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- /*
- * Interface.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../spells/ExternalCaster.h"
- #include "Configuration.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class IObjectInterface;
- class IGameEventCallback;
- class CArmedInstance;
- namespace Rewardable
- {
- class DLL_LINKAGE Interface
- {
- private:
-
- /// caster to cast adveture spells, no serialize
- mutable spells::ExternalCaster caster;
-
- protected:
-
- /// function that must be called if hero got level-up during grantReward call
- void grantRewardAfterLevelup(IGameEventCallback & gameEvents, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
- /// grants reward to hero
- void grantRewardBeforeLevelup(IGameEventCallback & gameEvents, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
-
- virtual void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
- void selectRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
- void grantAllRewardsWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, const std::vector<ui32>& rewardIndices, bool markAsVisit) const;
- std::vector<Component> loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const;
- void doHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance *h) const;
- virtual const IObjectInterface * getObject() const = 0;
- virtual bool wasVisitedBefore(const CGHeroInstance * hero) const = 0;
- virtual bool wasVisited(PlayerColor player) const = 0;
- virtual void markAsVisited(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const = 0;
- virtual void markAsScouted(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const = 0;
- virtual void grantReward(IGameEventCallback & gameEvents, ui32 rewardID, const CGHeroInstance * hero) const = 0;
- void onBlockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance * hero, int32_t answer) const;
- public:
- /// filters list of visit info and returns rewards that can be granted to current hero
- std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
-
- Rewardable::Configuration configuration;
-
- void serializeJson(JsonSerializeFormat & handler);
-
- template <typename Handler> void serialize(Handler &h)
- {
- h & configuration;
- }
- };
- }
- VCMI_LIB_NAMESPACE_END
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