBox(Point(119, 2), s, TOWN);
  2215. hero = new SelectedBox(Point(195, 2), s, HERO);
  2216. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2217. }
  2218. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2219. {
  2220. CIntObject::showAll(to);
  2221. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2222. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2223. }
  2224. void OptionsTab::PlayerOptionsEntry::update()
  2225. {
  2226. town->update();
  2227. hero->update();
  2228. bonus->update();
  2229. }
  2230. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2231. {
  2232. if(!btns[0])
  2233. return;
  2234. if( (pi.defaultCastle() != -1) //fixed tow
  2235. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2236. {
  2237. btns[0]->disable();
  2238. btns[1]->disable();
  2239. }
  2240. else
  2241. {
  2242. btns[0]->enable();
  2243. btns[1]->enable();
  2244. }
  2245. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2246. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2247. {
  2248. btns[2]->disable();
  2249. btns[3]->disable();
  2250. }
  2251. else
  2252. {
  2253. btns[2]->enable();
  2254. btns[3]->enable();
  2255. }
  2256. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2257. {
  2258. btns[4]->disable();
  2259. btns[5]->disable();
  2260. }
  2261. else
  2262. {
  2263. btns[4]->enable();
  2264. btns[5]->enable();
  2265. }
  2266. }
  2267. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2268. {
  2269. enum EBonusSelection //frames of bonuses file
  2270. {
  2271. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2272. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2273. ARTIFACT = 9, RANDOM = 10,
  2274. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2275. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2276. HERO_RANDOM = 200, HERO_NONE = 201 // Special frames in PortraitsSmall
  2277. };
  2278. switch(type)
  2279. {
  2280. case TOWN:
  2281. switch (settings.castle)
  2282. {
  2283. case PlayerSettings::NONE: return TOWN_NONE;
  2284. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2285. default: return CGI->townh->towns[settings.castle].clientInfo.icons[true][false] + 2;
  2286. }
  2287. case HERO:
  2288. switch (settings.hero)
  2289. {
  2290. case PlayerSettings::NONE: return HERO_NONE;
  2291. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2292. default:
  2293. {
  2294. if(settings.heroPortrait >= 0)
  2295. return settings.heroPortrait;
  2296. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2297. }
  2298. }
  2299. case BONUS:
  2300. {
  2301. switch(settings.bonus)
  2302. {
  2303. case PlayerSettings::RANDOM: return RANDOM;
  2304. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2305. case PlayerSettings::GOLD: return GOLD;
  2306. case PlayerSettings::RESOURCE:
  2307. {
  2308. switch(CGI->townh->towns[settings.castle].primaryRes)
  2309. {
  2310. case 127 : return WOOD_ORE;
  2311. case Res::WOOD : return WOOD;
  2312. case Res::MERCURY : return MERCURY;
  2313. case Res::ORE : return ORE;
  2314. case Res::SULFUR : return SULFUR;
  2315. case Res::CRYSTAL : return CRYSTAL;
  2316. case Res::GEMS : return GEM;
  2317. case Res::GOLD : return GOLD;
  2318. case Res::MITHRIL : return MITHRIL;
  2319. }
  2320. }
  2321. }
  2322. }
  2323. }
  2324. return 0;
  2325. }
  2326. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2327. {
  2328. switch(type)
  2329. {
  2330. case OptionsTab::TOWN: return "ITPA";
  2331. case OptionsTab::HERO: return "PortraitsSmall";
  2332. case OptionsTab::BONUS: return "SCNRSTAR";
  2333. }
  2334. return "";
  2335. }
  2336. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2337. {
  2338. switch(type)
  2339. {
  2340. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2341. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2342. case OptionsTab::BONUS:
  2343. {
  2344. switch(settings.bonus)
  2345. {
  2346. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2347. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2348. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2349. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2350. }
  2351. }
  2352. }
  2353. return "";
  2354. }
  2355. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2356. {
  2357. switch(type)
  2358. {
  2359. case TOWN:
  2360. {
  2361. switch (settings.castle)
  2362. {
  2363. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2364. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2365. default : return CGI->townh->factions[settings.castle].name;
  2366. }
  2367. }
  2368. case HERO:
  2369. {
  2370. switch (settings.hero)
  2371. {
  2372. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2373. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2374. default :
  2375. {
  2376. if (!settings.heroName.empty())
  2377. return settings.heroName;
  2378. return CGI->heroh->heroes[settings.hero]->name;
  2379. }
  2380. }
  2381. }
  2382. case BONUS:
  2383. {
  2384. switch (settings.bonus)
  2385. {
  2386. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2387. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2388. }
  2389. }
  2390. }
  2391. return "";
  2392. }
  2393. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2394. {
  2395. switch(type)
  2396. {
  2397. case TOWN: return getName();
  2398. case HERO:
  2399. {
  2400. if (settings.hero >= 0)
