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- /*
- * CUnitState.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CUnitState.h"
- #include <vcmi/spells/Spell.h>
- #include "../CCreatureHandler.h"
- #include "../serializer/JsonDeserializer.h"
- #include "../serializer/JsonSerializer.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace battle
- {
- ///CAmmo
- CAmmo::CAmmo(const battle::Unit * Owner, CSelector totalSelector):
- used(0),
- owner(Owner),
- totalProxy(Owner, totalSelector)
- {
- reset();
- }
- CAmmo & CAmmo::operator= (const CAmmo & other)
- {
- used = other.used;
- return *this;
- }
- int32_t CAmmo::available() const
- {
- return total() - used;
- }
- bool CAmmo::canUse(int32_t amount) const
- {
- return (available() - amount >= 0) || !isLimited();
- }
- bool CAmmo::isLimited() const
- {
- return true;
- }
- void CAmmo::reset()
- {
- used = 0;
- }
- int32_t CAmmo::total() const
- {
- return totalProxy.getValue();
- }
- void CAmmo::use(int32_t amount)
- {
- if(!isLimited())
- return;
- if(available() - amount < 0)
- {
- logGlobal->error("Stack ammo overuse. total: %d, used: %d, requested: %d", total(), used, amount);
- used += available();
- }
- else
- used += amount;
- }
- void CAmmo::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("used", used, 0);
- }
- ///CShots
- CShots::CShots(const battle::Unit * Owner)
- : CAmmo(Owner, Selector::type()(BonusType::SHOTS)),
- shooter(Owner, Selector::type()(BonusType::SHOOTER))
- {
- }
- bool CShots::isLimited() const
- {
- return !shooter.hasBonus() || !env->unitHasAmmoCart(owner);
- }
- void CShots::setEnv(const IUnitEnvironment * env_)
- {
- env = env_;
- }
- int32_t CShots::total() const
- {
- if(shooter.hasBonus())
- return CAmmo::total();
- else
- return 0;
- }
- ///CCasts
- CCasts::CCasts(const battle::Unit * Owner):
- CAmmo(Owner, Selector::type()(BonusType::CASTS))
- {
- }
- ///CRetaliations
- CRetaliations::CRetaliations(const battle::Unit * Owner)
- : CAmmo(Owner, Selector::type()(BonusType::ADDITIONAL_RETALIATION)),
- totalCache(0),
- noRetaliation(Owner, Selector::type()(BonusType::SIEGE_WEAPON).Or(Selector::type()(BonusType::HYPNOTIZED)).Or(Selector::type()(BonusType::NO_RETALIATION))),
- unlimited(Owner, Selector::type()(BonusType::UNLIMITED_RETALIATIONS))
- {
- }
- bool CRetaliations::isLimited() const
- {
- return !unlimited.hasBonus() || noRetaliation.hasBonus();
- }
- int32_t CRetaliations::total() const
- {
- if(noRetaliation.hasBonus())
- return 0;
- //after dispel bonus should remain during current round
- int32_t val = 1 + totalProxy.getValue();
- vstd::amax(totalCache, val);
- return totalCache;
- }
- void CRetaliations::reset()
- {
- CAmmo::reset();
- totalCache = 0;
- }
- void CRetaliations::serializeJson(JsonSerializeFormat & handler)
- {
- CAmmo::serializeJson(handler);
- //we may be serialized in the middle of turn
- handler.serializeInt("totalCache", totalCache, 0);
- }
- ///CHealth
- CHealth::CHealth(const battle::Unit * Owner):
- owner(Owner)
- {
- reset();
- }
- CHealth & CHealth::operator=(const CHealth & other)
- {
- //do not change owner
- firstHPleft = other.firstHPleft;
- fullUnits = other.fullUnits;
- resurrected = other.resurrected;
- return *this;
- }
- void CHealth::init()
- {
- reset();
