| .. | 
			
		
		
			
				
					| 
						
							
						
						BattleActionsController.cpp
					 | 
				
				
					ec55ec76b6
					Show cursor (including attack direction) when swiping in battle
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleActionsController.h
					 | 
				
				
					b20109c830
					Test version of swipe gesture for in-combat attacks
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleAnimationClasses.cpp
					 | 
				
				
					8a31aeb94b
					Battle animations use tick() for updates
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleAnimationClasses.h
					 | 
				
				
					8a31aeb94b
					Battle animations use tick() for updates
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleConstants.h
					 | 
				
				
					688b8db3eb
					Removed delays due to thread waits from battle animations
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleEffectsController.cpp
					 | 
				
				
					05eccbc2bb
					vcmi: split bonus to enumerator and HeroBonus.h
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleEffectsController.h
					 | 
				
				
					7543fdf787
					vcmi: add reverse effect animation type
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleFieldController.cpp
					 | 
				
				
					4e834db017
					Fix relative cursor mode
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleFieldController.h
					 | 
				
				
					ec55ec76b6
					Show cursor (including attack direction) when swiping in battle
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleInterface.cpp
					 | 
				
				
					e2ef136003
					Renamed "Int" -> "Window" in WindowHandler API
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleInterface.h
					 | 
				
				
					8ea0ecaec1
					show/showAll methods now use Canvas instead of SDL_Surface
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleInterfaceClasses.cpp
					 | 
				
				
					8ea0ecaec1
					show/showAll methods now use Canvas instead of SDL_Surface
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleInterfaceClasses.h
					 | 
				
				
					8ea0ecaec1
					show/showAll methods now use Canvas instead of SDL_Surface
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleObstacleController.cpp
					 | 
				
				
					8a31aeb94b
					Battle animations use tick() for updates
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleObstacleController.h
					 | 
				
				
					8a31aeb94b
					Battle animations use tick() for updates
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleProjectileController.cpp
					 | 
				
				
					8a31aeb94b
					Battle animations use tick() for updates
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleProjectileController.h
					 | 
				
				
					8a31aeb94b
					Battle animations use tick() for updates
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleRenderer.cpp
					 | 
				
				
					541d98143b
					Renamed BattleControlPanel -> BattleWindow
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleRenderer.h
					 | 
				
				
					60a00b450e
					Multiple fixes & improvements to animation ordering
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleSiegeController.cpp
					 | 
				
				
					c4d5a7a2d6
					vcmi:towns now can choose if moat render is needed
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleSiegeController.h
					 | 
				
				
					8ed115a628
					Fix ios compile
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleStacksController.cpp
					 | 
				
				
					8ea0ecaec1
					show/showAll methods now use Canvas instead of SDL_Surface
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleStacksController.h
					 | 
				
				
					8a31aeb94b
					Battle animations use tick() for updates
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleWindow.cpp
					 | 
				
				
					1cec6918a0
					Fix spellcast cancelation in battle
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleWindow.h
					 | 
				
				
					1cec6918a0
					Fix spellcast cancelation in battle
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CreatureAnimation.cpp
					 | 
				
				
					da3a05bc8b
					Fix special colors in battle
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CreatureAnimation.h
					 | 
				
				
					86f5d6de69
					vcmi: modernize headers
				 | 
				2 years ago |