  2401. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2402. return getName();
  2403. }
  2404. case BONUS:
  2405. {
  2406. switch(settings.bonus)
  2407. {
  2408. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2409. case PlayerSettings::RESOURCE:
  2410. {
  2411. switch(CGI->townh->towns[settings.castle].primaryRes)
  2412. {
  2413. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2414. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2415. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2416. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2417. case 127: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2418. }
  2419. }
  2420. }
  2421. }
  2422. }
  2423. return "";
  2424. }
  2425. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2426. {
  2427. switch(type)
  2428. {
  2429. case TOWN: return CGI->generaltexth->allTexts[104];
  2430. case HERO: return CGI->generaltexth->allTexts[102];
  2431. case BONUS:
  2432. {
  2433. switch(settings.bonus)
  2434. {
  2435. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2436. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2437. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2438. case PlayerSettings::RESOURCE:
  2439. {
  2440. switch(CGI->townh->towns[settings.castle].primaryRes)
  2441. {
  2442. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2443. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2444. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2445. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2446. case 127: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2447. }
  2448. }
  2449. }
  2450. }
  2451. }
  2452. return "";
  2453. }
  2454. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2455. CWindowObject(BORDERED | RCLICK_POPUP),
  2456. CPlayerSettingsHelper(helper)
  2457. {
  2458. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2459. int value = PlayerSettings::NONE;
  2460. switch(CPlayerSettingsHelper::type)
  2461. {
  2462. break; case TOWN:
  2463. value = settings.castle;
  2464. break; case HERO:
  2465. value = settings.hero;
  2466. break; case BONUS:
  2467. value = settings.bonus;
  2468. }
  2469. if (value == PlayerSettings::RANDOM)
  2470. genBonusWindow();
  2471. else if (CPlayerSettingsHelper::type == BONUS)
  2472. genBonusWindow();
  2473. else if (CPlayerSettingsHelper::type == HERO)
  2474. genHeroWindow();
  2475. else if (CPlayerSettingsHelper::type == TOWN)
  2476. genTownWindow();
  2477. center();
  2478. }
  2479. void OptionsTab::CPregameTooltipBox::genHeader()
  2480. {
  2481. new CFilledTexture("DIBOXBCK", pos);
  2482. updateShadow();
  2483. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2484. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2485. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2486. }
  2487. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2488. {
  2489. pos = Rect(0, 0, 228, 290);
  2490. genHeader();
  2491. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2492. std::vector<CComponent *> components;
  2493. const CTown & town = CGI->townh->towns[settings.castle];
  2494. for (size_t i=0; i< town.creatures.size(); i++)
  2495. components.push_back(new CComponent(CComponent::creature, town.creatures[i].front(), 0, CComponent::tiny));
  2496. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2497. }
  2498. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2499. {
  2500. pos = Rect(0, 0, 292, 226);
  2501. genHeader();
  2502. // specialty
  2503. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2504. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2505. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2506. }
  2507. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2508. {
  2509. pos = Rect(0, 0, 228, 162);
  2510. genHeader();
  2511. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2512. }
  2513. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2514. :CIntObject(RCLICK, position),
  2515. CPlayerSettingsHelper(settings, type)
  2516. {
  2517. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2518. image = new CAnimImage(getImageName(), getImageIndex());
  2519. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2520. pos = image->pos;
  2521. }
  2522. void OptionsTab::SelectedBox::update()
  2523. {
  2524. image->setFrame(getImageIndex());
  2525. subtitle->setTxt(getName());
  2526. }
  2527. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2528. {
  2529. if (down)
  2530. {
  2531. // cases when we do not need to display a message
  2532. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2533. return;
  2534. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2535. return;
  2536. GH.pushInt(new CPregameTooltipBox(*this));
  2537. }
  2538. }
  2539. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2540. {
  2541. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2542. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2543. {
  2544. if(it->second.playerID)
  2545. {
  2546. playerColor = it->first;
  2547. }
  2548. }
  2549. pos.w = 762;
  2550. pos.h = 584;
  2551. center(pos);
  2552. assert(LOCPLINT);
  2553. sInfo = *LOCPLINT->cb->getStartInfo();
  2554. assert(!SEL->current);
  2555. current = mapInfoFromGame();
  2556. setPlayersFromGame();
  2557. screenType = CMenuScreen::scenarioInfo;
  2558. card = new InfoCard();
  2559. opt = new OptionsTab();
  2560. opt->recreate();
  2561. card->changeSelection(current);