- fullUnits = owner->unitBaseAmount() > 1 ? owner->unitBaseAmount() - 1 : 0;
- firstHPleft = owner->unitBaseAmount() > 0 ? owner->getMaxHealth() : 0;
- }
- void CHealth::addResurrected(int32_t amount)
- {
- resurrected += amount;
- vstd::amax(resurrected, 0);
- }
- int64_t CHealth::available() const
- {
- return static_cast<int64_t>(firstHPleft) + owner->getMaxHealth() * fullUnits;
- }
- int64_t CHealth::total() const
- {
- return static_cast<int64_t>(owner->getMaxHealth()) * owner->unitBaseAmount();
- }
- void CHealth::damage(int64_t & amount)
- {
- const int32_t oldCount = getCount();
- const bool withKills = amount >= firstHPleft;
- if(withKills)
- {
- int64_t totalHealth = available();
- if(amount > totalHealth)
- amount = totalHealth;
- totalHealth -= amount;
- if(totalHealth <= 0)
- {
- fullUnits = 0;
- firstHPleft = 0;
- }
- else
- {
- setFromTotal(totalHealth);
- }
- }
- else
- {
- firstHPleft -= static_cast<int32_t>(amount);
- }
- addResurrected(getCount() - oldCount);
- }
- HealInfo CHealth::heal(int64_t & amount, EHealLevel level, EHealPower power)
- {
- const int32_t unitHealth = owner->getMaxHealth();
- const int32_t oldCount = getCount();
- int64_t maxHeal = std::numeric_limits<int64_t>::max();
- switch(level)
- {
- case EHealLevel::HEAL:
- maxHeal = std::max(0, unitHealth - firstHPleft);
- break;
- case EHealLevel::RESURRECT:
- maxHeal = total() - available();
- break;
- default:
- assert(level == EHealLevel::OVERHEAL);
- break;
- }
- vstd::amax(maxHeal, 0);
- vstd::abetween(amount, int64_t(0), maxHeal);
- if(amount == 0)
- return {};
- int64_t availableHealth = available();
- availableHealth += amount;
- setFromTotal(availableHealth);
- if(power == EHealPower::ONE_BATTLE)
- addResurrected(getCount() - oldCount);
- else
- assert(power == EHealPower::PERMANENT);
- return HealInfo(amount, getCount() - oldCount);
- }
- void CHealth::setFromTotal(const int64_t totalHealth)
- {
- const int32_t unitHealth = owner->getMaxHealth();
- firstHPleft = totalHealth % unitHealth;
- fullUnits = static_cast<int32_t>(totalHealth / unitHealth);
- if(firstHPleft == 0 && fullUnits >= 1)
- {
- firstHPleft = unitHealth;
- fullUnits -= 1;
- }
- }
- void CHealth::reset()
- {
- fullUnits = 0;
- firstHPleft = 0;
- resurrected = 0;
- }
- int32_t CHealth::getCount() const
- {
- return fullUnits + (firstHPleft > 0 ? 1 : 0);
- }
- int32_t CHealth::getFirstHPleft() const
- {
- return firstHPleft;
- }
- int32_t CHealth::getResurrected() const
- {
- return resurrected;
- }
- void CHealth::takeResurrected()
- {
- if(resurrected != 0)
- {
- int64_t totalHealth = available();
- totalHealth -= resurrected * owner->getMaxHealth();
- vstd::amax(totalHealth, 0);
- setFromTotal(totalHealth);
- resurrected = 0;
- }
- }
- void CHealth::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("firstHPleft", firstHPleft, 0);
- handler.serializeInt("fullUnits", fullUnits, 0);
- handler.serializeInt("resurrected", resurrected, 0);
- }
- ///CUnitState
- CUnitState::CUnitState():
- env(nullptr),
- cloned(false),
- defending(false),
- defendingAnim(false),
- drainedMana(false),
- fear(false),
- hadMorale(false),
- castSpellThisTurn(false),
- ghost(false),
- ghostPending(false),
- movedThisRound(false),
- summoned(false),
- waiting(false),
- waitedThisTurn(false),
- casts(this),
