MapFormatH3M.cpp 83 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. #include "../CSkillHandler.h"
  19. #include "../CStopWatch.h"
  20. #include "../IGameSettings.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../VCMI_Lib.h"
  25. #include "../constants/StringConstants.h"
  26. #include "../entities/hero/CHeroHandler.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjectConstructors/CommonConstructors.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/CGResource.h"
  34. #include "../mapObjects/MapObjects.h"
  35. #include "../mapObjects/ObjectTemplate.h"
  36. #include "../modding/ModScope.h"
  37. #include "../networkPacks/Component.h"
  38. #include "../networkPacks/ArtifactLocation.h"
  39. #include "../spells/CSpellHandler.h"
  40. #include "../texts/TextOperations.h"
  41. VCMI_LIB_NAMESPACE_BEGIN
  42. static std::string convertMapName(std::string input)
  43. {
  44. boost::algorithm::to_lower(input);
  45. boost::algorithm::trim(input);
  46. boost::algorithm::erase_all(input, ".");
  47. size_t slashPos = input.find_last_of('/');
  48. if(slashPos != std::string::npos)
  49. return input.substr(slashPos + 1);
  50. return input;
  51. }
  52. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  53. : map(nullptr)
  54. , reader(new MapReaderH3M(stream))
  55. , inputStream(stream)
  56. , mapName(convertMapName(mapName))
  57. , modName(modName)
  58. , fileEncoding(encodingName)
  59. {
  60. }
  61. //must be instantiated in .cpp file for access to complete types of all member fields
  62. CMapLoaderH3M::~CMapLoaderH3M() = default;
  63. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  64. {
  65. // Init map object by parsing the input buffer
  66. map = new CMap(cb);
  67. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  68. init();
  69. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  70. }
  71. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  72. {
  73. // Read header
  74. mapHeader = std::make_unique<CMapHeader>();
  75. readHeader();
  76. return std::move(mapHeader);
  77. }
  78. void CMapLoaderH3M::init()
  79. {
  80. inputStream->seek(0);
  81. readHeader();
  82. readDisposedHeroes();
  83. readMapOptions();
  84. readAllowedArtifacts();
  85. readAllowedSpellsAbilities();
  86. readRumors();
  87. readPredefinedHeroes();
  88. readTerrain();
  89. readObjectTemplates();
  90. readObjects();
  91. readEvents();
  92. map->calculateGuardingGreaturePositions();
  93. afterRead();
  94. //map->banWaterContent(); //Not sure if force this for custom scenarios
  95. }
  96. static MapIdentifiersH3M generateMapping(EMapFormat format)
  97. {
  98. auto features = MapFormatFeaturesH3M::find(format, 0);
  99. MapIdentifiersH3M identifierMapper;
  100. if(features.levelROE)
  101. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  102. if(features.levelAB)
  103. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  104. if(features.levelSOD)
  105. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  106. if(features.levelCHR)
  107. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES));
  108. if(features.levelWOG)
  109. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  110. if(features.levelHOTA0)
  111. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  112. return identifierMapper;
  113. }
  114. static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
  115. {
  116. std::map<EMapFormat, MapIdentifiersH3M> result;
  117. auto addMapping = [&result](EMapFormat format)
  118. {
  119. try
  120. {
  121. result[format] = generateMapping(format);
  122. }
  123. catch(const std::runtime_error &)
  124. {
  125. // unsupported map format - skip
  126. }
  127. };
  128. addMapping(EMapFormat::ROE);
  129. addMapping(EMapFormat::AB);
  130. addMapping(EMapFormat::SOD);
  131. addMapping(EMapFormat::CHR);
  132. addMapping(EMapFormat::HOTA);
  133. addMapping(EMapFormat::WOG);
  134. return result;
  135. }
  136. void CMapLoaderH3M::readHeader()
  137. {
  138. // Map version
  139. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  140. if(mapHeader->version == EMapFormat::HOTA)
  141. {
  142. uint32_t hotaVersion = reader->readUInt32();
  143. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  144. reader->setFormatLevel(features);
  145. if(hotaVersion > 0)
  146. {
  147. bool isMirrorMap = reader->readBool();
  148. bool isArenaMap = reader->readBool();
  149. //TODO: HotA
  150. if (isMirrorMap)
  151. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  152. if (isArenaMap)
  153. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  154. }
  155. if(hotaVersion > 1)
  156. {
  157. int32_t terrainTypesCount = reader->readUInt32();
  158. assert(features.terrainsCount == terrainTypesCount);
  159. if (features.terrainsCount != terrainTypesCount)
  160. logGlobal->warn("Map '%s': Expected %d terrains, but %d found!", mapName, features.terrainsCount, terrainTypesCount);
  161. }
  162. if(hotaVersion > 4)
  163. {
  164. int32_t townTypesCount = reader->readUInt32();
  165. uint8_t allowedDifficultiesMask = reader->readUInt8();
  166. assert(features.factionsCount == townTypesCount);
  167. assert(allowedDifficultiesMask < 32);
  168. if (features.factionsCount != townTypesCount)
  169. logGlobal->warn("Map '%s': Expected %d factions, but %d found!", mapName, features.factionsCount, townTypesCount);
  170. if (allowedDifficultiesMask != 0)
  171. logGlobal->warn("Map '%s': List of allowed difficulties (%d) is not implemented!", mapName, allowedDifficultiesMask);
  172. }
  173. }
  174. else
  175. {
  176. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  177. reader->setFormatLevel(features);
  178. }
  179. // optimization - load mappings only once to avoid slow parsing of map headers for map list
  180. static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
  181. if (!identifierMappers.count(mapHeader->version))
  182. throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));
  183. const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
  184. reader->setIdentifierRemapper(identifierMapper);
  185. // Read map name, description, dimensions,...
  186. mapHeader->areAnyPlayers = reader->readBool();
  187. mapHeader->height = mapHeader->width = reader->readInt32();
  188. mapHeader->twoLevel = reader->readBool();
  189. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  190. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  191. mapHeader->author.appendRawString("");
  192. mapHeader->authorContact.appendRawString("");
  193. mapHeader->mapVersion.appendRawString("");
  194. mapHeader->creationDateTime = 0;
  195. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  196. if(features.levelAB)
  197. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  198. else
  199. mapHeader->levelLimit = 0;
  200. readPlayerInfo();
  201. readVictoryLossConditions();
  202. readTeamInfo();
  203. readAllowedHeroes();
  204. }
  205. void CMapLoaderH3M::readPlayerInfo()
  206. {
  207. for(int i = 0; i < mapHeader->players.size(); ++i)
  208. {
  209. auto & playerInfo = mapHeader->players[i];
  210. playerInfo.canHumanPlay = reader->readBool();
  211. playerInfo.canComputerPlay = reader->readBool();
  212. // If nobody can play with this player - skip loading of these properties
  213. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  214. {
  215. if(features.levelROE)
  216. reader->skipUnused(6);
  217. if(features.levelAB)
  218. reader->skipUnused(6);
  219. if(features.levelSOD)
  220. reader->skipUnused(1);
  221. continue;
  222. }
  223. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  224. if(features.levelSOD)
  225. reader->skipUnused(1); //faction is selectable
  226. std::set<FactionID> allowedFactions;
  227. reader->readBitmaskFactions(allowedFactions, false);
  228. playerInfo.isFactionRandom = reader->readBool();
  229. const bool allFactionsAllowed = playerInfo.isFactionRandom && allowedFactions.size() == features.factionsCount;
  230. if(!allFactionsAllowed)
  231. playerInfo.allowedFactions = allowedFactions;
  232. playerInfo.hasMainTown = reader->readBool();
  233. if(playerInfo.hasMainTown)
  234. {
  235. if(features.levelAB)
  236. {
  237. playerInfo.generateHeroAtMainTown = reader->readBool();
  238. reader->skipUnused(1); // starting town type, unused
  239. }
  240. else
  241. {
  242. playerInfo.generateHeroAtMainTown = true;
  243. }
  244. playerInfo.posOfMainTown = reader->readInt3();
  245. }
  246. playerInfo.hasRandomHero = reader->readBool();
  247. playerInfo.mainCustomHeroId = reader->readHero();
  248. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  249. {
  250. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  251. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  252. }
  253. if(features.levelAB)
  254. {
  255. reader->skipUnused(1); //TODO: check meaning?
