Ivan Savenko d996726fe7 Support for parsing HotA 1.7.0 maps 10 ヶ月 前
..
battle 3bbfee0e1c Fix usage of std::bitset 10 ヶ月 前
bonuses ecdd394bb1 Use BattleHex as const ref wherever possible 10 ヶ月 前
campaign dea6a02e1c Fix loading vcmp campaign with specific hero used in scenario bonuses 11 ヶ月 前
constants d996726fe7 Support for parsing HotA 1.7.0 maps 10 ヶ月 前
entities bc624ab654 Do not add non-existing buildings to H3 towns 11 ヶ月 前
events 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年間 前
filesystem 24a39a8b48 clear generated assets only on client 11 ヶ月 前
gameState 5ea4014589 Merge pull request #5304 from IvanSavenko/oneway_ai 10 ヶ月 前
json 0035b2346a optimized search input 10 ヶ月 前
logging ecdd394bb1 Use BattleHex as const ref wherever possible 10 ヶ月 前
mapObjectConstructors 09db3e4bef Reworked resource piles loading to fix wog maps with mithril 10 ヶ月 前
mapObjects df99645eca Merge pull request #5301 from IvanSavenko/map_loading_fix 10 ヶ月 前
mapping d996726fe7 Support for parsing HotA 1.7.0 maps 10 ヶ月 前
minizip 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年間 前
modding 3d56375ec0 Fix possible crash on loading game with broken mods active 11 ヶ月 前
network 1517dcca6c boost 1.87 1 年間 前
networkPacks e829d723b2 Replace global bonus tree change counter with per-node counter 11 ヶ月 前
pathfinder 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 ヶ月 前
rewardable 291c5e1027 Do not send empty packets changing primary skills by 0 points 11 ヶ月 前
rmg 09db3e4bef Reworked resource piles loading to fix wog maps with mithril 10 ヶ月 前
serializer 09db3e4bef Reworked resource piles loading to fix wog maps with mithril 10 ヶ月 前
spells d8ec69bfaa Remove non-const iterators to BattleHexArray container 10 ヶ月 前
texts a95ab5a7ce Add better debugging for text conversion failure 10 ヶ月 前
vstd 25125f96da Fix: licenses, pragma guards, StdInc 1 年間 前
AI_Base.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
ArtifactUtils.cpp ea14760e6c fix for fused artifacts creation 1 年間 前
ArtifactUtils.h 30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 1 年間 前
BasicTypes.cpp 73d1675ae3 Code cleanup, fixes to discovered regressions 11 ヶ月 前
BattleFieldHandler.cpp 8c3a417527 Cleanup 11 ヶ月 前
BattleFieldHandler.h 8c3a417527 Cleanup 11 ヶ月 前
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 年 前
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 年 前
CArtHandler.cpp e829d723b2 Replace global bonus tree change counter with per-node counter 11 ヶ月 前
CArtHandler.h 86d5c05ffa Fused identical artifacts 1 年間 前
CArtifactInstance.cpp b9ff192a91 Fix regressions from previous PR 1 年間 前
CArtifactInstance.h a39469d165 Add save compatibility 1 年間 前
CBonusTypeHandler.cpp 8402602e35 Merge pull request #5145 from IvanSavenko/spell_school_descr 11 ヶ月 前
CBonusTypeHandler.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
CConfigHandler.cpp 54796c7c56 Rename toJson to toString/toCompactString for consistency 1 年間 前
CConfigHandler.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年間 前
CConsoleHandler.cpp 657b97202b Clarified ifdef magic in crash handling 11 ヶ月 前
CConsoleHandler.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年間 前
CCreatureHandler.cpp 54f8f2c636 Remove CCreatureHandler::loadBonuses 1 年間 前
CCreatureHandler.h 54f8f2c636 Remove CCreatureHandler::loadBonuses 1 年間 前
CCreatureSet.cpp 5ec5e23534 Add caching for commonly accessed values 11 ヶ月 前
CCreatureSet.h 5ec5e23534 Add caching for commonly accessed values 11 ヶ月 前
CGameInfoCallback.cpp 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 ヶ月 前
CGameInfoCallback.h 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 ヶ月 前
CGameInterface.cpp ac8104d56d SonarCloud recomendations. 11 ヶ月 前
CGameInterface.h 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 ヶ月 前
CMakeLists.txt df99645eca Merge pull request #5301 from IvanSavenko/map_loading_fix 10 ヶ月 前
CPlayerState.cpp 9e2646898b Add pre-computed vectors of owned objects for faster access 11 ヶ月 前
CPlayerState.h 9e2646898b Add pre-computed vectors of owned objects for faster access 11 ヶ月 前
CRandomGenerator.cpp 34b6eaa25e Integrating changes from PR #4251 - add logging for rng 1 年間 前
CRandomGenerator.h 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 年間 前
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 年 前
