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- /*
- * DemonSummon.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "DemonSummon.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../battle/BattleInfo.h"
- #include "../../battle/CUnitState.h"
- #include "../../networkPacks/PacksForClientBattle.h"
- #include "../../serializer/JsonSerializeFormat.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- int DemonSummon::raisedCreatureAmount(const Mechanics * m, const battle::Unit * unit) const
- {
- if(!unit || unit->alive() || unit->isGhost())
- return 0;
- const auto *creatureType = creature.toEntity(m->creatures());
- int32_t deadCount = unit->unitBaseAmount();
- int32_t deadTotalHealth = unit->getTotalHealth();
- int32_t raisedMaxHealth = creatureType->getMaxHealth();
- int32_t raisedTotalHealth = m->applySpellBonus(m->getEffectValue(), unit);
- // Can't raise stack with more HP than original stack
- int32_t maxAmountFromHealth = deadTotalHealth / raisedMaxHealth;
- // Can't raise stack with more creatures than original stack
- int32_t maxAmountFromAmount = deadCount;
- // Can't raise stack with more HP than our spellpower
- int32_t maxAmountFromSpellpower = raisedTotalHealth / raisedMaxHealth;
- int32_t finalAmount = std::min( { maxAmountFromHealth, maxAmountFromAmount, maxAmountFromSpellpower } );
- return finalAmount;
- }
- void DemonSummon::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- BattleUnitsChanged pack;
- pack.battleID = m->battle()->getBattle()->getBattleID();
- for(const Destination & dest : target)
- {
- const battle::Unit * targetStack = dest.unitValue;
- //we shall have all targets to be stacks
- if(!targetStack || targetStack->alive() || targetStack->isGhost())
- {
- server->complain("No corpse to demonize! Invalid effect target transformation.");
- continue;
- }
- auto hex = m->battle()->getAvailableHex(targetStack->creatureId(), m->casterSide, targetStack->getPosition().toInt());
- if(!hex.isValid())
- {
- server->complain("No place to put new summon!");
- break;
- }
- int32_t finalAmount = raisedCreatureAmount(m, targetStack);
- if(finalAmount < 1)
- {
- server->complain("Summoning didn't summon any!");
- continue;
- }
- battle::UnitInfo info;
- info.id = m->battle()->battleNextUnitId();
- info.count = finalAmount;
- info.type = creature;
- info.side = m->casterSide;
- info.position = dest.hexValue;
- info.summoned = !permanent;
- // add newly created creature
- pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
- info.save(pack.changedStacks.back().data);
- // and remove corpse to prevent second raising or resurrection
- pack.changedStacks.emplace_back(targetStack->unitId(), UnitChanges::EOperation::REMOVE);
- }
- if(!pack.changedStacks.empty())
- server->apply(pack);
- }
- bool DemonSummon::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
- {
- if(!unit->isDead())
- return false;
- //check if alive unit blocks rising
- for(const BattleHex & hex : battle::Unit::getHexes(unit->getPosition(), unit->doubleWide(), unit->unitSide()))
- {
- auto blocking = m->battle()->battleGetUnitsIf([hex, unit](const battle::Unit * other)
- {
- return other->isValidTarget(false) && other->coversPos(hex) && other != unit;
- });
- if(!blocking.empty())
- return false;
- }
- if (unit->isGhost())
- return false;
- if (raisedCreatureAmount(m, unit) == 0)
- return false;
- return m->isReceptive(unit);
- }
- void DemonSummon::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- handler.serializeId("id", creature, CreatureID());
- handler.serializeBool("permanent", permanent, false);
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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