  256. size_t heroCount = reader->readUInt32();
  257. for(size_t pp = 0; pp < heroCount; ++pp)
  258. {
  259. SHeroName vv;
  260. vv.heroId = reader->readHero();
  261. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  262. playerInfo.heroesNames.push_back(vv);
  263. }
  264. }
  265. }
  266. }
  267. void CMapLoaderH3M::readVictoryLossConditions()
  268. {
  269. mapHeader->triggeredEvents.clear();
  270. mapHeader->victoryMessage.clear();
  271. mapHeader->defeatMessage.clear();
  272. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  273. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  274. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  275. defeatCondition.value = 7;
  276. TriggeredEvent standardVictory;
  277. standardVictory.effect.type = EventEffect::VICTORY;
  278. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  279. standardVictory.identifier = "standardVictory";
  280. standardVictory.description.clear(); // TODO: display in quest window
  281. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  282. standardVictory.trigger = EventExpression(victoryCondition);
  283. TriggeredEvent standardDefeat;
  284. standardDefeat.effect.type = EventEffect::DEFEAT;
  285. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  286. standardDefeat.identifier = "standardDefeat";
  287. standardDefeat.description.clear(); // TODO: display in quest window
  288. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  289. standardDefeat.trigger = EventExpression(defeatCondition);
  290. // Specific victory conditions
  291. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  292. {
  293. // create normal condition
  294. mapHeader->triggeredEvents.push_back(standardVictory);
  295. mapHeader->victoryIconIndex = 11;
  296. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  297. }
  298. else
  299. {
  300. TriggeredEvent specialVictory;
  301. specialVictory.effect.type = EventEffect::VICTORY;
  302. specialVictory.identifier = "specialVictory";
  303. specialVictory.description.clear(); // TODO: display in quest window
  304. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  305. bool allowNormalVictory = reader->readBool();
  306. bool appliesToAI = reader->readBool();
  307. switch(vicCondition)
  308. {
  309. case EVictoryConditionType::ARTIFACT:
  310. {
  311. assert(allowNormalVictory == true); // not selectable in editor
  312. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  313. cond.objectType = reader->readArtifact();
  314. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  315. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  316. specialVictory.trigger = EventExpression(cond);
  317. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  318. break;
  319. }
  320. case EVictoryConditionType::GATHERTROOP:
  321. {
  322. EventCondition cond(EventCondition::HAVE_CREATURES);
  323. cond.objectType = reader->readCreature();
  324. cond.value = reader->readInt32();
  325. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  326. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  327. specialVictory.trigger = EventExpression(cond);
  328. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  329. break;
  330. }
  331. case EVictoryConditionType::GATHERRESOURCE:
  332. {
  333. EventCondition cond(EventCondition::HAVE_RESOURCES);
  334. cond.objectType = reader->readGameResID();
  335. cond.value = reader->readInt32();
  336. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  337. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  338. specialVictory.trigger = EventExpression(cond);
  339. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  340. break;
  341. }
  342. case EVictoryConditionType::BUILDCITY:
  343. {
  344. assert(appliesToAI == true); // not selectable in editor
  345. EventExpression::OperatorAll oper;
  346. EventCondition cond(EventCondition::HAVE_BUILDING);
  347. cond.position = reader->readInt3();
  348. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  349. oper.expressions.emplace_back(cond);
  350. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  351. oper.expressions.emplace_back(cond);
  352. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  353. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  354. specialVictory.trigger = EventExpression(oper);
  355. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  356. break;
  357. }
  358. case EVictoryConditionType::BUILDGRAIL:
  359. {
  360. assert(allowNormalVictory == true); // not selectable in editor
  361. assert(appliesToAI == true); // not selectable in editor
  362. EventCondition cond(EventCondition::HAVE_BUILDING);
  363. cond.objectType = BuildingID(BuildingID::GRAIL);
  364. cond.position = reader->readInt3();
  365. if(cond.position.z > 2)
  366. cond.position = int3(-1, -1, -1);
  367. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  368. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  369. specialVictory.trigger = EventExpression(cond);
  370. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  371. break;
  372. }
  373. case EVictoryConditionType::BEATHERO:
  374. {
  375. if (!allowNormalVictory)
  376. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  377. allowNormalVictory = true; // H3 behavior
  378. assert(appliesToAI == false); // not selectable in editor
  379. EventCondition cond(EventCondition::DESTROY);
  380. cond.objectType = MapObjectID(MapObjectID::HERO);
  381. cond.position = reader->readInt3();
  382. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  383. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  384. specialVictory.trigger = EventExpression(cond);
  385. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  386. break;
  387. }
  388. case EVictoryConditionType::CAPTURECITY:
  389. {
  390. EventCondition cond(EventCondition::CONTROL);
  391. cond.objectType = MapObjectID(MapObjectID::TOWN);
  392. cond.position = reader->readInt3();
  393. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  394. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  395. specialVictory.trigger = EventExpression(cond);
  396. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  397. break;
  398. }
  399. case EVictoryConditionType::BEATMONSTER:
  400. {
  401. assert(appliesToAI == true); // not selectable in editor
  402. EventCondition cond(EventCondition::DESTROY);
  403. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  404. cond.position = reader->readInt3();
  405. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  406. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  407. specialVictory.trigger = EventExpression(cond);
  408. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  409. break;
  410. }
  411. case EVictoryConditionType::TAKEDWELLINGS:
  412. {
  413. EventExpression::OperatorAll oper;
  414. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  415. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  416. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  417. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  418. specialVictory.trigger = EventExpression(oper);
  419. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  420. break;
  421. }
  422. case EVictoryConditionType::TAKEMINES:
  423. {
  424. EventCondition cond(EventCondition::CONTROL);
  425. cond.objectType = MapObjectID(MapObjectID::MINE);
  426. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  427. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  428. specialVictory.trigger = EventExpression(cond);
  429. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  430. break;
  431. }
  432. case EVictoryConditionType::TRANSPORTITEM:
  433. {
  434. assert(allowNormalVictory == true); // not selectable in editor
  435. EventCondition cond(EventCondition::TRANSPORT);
  436. cond.objectType = reader->readArtifact8();
  437. cond.position = reader->readInt3();
  438. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  439. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  440. specialVictory.trigger = EventExpression(cond);
  441. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  442. break;
  443. }
  444. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  445. {
  446. assert(appliesToAI == false); // not selectable in editor
  447. EventCondition cond(EventCondition::DESTROY);
  448. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  449. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  450. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  451. specialVictory.trigger = EventExpression(cond);
  452. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  453. mapHeader->victoryIconIndex = 12;
  454. break;
  455. }
  456. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  457. {
  458. assert(appliesToAI == false); // not selectable in editor
  459. EventCondition cond(EventCondition::DAYS_PASSED);
  460. cond.value = reader->readUInt32();
  461. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  462. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  463. specialVictory.trigger = EventExpression(cond);
  464. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  465. mapHeader->victoryIconIndex = 13;
  466. break;
  467. }
  468. default:
  469. assert(0);
  470. }
  471. if(allowNormalVictory)
  472. {
  473. size_t playersOnMap = boost::range::count_if(
  474. mapHeader->players,
  475. [](const PlayerInfo & info)
  476. {
  477. return info.canAnyonePlay();
  478. }
  479. );
  480. if(playersOnMap == 1)
  481. {
  482. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  483. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  484. }
  485. }
  486. // if condition is human-only turn it into following construction: AllOf(human, condition)
  487. if(!appliesToAI)
  488. {
  489. EventExpression::OperatorAll oper;
  490. EventCondition notAI(EventCondition::IS_HUMAN);
  491. notAI.value = 1;
  492. oper.expressions.emplace_back(notAI);
  493. oper.expressions.push_back(specialVictory.trigger.get());
  494. specialVictory.trigger = EventExpression(oper);
  495. }
  496. // if normal victory allowed - add one more quest
  497. if(allowNormalVictory)
  498. {
  499. mapHeader->victoryMessage.appendRawString(" / ");
  500. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  501. mapHeader->triggeredEvents.push_back(standardVictory);
  502. }
  503. mapHeader->triggeredEvents.push_back(specialVictory);
  504. }
  505. // Read loss conditions
  506. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  507. if(lossCond == ELossConditionType::LOSSSTANDARD)
  508. {
  509. mapHeader->defeatIconIndex = 3;
  510. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  511. }
  512. else
  513. {
  514. TriggeredEvent specialDefeat;
  515. specialDefeat.effect.type = EventEffect::DEFEAT;
  516. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  517. specialDefeat.identifier = "specialDefeat";
  518. specialDefeat.description.clear(); // TODO: display in quest window
  519. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  520. switch(lossCond)
  521. {
  522. case ELossConditionType::LOSSCASTLE:
  523. {
  524. EventExpression::OperatorNone noneOf;
  525. EventCondition cond(EventCondition::CONTROL);
  526. cond.objectType = Obj(Obj::TOWN);
  527. cond.position = reader->readInt3();
  528. noneOf.expressions.emplace_back(cond);
  529. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  530. specialDefeat.trigger = EventExpression(noneOf);
  531. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  532. break;
  533. }
  534. case ELossConditionType::LOSSHERO:
  535. {
  536. EventExpression::OperatorNone noneOf;
  537. EventCondition cond(EventCondition::CONTROL);
  538. cond.objectType = Obj(Obj::HERO);
  539. cond.position = reader->readInt3();
  540. noneOf.expressions.emplace_back(cond);
  541. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  542. specialDefeat.trigger = EventExpression(noneOf);
  543. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  544. break;
  545. }
  546. case ELossConditionType::TIMEEXPIRES:
  547. {
  548. EventCondition cond(EventCondition::DAYS_PASSED);
  549. cond.value = reader->readUInt16();
  550. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  551. specialDefeat.trigger = EventExpression(cond);
  552. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  553. break;
  554. }
  555. }
  556. // turn simple loss condition into complete one that can be evaluated later:
  557. // - any of :
  558. // - days without town: 7
  559. // - all of:
  560. // - is human
  561. // - (expression)
  562. EventExpression::OperatorAll allOf;
  563. EventCondition isHuman(EventCondition::IS_HUMAN);
  564. isHuman.value = 1;
  565. allOf.expressions.emplace_back(isHuman);
  566. allOf.expressions.push_back(specialDefeat.trigger.get());
  567. specialDefeat.trigger = EventExpression(allOf);
  568. mapHeader->triggeredEvents.push_back(specialDefeat);
  569. }
  570. mapHeader->triggeredEvents.push_back(standardDefeat);
  571. }
  572. void CMapLoaderH3M::readTeamInfo()
  573. {
  574. mapHeader->howManyTeams = reader->readUInt8();
  575. if(mapHeader->howManyTeams > 0)
  576. {
  577. // Teams
  578. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  579. mapHeader->players[i].team = TeamID(reader->readUInt8());
  580. }
  581. else
  582. {
  583. // No alliances
  584. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  585. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  586. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  587. }
  588. }
  589. void CMapLoaderH3M::readAllowedHeroes()
  590. {
  591. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  592. if(features.levelHOTA0)
  593. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  594. else
  595. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  596. if(features.levelAB)
  597. {
  598. size_t placeholdersQty = reader->readUInt32();
  599. for (size_t i = 0; i < placeholdersQty; ++i)
  600. {
  601. auto heroID = reader->readHero();
  602. mapHeader->reservedCampaignHeroes.insert(heroID);
  603. }
  604. }
  605. }
  606. void CMapLoaderH3M::readDisposedHeroes()
  607. {
  608. // Reading disposed heroes (20 bytes)
  609. if(features.levelSOD)
  610. {
  611. size_t disp = reader->readUInt8();
  612. map->disposedHeroes.resize(disp);
  613. for(size_t g = 0; g < disp; ++g)
  614. {
  615. map->disposedHeroes[g].heroId = reader->readHero();
  616. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  617. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  618. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  619. }
  620. }
  621. }
  622. void CMapLoaderH3M::readMapOptions()
  623. {
  624. //omitting NULLS
  625. reader->skipZero(31);
  626. if(features.levelHOTA0)
  627. {
  628. bool allowSpecialMonths = reader->readBool();
  629. map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
  630. reader->skipZero(3);
  631. }
  632. if(features.levelHOTA1)
  633. {
  634. // Unknown, may be another "sized bitmap", e.g
  635. // 4 bytes - size of bitmap (16)
  636. // 2 bytes - bitmap data (16 bits / 2 bytes)
  637. // potentially - combo_artifact_count / combo_artifacts
  638. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  639. assert(unknownConstant == 16);
  640. reader->skipZero(5);
  641. }
  642. if(features.levelHOTA3)
  643. {
  644. //TODO: HotA
  645. int32_t roundLimit = reader->readInt32();
  646. if(roundLimit != -1)
  647. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  648. }
  649. if(features.levelHOTA5)
  650. {
  651. int32_t unknownA = reader->readInt32();
  652. int32_t unknownB = reader->readInt32();
  653. if (unknownA != 0)
  654. logGlobal->warn("Map '%s': unknown option A has been set to %d!!", mapName, unknownA);
  655. if (unknownB != 0)
  656. logGlobal->warn("Map '%s': unknown option B has been set to %d!!", mapName, unknownB);
  657. }
  658. }
  659. void CMapLoaderH3M::readAllowedArtifacts()
  660. {
  661. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  662. if(features.levelAB)
  663. {
  664. if(features.levelHOTA0)
  665. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  666. else
  667. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  668. }
  669. // ban combo artifacts
  670. if(!features.levelSOD)
  671. {
  672. for(auto const & artifact : VLC->arth->objects)
  673. if(artifact->isCombined())
  674. map->allowedArtifact.erase(artifact->getId());
  675. }
  676. if(!features.levelAB)
  677. {
  678. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  679. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  680. }
  681. // Messy, but needed
  682. for(TriggeredEvent & event : map->triggeredEvents)
  683. {
  684. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  685. {
  686. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  687. {
  688. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  689. }
  690. return cond;
  691. };
  692. event.trigger = event.trigger.morph(patcher);
  693. }
  694. }
  695. void CMapLoaderH3M::readAllowedSpellsAbilities()
  696. {
  697. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  698. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  699. if(features.levelSOD)
  700. {
  701. reader->readBitmaskSpells(map->allowedSpells, true);
  702. reader->readBitmaskSkills(map->allowedAbilities, true);
  703. }
  704. }
  705. void CMapLoaderH3M::readRumors()
  706. {
  707. size_t rumorsCount = reader->readUInt32();
  708. assert(rumorsCount < 1000); // sanity check
  709. for(size_t it = 0; it < rumorsCount; it++)
  710. {
  711. Rumor ourRumor;
  712. ourRumor.name = readBasicString();
  713. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  714. map->rumors.push_back(ourRumor);
  715. }
  716. }
  717. void CMapLoaderH3M::readPredefinedHeroes()
  718. {
  719. if(!features.levelSOD)
  720. return;
  721. uint32_t heroesCount = features.heroesCount;
  722. if(features.levelHOTA0)
  723. heroesCount = reader->readUInt32();
  724. assert(heroesCount <= features.heroesCount);
  725. for(int heroID = 0; heroID < heroesCount; heroID++)
  726. {
  727. bool custom = reader->readBool();
  728. if(!custom)
  729. continue;
  730. auto * hero = new CGHeroInstance(map->cb);
  731. hero->ID = Obj::HERO;
  732. hero->subID = heroID;
  733. bool hasExp = reader->readBool();
  734. if(hasExp)
  735. {
  736. hero->exp = reader->readUInt32();
  737. }
  738. else
  739. {
  740. hero->exp = 0;
  741. }
  742. bool hasSecSkills = reader->readBool();
  743. if(hasSecSkills)
  744. {
  745. uint32_t howMany = reader->readUInt32();
  746. hero->secSkills.resize(howMany);
  747. for(int yy = 0; yy < howMany; ++yy)
  748. {
  749. hero->secSkills[yy].first = reader->readSkill();
  750. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  751. }
  752. }
  753. loadArtifactsOfHero(hero);
  754. bool hasCustomBio = reader->readBool();
  755. if(hasCustomBio)
  756. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  757. // 0xFF is default, 00 male, 01 female
  758. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  759. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  760. bool hasCustomSpells = reader->readBool();
  761. if(hasCustomSpells)
  762. reader->readBitmaskSpells(hero->spells, false);
  763. bool hasCustomPrimSkills = reader->readBool();
  764. if(hasCustomPrimSkills)
  765. {
  766. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  767. {
  768. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  769. }
  770. }
  771. map->predefinedHeroes.emplace_back(hero);
  772. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
  773. }
  774. if(features.levelHOTA5)
  775. {
  776. for(int heroID = 0; heroID < heroesCount; heroID++)
  777. {
  778. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  779. bool cannotGainXP = reader->readBool();
  780. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  781. assert(level > 0);
  782. if (!alwaysAddSkills)
  783. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, heroID);
  784. if (cannotGainXP)
  785. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, heroID);
  786. if (level > 1)
  787. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, heroID, level);
  788. }
  789. }
  790. }
  791. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  792. {
  793. bool hasArtSet = reader->readBool();
  794. // True if artifact set is not default (hero has some artifacts)
  795. if(!hasArtSet)
  796. return;
  797. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  798. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  799. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  800. {
  801. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
  802. hero->artifactsInBackpack.clear();
  803. while(!hero->artifactsWorn.empty())
  804. hero->removeArtifact(hero->artifactsWorn.begin()->first);
  805. }
  806. for(int i = 0; i < features.artifactSlotsCount; i++)
  807. loadArtifactToSlot(hero, i);
  808. // bag artifacts
  809. // number of artifacts in hero's bag
  810. size_t amount = reader->readUInt16();
  811. for(size_t i = 0; i < amount; ++i)
  812. {
  813. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  814. }
  815. }
  816. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  817. {
  818. ArtifactID artifactID = reader->readArtifact();
  819. SpellID scrollSpell = SpellID::NONE;
  820. if (features.levelHOTA5)
  821. scrollSpell = reader->readSpell16();
  822. if(artifactID == ArtifactID::NONE)
  823. return false;
  824. const Artifact * art = artifactID.toEntity(VLC);
  825. if(!art)
  826. {
  827. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  828. return false;
  829. }
  830. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  831. {
  832. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  833. return false;
  834. }
  835. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  836. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  837. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  838. if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
  839. {
  840. auto * artifact = ArtifactUtils::createArtifact(artifactID, scrollSpell);
  841. map->putArtifactInstance(*hero, artifact, slot);