- counterAttacks(this),
- health(this),
- shots(this),
- stackSpeedPerTurn(this, Selector::type()(BonusType::STACKS_SPEED), BonusCacheMode::VALUE),
- immobilizedPerTurn(this, Selector::type()(BonusType::SIEGE_WEAPON).Or(Selector::type()(BonusType::BIND_EFFECT)), BonusCacheMode::PRESENCE),
- bonusCache(this),
- cloneID(-1)
- {
- }
- CUnitState & CUnitState::operator=(const CUnitState & other)
- {
- //do not change unit and bonus info
- cloned = other.cloned;
- defending = other.defending;
- defendingAnim = other.defendingAnim;
- drainedMana = other.drainedMana;
- fear = other.fear;
- hadMorale = other.hadMorale;
- castSpellThisTurn = other.castSpellThisTurn;
- ghost = other.ghost;
- ghostPending = other.ghostPending;
- movedThisRound = other.movedThisRound;
- summoned = other.summoned;
- waiting = other.waiting;
- waitedThisTurn = other.waitedThisTurn;
- casts = other.casts;
- health = other.health;
- cloneID = other.cloneID;
- position = other.position;
- return *this;
- }
- int32_t CUnitState::creatureIndex() const
- {
- return static_cast<int32_t>(creatureId().toEnum());
- }
- CreatureID CUnitState::creatureId() const
- {
- return unitType()->getId();
- }
- int32_t CUnitState::creatureLevel() const
- {
- return static_cast<int32_t>(unitType()->getLevel());
- }
- bool CUnitState::doubleWide() const
- {
- return unitType()->isDoubleWide();
- }
- int32_t CUnitState::creatureCost() const
- {
- return unitType()->getRecruitCost(EGameResID::GOLD);
- }
- int32_t CUnitState::creatureIconIndex() const
- {
- return unitType()->getIconIndex();
- }
- FactionID CUnitState::getFactionID() const
- {
- return unitType()->getFactionID();
- }
- int32_t CUnitState::getCasterUnitId() const
- {
- return static_cast<int32_t>(unitId());
- }
- const CGHeroInstance * CUnitState::getHeroCaster() const
- {
- return nullptr;
- }
- int32_t CUnitState::getSpellSchoolLevel(const spells::Spell * spell, SpellSchool * outSelectedSchool) const
- {
- int32_t skill = valOfBonuses(Selector::typeSubtype(BonusType::SPELLCASTER, BonusSubtypeID(spell->getId())));
- vstd::abetween(skill, 0, 3);
- return skill;
- }
- int64_t CUnitState::getSpellBonus(const spells::Spell * spell, int64_t base, const Unit * affectedStack) const
- {
- //does not have sorcery-like bonuses (yet?)
- return base;
- }
- int64_t CUnitState::getSpecificSpellBonus(const spells::Spell * spell, int64_t base) const
- {
- return base;
- }
- int32_t CUnitState::getEffectLevel(const spells::Spell * spell) const
- {
- return getSpellSchoolLevel(spell);
- }
- int32_t CUnitState::getEffectPower(const spells::Spell * spell) const
- {
- return valOfBonuses(BonusType::CREATURE_SPELL_POWER) * getCount() / 100;
- }
- int32_t CUnitState::getEnchantPower(const spells::Spell * spell) const
- {
- int32_t res = valOfBonuses(BonusType::CREATURE_ENCHANT_POWER);
- if(res <= 0)
- res = 3;//default for creatures
- return res;
- }
- int64_t CUnitState::getEffectValue(const spells::Spell * spell) const
- {
- return static_cast<int64_t>(getCount()) * valOfBonuses(BonusType::SPECIFIC_SPELL_POWER, BonusSubtypeID(spell->getId()));
- }
- PlayerColor CUnitState::getCasterOwner() const
- {
- return env->unitEffectiveOwner(this);
- }
- void CUnitState::getCasterName(MetaString & text) const
- {
- //always plural name in case of spell cast.