  2562. card->difficulty->select(startInfo->difficulty, 0);
  2563. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2564. }
  2565. CScenarioInfo::~CScenarioInfo()
  2566. {
  2567. delete current;
  2568. }
  2569. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2570. {
  2571. const CMapHeader * a = aaa->mapHeader.get(),
  2572. * b = bbb->mapHeader.get();
  2573. if(a && b) //if we are sorting scenarios
  2574. {
  2575. switch (sortBy)
  2576. {
  2577. case _format: //by map format (RoE, WoG, etc)
  2578. return (a->version<b->version);
  2579. break;
  2580. case _loscon: //by loss conditions
  2581. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2582. break;
  2583. case _playerAm: //by player amount
  2584. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2585. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2586. for (int i=0;i<8;i++)
  2587. {
  2588. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2589. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2590. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2591. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2592. }
  2593. if (playerAmntB!=playerAmntA)
  2594. return (playerAmntA<playerAmntB);
  2595. else
  2596. return (humenPlayersA<humenPlayersB);
  2597. break;
  2598. case _size: //by size of map
  2599. return (a->width<b->width);
  2600. break;
  2601. case _viccon: //by victory conditions
  2602. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2603. break;
  2604. case _name: //by name
  2605. return boost::ilexicographical_compare(a->name, b->name);
  2606. default:
  2607. return boost::ilexicographical_compare(a->name, b->name);
  2608. }
  2609. }
  2610. else //if we are sorting campaigns
  2611. {
  2612. switch(sortBy)
  2613. {
  2614. case _numOfMaps: //by number of maps in campaign
  2615. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2616. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2617. break;
  2618. case _name: //by name
  2619. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2620. default:
  2621. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2622. }
  2623. }
  2624. }
  2625. CMultiMode::CMultiMode()
  2626. {
  2627. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2628. bg = new CPicture("MUPOPUP.bmp");
  2629. bg->convertToScreenBPP(); //so we could draw without problems
  2630. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2631. pos = bg->center(); //center, window has size of bg graphic
  2632. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2633. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2634. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2635. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2636. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2637. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2638. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2639. }
  2640. void CMultiMode::openHotseat()
  2641. {
  2642. GH.pushInt(new CHotSeatPlayers(txt->text));
  2643. }
  2644. void CMultiMode::hostTCP()
  2645. {
  2646. Settings name = settings.write["general"]["playerName"];
  2647. name->String() = txt->text;
  2648. GH.popIntTotally(this);
  2649. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2650. }
  2651. void CMultiMode::joinTCP()
  2652. {
  2653. Settings name = settings.write["general"]["playerName"];
  2654. name->String() = txt->text;
  2655. GH.popIntTotally(this);
  2656. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2657. }
  2658. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2659. {
  2660. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2661. bg = new CPicture("MUHOTSEA.bmp");
  2662. pos = bg->center(); //center, window has size of bg graphic
  2663. std::string text = CGI->generaltexth->allTexts[446];
  2664. boost::replace_all(text, "\t","\n");
  2665. Rect boxRect(25, 20, 315, 50);
  2666. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2667. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2668. {
  2669. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2670. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2671. }
  2672. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2673. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2674. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2675. txt[0]->setTxt(firstPlayer, true);
  2676. txt[0]->giveFocus();
  2677. }
  2678. void CHotSeatPlayers::onChange(std::string newText)
  2679. {
  2680. size_t namesCount = 0;
  2681. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2682. if(!txt[i]->text.empty())
  2683. namesCount++;
  2684. ok->block(namesCount < 2);
  2685. }
  2686. void CHotSeatPlayers::enterSelectionScreen()
  2687. {
  2688. std::map<TPlayerColor, std::string> names;
  2689. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2690. if(txt[i]->text.length())
  2691. names[j++] = txt[i]->text;
  2692. Settings name = settings.write["general"]["playerName"];
  2693. name->String() = names.begin()->second;
  2694. GH.popInts(2); //pop MP mode window and this
  2695. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2696. }
  2697. void CBonusSelection::init()
  2698. {
  2699. highlightedRegion = nullptr;
  2700. ourHeader = nullptr;
  2701. diffLb = nullptr;
  2702. diffRb = nullptr;
  2703. bonuses = nullptr;