  842. map->addNewArtifactInstance(artifact);
  843. }
  844. else
  845. {
  846. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
  847. return false;
  848. }
  849. return true;
  850. }
  851. void CMapLoaderH3M::readTerrain()
  852. {
  853. map->initTerrain();
  854. // Read terrain
  855. int3 pos;
  856. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  857. {
  858. //OH3 format is [z][y][x]
  859. for(pos.y = 0; pos.y < map->height; pos.y++)
  860. {
  861. for(pos.x = 0; pos.x < map->width; pos.x++)
  862. {
  863. auto & tile = map->getTile(pos);
  864. tile.terrainType = reader->readTerrain();
  865. tile.terView = reader->readUInt8();
  866. tile.riverType = reader->readRiver();
  867. tile.riverDir = reader->readUInt8();
  868. tile.roadType = reader->readRoad();
  869. tile.roadDir = reader->readUInt8();
  870. tile.extTileFlags = reader->readUInt8();
  871. }
  872. }
  873. }
  874. map->calculateWaterContent();
  875. }
  876. void CMapLoaderH3M::readObjectTemplates()
  877. {
  878. uint32_t defAmount = reader->readUInt32();
  879. originalTemplates.reserve(defAmount);
  880. remappedTemplates.reserve(defAmount);
  881. // Read custom defs
  882. for(int defID = 0; defID < defAmount; ++defID)
  883. {
  884. auto tmpl = reader->readObjectTemplate();
  885. originalTemplates.push_back(tmpl);
  886. auto remapped = std::make_shared<ObjectTemplate>(*tmpl);
  887. reader->remapTemplate(*remapped);
  888. remappedTemplates.push_back(remapped);
  889. if (!CResourceHandler::get()->existsResource(remapped->animationFile.addPrefix("SPRITES/")))
  890. logMod->warn("Template animation %s of type (%d %d) is missing!", remapped->animationFile.getOriginalName(), remapped->id, remapped->subid );
  891. }
  892. }
  893. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  894. {
  895. auto * object = new CGEvent(map->cb);
  896. readBoxContent(object, mapPosition, idToBeGiven);
  897. reader->readBitmaskPlayers(object->availableFor, false);
  898. object->computerActivate = reader->readBool();
  899. object->removeAfterVisit = reader->readBool();
  900. reader->skipZero(4);
  901. if(features.levelHOTA3)
  902. object->humanActivate = reader->readBool();
  903. else
  904. object->humanActivate = true;
  905. if(features.levelHOTA5)
  906. {
  907. int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish
  908. int32_t movementAmount = reader->readInt32();
  909. assert(movementMode >= 0 && movementMode <= 4);
  910. if (movementMode != 0 || movementAmount != 0)
  911. logGlobal->warn("Map '%s': Option to modify (mode %d) movement points by %d in event is not implemented!", mapName, movementMode, movementAmount);
  912. }
  913. return object;
  914. }
  915. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  916. {
  917. auto * object = new CGPandoraBox(map->cb);
  918. readBoxContent(object, mapPosition, idToBeGiven);
  919. if(features.levelHOTA5)
  920. {
  921. uint8_t unknown = reader->readUInt8();
  922. int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish
  923. int32_t movementAmount = reader->readInt32();
  924. assert(movementMode >= 0 && movementMode <= 4);
  925. assert(unknown == 0);
  926. if (unknown != 0)
  927. logGlobal->warn("Map '%s': Unknown option in pandora box has been set!", mapName);
  928. if (movementMode != 0 || movementAmount != 0)
  929. logGlobal->warn("Map '%s': Option to modify (mode %d) movement points by %d in event is not implemented!", mapName, movementMode, movementAmount);
  930. }
  931. return object;
  932. }
  933. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  934. {
  935. readMessageAndGuards(object->message, object, mapPosition);
  936. Rewardable::VisitInfo vinfo;
  937. auto & reward = vinfo.reward;
  938. reward.heroExperience = reader->readUInt32();
  939. reward.manaDiff = reader->readInt32();
  940. if(auto val = reader->readInt8Checked(-3, 3))
  941. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  942. if(auto val = reader->readInt8Checked(-3, 3))
  943. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  944. reader->readResources(reward.resources);
  945. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  946. reward.primary.at(x) = reader->readUInt8();
  947. size_t gabn = reader->readUInt8(); //number of gained abilities
  948. for(size_t oo = 0; oo < gabn; ++oo)
  949. {
  950. auto rId = reader->readSkill();
  951. auto rVal = reader->readInt8Checked(1,3);
  952. reward.secondary[rId] = rVal;
  953. }
  954. size_t gart = reader->readUInt8(); //number of gained artifacts
  955. for(size_t oo = 0; oo < gart; ++oo)
  956. {
  957. reward.artifacts.push_back(reader->readArtifact());
  958. if (features.levelHOTA5)
  959. {
  960. SpellID scrollSpell = reader->readSpell16();
  961. if (reward.artifacts.back() == ArtifactID::SPELL_SCROLL)
  962. logGlobal->warn("Map '%s': Pandora/Event at %s Option to give spell scroll (%s) via event or pandora is not implemented!", mapName, mapPosition.toString(), scrollSpell.toEntity(VLC)->getJsonKey());
  963. }
  964. }
  965. size_t gspel = reader->readUInt8(); //number of gained spells
  966. for(size_t oo = 0; oo < gspel; ++oo)
  967. reward.spells.push_back(reader->readSpell());
  968. size_t gcre = reader->readUInt8(); //number of gained creatures
  969. for(size_t oo = 0; oo < gcre; ++oo)
  970. {
  971. auto rId = reader->readCreature();
  972. auto rVal = reader->readUInt16();
  973. reward.creatures.emplace_back(rId, rVal);
  974. }
  975. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  976. object->configuration.info.push_back(vinfo);
  977. reader->skipZero(8);
  978. }
  979. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  980. {
  981. auto * object = new CGCreature(map->cb);
  982. if(features.levelAB)
  983. {
  984. object->identifier = reader->readUInt32();
  985. map->questIdentifierToId[object->identifier] = objectInstanceID;
  986. }
  987. auto * hlp = new CStackInstance();
  988. hlp->count = reader->readUInt16();
  989. //type will be set during initialization
  990. object->putStack(SlotID(0), hlp);
  991. object->character = reader->readInt8Checked(0, 4);
  992. bool hasMessage = reader->readBool();
  993. if(hasMessage)
  994. {
  995. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  996. reader->readResources(object->resources);
  997. object->gainedArtifact = reader->readArtifact();
  998. }
  999. object->neverFlees = reader->readBool();
  1000. object->notGrowingTeam = reader->readBool();
  1001. reader->skipZero(2);
  1002. if(features.levelHOTA3)
  1003. {
  1004. //TODO: HotA
  1005. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  1006. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  1007. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  1008. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  1009. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  1010. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  1011. logGlobal->warn(
  1012. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  1013. mapName,
  1014. mapPosition.toString(),
  1015. aggressionExact,
  1016. int(joinOnlyForMoney),
  1017. joinPercent,
  1018. upgradedStack,
  1019. stacksCount
  1020. );
  1021. }
  1022. if (features.levelHOTA5)
  1023. {
  1024. [[maybe_unused]] int8_t unknownA = reader->readInt8();
  1025. [[maybe_unused]] int32_t unknownB = reader->readInt32();
  1026. assert(unknownA == 0);
  1027. assert(unknownB == 0);
  1028. }
  1029. return object;
  1030. }
  1031. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  1032. {
  1033. auto * object = new CGSignBottle(map->cb);
  1034. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  1035. reader->skipZero(4);
  1036. return object;
  1037. }
  1038. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1039. {
  1040. auto * object = readGeneric(position, objectTemplate);
  1041. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1042. // AB and later maps have allowed abilities defined in H3M
  1043. if(features.levelAB)
  1044. {
  1045. std::set<SecondarySkill> allowedAbilities;
  1046. reader->readBitmaskSkills(allowedAbilities, false);
  1047. if (rewardable)
  1048. {
  1049. if(allowedAbilities.size() != 1)
  1050. {
  1051. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  1052. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  1053. if(defaultAllowed.count(skillID))
  1054. allowedAbilities.insert(SecondarySkill(skillID));
  1055. }
  1056. JsonNode variable;
  1057. if (allowedAbilities.size() == 1)
  1058. {
  1059. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  1060. }
  1061. else
  1062. {
  1063. JsonVector anyOfList;
  1064. for (auto const & skill : allowedAbilities)
  1065. {
  1066. JsonNode entry;
  1067. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  1068. anyOfList.push_back(entry);
  1069. }
  1070. variable["anyOf"].Vector() = anyOfList;
  1071. }
  1072. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  1073. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1074. }
  1075. else
  1076. {
  1077. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1078. }
  1079. }
  1080. return object;
  1081. }
  1082. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1083. {
  1084. enum class ScholarBonusType : int8_t {
  1085. RANDOM = -1,
  1086. PRIM_SKILL = 0,
  1087. SECONDARY_SKILL = 1,
  1088. SPELL = 2,
  1089. };
  1090. auto * object = readGeneric(position, objectTemplate);
  1091. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1092. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1093. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1094. auto bonusID = reader->readUInt8();
  1095. if (rewardable)
  1096. {
  1097. switch (bonusType)
  1098. {
  1099. case ScholarBonusType::PRIM_SKILL:
  1100. {
  1101. JsonNode variable;
  1102. JsonNode dice;
  1103. variable.String() = NPrimarySkill::names[bonusID];
  1104. variable.setModScope(ModScope::scopeGame());
  1105. dice.Integer() = 80;
  1106. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1107. rewardable->configuration.presetVariable("dice", "0", dice);
  1108. break;
  1109. }
  1110. case ScholarBonusType::SECONDARY_SKILL:
  1111. {
  1112. JsonNode variable;
  1113. JsonNode dice;
  1114. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1115. variable.setModScope(ModScope::scopeGame());
  1116. dice.Integer() = 50;
  1117. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1118. rewardable->configuration.presetVariable("dice", "0", dice);
  1119. break;
  1120. }
  1121. case ScholarBonusType::SPELL:
  1122. {
  1123. JsonNode variable;
  1124. JsonNode dice;
  1125. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1126. variable.setModScope(ModScope::scopeGame());
  1127. dice.Integer() = 20;
  1128. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1129. rewardable->configuration.presetVariable("dice", "0", dice);
  1130. break;
  1131. }
  1132. case ScholarBonusType::RANDOM:
  1133. break;// No-op
  1134. default:
  1135. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1136. }
  1137. }
  1138. else
  1139. {
