Info.cpp 19 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Configuration.h"
  13. #include "Limiter.h"
  14. #include "Reward.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../callback/IGameRandomizer.h"
  18. #include "../json/JsonRandom.h"
  19. #include "../mapObjects/IObjectInterface.h"
  20. #include "../modding/IdentifierStorage.h"
  21. #include "../texts/CGeneralTextHandler.h"
  22. #include "../entities/ResourceTypeHandler.h"
  23. #include <vstd/RNG.h>
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. namespace {
  26. MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
  27. {
  28. MetaString ret;
  29. if (value.isVector())
  30. {
  31. for(const auto & entry : value.Vector())
  32. {
  33. if (entry.isNumber())
  34. ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
  35. if (entry.isString())
  36. ret.appendRawString(entry.String());
  37. }
  38. return ret;
  39. }
  40. if (value.isNumber())
  41. {
  42. ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
  43. return ret;
  44. }
  45. if (value.String().empty())
  46. return ret;
  47. if (value.String()[0] == '@')
  48. ret.appendTextID(value.String().substr(1));
  49. else
  50. ret.appendTextID(textIdentifier.get());
  51. return ret;
  52. }
  53. bool testForKey(const JsonNode & value, const std::string & key)
  54. {
  55. for(const auto & reward : value["rewards"].Vector())
  56. {
  57. if (!reward[key].isNull())
  58. return true;
  59. }
  60. return false;
  61. }
  62. }
  63. void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
  64. {
  65. objectTextID = objectName;
  66. auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
  67. if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
  68. LIBRARY->generaltexth->registerString(entry.getModScope(), textID, entry);
  69. };
  70. parameters = objectConfig;
  71. for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
  72. {
  73. const JsonNode message = parameters["rewards"][i]["message"];
  74. loadString(message, TextIdentifier(objectName, "rewards", i));
  75. }
  76. for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
  77. {
  78. const JsonNode message = parameters["onVisited"][i]["message"];
  79. loadString(message, TextIdentifier(objectName, "onVisited", i));
  80. }
  81. for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
  82. {
  83. const JsonNode message = parameters["onEmpty"][i]["message"];
  84. loadString(message, TextIdentifier(objectName, "onEmpty", i));
  85. }
  86. loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
  87. loadString(parameters["description"], TextIdentifier(objectName, "description"));
  88. loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
  89. loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
  90. loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
  91. loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
  92. loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
  93. }
  94. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const
  95. {
  96. Rewardable::LimitersList result;
  97. for (const auto & input : source.Vector())
  98. {
  99. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  100. configureLimiter(object, gameRandomizer, cb, *newLimiter, input);
  101. result.push_back(newLimiter);
  102. }
  103. return result;
  104. }
  105. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
  106. {
  107. auto const & variables = object.variables.values;
  108. JsonRandom randomizer(cb, gameRandomizer);
  109. limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], variables);
  110. limiter.daysPassed = randomizer.loadValue(source["daysPassed"], variables);
  111. limiter.heroExperience = randomizer.loadValue(source["heroExperience"], variables);
  112. limiter.heroLevel = randomizer.loadValue(source["heroLevel"], variables);
  113. limiter.canLearnSkills = source["canLearnSkills"].Bool();
  114. limiter.commanderAlive = source["commanderAlive"].Bool();
  115. limiter.hasExtraCreatures = source["hasExtraCreatures"].Bool();
  116. limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], variables);
  117. limiter.manaPoints = randomizer.loadValue(source["manaPoints"], variables);
  118. limiter.resources = randomizer.loadResources(source["resources"], variables);
  119. limiter.primary = randomizer.loadPrimaries(source["primary"], variables);
  120. limiter.secondary = randomizer.loadSecondaries(source["secondary"], variables);
  121. limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], variables);
  122. limiter.availableSlots = randomizer.loadArtifactSlots(source["availableSlots"], variables);
  123. limiter.spells = randomizer.loadSpells(source["spells"], variables);
  124. limiter.scrolls = randomizer.loadSpells(source["scrolls"], variables);
  125. limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], variables);