  2704. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2705. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2706. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2707. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2708. loadPositionsOfGraphics();
  2709. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2710. pos.h = background->h;
  2711. pos.w = background->w;
  2712. center();
  2713. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2714. blitAt(panel, 456, 6, background);
  2715. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2716. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2717. //campaign name
  2718. if (ourCampaign->camp->header.name.length())
  2719. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2720. else
  2721. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2722. //map size icon
  2723. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2724. //campaign description
  2725. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2726. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2727. //cmpgDesc->showAll(background);
  2728. //map description
  2729. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2730. //bonus choosing
  2731. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2732. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2733. //set left part of window
  2734. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2735. {
  2736. if(ourCampaign->camp->conquerable(g))
  2737. {
  2738. regions.push_back(new CRegion(this, true, true, g));
  2739. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2740. if (highlightedRegion == NULL)
  2741. {
  2742. highlightedRegion = regions.back();
  2743. selectMap(g, true);
  2744. }
  2745. }
  2746. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2747. {
  2748. regions.push_back(new CRegion(this, false, false, g));
  2749. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2750. }
  2751. }
  2752. //unlock if no bonuses -- it's acceptable
  2753. // //init campaign state if necessary
  2754. // if (ourCampaign->campaignName.size() == 0)
  2755. // {
  2756. // ourCampaign->initNewCampaign(sInfo);
  2757. // }
  2758. //allies / enemies
  2759. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2760. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2761. SDL_FreeSurface(panel);
  2762. //difficulty
  2763. std::vector<std::string> difficulty;
  2764. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2765. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2766. //difficulty pics
  2767. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2768. {
  2769. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2770. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2771. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2772. surfToDuplicate->flags);
  2773. delete cde;
  2774. }
  2775. //difficulty selection buttons
  2776. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2777. {
  2778. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2779. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2780. }
  2781. //load miniflags
  2782. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2783. }
  2784. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2785. : ourCampaign(std::move(_ourCampaign))
  2786. {
  2787. init();
  2788. }
  2789. CBonusSelection::CBonusSelection( std::string campaignFName )
  2790. {
  2791. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2792. sInfo.campState = ourCampaign;
  2793. init();
  2794. }
  2795. CBonusSelection::~CBonusSelection()
  2796. {
  2797. SDL_FreeSurface(background);
  2798. delete sizes;
  2799. delete ourHeader;
  2800. delete sFlags;
  2801. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2802. {
  2803. SDL_FreeSurface(diffPics[b]);
  2804. }
  2805. }
  2806. void CBonusSelection::goBack()
  2807. {
  2808. GH.popIntTotally(this);
  2809. }
  2810. void CBonusSelection::showAll(SDL_Surface * to)
  2811. {
  2812. blitAt(background, pos.x, pos.y, to);
  2813. CIntObject::showAll(to);
  2814. show(to);
  2815. if (pos.h != to->h || pos.w != to->w)
  2816. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2817. }
  2818. void CBonusSelection::loadPositionsOfGraphics()
  2819. {
  2820. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2821. int idx = 0;
  2822. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2823. {
  2824. SCampPositions sc;
  2825. sc.campPrefix = campaign["prefix"].String();
  2826. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2827. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2828. {
  2829. SCampPositions::SRegionDesc rd;
  2830. rd.infix = desc["infix"].String();
  2831. rd.xpos = desc["x"].Float();
  2832. rd.ypos = desc["y"].Float();
  2833. sc.regions.push_back(rd);
  2834. }
  2835. campDescriptions.push_back(sc);
  2836. idx++;
  2837. }
  2838. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2839. }
  2840. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2841. {
  2842. if(initialSelect || ourCampaign->currentMap != whichOne)
  2843. {
  2844. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2845. sInfo.mapname = ourCampaign->camp->header.filename;
  2846. sInfo.mode = StartInfo::CAMPAIGN;
  2847. sInfo.campState = ourCampaign;
  2848. ourCampaign->currentMap = whichOne;
  2849. //get header
  2850. delete ourHeader;
  2851. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2852. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2853. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2854. std::map<TPlayerColor, std::string> names;