  1140. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1141. }
  1142. reader->skipZero(6);
  1143. return object;
  1144. }
  1145. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1146. {
  1147. auto * object = new CGGarrison(map->cb);
  1148. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1149. readCreatureSet(object, 7);
  1150. if(features.levelAB)
  1151. object->removableUnits = reader->readBool();
  1152. else
  1153. object->removableUnits = true;
  1154. reader->skipZero(8);
  1155. return object;
  1156. }
  1157. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1158. {
  1159. ArtifactID artID = ArtifactID::NONE; //random, set later
  1160. auto * object = new CGArtifact(map->cb);
  1161. readMessageAndGuards(object->message, object, mapPosition);
  1162. //specific artifact
  1163. if(objectTemplate->id == Obj::ARTIFACT)
  1164. artID = ArtifactID(objectTemplate->subid);
  1165. if(features.levelHOTA5 && objectTemplate->id != Obj::SPELL_SCROLL)
  1166. {
  1167. uint32_t pickupMode = reader->readUInt32();
  1168. uint8_t pickupFlags = reader->readUInt8();
  1169. assert(pickupMode == 0 || pickupMode == 1 || pickupMode == 2); // DISABLED, RANDOM, CUSTOM
  1170. if (pickupMode != 0)
  1171. logGlobal->debug("Map '%s': Artifact %s: not implemented pickup mode %d (flags: %d)", mapName, mapPosition.toString(), pickupMode, pickupFlags);
  1172. }
  1173. object->storedArtifact = ArtifactUtils::createArtifact(artID, SpellID::NONE);
  1174. map->addNewArtifactInstance(object->storedArtifact);
  1175. return object;
  1176. }
  1177. CGObjectInstance * CMapLoaderH3M::readScroll(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1178. {
  1179. ArtifactID artID = ArtifactID::NONE; //random, set later
  1180. SpellID spellID = SpellID::NONE;
  1181. auto * object = new CGArtifact(map->cb);
  1182. readMessageAndGuards(object->message, object, mapPosition);
  1183. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1184. {
  1185. spellID = reader->readSpell32();
  1186. artID = ArtifactID::SPELL_SCROLL;
  1187. }
  1188. else if(objectTemplate->id == Obj::ARTIFACT)
  1189. {
  1190. //specific artifact
  1191. artID = ArtifactID(objectTemplate->subid);
  1192. }
  1193. if(features.levelHOTA5 && objectTemplate->id != Obj::SPELL_SCROLL)
  1194. {
  1195. [[maybe_unused]] uint32_t unknownA = reader->readUInt32();
  1196. [[maybe_unused]] uint8_t unknownB = reader->readUInt8();
  1197. // TODO
  1198. //assert(unknownA == 0);//pickup_mode (DISABLED=0, RANDOM=1, CUSTOM=2)
  1199. //assert(unknownB == 127);//pickup_conditions
  1200. }
  1201. object->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
  1202. map->addNewArtifactInstance(object->storedArtifact);
  1203. return object;
  1204. }
  1205. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1206. {
  1207. auto * object = new CGResource(map->cb);
  1208. readMessageAndGuards(object->message, object, mapPosition);
  1209. object->amount = reader->readUInt32();
  1210. if (objectTemplate->id != Obj::RANDOM_RESOURCE)
  1211. {
  1212. const auto & baseHandler = VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);
  1213. const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
  1214. object->amount *= ourHandler->getAmountMultiplier();
  1215. }
  1216. reader->skipZero(4);
  1217. return object;
  1218. }
  1219. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition)
  1220. {
  1221. auto * object = new CGMine(map->cb);
  1222. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1223. return object;
  1224. }
  1225. CGObjectInstance * CMapLoaderH3M::readAbandonedMine(const int3 & mapPosition)
  1226. {
  1227. auto * object = new CGMine(map->cb);
  1228. object->setOwner(PlayerColor::NEUTRAL);
  1229. reader->readBitmaskResources(object->abandonedMineResources, false);
  1230. if(features.levelHOTA5)
  1231. {
  1232. bool customGuards = reader->readBool();
  1233. CreatureID guardsUnit = reader->readCreature32();
  1234. int32_t guardsMin = reader->readInt32();
  1235. int32_t guardsMax = reader->readInt32();
  1236. if (customGuards)
  1237. {
  1238. assert(guardsMin <= guardsMax);
  1239. assert(guardsUnit.hasValue());
  1240. logGlobal->debug("Map '%s': Abandoned Mine %s: not implemented guards of %d-%d %s", mapName, mapPosition.toString(), guardsMin, guardsMax, guardsUnit.toEntity(VLC)->getJsonKey());
  1241. }
  1242. }
  1243. return object;
  1244. }
  1245. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1246. {
  1247. auto * object = new CGDwelling(map->cb);
  1248. setOwnerAndValidate(position, object, reader->readPlayer32());
  1249. return object;
  1250. }
  1251. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1252. {
  1253. auto * object = new CGDwelling(map->cb);
  1254. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1255. object->randomizationInfo = CGDwellingRandomizationInfo();
  1256. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1257. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1258. if (hasFactionInfo)
  1259. {
  1260. object->randomizationInfo->identifier = reader->readUInt32();
  1261. if(object->randomizationInfo->identifier == 0)
  1262. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1263. }
  1264. else
  1265. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1266. if(hasLevelInfo)
  1267. {
  1268. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1269. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1270. }
  1271. else
  1272. {
  1273. object->randomizationInfo->minLevel = objectTemplate->subid;
  1274. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1275. }
  1276. return object;
  1277. }
  1278. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1279. {
  1280. auto * object = readGeneric(position, objectTemplate);
  1281. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1282. SpellID spell = reader->readSpell32();
  1283. if (rewardable)
  1284. {
  1285. if(spell != SpellID::NONE)
  1286. {
  1287. JsonNode variable;
  1288. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1289. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1290. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1291. }
  1292. }
  1293. else
  1294. {
  1295. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1296. }
  1297. return object;
  1298. }
  1299. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1300. {
  1301. auto * object = new CGHeroPlaceholder(map->cb);
  1302. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1303. HeroTypeID htid = reader->readHero(); //hero type id
  1304. if(htid.getNum() == -1)
  1305. {
  1306. object->powerRank = reader->readUInt8();
  1307. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1308. }
  1309. else
  1310. {
  1311. object->heroType = htid;
  1312. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1313. }
  1314. if(features.levelHOTA5)
  1315. {
  1316. bool customizedStatingUnits = reader->readBool();
  1317. if (customizedStatingUnits)
  1318. logGlobal->debug("Map '%s': Hero placeholder: not implemented option to customize starting units", mapName);
  1319. for (int i = 0; i < 7; ++i)
  1320. {
  1321. int32_t unitAmount = reader->readInt32();
  1322. int32_t unitToGive = reader->readInt32();
  1323. if (unitToGive != -1)
  1324. logGlobal->debug("Map '%s': Hero placeholder: not implemented option to give %d units of type %d on map start to slot %d is not implemented!", mapName, unitAmount, unitToGive, i);
  1325. }
  1326. int32_t artifactsToGive = reader->readInt32();
  1327. assert(artifactsToGive >= 0);
  1328. assert(artifactsToGive < 100); // technically legal, but not possible in h3
  1329. for (int i = 0; i < artifactsToGive; ++i)
  1330. {
  1331. int32_t possiblyArtifactCustom = reader->readInt32();
  1332. if (possiblyArtifactCustom != 0)
  1333. logGlobal->debug("Map '%s': Hero placeholder: not implemented option to give hero artifact %d", mapName, possiblyArtifactCustom);
  1334. }
  1335. }
  1336. return object;
  1337. }
  1338. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition)
  1339. {
  1340. map->grailPos = mapPosition;
  1341. map->grailRadius = reader->readInt32();
  1342. return nullptr;
  1343. }
  1344. CGObjectInstance * CMapLoaderH3M::readHotaBattleLocation(const int3 & mapPosition)
  1345. {
  1346. // Battle location for arena mode in HotA
  1347. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1348. return nullptr;
  1349. }
  1350. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1351. {
  1352. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1353. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1354. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1355. return new CGObjectInstance(map->cb);
  1356. }
  1357. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1358. {
  1359. auto * guard = new CGQuestGuard(map->cb);
  1360. readQuest(guard, mapPosition);
  1361. return guard;
  1362. }
  1363. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1364. {
  1365. auto * object = readGeneric(mapPosition, objectTemplate);
  1366. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1367. return object;
  1368. }
  1369. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1370. {
  1371. auto * object = readGeneric(mapPosition, objectTemplate);
  1372. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1373. return object;
  1374. }
  1375. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1376. {
  1377. if(features.levelHOTA3)
  1378. {
  1379. //TODO: HotA
  1380. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1381. int32_t guardsPresetIndex = reader->readInt32();
  1382. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1383. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1384. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1385. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1386. // list of possible artifacts in reward
  1387. // - if list is empty, artifacts are either not present in reward or random
  1388. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1389. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1390. std::vector<ArtifactID> artifacts;
  1391. int artNumber = reader->readUInt32();
  1392. for(int yy = 0; yy < artNumber; ++yy)
  1393. {
  1394. artifacts.push_back(reader->readArtifact32());
  1395. }
  1396. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1397. logGlobal->warn(
  1398. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1399. mapName,
  1400. mapPosition.toString(),
  1401. guardsPresetIndex,
  1402. int(upgradedStackPresence),
  1403. artifacts.size()
  1404. );
  1405. }
  1406. return readGeneric(mapPosition, objectTemplate);
  1407. }
  1408. CGObjectInstance * CMapLoaderH3M::readTreasureChest(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1409. {
  1410. if(features.levelHOTA5)
  1411. {
  1412. int32_t content = reader->readInt32();
  1413. int32_t artifact = reader->readInt32();
  1414. logGlobal->warn("Map '%s: Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);
  1415. }
  1416. return readGeneric(mapPosition, objectTemplate);
  1417. }
  1418. CGObjectInstance * CMapLoaderH3M::readBlackMarket(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1419. {