  126. limiter.creatures = randomizer.loadCreatures(source["creatures"], variables);
  127. limiter.canReceiveCreatures = randomizer.loadCreatures(source["canReceiveCreatures"], variables);
  128. limiter.players = randomizer.loadColors(source["colors"], variables);
  129. limiter.heroes = randomizer.loadHeroes(source["heroes"]);
  130. limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"]);
  131. limiter.allOf = configureSublimiters(object, gameRandomizer, cb, source["allOf"]);
  132. limiter.anyOf = configureSublimiters(object, gameRandomizer, cb, source["anyOf"]);
  133. limiter.noneOf = configureSublimiters(object, gameRandomizer, cb, source["noneOf"]);
  134. }
  135. void Rewardable::Info::configureReward(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
  136. {
  137. auto const & variables = object.variables.values;
  138. JsonRandom randomizer(cb, gameRandomizer);
  139. reward.resources = randomizer.loadResources(source["resources"], variables);
  140. reward.heroExperience = randomizer.loadValue(source["heroExperience"], variables);
  141. reward.heroLevel = randomizer.loadValue(source["heroLevel"], variables);
  142. reward.manaDiff = randomizer.loadValue(source["manaPoints"], variables);
  143. reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], variables);
  144. reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], variables, -1);
  145. reward.movePoints = randomizer.loadValue(source["movePoints"], variables);
  146. reward.movePercentage = randomizer.loadValue(source["movePercentage"], variables, -1);
  147. reward.removeObject = source["removeObject"].Bool();
  148. reward.heroBonuses = randomizer.loadBonuses(source["bonuses"]);
  149. reward.commanderBonuses = randomizer.loadBonuses(source["commanderBonuses"]);
  150. reward.playerBonuses = randomizer.loadBonuses(source["playerBonuses"]);
  151. reward.guards = randomizer.loadCreatures(source["guards"], variables);
  152. reward.primary = randomizer.loadPrimaries(source["primary"], variables);
  153. reward.secondary = randomizer.loadSecondaries(source["secondary"], variables);
  154. reward.grantedArtifacts = randomizer.loadArtifacts(source["artifacts"], variables);
  155. reward.takenArtifacts = randomizer.loadArtifacts(source["takenArtifacts"], variables);
  156. reward.takenArtifactSlots = randomizer.loadArtifactSlots(source["takenArtifactSlots"], variables);
  157. reward.grantedScrolls = randomizer.loadSpells(source["scrolls"], variables);
  158. reward.takenScrolls = randomizer.loadSpells(source["takenScrolls"], variables);
  159. reward.spells = randomizer.loadSpells(source["spells"], variables);
  160. reward.creatures = randomizer.loadCreatures(source["creatures"], variables);
  161. reward.takenCreatures = randomizer.loadCreatures(source["takenCreatures"], variables);
  162. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  163. {
  164. reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], variables);
  165. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  166. }
  167. if (!source["revealTiles"].isNull())
  168. {
  169. auto const & entry = source["revealTiles"];
  170. reward.revealTiles = RewardRevealTiles();
  171. reward.revealTiles->radius = randomizer.loadValue(entry["radius"], variables);
  172. reward.revealTiles->hide = entry["hide"].Bool();
  173. reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], variables);
  174. reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], variables);
  175. reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], variables);
  176. reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], variables);
  177. }
  178. for ( auto node : source["changeCreatures"].Struct() )
  179. {
  180. CreatureID from(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
  181. CreatureID dest(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
  182. reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
  183. reward.creaturesChange[from] = dest;
  184. }
  185. }
  186. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  187. {
  188. resetParameters.period = static_cast<ui32>(source["period"].Float());
  189. resetParameters.visitors = source["visitors"].Bool();
  190. resetParameters.rewards = source["rewards"].Bool();
  191. }
  192. void Rewardable::Info::configureVariables(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const
  193. {
  194. JsonRandom randomizer(cb, gameRandomizer);
  195. for(const auto & category : source.Struct())
  196. {
  197. for(const auto & entry : category.second.Struct())
  198. {
  199. JsonNode preset = object.getPresetVariable(category.first, entry.first);
  200. const JsonNode & input = preset.isNull() ? entry.second : preset;
  201. int32_t value = -1;
  202. if (category.first == "number")
  203. value = randomizer.loadValue(input, object.variables.values);
  204. if (category.first == "artifact")
