Ivan Savenko cb96b9959e Merge pull request #4623 from Laserlicht/invincible_bonus 1 rok pred
..
AccessibilityInfo.cpp 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 rok pred
AccessibilityInfo.h 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 rok pred
AutocombatPreferences.h 78f56df44f Comment out unused OH3 options so they do not clutter code suggestions 2 rokov pred
BattleAction.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleAction.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleAttackInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 rokov pred
BattleAttackInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 rokov pred
BattleHex.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleHex.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleInfo.cpp 90733cfe0e Do not place obstacles during sieges 1 rok pred
BattleInfo.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 rok pred
BattleLayout.cpp 4772311160 Fix positioning of defender war machines 1 rok pred
BattleLayout.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 rok pred
BattleProxy.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleProxy.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleSide.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleStateInfoForRetreat.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
BattleStateInfoForRetreat.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
CBattleInfoCallback.cpp b36c05df1d INVINCIBLE bonus 1 rok pred
CBattleInfoCallback.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
CBattleInfoEssentials.cpp 36c1ed670f Support for configurable town fortifications 1 rok pred
CBattleInfoEssentials.h 36c1ed670f Support for configurable town fortifications 1 rok pred
CObstacleInstance.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
CObstacleInstance.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
CPlayerBattleCallback.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
CPlayerBattleCallback.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 rokov pred
CUnitState.cpp 735af83294 castSpellThisTurn to bool var 1 rok pred
CUnitState.h 735af83294 castSpellThisTurn to bool var 1 rok pred
DamageCalculator.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 rok pred
DamageCalculator.h 7bf273e01c Extract revenge calculation to separate method 1 rok pred
Destination.cpp 93c2bbf9ab vcmi: modernize lib/battle 2 rokov pred
Destination.h 93c2bbf9ab vcmi: modernize lib/battle 2 rokov pred
IBattleInfoCallback.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 rokov pred
IBattleState.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 rok pred
IUnitInfo.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
PossiblePlayerBattleAction.h 3836f132d3 Fix alternative actions to support more than 2 actions + simplify logic 1 rok pred
ReachabilityInfo.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
ReachabilityInfo.h 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 rok pred
SideInBattle.cpp 2b9c362d5b Explicitly convert identifier to underlying enumeration 2 rokov pred
SideInBattle.h 0c07384293 Refactoring of serialization versioning handling 1 rok pred
SiegeInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 rokov pred
SiegeInfo.h 0c07384293 Refactoring of serialization versioning handling 1 rok pred
Unit.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
Unit.h 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred