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							- #include "StdInc.h"
 
- #include "CModHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "JsonNode.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- #include "Filesystem/ISimpleResourceLoader.h"
 
- #include "CCreatureHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CTownHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CObjectHandler.h"
 
- #include "StringConstants.h"
 
- /*
 
-  * CModHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void CIdentifierStorage::checkIdentifier(std::string & ID)
 
- {
 
- 	if (boost::algorithm::ends_with(ID, "."))
 
- 		tlog0 << "BIG WARNING: identifier " << ID << " seems to be broken!\n";
 
- 	else
 
- 	{
 
- 		size_t pos = 0;
 
- 		do
 
- 		{
 
- 			if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
 
- 			{
 
- 				tlog0 << "Warning: identifier " << ID << " is not in camelCase!\n";
 
- 				ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
 
- 			}
 
- 			pos = ID.find('.', pos);
 
- 		}
 
- 		while(pos++ != std::string::npos);
 
- 	}
 
- }
 
- void CIdentifierStorage::requestIdentifier(std::string name, const boost::function<void(si32)> & callback)
 
- {
 
- 	checkIdentifier(name);
 
- 	auto iter = registeredObjects.find(name);
 
- 	if (iter != registeredObjects.end())
 
- 		callback(iter->second); //already registered - trigger callback immediately
 
- 	else
 
- 		missingObjects[name].push_back(callback); // queue callback
 
- }
 
- void CIdentifierStorage::registerObject(std::string name, si32 identifier)
 
- {
 
- 	checkIdentifier(name);
 
- 	// do not allow to register same object twice
 
- 	assert(registeredObjects.find(name) == registeredObjects.end());
 
- 	registeredObjects[name] = identifier;
 
- 	auto iter = missingObjects.find(name);
 
- 	if (iter != missingObjects.end())
 
- 	{
 
- 		//call all awaiting callbacks
 
- 		BOOST_FOREACH(auto function, iter->second)
 
- 		{
 
- 			function(identifier);
 
- 		}
 
- 		missingObjects.erase(iter);
 
- 	}
 
- }
 
- void CIdentifierStorage::finalize() const
 
- {
 
- 	// print list of missing objects and crash
 
- 	// in future should try to do some cleanup (like returning all id's as 0)
 
- 	BOOST_FOREACH(auto object, missingObjects)
 
- 	{
 
- 		tlog1 << "Error: object " << object.first << " was not found!\n";
 
- 	}
 
- 	assert(missingObjects.empty());
 
- }
 
- CModHandler::CModHandler()
 
- {
 
- 	for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
 
- 	{
 
- 		identifiers.registerObject("resource." + GameConstants::RESOURCE_NAMES[i], i);
 
- 	}
 
- 	loadConfigFromFile ("defaultMods");
 
- }
 
- void CModHandler::loadConfigFromFile (std::string name)
 
- {
 
- 	const JsonNode config(ResourceID("config/" + name + ".json"));
 
- 	const JsonNode & hardcodedFeatures = config["hardcodedFeatures"];
 
- 	settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
 
- 	settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
 
- 	settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
 
- 	settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
 
- 	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
 
- 	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
 
- 	const JsonNode & gameModules = config["modules"];
 
- 	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
 
- 	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
 
- 	modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
 
- 	modules.MITHRIL = gameModules["MITHRIL"].Bool();
 
- }
 
- // currentList is passed by value to get current list of depending mods
 
- bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
 
- {
 
- 	const CModInfo & mod = allMods.at(modID);
 
- 	// Mod already present? We found a loop
 
- 	if (vstd::contains(currentList, modID))
 
- 	{
 
- 		tlog0 << "Error: Circular dependency detected! Printing dependency list:\n";
 
- 		tlog0 << "\t" << mod.name << " -> \n";
 
- 		return true;
 
- 	}
 
- 	currentList.insert(modID);
 
- 	// recursively check every dependency of this mod
 
- 	BOOST_FOREACH(const TModID & dependency, mod.dependencies)
 
- 	{
 
- 		if (hasCircularDependency(dependency, currentList))
 
- 		{
 
- 			tlog0 << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
 
- {
 
- 	BOOST_FOREACH(const TModID & id, input)
 
- 	{
 
- 		const CModInfo & mod = allMods.at(id);
 
- 		BOOST_FOREACH(const TModID & dep, mod.dependencies)
 
- 		{
 
- 			if (!vstd::contains(input, dep))
 
- 			{
 
- 				tlog0 << "Error: Mod " << mod.name << " requires missing " << dep << "!\n";
 
- 				return false;
 
- 			}
 
- 		}
 
- 		BOOST_FOREACH(const TModID & conflicting, mod.conflicts)
 
- 		{
 
- 			if (vstd::contains(input, conflicting))
 
- 			{
 
- 				tlog0 << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!\n";
 
- 				return false;
 
- 			}
 
- 		}
 
- 		if (hasCircularDependency(id))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const
 
- {
 
- 	// Algorithm may not be the fastest one but VCMI does not needs any speed here
 
- 	// Unless user have dozens of mods with complex dependencies this cide should be fine
 
- 	std::vector <TModID> output;
 
- 	output.reserve(input.size());
 
- 	std::set <TModID> resolvedMods;
 
- 	// Check if all mod dependencies are resolved (moved to resolvedMods)
 
- 	auto isResolved = [&](const CModInfo mod) -> bool
 
- 	{
 
- 		BOOST_FOREACH(const TModID & dependency, mod.dependencies)
 
- 		{
 
- 			if (!vstd::contains(resolvedMods, dependency))
 
- 				return false;
 
- 		}
 
- 		return true;
 
- 	};
 
- 	while (!input.empty())
 
- 	{
 
- 		for (auto it = input.begin(); it != input.end();)
 
- 		{
 
- 			if (isResolved(allMods.at(*it)))
 
- 			{
 
- 				resolvedMods.insert(*it);
 
- 				output.push_back(*it);
 
- 				it = input.erase(it);
 
- 				continue;
 
- 			}
 
- 			it++;
 
- 		}
 
- 	}
 
- 	return output;
 
- }
 
- void CModHandler::initialize(std::vector<std::string> availableMods)
 
- {
 
- 	JsonNode modConfig(ResourceID("config/modSettings.json"));
 
- 	const JsonNode & modList = modConfig["activeMods"];
 
- 	JsonNode resultingList;
 
- 	std::vector <TModID> detectedMods;
 
- 	BOOST_FOREACH(std::string name, availableMods)
 
- 	{
 
- 		boost::to_lower(name);
 
- 		std::string modFileName = "mods/" + name + "/mod.json";
 
- 		if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
 
- 		{
 
- 			const JsonNode config = JsonNode(ResourceID(modFileName));
 
- 			if (config.isNull())
 
- 				continue;
 
- 			if (!modList[name].isNull() && modList[name].Bool() == false )
 
- 			{
 
- 				resultingList[name].Bool() = false;
 
- 				continue; // disabled mod
 
- 			}
 
- 			resultingList[name].Bool() = true;
 
- 			CModInfo & mod = allMods[name];
 
- 			mod.identifier = name;
 
- 			mod.name = config["name"].String();
 
- 			mod.description =  config["description"].String();
 
- 			mod.dependencies = config["depends"].convertTo<std::set<std::string> >();
 
- 			mod.conflicts =    config["conflicts"].convertTo<std::set<std::string> >();
 
- 			detectedMods.push_back(name);
 
- 		}
 
- 		else
 
- 			tlog1 << "\t\t Directory " << name << " does not contains VCMI mod\n";
 
- 	}
 
- 	if (!checkDependencies(detectedMods))
 
- 	{
 
- 		tlog0 << "Critical error: failed to load mods! Exiting...\n";
 
- 		exit(1);
 
- 	}
 
- 	activeMods = resolveDependencies(detectedMods);
 
- 	modConfig["activeMods"] = resultingList;
 
- 	CResourceHandler::get()->createResource("CONFIG/modSettings.json");
 
