AdventureMapButton.cpp 16 KB

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  1. #include "AdventureMapButton.h"
  2. #include "CAdvmapInterface.h"
  3. #include "SDL_Extensions.h"
  4. #include "../hch/CDefHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../hch/CLodHandler.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CTownHandler.h"
  9. #include "../CCallback.h"
  10. #include "CConfigHandler.h"
  11. #include "Graphics.h"
  12. #include "CBattleInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "CMessage.h"
  15. /*
  16. * AdevntureMapButton.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CButtonBase::CButtonBase()
  25. {
  26. bitmapOffset = 0;
  27. curimg=0;
  28. type=-1;
  29. abs=false;
  30. //active=false;
  31. notFreeButton = false;
  32. ourObj=NULL;
  33. state=0;
  34. text = NULL;
  35. }
  36. CButtonBase::~CButtonBase()
  37. {
  38. delete text;
  39. if(notFreeButton)
  40. return;
  41. for(int i =0; i<imgs.size();i++)
  42. for(int j=0;j<imgs[i].size();j++)
  43. SDL_FreeSurface(imgs[i][j]);
  44. }
  45. void CButtonBase::show(SDL_Surface * to)
  46. {
  47. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  48. img = std::max(0, img);
  49. if (abs)
  50. {
  51. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  52. if(text)
  53. {//using "state" instead of "state == 1" screwed up hoverable buttons with text
  54. CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
  55. }
  56. }
  57. else
  58. {
  59. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  60. }
  61. }
  62. void CButtonBase::showAll( SDL_Surface * to )
  63. {
  64. show(to);
  65. }
  66. void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
  67. {
  68. text = new TextOverlay;
  69. text->text = Text;
  70. const Font *f = graphics->fonts[font];
  71. text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
  72. text->y = pos.h/2 - f->height/2;
  73. text->font = font;
  74. text->color = color;
  75. }
  76. AdventureMapButton::AdventureMapButton ()
  77. {
  78. type=2;
  79. abs=true;
  80. hoverable = false;
  81. //active=false;
  82. ourObj=NULL;
  83. state=0;
  84. blocked = actOnDown = false;
  85. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  86. }
  87. //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
  88. //{
  89. // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
  90. //}
  91. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
  92. {
  93. std::map<int,std::string> pom;
  94. pom[0] = Name;
  95. init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
  96. }
  97. AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  98. {
  99. init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
  100. }
  101. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
  102. {
  103. std::map<int,std::string> pom;
  104. pom[0] = Name;
  105. init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
  106. }
  107. AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  108. {
  109. std::map<int,std::string> pom;
  110. pom[0] = help.first;
  111. init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
  112. }
  113. void AdventureMapButton::clickLeft(tribool down, bool previousState)
  114. {
  115. if(blocked)
  116. return;
  117. if (down)
  118. {
  119. CGI->soundh->playSound(soundBase::button);
  120. state=1;
  121. }
  122. else
  123. state=0;
  124. show(screenBuf);
  125. if (actOnDown && down)
  126. {
  127. callback();
  128. }
  129. else if (!actOnDown && previousState && (down==false))
  130. {
  131. callback();
  132. }
  133. }
  134. void AdventureMapButton::clickRight(tribool down, bool previousState)
  135. {
  136. if(down && helpBox.size()) //there is no point to show window with nothing inside...
  137. if(LOCPLINT)
  138. LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
  139. else
  140. GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
  141. }
  142. void AdventureMapButton::hover (bool on)
  143. {
  144. if(hoverable)
  145. {
  146. if(on)
  147. state = 3;
  148. else
  149. state = 0;
  150. }
  151. if(pressedL)
  152. {
  153. if(on)
  154. state = 1;
  155. else
  156. state = hoverable ? 3 : 0;
  157. }
  158. ////Hoverable::hover(on);
  159. std::string *name = (vstd::contains(hoverTexts,state))
  160. ? (&hoverTexts[state])
  161. : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
  162. if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
  163. {
  164. if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
  165. {
  166. if(on && LOCPLINT->battleInt->console->alterTxt == "")
  167. {
  168. LOCPLINT->battleInt->console->alterTxt = *name;
  169. LOCPLINT->battleInt->console->whoSetAlter = 1;
  170. }
  171. else if (LOCPLINT->battleInt->console->alterTxt == *name)
  172. {
  173. LOCPLINT->battleInt->console->alterTxt = "";
  174. LOCPLINT->battleInt->console->whoSetAlter = 0;
  175. }
  176. }
  177. else if(GH.statusbar) //for other buttons
  178. {
  179. if (on)
  180. GH.statusbar->print(*name);
  181. else if ( GH.statusbar->getCurrent()==(*name) )
  182. GH.statusbar->clear();
  183. }
  184. }
  185. }
  186. void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  187. {
  188. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  189. callback = Callback;
  190. blocked = actOnDown = false;
  191. type=2;
  192. abs=true;
  193. hoverable = false;
  194. //active=false;
  195. ourObj=NULL;
  196. assignedKeys.insert(key);
  197. state=0;
  198. hoverTexts = Name;
  199. helpBox=HelpBox;
  200. setDef(defName, playerColoredButton);
  201. if (add && add->size())
  202. {
  203. imgs.resize(imgs.size()+add->size());
  204. for (size_t i=0; i<add->size();i++)
  205. {
  206. CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
  207. temp->notFreeImgs = true;
  208. for (size_t j=0;j<temp->ourImages.size();j++)
