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- /*
- * BattleHexArray.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleHexArray.h"
- VCMI_LIB_NAMESPACE_BEGIN
- BattleHexArray::BattleHexArray(std::initializer_list<BattleHex> initList) noexcept
- : BattleHexArray()
- {
- for(auto hex : initList)
- {
- insert(hex);
- }
- }
- void BattleHexArray::insert(const BattleHexArray & other) noexcept
- {
- for(auto hex : other)
- {
- insert(hex);
- }
- }
- void BattleHexArray::erase(iterator first, iterator last) noexcept
- {
- for(auto it = first; it != last && it != internalStorage.end(); ++it)
- {
- presenceFlags[it->toInt()] = 0;
- }
- internalStorage.erase(first, last);
- }
- void BattleHexArray::clear() noexcept
- {
- for(auto hex : internalStorage)
- presenceFlags[hex.toInt()] = 0;
- internalStorage.clear();
- }
- BattleHexArray::ArrayOfBattleHexArrays BattleHexArray::precalculateNeighbouringTiles()
- {
- BattleHexArray::ArrayOfBattleHexArrays ret;
- for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
- {
- BattleHexArray hexes;
- for(auto dir : BattleHex::hexagonalDirections())
- hexes.checkAndPush(BattleHex(hex).cloneInDirection(dir, false));
- size_t index = 0;
- ret[hex].resize(hexes.size());
- for(auto neighbour : hexes)
- ret[hex].set(index++, neighbour);
- }
- return ret;
- }
- BattleHexArray::ArrayOfBattleHexArrays BattleHexArray::precalculateAllNeighbouringTiles()
- {
- ArrayOfBattleHexArrays ret;
- for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
- {
- ret[hex].resize(6);
- for(auto dir : BattleHex::hexagonalDirections())
- ret[hex].set(dir, BattleHex(hex).cloneInDirection(dir, false));
- }
- return ret;
- }
- BattleHexArray::ArrayOfBattleHexArrays BattleHexArray::precalculateNeighbouringTilesDoubleWide(BattleSide side)
- {
- ArrayOfBattleHexArrays ret;
- for(si16 h = 0; h < GameConstants::BFIELD_SIZE; h++)
- {
- BattleHexArray hexes;
- BattleHex hex(h);
- if(side == BattleSide::ATTACKER)
- {
- const BattleHex otherHex = h - 1;
- for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
- hexes.checkAndPush(hex.cloneInDirection(dir, false));
- hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
- hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::LEFT, false));
- hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
- }
- else if(side == BattleSide::DEFENDER)
- {
- const BattleHex otherHex = h + 1;
- hexes.checkAndPush(hex.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
- for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
- hexes.checkAndPush(otherHex.cloneInDirection(dir, false));
- hexes.checkAndPush(hex.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
- hexes.checkAndPush(hex.cloneInDirection(BattleHex::EDir::LEFT, false));
- }
- ret[h] = std::move(hexes);
- }
- return ret;
- }
- const BattleHexArray::ArrayOfBattleHexArrays BattleHexArray::neighbouringTiles = precalculateNeighbouringTiles();
- const BattleHexArray::ArrayOfBattleHexArrays BattleHexArray::allNeighbouringTiles = precalculateAllNeighbouringTiles();
- const std::map<BattleSide, BattleHexArray::ArrayOfBattleHexArrays> BattleHexArray::neighbouringTilesDoubleWide =
- {
- { BattleSide::ATTACKER, precalculateNeighbouringTilesDoubleWide(BattleSide::ATTACKER) },
- { BattleSide::DEFENDER, precalculateNeighbouringTilesDoubleWide(BattleSide::DEFENDER) }
- };
- VCMI_LIB_NAMESPACE_END
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