- 	std::ofstream file(CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
 
- 	file << modConfig;
 
- }
 
- std::vector<std::string> CModHandler::getActiveMods()
 
- {
 
- 	return activeMods;
 
- }
 
- template<typename Handler>
 
- void handleData(Handler handler, const JsonNode & config)
 
- {
 
- 	handler->load(JsonUtils::assembleFromFiles(config.convertTo<std::vector<std::string> >()));
 
- }
 
- void CModHandler::loadActiveMods()
 
- {
 
- 	BOOST_FOREACH(const TModID & modName, activeMods)
 
- 	{
 
- 		tlog1 << "\t\tLoading mod ";
 
- 		tlog2 << allMods[modName].name << "\n";
 
- 		std::string modFileName = "mods/" + modName + "/mod.json";
 
- 		const JsonNode config = JsonNode(ResourceID(modFileName));
 
- 		handleData(VLC->townh, config["factions"]);
 
- 		handleData(VLC->creh, config["creatures"]);
 
- 		handleData(VLC->arth, config["artifacts"]);
 
- 		//todo: spells
 
- 		handleData(&VLC->heroh->classes, config["heroClasses"]);
 
- 		handleData(VLC->heroh, config["heroes"]);
 
- 	}
 
- 	VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
 
- 	identifiers.finalize();
 
- }
 
- void CModHandler::reload()
 
- {
 
- 	{
 
- 		//recreate adventure map defs
 
- 		assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
 
- 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
 
- 		BOOST_FOREACH(auto & crea, VLC->creh->creatures)
 
- 		{
 
- 			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
 
- 			{
 
- 				CGDefInfo * info = new CGDefInfo(*baseInfo);
 
- 				info->subid = crea->idNumber;
 
- 				info->name = crea->advMapDef;
 
- 				VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
 
- 			}
 
- 		}
 
- 	}
 
- 	{
 
- 		assert(!VLC->dobjinfo->gobjs[Obj::ARTIFACT].empty());
 
- 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second;
 
- 		BOOST_FOREACH(auto & art, VLC->arth->artifacts)
 
- 		{
 
- 			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type
 
- 			{
 
- 				CGDefInfo * info = new CGDefInfo(*baseInfo);
 
- 				info->subid = art->id;
 
- 				info->name = art->advMapDef;
 
- 				VLC->dobjinfo->gobjs[Obj::ARTIFACT][art->id] = info;
 
- 			}
 
- 		}
 
- 	}
 
- 	{
 
- 		assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
 
- 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
 
- 		auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
 
- 		BOOST_FOREACH(auto & town, VLC->townh->towns)
 
- 		{
 
- 			auto & cientInfo = town.second.clientInfo;
 
- 			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], town.first)) // no obj info for this type
 
- 			{
 
- 				CGDefInfo * info = new CGDefInfo(*baseInfo);
 
- 				info->subid = town.first;
 
- 				townInfos[town.first] = info;
 
- 			}
 
- 			townInfos[town.first]->name = cientInfo.advMapCastle;
 
- 			VLC->dobjinfo->villages[town.first] = new CGDefInfo(*townInfos[town.first]);
 
- 			VLC->dobjinfo->villages[town.first]->name = cientInfo.advMapVillage;
 
- 			VLC->dobjinfo->capitols[town.first] = new CGDefInfo(*townInfos[town.first]);
 
- 			VLC->dobjinfo->capitols[town.first]->name = cientInfo.advMapCapitol;
 
- 			for (int i = 0; i < town.second.dwellings.size(); ++i)
 
- 			{
 
- 				const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i
 
- 				BOOST_FOREACH (auto cre, town.second.creatures[i]) //both unupgraded and upgraded get same dwelling
 
- 				{
 
- 					CGDefInfo * info = new CGDefInfo(*baseInfo);
 
- 					info->subid = cre;
 
- 					info->name = town.second.dwellings[i];
 
- 					VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info;
 
- 					VLC->objh->cregens[cre] = cre; //map of dwelling -> creature id
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
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