  205. value = randomizer.loadArtifact(input, object.variables.values).getNum();
  206. if (category.first == "spell")
  207. value = randomizer.loadSpell(input, object.variables.values).getNum();
  208. if (category.first == "primarySkill")
  209. value = randomizer.loadPrimary(input, object.variables.values).getNum();
  210. if (category.first == "secondarySkill")
  211. value = randomizer.loadSecondary(input, object.variables.values).getNum();
  212. object.initVariable(category.first, entry.first, value);
  213. }
  214. }
  215. }
  216. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
  217. {
  218. for (const auto & variable : variables.values )
  219. {
  220. if( boost::algorithm::starts_with(variable.first, "spell"))
  221. target.replaceName(SpellID(variable.second));
  222. if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
  223. target.replaceName(SecondarySkill(variable.second));
  224. }
  225. }
  226. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
  227. {
  228. if (!info.reward.guards.empty())
  229. {
  230. replaceTextPlaceholders(target, variables);
  231. CreatureID strongest = info.reward.guards.at(0).getId();
  232. for (const auto & guard : info.reward.guards )
  233. {
  234. if (strongest.toEntity(LIBRARY)->getFightValue() < guard.getId().toEntity(LIBRARY)->getFightValue())
  235. strongest = guard.getId();
  236. }
  237. target.replaceNamePlural(strongest); // FIXME: use singular if only 1 such unit is in guards
  238. MetaString loot;
  239. for (GameResID it : LIBRARY->resourceTypeHandler->getAllObjects())
  240. {
  241. if (info.reward.resources[it] != 0)
  242. {
  243. loot.appendRawString("%d %s");
  244. loot.replaceNumber(info.reward.resources[it]);
  245. loot.replaceName(it);
  246. }
  247. }
  248. for (const auto & artifact : info.reward.grantedArtifacts )
  249. {
  250. loot.appendRawString("%s");
  251. loot.replaceName(artifact);
  252. }
  253. for (const auto & scroll : info.reward.grantedScrolls )
  254. {
  255. loot.appendRawString("%s");
  256. loot.replaceName(scroll);
  257. }
  258. for (const auto & spell : info.reward.spells )
  259. {
  260. loot.appendRawString("%s");
  261. loot.replaceName(spell);
  262. }
  263. for (const auto & secondary : info.reward.secondary )
  264. {
  265. loot.appendRawString("%s");
  266. loot.replaceName(secondary.first);
  267. }
  268. target.replaceRawString(loot.buildList());
  269. }
  270. else
  271. {
  272. for (const auto & artifact : info.reward.grantedArtifacts )
  273. target.replaceName(artifact);
  274. for (const auto & scroll : info.reward.grantedScrolls )
  275. target.replaceName(scroll);
  276. for (const auto & spell : info.reward.spells )
  277. target.replaceName(spell);
  278. for (const auto & secondary : info.reward.secondary )
  279. target.replaceName(secondary.first);
  280. replaceTextPlaceholders(target, variables);
  281. }
  282. }
  283. void Rewardable::Info::configureRewards(
  284. Rewardable::Configuration & object,
  285. IGameRandomizer & gameRandomizer,
  286. IGameInfoCallback * cb,
  287. const JsonNode & source,
  288. Rewardable::EEventType event,
  289. const std::string & modeName) const
  290. {
  291. for(size_t i = 0; i < source.Vector().size(); ++i)
  292. {
  293. const JsonNode & reward = source.Vector().at(i);
  294. if (!reward["appearChance"].isNull())
  295. {
  296. const JsonNode & chance = reward["appearChance"];
  297. std::string diceID = std::to_string(chance["dice"].Integer());
  298. auto diceValue = object.getVariable("dice", diceID);
  299. if (!diceValue.has_value())
  300. {
  301. const JsonNode & preset = object.getPresetVariable("dice", diceID);
  302. if (preset.isNull())
  303. object.initVariable("dice", diceID, gameRandomizer.getDefault().nextInt(0, 99));
  304. else
  305. object.initVariable("dice", diceID, preset.Integer());
  306. diceValue = object.getVariable("dice", diceID);
  307. }
  308. assert(diceValue.has_value());
  309. if (!chance["min"].isNull())
  310. {
  311. int min = static_cast<int>(chance["min"].Float());
  312. if (min > *diceValue)
  313. continue;
  314. }
  315. if (!chance["max"].isNull())
  316. {
  317. int max = static_cast<int>(chance["max"].Float());
  318. if (max <= *diceValue)
  319. continue;
  320. }
  321. }
  322. Rewardable::VisitInfo info;
  323. configureLimiter(object, gameRandomizer, cb, info.limiter, reward["limiter"]);
  324. configureReward(object, gameRandomizer, cb, info.reward, reward);
  325. info.visitType = event;
  326. info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
  327. info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
  328. replaceTextPlaceholders(info.message, object.variables, info);
  329. replaceTextPlaceholders(info.description, object.variables, info);
  330. object.info.push_back(info);
  331. }
  332. }