  2855. names[1] = settings["general"]["playerName"].String();
  2856. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2857. sInfo.turnTime = 0;
  2858. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2859. mapDesc->setTxt(ourHeader->description);
  2860. updateBonusSelection();
  2861. }
  2862. }
  2863. void CBonusSelection::show(SDL_Surface * to)
  2864. {
  2865. //blitAt(background, pos.x, pos.y, to);
  2866. //map name
  2867. std::string mapName = ourHeader->name;
  2868. if (mapName.length())
  2869. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2870. else
  2871. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2872. //map description
  2873. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2874. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2875. //map size icon
  2876. int temp;
  2877. switch (ourHeader->width)
  2878. {
  2879. case 36:
  2880. temp=0;
  2881. break;
  2882. case 72:
  2883. temp=1;
  2884. break;
  2885. case 108:
  2886. temp=2;
  2887. break;
  2888. case 144:
  2889. temp=3;
  2890. break;
  2891. default:
  2892. temp=4;
  2893. break;
  2894. }
  2895. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2896. //flags
  2897. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2898. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2899. int myT;
  2900. myT = ourHeader->players[playerColor].team;
  2901. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2902. {
  2903. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2904. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2905. *myx += sFlags->ourImages[i->first].bitmap->w;
  2906. }
  2907. //difficulty
  2908. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2909. CIntObject::show(to);
  2910. }
  2911. void CBonusSelection::updateBonusSelection()
  2912. {
  2913. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2914. //graphics:
  2915. //spell - SPELLBON.DEF
  2916. //monster - TWCRPORT.DEF
  2917. //building - BO*.BMP graphics
  2918. //artifact - ARTIFBON.DEF
  2919. //spell scroll - SPELLBON.DEF
  2920. //prim skill - PSKILBON.DEF
  2921. //sec skill - SSKILBON.DEF
  2922. //resource - BORES.DEF
  2923. //player - CREST58.DEF
  2924. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2925. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2926. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2927. updateStartButtonState(-1);
  2928. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2929. {
  2930. if (bonuses->buttons[i]->active)
  2931. bonuses->buttons[i]->deactivate();
  2932. delete bonuses->buttons[i];
  2933. }
  2934. bonuses->buttons.clear();
  2935. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2936. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2937. for(int i = 0; i < bonDescs.size(); i++)
  2938. {
  2939. std::string picName=bonusPics[bonDescs[i].type];
  2940. size_t picNumber=bonDescs[i].info2;
  2941. std::string desc;
  2942. switch(bonDescs[i].type)
  2943. {
  2944. case CScenarioTravel::STravelBonus::SPELL:
  2945. desc = CGI->generaltexth->allTexts[715];
  2946. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2947. break;
  2948. case CScenarioTravel::STravelBonus::MONSTER:
  2949. picNumber = bonDescs[i].info2 + 2;
  2950. desc = CGI->generaltexth->allTexts[717];
  2951. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2952. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2953. break;
  2954. case CScenarioTravel::STravelBonus::BUILDING:
  2955. {
  2956. int faction = -1;
  2957. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2958. {
  2959. if (it->second.playerID)
  2960. {
  2961. faction = it->second.castle;
  2962. break;
  2963. }
  2964. }
  2965. assert(faction != -1);
  2966. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2967. picName = graphics->ERMUtoPicture[faction][buildID];
  2968. picNumber = -1;
  2969. if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
  2970. desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Name();
  2971. }
  2972. break;
  2973. case CScenarioTravel::STravelBonus::ARTIFACT:
  2974. desc = CGI->generaltexth->allTexts[715];
  2975. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2976. break;
  2977. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2978. desc = CGI->generaltexth->allTexts[716];
  2979. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2980. break;
  2981. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2982. {
  2983. int leadingSkill = -1;
  2984. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2985. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2986. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2987. {
  2988. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2989. {
  2990. leadingSkill = g;
  2991. }
  2992. if (ptr[g] != 0)
  2993. {
  2994. toPrint.push_back(std::make_pair(g, ptr[g]));
  2995. }
  2996. }
  2997. picNumber = leadingSkill;
  2998. desc = CGI->generaltexth->allTexts[715];
  2999. std::string substitute; //text to be printed instead of %s
  3000. for (int v=0; v<toPrint.size(); ++v)
  3001. {
  3002. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3003. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3004. if(v != toPrint.size() - 1)
  3005. {
  3006. substitute += ", ";
  3007. }
  3008. }
  3009. boost::algorithm::replace_first(desc, "%s", substitute);
  3010. break;
  3011. }