- addNameReplacement(text, true);
- }
- void CUnitState::getCastDescription(const spells::Spell * spell, const std::vector<const Unit *> & attacked, MetaString & text) const
- {
- text.appendLocalString(EMetaText::GENERAL_TXT, 565);//The %s casts %s
- //todo: use text 566 for single creature
- getCasterName(text);
- text.replaceName(spell->getId());
- }
- int32_t CUnitState::manaLimit() const
- {
- return 0; //TODO: creature casting with mana mode (for mods)
- }
- bool CUnitState::ableToRetaliate() const
- {
- return alive()
- && counterAttacks.canUse();
- }
- bool CUnitState::alive() const
- {
- return health.getCount() > 0;
- }
- bool CUnitState::isGhost() const
- {
- return ghost;
- }
- bool CUnitState::isFrozen() const
- {
- return hasBonus(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(SpellID(SpellID::STONE_GAZE))), Selector::all);
- }
- bool CUnitState::isValidTarget(bool allowDead) const
- {
- return (alive() || (allowDead && isDead())) && getPosition().isValid() && !isTurret();
- }
- bool CUnitState::isClone() const
- {
- return cloned;
- }
- bool CUnitState::hasClone() const
- {
- return cloneID > 0;
- }
- bool CUnitState::canCast() const
- {
- return casts.canUse(1) && !castSpellThisTurn;//do not check specific cast abilities here
- }
- bool CUnitState::isCaster() const
- {
- return casts.total() > 0;//do not check specific cast abilities here
- }
- bool CUnitState::canShootBlocked() const
- {
- return bonusCache.getBonusValue(UnitBonusValuesProxy::HAS_FREE_SHOOTING);
- }
- bool CUnitState::canShoot() const
- {
- return
- shots.canUse(1) &&
- bonusCache.getBonusValue(UnitBonusValuesProxy::FORGETFULL) <= 1; //advanced+ level
- }
- bool CUnitState::isShooter() const
- {
- return shots.total() > 0;
- }
- int32_t CUnitState::getKilled() const
- {
- int32_t res = unitBaseAmount() - health.getCount() + health.getResurrected();
- vstd::amax(res, 0);
- return res;
- }
- int32_t CUnitState::getCount() const
- {
- return health.getCount();
- }
- int32_t CUnitState::getFirstHPleft() const
- {
- return health.getFirstHPleft();
- }
- int64_t CUnitState::getAvailableHealth() const
- {
- return health.available();
- }
- int64_t CUnitState::getTotalHealth() const
- {
- return health.total();
- }
- uint32_t CUnitState::getMaxHealth() const
- {
- return std::max(1, bonusCache.getBonusValue(UnitBonusValuesProxy::STACK_HEALTH));
- }
- BattleHex CUnitState::getPosition() const
- {
- return position;
- }
- void CUnitState::setPosition(BattleHex hex)
- {
- position = hex;
- }
- int32_t CUnitState::getInitiative(int turn) const
- {
- return stackSpeedPerTurn.getValue(turn);
- }
- ui32 CUnitState::getMovementRange(int turn) const
- {
- if (immobilizedPerTurn.getValue(0) != 0)
- return 0;
- return stackSpeedPerTurn.getValue(0);
- }
- ui32 CUnitState::getMovementRange() const
- {
- return getMovementRange(0);
- }
- uint8_t CUnitState::getRangedFullDamageDistance() const
- {
- if(!isShooter())
- return 0;
- uint8_t rangedFullDamageDistance = GameConstants::BATTLE_SHOOTING_PENALTY_DISTANCE;
- // overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
- if(hasBonusOfType(BonusType::LIMITED_SHOOTING_RANGE))
- {
- auto bonus = this->getBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE));
- if(bonus != nullptr && bonus->additionalInfo != CAddInfo::NONE)
- rangedFullDamageDistance = bonus->additionalInfo[0];
- }
- return rangedFullDamageDistance;
- }
- uint8_t CUnitState::getShootingRangeDistance() const
- {
- if(!isShooter())
- return 0;
- uint8_t shootingRangeDistance = GameConstants::BATTLE_SHOOTING_RANGE_DISTANCE;
- // overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
- if(hasBonusOfType(BonusType::LIMITED_SHOOTING_RANGE))
- {
- auto bonus = this->getBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE));
- if(bonus != nullptr)
- shootingRangeDistance = bonus->val;
- }
- return shootingRangeDistance;
- }
- bool CUnitState::canMove(int turn) const
- {
- if (!alive())
- return false;
- if (turn == 0)
- return !hasBonusOfType(BonusType::NOT_ACTIVE);
- std::string cachingStr = "type_NOT_ACTIVE_turns_" + std::to_string(turn);
- return !hasBonus(Selector::type()(BonusType::NOT_ACTIVE).And(Selector::turns(turn)), cachingStr); //eg. Ammo Cart or blinded creature
- }
- bool CUnitState::defended(int turn) const
- {
- return !turn && defending;
- }
- bool CUnitState::moved(int turn) const
- {
- if(!turn && !waiting)
- return movedThisRound;
- else
- return false;
- }
- bool CUnitState::willMove(int turn) const
- {
- return (turn ? true : !defending)
- && !moved(turn)
- && canMove(turn);
- }
- bool CUnitState::waited(int turn) const
- {
- if(!turn)
- return waiting;
- else
- return false;
- }
- BattlePhases::Type CUnitState::battleQueuePhase(int turn) const
- {
- if(turn <= 0 && waited()) //consider waiting state only for ongoing round
- {
- if(hadMorale)
- return BattlePhases::WAIT_MORALE;
- else
- return BattlePhases::WAIT;
- }
- else if(creatureIndex() == CreatureID::CATAPULT || isTurret()) //catapult and turrets are first
- {
- return BattlePhases::SIEGE;
- }
- else
- {
- return BattlePhases::NORMAL;
- }
- }
- bool CUnitState::isHypnotized() const
- {
- return bonusCache.getBonusValue(UnitBonusValuesProxy::HYPNOTIZED);
- }
- int CUnitState::getTotalAttacks(bool ranged) const
- {
- return 1 + (ranged ?