  333. void Rewardable::Info::configureObject(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb) const
  334. {
  335. object.info.clear();
  336. object.variables.values.clear();
  337. configureVariables(object, gameRandomizer, cb, parameters["variables"]);
  338. configureRewards(object, gameRandomizer, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
  339. configureRewards(object, gameRandomizer, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
  340. configureRewards(object, gameRandomizer, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
  341. object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
  342. object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
  343. object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
  344. object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
  345. if (object.notVisitedTooltip.empty())
  346. object.notVisitedTooltip.appendTextID("core.genrltxt.353");
  347. if (object.visitedTooltip.empty())
  348. object.visitedTooltip.appendTextID("core.genrltxt.352");
  349. if (!parameters["onVisitedMessage"].isNull())
  350. {
  351. Rewardable::VisitInfo onVisited;
  352. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  353. onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
  354. replaceTextPlaceholders(onVisited.message, object.variables);
  355. object.info.push_back(onVisited);
  356. }
  357. if (!parameters["onEmptyMessage"].isNull())
  358. {
  359. Rewardable::VisitInfo onEmpty;
  360. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  361. onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
  362. replaceTextPlaceholders(onEmpty.message, object.variables);
  363. object.info.push_back(onEmpty);
  364. }
  365. if (!parameters["onGuardedMessage"].isNull())
  366. {
  367. Rewardable::VisitInfo onGuarded;
  368. onGuarded.visitType = Rewardable::EEventType::EVENT_GUARDED;
  369. onGuarded.message = loadMessage(parameters["onGuardedMessage"], TextIdentifier(objectTextID, "onGuarded"));
  370. replaceTextPlaceholders(onGuarded.message, object.variables);
  371. object.info.push_back(onGuarded);
  372. }
  373. configureResetInfo(object, gameRandomizer, object.resetParameters, parameters["resetParameters"]);
  374. object.canRefuse = parameters["canRefuse"].Bool();
  375. object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
  376. object.forceCombat = parameters["forceCombat"].Bool();
  377. object.guardsLayout = parameters["guardsLayout"].String();
  378. object.coastVisitable = parameters["coastVisitable"].Bool();
  379. if(parameters["showInInfobox"].isNull())
  380. object.infoWindowType = EInfoWindowMode::AUTO;
  381. else
  382. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  383. auto visitMode = parameters["visitMode"].String();
  384. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  385. {
  386. if(Rewardable::VisitModeString[i] == visitMode)
  387. {
  388. object.visitMode = static_cast<EVisitMode>(i);
  389. break;
  390. }
  391. }
  392. auto selectMode = parameters["selectMode"].String();
  393. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  394. {
  395. if(Rewardable::SelectModeString[i] == selectMode)
  396. {
  397. object.selectMode = static_cast<ESelectMode>(i);
  398. break;
  399. }
  400. }
  401. if (object.visitMode == Rewardable::VISIT_LIMITER)
  402. configureLimiter(object, gameRandomizer, cb, object.visitLimiter, parameters["visitLimiter"]);
  403. }
  404. bool Rewardable::Info::givesResources() const
  405. {
  406. return testForKey(parameters, "resources");
  407. }
  408. bool Rewardable::Info::givesExperience() const
  409. {
  410. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  411. }
  412. bool Rewardable::Info::givesMana() const
  413. {
  414. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  415. }
  416. bool Rewardable::Info::givesMovement() const
  417. {
  418. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  419. }
  420. bool Rewardable::Info::givesPrimarySkills() const
  421. {
  422. return testForKey(parameters, "primary");
  423. }
  424. bool Rewardable::Info::givesSecondarySkills() const
  425. {
  426. return testForKey(parameters, "secondary");
  427. }
  428. bool Rewardable::Info::givesArtifacts() const
  429. {
  430. return testForKey(parameters, "artifacts");
  431. }
  432. bool Rewardable::Info::givesCreatures() const
  433. {
  434. return testForKey(parameters, "spells");
  435. }
  436. bool Rewardable::Info::givesSpells() const
  437. {
  438. return testForKey(parameters, "creatures");
  439. }
  440. bool Rewardable::Info::givesBonuses() const
  441. {
  442. return testForKey(parameters, "bonuses");
  443. }
  444. bool Rewardable::Info::hasGuards() const
  445. {
  446. return testForKey(parameters, "guards");
  447. }
  448. const JsonNode & Rewardable::Info::getParameters() const
  449. {
  450. return parameters;
  451. }
  452. VCMI_LIB_NAMESPACE_END