  3012. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3013. desc = CGI->generaltexth->allTexts[718];
  3014. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  3015. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3016. break;
  3017. case CScenarioTravel::STravelBonus::RESOURCE:
  3018. {
  3019. int serialResID = 0;
  3020. switch(bonDescs[i].info1)
  3021. {
  3022. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3023. serialResID = bonDescs[i].info1;
  3024. break;
  3025. case 0xFD: //wood + ore
  3026. serialResID = 7;
  3027. break;
  3028. case 0xFE: //rare resources
  3029. serialResID = 8;
  3030. break;
  3031. }
  3032. picNumber = serialResID;
  3033. desc = CGI->generaltexth->allTexts[717];
  3034. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3035. std::string replacement;
  3036. if (serialResID <= 6)
  3037. {
  3038. replacement = CGI->generaltexth->restypes[serialResID];
  3039. }
  3040. else
  3041. {
  3042. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3043. }
  3044. boost::algorithm::replace_first(desc, "%s", replacement);
  3045. }
  3046. break;
  3047. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3048. {
  3049. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(bonDescs[i].info1);
  3050. if (!superhero) tlog5 << "No superhero! How could it be transfered?\n";
  3051. picNumber = superhero ? superhero->portrait : 0;
  3052. desc = CGI->generaltexth->allTexts[719];
  3053. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3054. }
  3055. break;
  3056. case CScenarioTravel::STravelBonus::HERO:
  3057. desc = CGI->generaltexth->allTexts[718];
  3058. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3059. if (bonDescs[i].info2 == 0xFFFF)
  3060. {
  3061. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3062. picNumber = -1;
  3063. picName = "CBONN1A3.BMP";
  3064. }
  3065. else
  3066. {
  3067. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3068. }
  3069. break;
  3070. }
  3071. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3072. if (picNumber != -1)
  3073. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3074. CAnimation * anim = new CAnimation();
  3075. anim->setCustom(picName, 0);
  3076. bonusButton->setImage(anim);
  3077. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3078. bonusButton->borderColor = brightYellow;
  3079. bonuses->addButton(bonusButton);
  3080. }
  3081. }
  3082. void CBonusSelection::startMap()
  3083. {
  3084. StartInfo *si = new StartInfo(sInfo);
  3085. /*if (ourCampaign->mapsConquered.size())
  3086. {
  3087. GH.popInts(1);
  3088. }*/
  3089. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3090. tlog1 << "Starting scenario " << int(ourCampaign->currentMap) << "\n";
  3091. if (scenario.prolog.hasPrologEpilog)
  3092. {
  3093. tlog1 << "Video: " << scenario.prolog.prologVideo <<"\n";
  3094. tlog1 << "Audio: " << scenario.prolog.prologMusic <<"\n";
  3095. tlog1 << "Text: " << scenario.prolog.prologText <<"\n";
  3096. }
  3097. else
  3098. tlog1 << "Without prolog\n";
  3099. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3100. }
  3101. void CBonusSelection::selectBonus( int id )
  3102. {
  3103. // Total redraw is needed because the border around the bonus images
  3104. // have to be undrawn/drawn.
  3105. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3106. || id != sInfo.campState->currentBonusID())
  3107. {
  3108. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3109. GH.totalRedraw();
  3110. updateStartButtonState(id);
  3111. }
  3112. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3113. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3114. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3115. {
  3116. std::map<TPlayerColor, std::string> names;
  3117. names[1] = settings["general"]["playerName"].String();
  3118. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3119. {
  3120. if(it->first == bonDescs[id].info1)
  3121. ::setPlayer(it->second, 1, names);
  3122. else
  3123. ::setPlayer(it->second, 0, names);
  3124. }
  3125. }
  3126. }
  3127. void CBonusSelection::changeDiff( bool increase )
  3128. {
  3129. if (increase)
  3130. {
  3131. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3132. }
  3133. else
  3134. {
  3135. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3136. }
  3137. }
  3138. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3139. {
  3140. if(selected == -1)
  3141. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3142. else if(startB->getState() == CButtonBase::BLOCKED)
  3143. startB->setState(CButtonBase::NORMAL);
  3144. }
  3145. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3146. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3147. {
  3148. OBJ_CONSTRUCTION;
  3149. addUsedEvents(LCLICK | RCLICK);
  3150. static const std::string colors[2][8] = {
  3151. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3152. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3153. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3154. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3155. pos.x += desc.xpos;
  3156. pos.y += desc.ypos;
  3157. //loading of graphics
  3158. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3159. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3160. static const std::string infix [] = {"En", "Se", "Co"};
  3161. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3162. {
  3163. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3164. }
