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Configuration.cpp
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434da3ffe1
Added `forceCombat` field for ambush-like objects
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5 months ago |
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Configuration.h
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6859ab7c36
Fix discovered issues, remove not implemented ideas
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5 months ago |
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Info.cpp
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75f965c93a
remove allresources
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1 month ago |
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Info.h
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54a46b77a9
Extract library entity randomization logic to separate class
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5 months ago |
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Interface.cpp
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241da5937d
First semi-working version of antilag for hero movement
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3 months ago |
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Interface.h
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8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
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3 months ago |
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Limiter.cpp
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4d4da0454f
map objects hierarchy now uses IGameInfoCallback
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5 months ago |
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Limiter.h
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8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
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3 months ago |
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Reward.cpp
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463c404a83
Use bonus only as shared_ptr to avoid memory corruption
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4 months ago |
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Reward.h
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8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
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3 months ago |