SDL_Extensions.h 7.1 KB

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  1. #ifndef __SDL_EXTENSIONS_H__
  2. #define __SDL_EXTENSIONS_H__
  3. #include "../global.h"
  4. #include "SDL.h"
  5. #include "SDL_ttf.h"
  6. #include <string>
  7. #include <vector>
  8. #include <sstream>
  9. #include "FontBase.h"
  10. /*
  11. * SDL_Extensions.h, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. extern SDL_Surface * screen, *screen2, *screenBuf;
  20. extern SDL_Color tytulowy, tlo, zwykly ;
  21. void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  22. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  23. void blitAtWR(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
  24. void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
  25. void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
  26. bool isItIn(const SDL_Rect * rect, int x, int y);
  27. template<typename IntType>
  28. std::string makeNumberShort(IntType number) //the output is a string containing at most 5 characters [4 if positive] (eg. intead 10000 it gives 10k)
  29. {
  30. int initialLength;
  31. bool negative = (number < 0);
  32. std::ostringstream ost, rets;
  33. ost<<number;
  34. initialLength = ost.str().size();
  35. if(negative)
  36. {
  37. if(initialLength <= 4)
  38. return ost.str();
  39. }
  40. else
  41. {
  42. if(initialLength <= 5)
  43. return ost.str();
  44. }
  45. //make the number short
  46. char symbol[] = {'G', 'M', 'k'};
  47. if(negative) number = (-number); //absolute value
  48. for(int divisor = 1000000000, it = 0; divisor > 1; divisor /= 1000, ++it)
  49. {
  50. if(number >= divisor)
  51. {
  52. if(negative) rets <<'-';
  53. rets << (number / divisor) << symbol[it];
  54. return rets.str();
  55. }
  56. }
  57. throw std::string("We shouldn't be here - makeNumberShort");
  58. }
  59. inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
  60. {
  61. SDL_Rect ret;
  62. ret.h=hh;
  63. ret.w=ww;
  64. ret.x=xx;
  65. ret.y=yy;
  66. return ret;
  67. }
  68. namespace CSDL_Ext
  69. {
  70. extern SDL_Surface * std32bppSurface;
  71. void SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels
  72. //inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
  73. inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255)
  74. {
  75. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
  76. p[0] = B;
  77. p[1] = G;
  78. p[2] = R;
  79. if(ekran->format->BytesPerPixel==4)
  80. p[3] = A;
  81. }
  82. SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip
  83. SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
  84. SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
  85. SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
  86. SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy); //creates cursor from bitmap
  87. Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
  88. SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
  89. void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
  90. void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  91. void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  92. void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  93. void blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  94. void blitWithRotateClipVal(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  95. void blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  96. void blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  97. void blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  98. void blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  99. void blitWithRotateClipValWithAlpha(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  100. int blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
  101. Uint32 colorToUint32(const SDL_Color * color); //little endian only
  102. void printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
  103. void printAt(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
  104. void printTo(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
  105. void printAtMiddle(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
  106. void printAtMiddleWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, bool refrsh = false);
  107. void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
  108. void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color);
  109. void drawBorder(SDL_Surface * sur, const SDL_Rect &r, const int3 &color);
  110. void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
  111. std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
  112. SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
  113. SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
  114. };
  115. #endif // __SDL_EXTENSIONS_H__