CScriptingModule.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
CSkillHandler.cpp 9e6cd9b94d Add "special" property for secondary skills 1 年間 前
CSkillHandler.h 9e6cd9b94d Add "special" property for secondary skills 1 年間 前
CSoundBase.h 31e1d39f92 Fix issues introduced by fixing typos 1 年間 前
CStack.cpp a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 10 ヶ月 前
CStack.h 3b35c679ce Optimize Unit::getHexes method 11 ヶ月 前
CStopWatch.h f3277b7953 Define each identifier in a dedicated statement 1 年間 前
CThreadHelper.cpp 62c2be160a Added changing thread name for FreeBSD 1 年間 前
CThreadHelper.h cded8b1999 Show human-readable thread name in log 1 年間 前
Color.h 5743f151a1 icon drawing 1 年間 前
ConstTransitivePtr.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
ExceptionsCommon.h b50d350747 Show error message on load if mod has broken creature instead of 1 年間 前
ExtraOptionsInfo.cpp cb9c4bbaf0 unlimited replay option 1 年間 前
ExtraOptionsInfo.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年 前
GameCallbackHolder.h ea1f05d15a Stabilization 1 年間 前
GameConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
GameSettings.cpp 1c1af5c04a Basic creature joining default behavior configuration 10 ヶ月 前
GameSettings.h ff8d36c350 It is now possible to define game settings in rmg template 1 年間 前
IBonusTypeHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
IGameCallback.cpp ba9e3dca9d Mod management rework, part 1 1 年間 前
IGameCallback.h 01d787fb5a Removed remaining cases of serialization of VLC entities 1 年間 前
IGameEventsReceiver.h ac8104d56d SonarCloud recomendations. 11 ヶ月 前
IGameSettings.h 1c1af5c04a Basic creature joining default behavior configuration 10 ヶ月 前
IHandlerBase.cpp 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 年間 前
IHandlerBase.h 4f80ccd648 Small micro-optimizations for code that gets called A LOT 11 ヶ月 前
LoadProgress.cpp 7732f39556 Fix potential uninitialized access - setupSteps depends on not yet 2 年 前
LoadProgress.h f3277b7953 Define each identifier in a dedicated statement 1 年間 前
LogicalExpression.cpp 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 年間 前
LogicalExpression.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年間 前
ObstacleHandler.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 10 ヶ月 前
ObstacleHandler.h ecdd394bb1 Use BattleHex as const ref wherever possible 10 ヶ月 前
Point.h 391986e0ba Moved image scaling & optimization logic to separate classes 10 ヶ月 前
Rect.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
Rect.h 4171026035 First iteration of upscaled rendering 1 年間 前
ResourceSet.cpp 6b387e5d17 Fix integer overflow when total resource amount is above (int max / 100) 10 ヶ月 前
ResourceSet.h 20cfe712c9 Update ResourceSet.h 1 年間 前
RiverHandler.cpp b85ccccb37 Minor refactoring of translations: 1 年間 前
RiverHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年間 前
RoadHandler.cpp b85ccccb37 Minor refactoring of translations: 1 年間 前
RoadHandler.h c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 年間 前
ScopeGuard.h b796ed8626 Fix undefined behavior 1 年間 前
ScriptHandler.cpp 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers 1 年間 前
ScriptHandler.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年間 前
StartInfo.cpp 56ee307b3a Extend AI garrison troop removal logic to all RoE campaigns to emulate 1 年間 前
StartInfo.h 56ee307b3a Extend AI garrison troop removal logic to all RoE campaigns to emulate 1 年間 前
StdInc.cpp 25125f96da Fix: licenses, pragma guards, StdInc 1 年間 前
StdInc.h 25125f96da Fix: licenses, pragma guards, StdInc 1 年間 前
TerrainHandler.cpp ea368c5176 Inlined methods commonly used by pathfinder for better optimization 11 ヶ月 前
TerrainHandler.h dfe8a95f8c Fix build 11 ヶ月 前
TurnTimerInfo.cpp 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年間 前
TurnTimerInfo.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年間 前
UnlockGuard.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
VCMIDirs.cpp 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年間 前
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 3 年 前
VCMI_Lib.cpp f8724b9558 Reworked mod handling in Launcher in order to unify code with lib 1 年間 前
VCMI_Lib.h 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年間 前
int3.h ea48257100 Fix SonarCloud issues 1 年間 前
vcmi_endian.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前