  209. {
  210. imgs[i+1].push_back(temp->ourImages[j].bitmap);
  211. if(playerColoredButton)
  212. {
  213. graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
  214. }
  215. }
  216. delete temp;
  217. }
  218. //delete add;
  219. }
  220. pos.x += x;
  221. pos.y += y;
  222. pos.w = imgs[curimg][0]->w;
  223. pos.h = imgs[curimg][0]->h -1;
  224. }
  225. void AdventureMapButton::block( ui8 on )
  226. {
  227. blocked = on;
  228. state = 0;
  229. bitmapOffset = on ? 2 : 0;
  230. show(screenBuf);
  231. }
  232. void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
  233. {
  234. CDefHandler * temp = CDefHandler::giveDef(defName);
  235. temp->notFreeImgs = true;
  236. for (size_t i=0;i<temp->ourImages.size();i++)
  237. {
  238. imgs.resize(1);
  239. imgs[0].push_back(temp->ourImages[i].bitmap);
  240. if(playerColoredButton)
  241. {
  242. graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
  243. }
  244. }
  245. delete temp;
  246. }
  247. void CHighlightableButton::select(bool on)
  248. {
  249. selected = on;
  250. state = selected ? 3 : 0;
  251. if(selected)
  252. callback();
  253. else
  254. callback2();
  255. if(hoverTexts.size()>1)
  256. {
  257. hover(false);
  258. hover(true);
  259. }
  260. }
  261. void CHighlightableButton::clickLeft(tribool down, bool previousState)
  262. {
  263. if(blocked)
  264. return;
  265. if (down) {
  266. CGI->soundh->playSound(soundBase::button);
  267. state = 1;
  268. } else
  269. state = selected ? 3 : 0;
  270. show(screenBuf);
  271. if(previousState && down == false)
  272. {
  273. if(!onlyOn || !selected)
  274. select(!selected);
  275. }
  276. }
  277. CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  278. : onlyOn(false), selected(false), callback2(onDeselect)
  279. {
  280. init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
  281. }
  282. CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  283. : onlyOn(false), selected(false) // TODO: callback2(???)
  284. {
  285. ID = myid;
  286. std::map<int,std::string> pom;
  287. pom[0] = help.first;
  288. init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
  289. }
  290. CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  291. : onlyOn(false), selected(false) // TODO: callback2(???)
  292. {
  293. ID = myid;
  294. std::map<int,std::string> pom;
  295. pom[0] = Name;
  296. init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
  297. }
  298. void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
  299. {
  300. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  301. buttons.push_back(bt);
  302. }
  303. void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
  304. {
  305. CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
  306. if(musicLike)
  307. {
  308. bt->bitmapOffset = buttons.size() - 3;
  309. }
  310. bt->ID = uid;
  311. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  312. bt->onlyOn = true;
  313. buttons.push_back(bt);
  314. }
  315. CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
  316. : musicLike(musicLikeButtons), onChange(OnChange)
  317. {}
  318. CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
  319. {
  320. for(size_t i=0;i<buttons.size();i++)
  321. {
  322. delete buttons[i];
  323. }
  324. }
  325. void CHighlightableButtonsGroup::activate()
  326. {
  327. for(size_t i=0;i<buttons.size();i++)
  328. {
  329. buttons[i]->activate();
  330. }
  331. }
  332. void CHighlightableButtonsGroup::deactivate()
  333. {
  334. for(size_t i=0;i<buttons.size();i++)
  335. {
  336. buttons[i]->deactivate();
  337. }
  338. }
  339. void CHighlightableButtonsGroup::select(int id, bool mode)
  340. {
  341. CHighlightableButton *bt = NULL;
  342. if(mode)
  343. {
  344. for(size_t i=0;i<buttons.size() && !bt; ++i)
  345. if (buttons[i]->ID == id)
  346. bt = buttons[i];
  347. }
  348. else
  349. {
  350. bt = buttons[id];
  351. }
  352. bt->select(true);
  353. selectionChanged(bt->ID);
  354. }
  355. void CHighlightableButtonsGroup::selectionChanged(int to)
  356. {
  357. for(size_t i=0;i<buttons.size(); ++i)
  358. if(buttons[i]->ID!=to && buttons[i]->selected)
  359. buttons[i]->select(false);
  360. onChange(to);
  361. }
  362. void CHighlightableButtonsGroup::show(SDL_Surface * to )
  363. {
  364. for(size_t i=0;i<buttons.size(); ++i)
  365. {
  366. if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
  367. buttons[i]->show(to);
  368. }
  369. }
  370. void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
  371. {
  372. show(to);
  373. }
  374. void CHighlightableButtonsGroup::block( ui8 on )
  375. {
  376. for(size_t i=0;i<buttons.size(); ++i)
  377. {
  378. buttons[i]->block(on);
  379. }
  380. }
  381. void CSlider::sliderClicked()
  382. {
  383. if(!(active & MOVE))
  384. {
  385. activateMouseMove();
  386. used |= MOVE;
  387. }
  388. }
  389. void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  390. {
  391. float v = 0;
  392. if(horizontal)
  393. {
  394. if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
  395. return;
  396. v = sEvent.x - pos.x - 24;
  397. v *= positions;
  398. v /= (pos.w - 48);
  399. }
  400. else
  401. {
  402. if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
  403. return;
  404. v = sEvent.y - pos.y - 24;
  405. v *= positions;
  406. v /= (pos.h - 48);
  407. }
  408. v += 0.5f;
  409. if(v!=value)
  410. {
  411. moveTo(v);
  412. redrawSlider();
  413. }
  414. }
  415. void CSlider::redrawSlider()
  416. {
  417. slider->show(screenBuf);
  418. }
  419. void CSlider::moveLeft()
  420. {
  421. moveTo(value-1);
  422. }
  423. void CSlider::moveRight()
  424. {
  425. moveTo(value+1);
  426. }
  427. void CSlider::moveTo(int to)
  428. {
  429. amax(to, 0);
  430. amin(to, positions);
  431. //same, old position?
