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							- /*
 
-  * Dispel.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Dispel.h"
 
- #include "Registry.h"
 
- #include <vcmi/spells/Spell.h>
 
- #include "../ISpellMechanics.h"
 
- #include "../../battle/IBattleState.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../battle/Unit.h"
 
- #include "../../bonuses/BonusList.h"
 
- #include "../../networkPacks/PacksForClientBattle.h"
 
- #include "../../networkPacks/SetStackEffect.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- void Dispel::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	const bool describe = server->describeChanges();
 
- 	SetStackEffect sse;
 
- 	BattleLogMessage blm;
 
- 	blm.battleID = m->battle()->getBattle()->getBattleID();
 
- 	sse.battleID = m->battle()->getBattle()->getBattleID();
 
- 	for(const auto & t : target)
 
- 	{
 
- 		const battle::Unit * unit = t.unitValue;
 
- 		if(unit)
 
- 		{
 
- 			//special case for DISPEL_HELPFUL_SPELLS
 
- 			if(describe && positive && !negative && !neutral)
 
- 			{
 
- 				MetaString line;
 
- 				unit->addText(line, EMetaText::GENERAL_TXT, -555, true);
 
- 				unit->addNameReplacement(line, true);
 
- 				blm.lines.push_back(std::move(line));
 
- 			}
 
- 			std::vector<Bonus> buffer;
 
- 			auto bl = getBonuses(m, unit);
 
- 			for(const auto& item : *bl)
 
- 				buffer.emplace_back(*item);
 
- 			if(!buffer.empty())
 
- 				sse.toRemove.emplace_back(unit->unitId(), buffer);
 
- 		}
 
- 	}
 
- 	if(!sse.toRemove.empty())
 
- 		server->apply(sse);
 
- 	if(describe && !blm.lines.empty())
 
- 		server->apply(blm);
 
- }
 
- bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
 
- {
 
- 	if(getBonuses(m, unit)->empty())
 
- 		return false;
 
- 	return UnitEffect::isValidTarget(m, unit);
 
- }
 
- void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeBool("dispelPositive", positive);
 
- 	handler.serializeBool("dispelNegative", negative);
 
- 	handler.serializeBool("dispelNeutral", neutral);
 
- }
 
- std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
 
- {
 
- 	auto sel = [=](const Bonus * bonus)
 
- 	{
 
- 		if(bonus->source == BonusSource::SPELL_EFFECT)
 
- 		{
 
- 			const Spell * sourceSpell = bonus->sid.as<SpellID>().toEntity(m->spells());
 
- 			if(!sourceSpell)
 
- 				return false;//error
 
- 			//Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispel
 
- 			//Other even PERMANENT effects can be removed (f.e. BIND)
 
- 			if(sourceSpell->getIndex() == SpellID::DISRUPTING_RAY || sourceSpell->getIndex() == SpellID::ACID_BREATH_DEFENSE)
 
- 				return false;
 
- 			//Special case: do not remove lifetime marker
 
- 			if(sourceSpell->getIndex() == SpellID::CLONE)
 
- 				return false;
 
- 			//stack may have inherited effects
 
- 			if(sourceSpell->isAdventure())
 
- 				return false;
 
- 			if(sourceSpell->getIndex() == m->getSpellIndex())
 
- 				return false;
 
- 			auto positiveness = sourceSpell->getPositiveness();
 
- 			if(boost::logic::indeterminate(positiveness))
 
- 			{
 
- 				if(neutral)
 
- 					return true;
 
- 			}
 
- 			else if(positiveness)
 
- 			{
 
- 				if(positive)
 
- 					return true;
 
- 			}
 
- 			else
 
- 			{
 
- 				if(negative)
 
- 					return true;
 
- 			}
 
- 		}
 
- 		return false;
 
- 	};
 
- 	CSelector selector(sel);
 
- 	return unit->getBonuses(selector);
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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