  1420. if(features.levelHOTA5)
  1421. {
  1422. for (int i = 0; i < 7; ++i)
  1423. {
  1424. ArtifactID artifact = reader->readArtifact();
  1425. SpellID spellID = reader->readSpell16();
  1426. if (artifact.hasValue())
  1427. {
  1428. if (artifact != ArtifactID::SPELL_SCROLL)
  1429. logGlobal->debug("Map '%s': Black Market at %s: option to sell artifact %s is not implemented", mapName, mapPosition.toString(), artifact.toEntity(VLC)->getJsonKey());
  1430. else
  1431. logGlobal->debug("Map '%s': Black Market at %s: option to sell scroll %s is not implemented", mapName, mapPosition.toString(), spellID.toEntity(VLC)->getJsonKey());
  1432. }
  1433. }
  1434. }
  1435. return readGeneric(mapPosition, objectTemplate);
  1436. }
  1437. CGObjectInstance * CMapLoaderH3M::readUniversity(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1438. {
  1439. if(features.levelHOTA5)
  1440. {
  1441. int32_t customized = reader->readInt32();
  1442. std::set<SecondarySkill> allowedSkills;
  1443. reader->readBitmaskSkills(allowedSkills, false);
  1444. assert(customized == -1 || customized == 0);
  1445. if (customized != -1)
  1446. logGlobal->debug("Map '%s': University at %s: option to give specific skills out of %d is not implemented", mapName, mapPosition.toString(), allowedSkills.size());
  1447. }
  1448. return readGeneric(mapPosition, objectTemplate);
  1449. }
  1450. CGObjectInstance * CMapLoaderH3M::readCampfire(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1451. {
  1452. if(features.levelHOTA5)
  1453. {
  1454. [[maybe_unused]] int32_t content = reader->readInt32();
  1455. [[maybe_unused]] int32_t artifact = reader->readInt32();
  1456. [[maybe_unused]] int32_t amount = reader->readInt32();
  1457. [[maybe_unused]] int32_t resourceID = reader->readInt32();
  1458. [[maybe_unused]] uint16_t unknown = reader->readUInt16();
  1459. logGlobal->warn("Map '%s: Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);
  1460. }
  1461. return readGeneric(mapPosition, objectTemplate);
  1462. }
  1463. CGObjectInstance * CMapLoaderH3M::readObject(MapObjectID id, MapObjectSubID subid, std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1464. {
  1465. switch(id.toEnum())
  1466. {
  1467. case Obj::EVENT:
  1468. return readEvent(mapPosition, objectInstanceID);
  1469. case Obj::HERO:
  1470. case Obj::RANDOM_HERO:
  1471. case Obj::PRISON:
  1472. return readHero(mapPosition, objectInstanceID);
  1473. case Obj::MONSTER:
  1474. case Obj::RANDOM_MONSTER:
  1475. case Obj::RANDOM_MONSTER_L1:
  1476. case Obj::RANDOM_MONSTER_L2:
  1477. case Obj::RANDOM_MONSTER_L3:
  1478. case Obj::RANDOM_MONSTER_L4:
  1479. case Obj::RANDOM_MONSTER_L5:
  1480. case Obj::RANDOM_MONSTER_L6:
  1481. case Obj::RANDOM_MONSTER_L7:
  1482. return readMonster(mapPosition, objectInstanceID);
  1483. case Obj::OCEAN_BOTTLE:
  1484. case Obj::SIGN:
  1485. return readSign(mapPosition);
  1486. case Obj::SEER_HUT:
  1487. return readSeerHut(mapPosition, objectInstanceID);
  1488. case Obj::WITCH_HUT:
  1489. return readWitchHut(mapPosition, objectTemplate);
  1490. case Obj::SCHOLAR:
  1491. return readScholar(mapPosition, objectTemplate);
  1492. case Obj::GARRISON:
  1493. case Obj::GARRISON2:
  1494. return readGarrison(mapPosition);
  1495. case Obj::ARTIFACT:
  1496. case Obj::RANDOM_ART:
  1497. case Obj::RANDOM_TREASURE_ART:
  1498. case Obj::RANDOM_MINOR_ART:
  1499. case Obj::RANDOM_MAJOR_ART:
  1500. case Obj::RANDOM_RELIC_ART:
  1501. return readArtifact(mapPosition, objectTemplate);
  1502. case Obj::SPELL_SCROLL:
  1503. return readScroll(mapPosition, objectTemplate);
  1504. case Obj::RANDOM_RESOURCE:
  1505. case Obj::RESOURCE:
  1506. return readResource(mapPosition, objectTemplate);
  1507. case Obj::RANDOM_TOWN:
  1508. case Obj::TOWN:
  1509. return readTown(mapPosition, objectTemplate);
  1510. case Obj::MINE:
  1511. case Obj::ABANDONED_MINE:
  1512. if (subid < 7)
  1513. return readMine(mapPosition);
  1514. else
  1515. return readAbandonedMine(mapPosition);
  1516. case Obj::CREATURE_GENERATOR1:
  1517. case Obj::CREATURE_GENERATOR2:
  1518. case Obj::CREATURE_GENERATOR3:
  1519. case Obj::CREATURE_GENERATOR4:
  1520. return readDwelling(mapPosition);
  1521. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1522. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1523. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1524. return readShrine(mapPosition, objectTemplate);
  1525. case Obj::PANDORAS_BOX:
  1526. return readPandora(mapPosition, objectInstanceID);
  1527. case Obj::GRAIL:
  1528. if (subid < 1000)
  1529. return readGrail(mapPosition);
  1530. else
  1531. return readHotaBattleLocation(mapPosition);
  1532. case Obj::RANDOM_DWELLING:
  1533. case Obj::RANDOM_DWELLING_LVL:
  1534. case Obj::RANDOM_DWELLING_FACTION:
  1535. return readDwellingRandom(mapPosition, objectTemplate);
  1536. case Obj::QUEST_GUARD:
  1537. return readQuestGuard(mapPosition);
  1538. case Obj::SHIPYARD:
  1539. return readShipyard(mapPosition, objectTemplate);
  1540. case Obj::HERO_PLACEHOLDER:
  1541. return readHeroPlaceholder(mapPosition);
  1542. case Obj::LIGHTHOUSE:
  1543. return readLighthouse(mapPosition, objectTemplate);
  1544. case Obj::CREATURE_BANK:
  1545. case Obj::DERELICT_SHIP:
  1546. case Obj::DRAGON_UTOPIA:
  1547. case Obj::CRYPT:
  1548. case Obj::SHIPWRECK:
  1549. return readBank(mapPosition, objectTemplate);
  1550. case Obj::TREASURE_CHEST:
  1551. case Obj::CORPSE:
  1552. case Obj::SHIPWRECK_SURVIVOR:
  1553. case Obj::SEA_CHEST:
  1554. case Obj::FLOTSAM:
  1555. case Obj::TREE_OF_KNOWLEDGE:
  1556. case Obj::PYRAMID:
  1557. case Obj::WARRIORS_TOMB:
  1558. return readTreasureChest(mapPosition, objectTemplate);
  1559. case Obj::CAMPFIRE:
  1560. case Obj::WAGON:
  1561. case Obj::LEAN_TO:
  1562. return readCampfire(mapPosition, objectTemplate);
  1563. case Obj::BORDER_GATE:
  1564. if (subid == 1000) // HotA hacks - Quest Gate
  1565. return readQuestGuard(mapPosition);
  1566. if (subid == 1001) // HotA hacks - Grave
  1567. return readCampfire(mapPosition, objectTemplate);
  1568. return readGeneric(mapPosition, objectTemplate);
  1569. case Obj(145):// HOTA_CUSTOM_1
  1570. // 0 -> Ancient Lamp
  1571. // 1 -> Sea Barrel
  1572. // 2 -> Jetsam
  1573. // 3 -> Vial of Mana
  1574. if (subid == 0 || subid == 1)
  1575. return readCampfire(mapPosition, objectTemplate);
  1576. else
  1577. return readTreasureChest(mapPosition, objectTemplate);
  1578. case Obj(146):// HOTA_CUSTOM_2
  1579. if (subid == 0) // Seafaring Academy
  1580. return readUniversity(mapPosition, objectTemplate);
  1581. else
  1582. return readGeneric(mapPosition, objectTemplate);
  1583. case Obj::BLACK_MARKET:
  1584. return readBlackMarket(mapPosition, objectTemplate);
  1585. case Obj::UNIVERSITY:
  1586. return readUniversity(mapPosition, objectTemplate);
  1587. default: //any other object
  1588. return readGeneric(mapPosition, objectTemplate);
  1589. }
  1590. }
  1591. void CMapLoaderH3M::readObjects()
  1592. {
  1593. uint32_t objectsCount = reader->readUInt32();
  1594. for(uint32_t i = 0; i < objectsCount; ++i)
  1595. {
  1596. int3 mapPosition = reader->readInt3();
  1597. assert(map->isInTheMap(mapPosition) || map->isInTheMap(mapPosition - int3(0,8,0)) || map->isInTheMap(mapPosition - int3(8,0,0)) || map->isInTheMap(mapPosition - int3(8,8,0)));
  1598. uint32_t defIndex = reader->readUInt32();
  1599. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1600. std::shared_ptr<ObjectTemplate> originalTemplate = originalTemplates.at(defIndex);
  1601. std::shared_ptr<ObjectTemplate> remappedTemplate = remappedTemplates.at(defIndex);
  1602. auto originalID = originalTemplate->id;
  1603. auto originalSubID = originalTemplate->subid;
  1604. reader->skipZero(5);
  1605. CGObjectInstance * newObject = readObject(originalID, originalSubID, remappedTemplate, mapPosition, objectInstanceID);
  1606. if(!newObject)
  1607. continue;
  1608. newObject->setAnchorPos(mapPosition);
  1609. newObject->ID = remappedTemplate->id;
  1610. newObject->id = objectInstanceID;
  1611. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1612. {
  1613. newObject->subID = remappedTemplate->subid;
  1614. }
  1615. newObject->appearance = remappedTemplate;
  1616. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1617. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1618. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1619. {
  1620. //TODO: define valid typeName and subtypeName for H3M maps
  1621. //boost::format fmt("%s_%d");
  1622. //fmt % nobj->typeName % nobj->id.getNum();
  1623. boost::format fmt("obj_%d");
  1624. fmt % newObject->id.getNum();
  1625. newObject->instanceName = fmt.str();
  1626. }
  1627. map->addNewObject(newObject);
  1628. }
  1629. std::sort(
  1630. map->heroesOnMap.begin(),
  1631. map->heroesOnMap.end(),
  1632. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1633. {
  1634. return a->subID < b->subID;
  1635. }
  1636. );
  1637. }
  1638. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1639. {
  1640. for(int index = 0; index < number; ++index)
  1641. {
  1642. CreatureID creatureID = reader->readCreature();
  1643. int count = reader->readUInt16();
  1644. // Empty slot
  1645. if(creatureID == CreatureID::NONE)
  1646. continue;
  1647. auto * result = new CStackInstance();
  1648. result->count = count;
  1649. if(creatureID < CreatureID::NONE)
  1650. {
  1651. int value = -creatureID.getNum() - 2;
  1652. assert(value >= 0 && value < 14);
  1653. uint8_t level = value / 2;
  1654. uint8_t upgrade = value % 2;
  1655. //this will happen when random object has random army
  1656. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1657. }
  1658. else
  1659. {
  1660. result->setType(creatureID);
  1661. }
  1662. out->putStack(SlotID(index), result);
  1663. }
  1664. out->validTypes(true);
  1665. }
  1666. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1667. {
  1668. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1669. if(owner == PlayerColor::NEUTRAL)
  1670. {
  1671. object->setOwner(PlayerColor::NEUTRAL);
  1672. return;
  1673. }
  1674. if(!owner.isValidPlayer())
  1675. {
  1676. object->setOwner(PlayerColor::NEUTRAL);
  1677. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1678. return;
  1679. }
  1680. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1681. {
  1682. object->setOwner(PlayerColor::NEUTRAL);
  1683. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1684. );
  1685. return;
  1686. }
  1687. object->setOwner(owner);
  1688. }
  1689. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1690. {
  1691. auto * object = new CGHeroInstance(map->cb);
  1692. if(features.levelAB)
  1693. {
  1694. unsigned int identifier = reader->readUInt32();
  1695. map->questIdentifierToId[identifier] = objectInstanceID;
  1696. }
  1697. PlayerColor owner = reader->readPlayer();
  1698. object->subID = reader->readHero().getNum();
  1699. //If hero of this type has been predefined, use that as a base.