- bonusCache.getBonusValue(UnitBonusValuesProxy::TOTAL_ATTACKS_RANGED):
- bonusCache.getBonusValue(UnitBonusValuesProxy::TOTAL_ATTACKS_MELEE));
- }
- int CUnitState::getMinDamage(bool ranged) const
- {
- return ranged ?
- bonusCache.getBonusValue(UnitBonusValuesProxy::MIN_DAMAGE_RANGED):
- bonusCache.getBonusValue(UnitBonusValuesProxy::MIN_DAMAGE_MELEE);
- }
- int CUnitState::getMaxDamage(bool ranged) const
- {
- return ranged ?
- bonusCache.getBonusValue(UnitBonusValuesProxy::MAX_DAMAGE_RANGED):
- bonusCache.getBonusValue(UnitBonusValuesProxy::MAX_DAMAGE_MELEE);
- }
- int CUnitState::getAttack(bool ranged) const
- {
- int attack = ranged ?
- bonusCache.getBonusValue(UnitBonusValuesProxy::ATTACK_RANGED):
- bonusCache.getBonusValue(UnitBonusValuesProxy::ATTACK_MELEE);
- int frenzy = bonusCache.getBonusValue(UnitBonusValuesProxy::IN_FRENZY);
- if(frenzy != 0)
- {
- int defence = ranged ?
- bonusCache.getBonusValue(UnitBonusValuesProxy::DEFENCE_RANGED):
- bonusCache.getBonusValue(UnitBonusValuesProxy::DEFENCE_MELEE);
- int frenzyBonus = frenzy * defence / 100;
- attack += frenzyBonus;
- }
- vstd::amax(attack, 0);
- return attack;
- }
- int CUnitState::getDefense(bool ranged) const
- {
- int frenzy = bonusCache.getBonusValue(UnitBonusValuesProxy::IN_FRENZY);
- if(frenzy != 0)
- {
- return 0;
- }
- else
- {
- int defence = ranged ?
- bonusCache.getBonusValue(UnitBonusValuesProxy::DEFENCE_RANGED):
- bonusCache.getBonusValue(UnitBonusValuesProxy::DEFENCE_MELEE);
- vstd::amax(defence, 0);
- return defence;
- }
- }
- std::shared_ptr<Unit> CUnitState::acquire() const
- {
- auto ret = std::make_shared<CUnitStateDetached>(this, this);
- ret->localInit(env);
- *ret = *this;
- return ret;
- }
- std::shared_ptr<CUnitState> CUnitState::acquireState() const
- {
- auto ret = std::make_shared<CUnitStateDetached>(this, this);
- ret->localInit(env);
- *ret = *this;
- return ret;
- }
- void CUnitState::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeBool("cloned", cloned);
- handler.serializeBool("defending", defending);
- handler.serializeBool("defendingAnim", defendingAnim);
- handler.serializeBool("drainedMana", drainedMana);
- handler.serializeBool("fear", fear);
- handler.serializeBool("hadMorale", hadMorale);
- handler.serializeBool("castSpellThisTurn", castSpellThisTurn);
- handler.serializeBool("ghost", ghost);
- handler.serializeBool("ghostPending", ghostPending);
- handler.serializeBool("moved", movedThisRound);
- handler.serializeBool("summoned", summoned);
- handler.serializeBool("waiting", waiting);
- handler.serializeBool("waitedThisTurn", waitedThisTurn);
- handler.serializeStruct("casts", casts);
- handler.serializeStruct("counterAttacks", counterAttacks);
- handler.serializeStruct("health", health);
- handler.serializeStruct("shots", shots);
- handler.serializeInt("cloneID", cloneID);
- si16 posValue = position.toInt();
- handler.serializeInt("position", posValue);
- position = posValue;
- }
- void CUnitState::localInit(const IUnitEnvironment * env_)
- {
- env = env_;
- shots.setEnv(env);
- reset();
- health.init();
- }
- void CUnitState::reset()
- {
- cloned = false;
- defending = false;
- defendingAnim = false;
- drainedMana = false;
- fear = false;
- hadMorale = false;
- castSpellThisTurn = false;
- ghost = false;
- ghostPending = false;
- movedThisRound = false;
- summoned = false;
- waiting = false;
- waitedThisTurn = false;
- casts.reset();
- counterAttacks.reset();
- health.reset();
- shots.reset();