  432. if(value == to)
  433. return;
  434. value = to;
  435. if(horizontal)
  436. {
  437. if(positions)
  438. {
  439. float part = (float)to/positions;
  440. part*=(pos.w-48);
  441. slider->pos.x = part + pos.x + 16;
  442. }
  443. else
  444. slider->pos.x = pos.x+16;
  445. }
  446. else
  447. {
  448. if(positions)
  449. {
  450. float part = (float)to/positions;
  451. part*=(pos.h-48);
  452. slider->pos.y = part + pos.y + 16;
  453. }
  454. else
  455. slider->pos.y = pos.y+16;
  456. }
  457. moved(to);
  458. }
  459. void CSlider::clickLeft(tribool down, bool previousState)
  460. {
  461. if(down)
  462. {
  463. float pw = 0;
  464. float rw = 0;
  465. if(horizontal)
  466. {
  467. pw = GH.current->motion.x-pos.x-25;
  468. rw = pw / ((float)(pos.w-48));
  469. }
  470. else
  471. {
  472. pw = GH.current->motion.y-pos.y-24;
  473. rw = pw / ((float)(pos.h-48));
  474. }
  475. if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
  476. return;
  477. // if (rw>1) return;
  478. // if (rw<0) return;
  479. slider->clickLeft(true, slider->pressedL);
  480. moveTo(rw * positions + 0.5f);
  481. return;
  482. }
  483. if(active & MOVE)
  484. {
  485. deactivateMouseMove();
  486. used &= ~MOVE;
  487. }
  488. }
  489. CSlider::~CSlider()
  490. {
  491. delete imgs;
  492. }
  493. CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
  494. :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
  495. {
  496. OBJ_CONSTRUCTION_CAPTURING_ALL;
  497. setAmount(amount);
  498. used = LCLICK;
  499. strongInterest = true;
  500. left = new AdventureMapButton;
  501. right = new AdventureMapButton;
  502. slider = new AdventureMapButton;
  503. pos.x += x;
  504. pos.y += y;
  505. if(horizontal)
  506. {
  507. left->pos.y = slider->pos.y = right->pos.y = pos.y;
  508. left->pos.x = pos.x;
  509. right->pos.x = pos.x + totalw - 16;
  510. }
  511. else
  512. {
  513. left->pos.x = slider->pos.x = right->pos.x = pos.x;
  514. left->pos.y = pos.y;
  515. right->pos.y = pos.y + totalw - 16;
  516. }
  517. left->callback = boost::bind(&CSlider::moveLeft,this);
  518. right->callback = boost::bind(&CSlider::moveRight,this);
  519. slider->callback = boost::bind(&CSlider::sliderClicked,this);
  520. left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
  521. if(horizontal)
  522. {
  523. pos.h = 16;
  524. pos.w = totalw;
  525. }
  526. else
  527. {
  528. pos.w = 16;
  529. pos.h = totalw;
  530. }
  531. if(style == 0)
  532. {
  533. if (horizontal)
  534. imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
  535. else
  536. imgs = CDefHandler::giveDefEss("OVBUTN2.DEF");
  537. left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
  538. left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
  539. right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
  540. slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
  541. left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
  542. }
  543. else
  544. {
  545. imgs = NULL;
  546. left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
  547. right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
  548. slider->setDef("SCNRBSL.DEF", false);
  549. }
  550. slider->actOnDown = true;
  551. value = -1;
  552. moveTo(Value);
  553. }
  554. void CSlider::block( bool on )
  555. {
  556. left->block(on);
  557. right->block(on);
  558. slider->block(on);
  559. }
  560. void CSlider::setAmount( int to )
  561. {
  562. amount = to;
  563. positions = to - capacity;
  564. amax(positions, 0);
  565. }