  1700. //Instance data will overwrite the predefined values where appropriate.
  1701. for(auto & elem : map->predefinedHeroes)
  1702. {
  1703. if(elem->subID == object->subID)
  1704. {
  1705. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1706. delete object;
  1707. object = elem;
  1708. break;
  1709. }
  1710. }
  1711. setOwnerAndValidate(mapPosition, object, owner);
  1712. for(auto & elem : map->disposedHeroes)
  1713. {
  1714. if(elem.heroId == object->getHeroTypeID())
  1715. {
  1716. object->nameCustomTextId = elem.name;
  1717. object->customPortraitSource = elem.portrait;
  1718. break;
  1719. }
  1720. }
  1721. bool hasName = reader->readBool();
  1722. if(hasName)
  1723. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
  1724. if(features.levelSOD)
  1725. {
  1726. bool hasCustomExperience = reader->readBool();
  1727. if(hasCustomExperience)
  1728. object->exp = reader->readUInt32();
  1729. }
  1730. else
  1731. {
  1732. object->exp = reader->readUInt32();
  1733. //0 means "not set" in <=AB maps
  1734. if(!object->exp)
  1735. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1736. }
  1737. bool hasPortrait = reader->readBool();
  1738. if(hasPortrait)
  1739. object->customPortraitSource = reader->readHeroPortrait();
  1740. bool hasSecSkills = reader->readBool();
  1741. if(hasSecSkills)
  1742. {
  1743. if(!object->secSkills.empty())
  1744. {
  1745. if(object->secSkills[0].first != SecondarySkill::NONE)
  1746. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1747. object->secSkills.clear();
  1748. }
  1749. uint32_t skillsCount = reader->readUInt32();
  1750. object->secSkills.resize(skillsCount);
  1751. for(int i = 0; i < skillsCount; ++i)
  1752. {
  1753. object->secSkills[i].first = reader->readSkill();
  1754. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1755. }
  1756. }
  1757. bool hasGarison = reader->readBool();
  1758. if(hasGarison)
  1759. readCreatureSet(object, 7);
  1760. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1761. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1762. loadArtifactsOfHero(object);
  1763. object->patrol.patrolRadius = reader->readUInt8();
  1764. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1765. if(features.levelAB)
  1766. {
  1767. bool hasCustomBiography = reader->readBool();
  1768. if(hasCustomBiography)
  1769. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1770. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1771. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1772. }
  1773. else
  1774. {
  1775. object->gender = EHeroGender::DEFAULT;
  1776. }
  1777. // Spells
  1778. if(features.levelSOD)
  1779. {
  1780. bool hasCustomSpells = reader->readBool();
  1781. if(hasCustomSpells)
  1782. {
  1783. if(!object->spells.empty())
  1784. {
  1785. object->spells.clear();
  1786. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1787. }
  1788. reader->readBitmaskSpells(object->spells, false);
  1789. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1790. }
  1791. }
  1792. else if(features.levelAB)
  1793. {
  1794. //we can read one spell
  1795. SpellID spell = reader->readSpell();
  1796. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1797. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1798. if(spell == SpellID::NONE)
  1799. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1800. if (spell.hasValue())
  1801. object->spells.insert(spell);
  1802. }
  1803. if(features.levelSOD)
  1804. {
  1805. bool hasCustomPrimSkills = reader->readBool();
  1806. if(hasCustomPrimSkills)
  1807. {
  1808. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1809. if(ps->size())
  1810. {
  1811. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
  1812. for(const auto & b : *ps)
  1813. object->removeBonus(b);
  1814. }
  1815. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1816. {
  1817. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1818. }
  1819. }
  1820. }
  1821. if (object->subID != MapObjectSubID())
  1822. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1823. else
  1824. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1825. reader->skipZero(16);
  1826. if(features.levelHOTA5)
  1827. {
  1828. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  1829. bool cannotGainXP = reader->readBool();
  1830. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  1831. assert(level > 0);
  1832. if (!alwaysAddSkills)
  1833. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, object->subID.num);
  1834. if (cannotGainXP)
  1835. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, object->subID.num);
  1836. if (level > 1)
  1837. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, object->subID.num, level);
  1838. }
  1839. return object;
  1840. }
  1841. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1842. {
  1843. auto * hut = new CGSeerHut(map->cb);
  1844. uint32_t questsCount = 1;
  1845. if(features.levelHOTA3)
  1846. questsCount = reader->readUInt32();
  1847. //TODO: HotA
  1848. if(questsCount > 1)
  1849. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1850. for(size_t i = 0; i < questsCount; ++i)
  1851. readSeerHutQuest(hut, position, idToBeGiven);
  1852. if(features.levelHOTA3)
  1853. {
  1854. uint32_t repeateableQuestsCount = reader->readUInt32();
  1855. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1856. if(repeateableQuestsCount != 0)
  1857. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1858. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1859. readSeerHutQuest(hut, position, idToBeGiven);
  1860. }
  1861. reader->skipZero(2);
  1862. return hut;
  1863. }
  1864. enum class ESeerHutRewardType : uint8_t
  1865. {
  1866. NOTHING = 0,
  1867. EXPERIENCE = 1,
  1868. MANA_POINTS = 2,
  1869. MORALE = 3,
  1870. LUCK = 4,
  1871. RESOURCES = 5,
  1872. PRIMARY_SKILL = 6,
  1873. SECONDARY_SKILL = 7,
  1874. ARTIFACT = 8,
  1875. SPELL = 9,
  1876. CREATURE = 10,
  1877. };
  1878. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1879. {
  1880. EQuestMission missionType = EQuestMission::NONE;
  1881. if(features.levelAB)
  1882. {
  1883. missionType = readQuest(hut, position);
  1884. }
  1885. else
  1886. {
  1887. //RoE
  1888. auto artID = reader->readArtifact();
  1889. if(artID != ArtifactID::NONE)
  1890. {
  1891. //not none quest
  1892. hut->quest->mission.artifacts.push_back(artID);
  1893. missionType = EQuestMission::ARTIFACT;
  1894. }
  1895. hut->quest->lastDay = -1; //no timeout
  1896. hut->quest->isCustomFirst = false;
  1897. hut->quest->isCustomNext = false;
  1898. hut->quest->isCustomComplete = false;
  1899. }
  1900. if(missionType != EQuestMission::NONE)
  1901. {
  1902. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1903. Rewardable::VisitInfo vinfo;
  1904. auto & reward = vinfo.reward;
  1905. switch(rewardType)
  1906. {
  1907. case ESeerHutRewardType::NOTHING:
  1908. {
  1909. // no-op
  1910. break;
  1911. }
  1912. case ESeerHutRewardType::EXPERIENCE:
  1913. {
  1914. reward.heroExperience = reader->readUInt32();
  1915. break;
  1916. }
  1917. case ESeerHutRewardType::MANA_POINTS:
  1918. {
  1919. reward.manaDiff = reader->readUInt32();
  1920. break;
  1921. }
  1922. case ESeerHutRewardType::MORALE:
  1923. {
  1924. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1925. break;
  1926. }
  1927. case ESeerHutRewardType::LUCK:
  1928. {
  1929. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1930. break;
  1931. }
  1932. case ESeerHutRewardType::RESOURCES:
  1933. {
  1934. auto rId = reader->readGameResID();
  1935. auto rVal = reader->readUInt32();
  1936. reward.resources[rId] = rVal;
  1937. break;
  1938. }
  1939. case ESeerHutRewardType::PRIMARY_SKILL:
  1940. {
  1941. auto rId = reader->readPrimary();
  1942. auto rVal = reader->readUInt8();
  1943. reward.primary.at(rId.getNum()) = rVal;
  1944. break;
  1945. }
  1946. case ESeerHutRewardType::SECONDARY_SKILL:
  1947. {
  1948. auto rId = reader->readSkill();
  1949. auto rVal = reader->readInt8Checked(1,3);
  1950. reward.secondary[rId] = rVal;
  1951. break;
  1952. }
  1953. case ESeerHutRewardType::ARTIFACT:
  1954. {
  1955. reward.artifacts.push_back(reader->readArtifact());
  1956. if (features.levelHOTA5)
  1957. {
  1958. SpellID scrollSpell = reader->readSpell16();
  1959. if (reward.artifacts.back() == ArtifactID::SPELL_SCROLL)
  1960. logGlobal->warn("Map '%s': Seer Hut at %s: Option to give spell scroll (%s) as a reward is not implemented!", mapName, position.toString(), scrollSpell.toEntity(VLC)->getJsonKey());
  1961. }
  1962. break;
  1963. }
  1964. case ESeerHutRewardType::SPELL:
  1965. {
  1966. reward.spells.push_back(reader->readSpell());
  1967. break;
  1968. }
  1969. case ESeerHutRewardType::CREATURE:
  1970. {
  1971. auto rId = reader->readCreature();
  1972. auto rVal = reader->readUInt16();
  1973. reward.creatures.emplace_back(rId, rVal);
  1974. break;
  1975. }
  1976. default:
  1977. {
  1978. assert(0);
  1979. }
  1980. }
  1981. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1982. hut->configuration.info.push_back(vinfo);
  1983. }
  1984. else
  1985. {
  1986. // missionType==255
  1987. reader->skipZero(1);
  1988. }
  1989. }
  1990. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1991. {
  1992. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1993. switch(missionId)
  1994. {
  1995. case EQuestMission::NONE:
  1996. return missionId;
  1997. case EQuestMission::PRIMARY_SKILL:
  1998. {
  1999. for(int x = 0; x < 4; ++x)
  2000. {
  2001. guard->quest->mission.primary[x] = reader->readUInt8();
  2002. }
  2003. break;
  2004. }
  2005. case EQuestMission::LEVEL:
  2006. {
  2007. guard->quest->mission.heroLevel = reader->readUInt32();
  2008. break;
  2009. }
  2010. case EQuestMission::KILL_HERO:
  2011. case EQuestMission::KILL_CREATURE:
  2012. {