- cloneID = -1;
- position = BattleHex::INVALID;
- }
- void CUnitState::save(JsonNode & data)
- {
- //TODO: use instance resolver
- data.clear();
- JsonSerializer ser(nullptr, data);
- ser.serializeStruct("state", *this);
- }
- void CUnitState::load(const JsonNode & data)
- {
- //TODO: use instance resolver
- reset();
- JsonDeserializer deser(nullptr, data);
- deser.serializeStruct("state", *this);
- }
- void CUnitState::damage(int64_t & amount)
- {
- if(cloned)
- {
- // block ability should not kill clone (0 damage)
- if(amount > 0)
- {
- amount = 0;
- health.reset();
- }
- }
- else
- {
- health.damage(amount);
- }
- bool disintegrate = hasBonusOfType(BonusType::DISINTEGRATE);
- if(health.available() <= 0 && (cloned || summoned || disintegrate))
- ghostPending = true;
- }
- HealInfo CUnitState::heal(int64_t & amount, EHealLevel level, EHealPower power)
- {
- if(level == EHealLevel::HEAL && power == EHealPower::ONE_BATTLE)
- logGlobal->error("Heal for one battle does not make sense");
- else if(cloned)
- logGlobal->error("Attempt to heal clone");
- else
- return health.heal(amount, level, power);
- return {};
- }
- void CUnitState::afterAttack(bool ranged, bool counter)
- {
- if(counter)
- counterAttacks.use();
- if(ranged)
- shots.use();
- }
- void CUnitState::afterNewRound()
- {
- defending = false;
- waiting = false;
- waitedThisTurn = false;
- movedThisRound = false;
- hadMorale = false;
- castSpellThisTurn = false;
- fear = false;
- drainedMana = false;
- counterAttacks.reset();
- if(alive() && isClone())
- {
- if(!bonusCache.hasBonus(UnitBonusValuesProxy::CLONE_MARKER))
- makeGhost();
- }
- }
- void CUnitState::afterGetsTurn()
- {
- //if moving second time this round it must be high morale bonus
- if(movedThisRound)
- hadMorale = true;
- }
- void CUnitState::makeGhost()
- {
- health.reset();
- ghostPending = true;
- }
- void CUnitState::onRemoved()
- {
- health.reset();
- ghostPending = false;
- ghost = true;
- }
- CUnitStateDetached::CUnitStateDetached(const IUnitInfo * unit_, const IBonusBearer * bonus_):
- unit(unit_),
- bonus(bonus_)
- {
- }
- TConstBonusListPtr CUnitStateDetached::getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr) const
- {
- return bonus->getAllBonuses(selector, limit, cachingStr);
- }
- int64_t CUnitStateDetached::getTreeVersion() const
- {
- return bonus->getTreeVersion();
- }
- CUnitStateDetached & CUnitStateDetached::operator=(const CUnitState & other)
- {
- CUnitState::operator=(other);
- return *this;
- }
- uint32_t CUnitStateDetached::unitId() const
- {
- return unit->unitId();
- }
- BattleSide CUnitStateDetached::unitSide() const
- {
- return unit->unitSide();
- }
- const CCreature * CUnitStateDetached::unitType() const
- {
- return unit->unitType();
- }
- PlayerColor CUnitStateDetached::unitOwner() const
- {
- return unit->unitOwner();
- }
- SlotID CUnitStateDetached::unitSlot() const
- {
- return unit->unitSlot();
- }
- int32_t CUnitStateDetached::unitBaseAmount() const
- {
- return unit->unitBaseAmount();
- }
- void CUnitStateDetached::spendMana(ServerCallback * server, const int spellCost) const
- {
- if(spellCost != 1)
- logGlobal->warn("Unexpected spell cost %d for creature", spellCost);
- //this is evil, but
- //use of netpacks in detached state is an error
- //non const API is more evil for hero
- const_cast<CUnitStateDetached *>(this)->casts.use(spellCost);
- }
- }
- VCMI_LIB_NAMESPACE_END
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