  3165. pos.w = graphics[0]->w;
  3166. pos.h = graphics[0]->h;
  3167. }
  3168. CBonusSelection::CRegion::~CRegion()
  3169. {
  3170. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3171. {
  3172. SDL_FreeSurface(graphics[g]);
  3173. }
  3174. }
  3175. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3176. {
  3177. //select if selectable & clicked inside our graphic
  3178. if ( indeterminate(down) )
  3179. {
  3180. return;
  3181. }
  3182. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3183. {
  3184. owner->selectMap(myNumber, false);
  3185. owner->highlightedRegion = this;
  3186. parent->showAll(screen);
  3187. }
  3188. }
  3189. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3190. {
  3191. //show r-click text
  3192. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3193. rclickText.size() )
  3194. {
  3195. CRClickPopup::createAndPush(rclickText);
  3196. }
  3197. }
  3198. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3199. {
  3200. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3201. if (!accessible)
  3202. {
  3203. //show as striped
  3204. blitAtLoc(graphics[2], 0, 0, to);
  3205. }
  3206. else if (this == owner->highlightedRegion)
  3207. {
  3208. //show as selected
  3209. blitAtLoc(graphics[1], 0, 0, to);
  3210. }
  3211. else
  3212. {
  3213. //show as not selected selected
  3214. blitAtLoc(graphics[0], 0, 0, to);
  3215. }
  3216. }
  3217. CSavingScreen::CSavingScreen(bool hotseat)
  3218. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3219. {
  3220. ourGame = mapInfoFromGame();
  3221. sInfo = *LOCPLINT->cb->getStartInfo();
  3222. setPlayersFromGame();
  3223. }
  3224. CSavingScreen::~CSavingScreen()
  3225. {
  3226. }
  3227. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  3228. {
  3229. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3230. assert(!SEL);
  3231. SEL = this;
  3232. current = NULL;
  3233. if(Names && Names->size()) //if have custom set of player names - use it
  3234. playerNames = *Names;
  3235. else
  3236. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3237. }
  3238. ISelectionScreenInfo::~ISelectionScreenInfo()
  3239. {
  3240. assert(SEL == this);
  3241. SEL = NULL;
  3242. }
  3243. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3244. {
  3245. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3246. }
  3247. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, TPlayerColor player)
  3248. {
  3249. ::setPlayer(pset, player, playerNames);
  3250. }
  3251. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3252. {
  3253. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3254. if(!sInfo.getPlayersSettings(i->first)) //
  3255. return i->first;
  3256. return 0;
  3257. }
  3258. bool ISelectionScreenInfo::isGuest() const
  3259. {
  3260. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3261. }
  3262. bool ISelectionScreenInfo::isHost() const
  3263. {
  3264. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3265. }
  3266. void ChatMessage::apply(CSelectionScreen *selScreen)
  3267. {
  3268. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3269. GH.totalRedraw();
  3270. }
  3271. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3272. {
  3273. if(!selScreen->ongoingClosing)
  3274. {
  3275. *selScreen->serv << this; //resend to confirm
  3276. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3277. }
  3278. vstd::clear_pointer(selScreen->serv);
  3279. }
  3280. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3281. {
  3282. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3283. SEL->playerNames[connectionID] = playerName;
  3284. //put new player in first slot with AI
  3285. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3286. {
  3287. if(!i->second.playerID)
  3288. {
  3289. selScreen->setPlayer(i->second, connectionID);
  3290. selScreen->opt->entries[i->second.color]->selectButtons();
  3291. break;
  3292. }
  3293. }
  3294. selScreen->propagateNames();
  3295. selScreen->propagateOptions();
  3296. GH.totalRedraw();
  3297. }
  3298. void SelectMap::apply(CSelectionScreen *selScreen)
  3299. {
  3300. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3301. {
  3302. free = false;
  3303. selScreen->changeSelection(mapInfo);
  3304. }
  3305. }
  3306. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3307. {
  3308. if(!selScreen->isGuest())
  3309. return;
  3310. selScreen->setSInfo(*options);
  3311. }
  3312. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3313. {
  3314. if(!selScreen->isGuest())
  3315. return;
  3316. switch(action)
  3317. {
  3318. case NO_TAB:
  3319. selScreen->toggleTab(selScreen->curTab);
  3320. break;
  3321. case OPEN_OPTIONS:
  3322. selScreen->toggleTab(selScreen->opt);
  3323. break;
  3324. case OPEN_SCENARIO_LIST:
  3325. selScreen->toggleTab(selScreen->sel);
  3326. break;
  3327. case OPEN_RANDOM_MAP_OPTIONS:
  3328. selScreen->toggleTab(selScreen->randMapTab);
  3329. break;
  3330. }
  3331. }
  3332. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3333. {
  3334. if(!selScreen->isHost())
  3335. return;
  3336. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3337. switch(what)
  3338. {
  3339. case TOWN:
  3340. selScreen->opt->nextCastle(color, direction);
  3341. break;
  3342. case HERO:
  3343. selScreen->opt->nextHero(color, direction);
  3344. break;
  3345. case BONUS:
  3346. selScreen->opt->nextBonus(color, direction);