  2013. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  2014. break;
  2015. }
  2016. case EQuestMission::ARTIFACT:
  2017. {
  2018. size_t artNumber = reader->readUInt8();
  2019. for(size_t yy = 0; yy < artNumber; ++yy)
  2020. {
  2021. auto artid = reader->readArtifact();
  2022. if (features.levelHOTA5)
  2023. {
  2024. SpellID scrollSpell = reader->readSpell16();
  2025. if (artid == ArtifactID::SPELL_SCROLL)
  2026. logGlobal->warn("Map '%s': Seer Hut at %s: Quest to find scroll '%s' is not implemented!", mapName, position.toString(), scrollSpell.toEntity(VLC)->getJsonKey());
  2027. }
  2028. guard->quest->mission.artifacts.push_back(artid);
  2029. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  2030. }
  2031. break;
  2032. }
  2033. case EQuestMission::ARMY:
  2034. {
  2035. size_t typeNumber = reader->readUInt8();
  2036. guard->quest->mission.creatures.resize(typeNumber);
  2037. for(size_t hh = 0; hh < typeNumber; ++hh)
  2038. {
  2039. guard->quest->mission.creatures[hh].setType(reader->readCreature().toCreature());
  2040. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  2041. }
  2042. break;
  2043. }
  2044. case EQuestMission::RESOURCES:
  2045. {
  2046. for(int x = 0; x < 7; ++x)
  2047. guard->quest->mission.resources[x] = reader->readUInt32();
  2048. break;
  2049. }
  2050. case EQuestMission::HERO:
  2051. {
  2052. guard->quest->mission.heroes.push_back(reader->readHero());
  2053. break;
  2054. }
  2055. case EQuestMission::PLAYER:
  2056. {
  2057. guard->quest->mission.players.push_back(reader->readPlayer());
  2058. break;
  2059. }
  2060. case EQuestMission::HOTA_MULTI:
  2061. {
  2062. uint32_t missionSubID = reader->readUInt32();
  2063. if(missionSubID == 0)
  2064. {
  2065. missionId = EQuestMission::HOTA_HERO_CLASS;
  2066. std::set<HeroClassID> heroClasses;
  2067. reader->readBitmaskHeroClassesSized(heroClasses, false);
  2068. for(auto & hc : heroClasses)
  2069. guard->quest->mission.heroClasses.push_back(hc);
  2070. break;
  2071. }
  2072. if(missionSubID == 1)
  2073. {
  2074. missionId = EQuestMission::HOTA_REACH_DATE;
  2075. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  2076. break;
  2077. }
  2078. break;
  2079. }
  2080. default:
  2081. {
  2082. assert(0);
  2083. }
  2084. }
  2085. guard->quest->lastDay = reader->readInt32();
  2086. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  2087. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  2088. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  2089. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  2090. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  2091. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  2092. return missionId;
  2093. }
  2094. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  2095. {
  2096. auto * object = new CGTownInstance(map->cb);
  2097. if(features.levelAB)
  2098. object->identifier = reader->readUInt32();
  2099. setOwnerAndValidate(position, object, reader->readPlayer());
  2100. std::optional<FactionID> faction;
  2101. if (objectTemplate->id == Obj::TOWN)
  2102. faction = FactionID(objectTemplate->subid);
  2103. bool hasName = reader->readBool();
  2104. if(hasName)
  2105. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  2106. bool hasGarrison = reader->readBool();
  2107. if(hasGarrison)
  2108. readCreatureSet(object, 7);
  2109. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  2110. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  2111. bool hasCustomBuildings = reader->readBool();
  2112. if(hasCustomBuildings)
  2113. {
  2114. std::set<BuildingID> builtBuildings;
  2115. reader->readBitmaskBuildings(builtBuildings, faction);
  2116. for(const auto & building : builtBuildings)
  2117. object->addBuilding(building);
  2118. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  2119. }
  2120. // Standard buildings
  2121. else
  2122. {
  2123. bool hasFort = reader->readBool();
  2124. if(hasFort)
  2125. object->addBuilding(BuildingID::FORT);
  2126. //means that set of standard building should be included
  2127. object->addBuilding(BuildingID::DEFAULT);
  2128. }
  2129. if(features.levelAB)
  2130. {
  2131. std::set<SpellID> spellsMask;
  2132. reader->readBitmaskSpells(spellsMask, false);
  2133. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  2134. }
  2135. {
  2136. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  2137. reader->readBitmaskSpells(spellsMask, true);
  2138. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  2139. }
  2140. if(features.levelHOTA1)
  2141. object->spellResearchAllowed = reader->readBool();
  2142. if(features.levelHOTA5)
  2143. {
  2144. uint32_t unknownSize = reader->readUInt32();
  2145. assert(unknownSize == 44); // buildings?
  2146. reader->skipUnused(unknownSize);
  2147. }
  2148. // Read castle events
  2149. uint32_t eventsCount = reader->readUInt32();
  2150. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2151. {
  2152. // TODO: a lot of copy-pasted code with map event
  2153. CCastleEvent event;
  2154. event.name = readBasicString();
  2155. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  2156. reader->readResources(event.resources);
  2157. reader->readBitmaskPlayers(event.players, false);
  2158. if(features.levelSOD)
  2159. event.humanAffected = reader->readBool();
  2160. else
  2161. event.humanAffected = true;
  2162. event.computerAffected = reader->readBool();
  2163. event.firstOccurrence = reader->readUInt16();
  2164. event.nextOccurrence = reader->readUInt8();
  2165. reader->skipZero(17);
  2166. if(features.levelHOTA5)
  2167. {
  2168. [[maybe_unused]] int32_t allowedDifficulties = reader->readInt32();
  2169. [[maybe_unused]] int32_t hota_level_7b = reader->readInt32();
  2170. [[maybe_unused]] int32_t hota_amount = reader->readInt32();
  2171. [[maybe_unused]] int16_t apply_neutral_towns = reader->readInt16();
  2172. }
  2173. // New buildings
  2174. reader->readBitmaskBuildings(event.buildings, faction);
  2175. event.creatures.resize(7);
  2176. for(int i = 0; i < 7; ++i)
  2177. event.creatures[i] = reader->readUInt16();
  2178. reader->skipZero(4);
  2179. object->events.push_back(event);
  2180. }
  2181. if(features.levelSOD)
  2182. {
  2183. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  2184. uint8_t alignment = reader->readUInt8();
  2185. if(alignment != 255)
  2186. {
  2187. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  2188. {
  2189. if (mapHeader->players[alignment].canAnyonePlay())
  2190. object->alignmentToPlayer = PlayerColor(alignment);
  2191. else
  2192. logGlobal->warn("%s - Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  2193. }
  2194. else
  2195. {
  2196. // TODO: HOTA support
  2197. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  2198. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  2199. {
  2200. logGlobal->warn("%s - Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  2201. }
  2202. else
  2203. {
  2204. logGlobal->warn("%s - Alignment of town at %s is corrupted!!", mapName, position.toString());
  2205. }
  2206. }
  2207. }
  2208. }
  2209. reader->skipZero(3);
  2210. return object;
  2211. }
  2212. void CMapLoaderH3M::readEvents()
  2213. {
  2214. uint32_t eventsCount = reader->readUInt32();
  2215. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2216. {
  2217. // FIXME: a lot of copy-pasted code with town event
  2218. CMapEvent event;
  2219. event.name = readBasicString();
  2220. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  2221. reader->readResources(event.resources);
  2222. reader->readBitmaskPlayers(event.players, false);
  2223. if(features.levelSOD)
  2224. {
  2225. event.humanAffected = reader->readBool();
  2226. }
  2227. else
  2228. {
  2229. event.humanAffected = true;
  2230. }
  2231. event.computerAffected = reader->readBool();
  2232. event.firstOccurrence = reader->readUInt16();
  2233. event.nextOccurrence = reader->readUInt8();
  2234. reader->skipZero(17);
  2235. if (features.levelHOTA5)
  2236. {
  2237. [[maybe_unused]] int32_t difficulties = reader->readInt32();
  2238. [[maybe_unused]] int32_t unknownA= reader->readInt32();
  2239. [[maybe_unused]] int32_t unknownB= reader->readInt32();
  2240. [[maybe_unused]] int16_t unknownC= reader->readInt16();
  2241. }
  2242. map->events.push_back(event);
  2243. }
  2244. }
  2245. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  2246. {
  2247. bool hasMessage = reader->readBool();
  2248. if(hasMessage)
  2249. {
  2250. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  2251. bool hasGuards = reader->readBool();
  2252. if(hasGuards)
  2253. readCreatureSet(guards, 7);
  2254. reader->skipZero(4);
  2255. }
  2256. }
  2257. std::string CMapLoaderH3M::readBasicString()
  2258. {
  2259. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2260. }
  2261. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  2262. {
  2263. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2264. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  2265. if(mapString.empty())
  2266. return "";
  2267. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  2268. }
  2269. void CMapLoaderH3M::afterRead()
  2270. {
  2271. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2272. for(auto & p : map->players)
  2273. {
  2274. int3 posOfMainTown = p.posOfMainTown;
  2275. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2276. {
  2277. const TerrainTile & t = map->getTile(posOfMainTown);
  2278. const CGObjectInstance * mainTown = nullptr;
  2279. for(auto * obj : t.visitableObjects)
  2280. {
  2281. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2282. {
  2283. mainTown = obj;
  2284. break;
  2285. }
  2286. }
  2287. if(mainTown == nullptr)
  2288. continue;
  2289. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2290. }
  2291. }
  2292. map->resolveQuestIdentifiers();
  2293. }
  2294. VCMI_LIB_NAMESPACE_END