  3347. break;
  3348. }
  3349. }
  3350. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3351. {
  3352. if(selScreen->isGuest())
  3353. return;
  3354. SEL->playerNames.erase(playerID);
  3355. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3356. {
  3357. selScreen->setPlayer(*s, 0);
  3358. selScreen->opt->entries[s->color]->selectButtons();
  3359. }
  3360. selScreen->propagateNames();
  3361. selScreen->propagateOptions();
  3362. GH.totalRedraw();
  3363. }
  3364. void PlayersNames::apply(CSelectionScreen *selScreen)
  3365. {
  3366. if(selScreen->isGuest())
  3367. selScreen->playerNames = playerNames;
  3368. }
  3369. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3370. {
  3371. startingInfo.reset();
  3372. startingInfo.serv = selScreen->serv;
  3373. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3374. if(!selScreen->ongoingClosing)
  3375. {
  3376. *selScreen->serv << this; //resend to confirm
  3377. }
  3378. selScreen->serv = NULL; //hide it so it won't be deleted
  3379. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3380. saveGameName.clear();
  3381. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3382. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3383. }
  3384. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3385. {
  3386. pos.x += config["x"].Float();
  3387. pos.y += config["y"].Float();
  3388. pos.w = 200;
  3389. pos.h = 116;
  3390. campFile = config["file"].String();
  3391. video = config["video"].String();
  3392. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3393. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3394. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3395. hoverText = header.name;
  3396. if (status != CCampaignScreen::DISABLED)
  3397. {
  3398. addUsedEvents(LCLICK | HOVER);
  3399. image = new CPicture(config["image"].String());
  3400. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3401. parent->addChild(hoverLabel);
  3402. }
  3403. if (status == CCampaignScreen::COMPLETED)
  3404. checkMark = new CPicture("CAMPCHK");
  3405. }
  3406. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3407. {
  3408. if (down)
  3409. {
  3410. // Close running video and open the selected campaign
  3411. CCS->videoh->close();
  3412. GH.pushInt( new CBonusSelection(campFile) );
  3413. }
  3414. }
  3415. void CCampaignScreen::CCampaignButton::hover(bool on)
  3416. {
  3417. if (on)
  3418. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3419. else
  3420. hoverLabel->setTxt(" ");
  3421. }
  3422. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3423. {
  3424. if (status == CCampaignScreen::DISABLED)
  3425. return;
  3426. CIntObject::show(to);
  3427. // Play the campaign button video when the mouse cursor is placed over the button
  3428. if (hovered)
  3429. {
  3430. if (CCS->videoh->fname != video)
  3431. CCS->videoh->open(video);
  3432. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3433. }
  3434. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3435. {
  3436. CCS->videoh->close();
  3437. redraw();
  3438. }
  3439. }
  3440. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3441. {
  3442. std::pair<std::string, std::string> help;
  3443. if (!button["help"].isNull() && button["help"].Float() > 0)
  3444. help = CGI->generaltexth->zelp[button["help"].Float()];
  3445. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3446. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3447. }
  3448. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3449. {
  3450. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3451. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3452. images.push_back(createPicture(node));
  3453. if (!images.empty())
  3454. {
  3455. images[0]->center(); // move background to center
  3456. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3457. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3458. pos = images[0]->pos; // fix height\width of this window
  3459. }
  3460. if (!config["exitbutton"].isNull())
  3461. {
  3462. back = createExitButton(config["exitbutton"]);
  3463. back->hoverable = true;
  3464. }
  3465. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3466. campButtons.push_back(new CCampaignButton(node));
  3467. }
  3468. void CCampaignScreen::showAll(SDL_Surface *to)
  3469. {
  3470. CIntObject::showAll(to);
  3471. if (pos.h != to->h || pos.w != to->w)
  3472. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3473. }
  3474. void CGPreGame::showLoadingScreen(boost::function<void()> loader)
  3475. {
  3476. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3477. CGP->removeFromGui();
  3478. GH.pushInt(new CLoadingScreen(loader));
  3479. }
  3480. std::string CLoadingScreen::getBackground()
  3481. {
  3482. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3483. if (conf.empty())
  3484. return "loadbar";
  3485. return conf[ rand() % conf.size() ].String();
  3486. }
  3487. CLoadingScreen::CLoadingScreen(boost::function<void ()> loader):
  3488. CWindowObject(BORDERED, getBackground()),
  3489. loadingThread(loader)
  3490. {
  3491. CCS->musich->stopMusic(5000);
  3492. }
  3493. CLoadingScreen::~CLoadingScreen()
  3494. {
  3495. loadingThread.join();
  3496. }
  3497. void CLoadingScreen::showAll(SDL_Surface *to)
  3498. {
  3499. Rect rect(0,0,to->w, to->h);
  3500. SDL_FillRect(to, &rect, 0);
  3501. CWindowObject::showAll(to);
  3502. }