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							- /*
 
-  * Sacrifice.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Sacrifice.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../../battle/IBattleState.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../battle/Unit.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- #include "../../networkPacks/PacksForClientBattle.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- void Sacrifice::adjustTargetTypes(std::vector<TargetType> & types) const
 
- {
 
- 	if(!types.empty())
 
- 	{
 
- 		if(types[0] != AimType::CREATURE)
 
- 		{
 
- 			types.clear();
 
- 			return;
 
- 		}
 
- 		if(types.size() == 1)
 
- 		{
 
- 			types.push_back(AimType::CREATURE);
 
- 		}
 
- 		else if(types.size() > 1)
 
- 		{
 
- 			if(types[1] != AimType::CREATURE)
 
- 				types.clear();
 
- 		}
 
- 	}
 
- }
 
- bool Sacrifice::applicable(Problem & problem, const Mechanics * m) const
 
- {
 
- 	auto mainFilter = std::bind(&UnitEffect::getStackFilter, this, m, true, _1);
 
- 	auto predicate = std::bind(&UnitEffect::eraseByImmunityFilter, this, m, _1);
 
- 	auto targets = m->battle()->battleGetUnitsIf(mainFilter);
 
- 	vstd::erase_if(targets, predicate);
 
- 	bool targetExists = false;
 
- 	bool targetToSacrificeExists = false;
 
- 	for(auto & target : targets)
 
- 	{
 
- 		if(target->alive())
 
- 			targetToSacrificeExists = true;
 
- 		else if(target->isDead())
 
- 			targetExists = true;
 
- 		if(targetExists && targetToSacrificeExists)
 
- 			break;
 
- 	}
 
- 	if(!(targetExists && targetToSacrificeExists))
 
- 		return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
 
- 	return true;
 
- }
 
- bool Sacrifice::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	//TODO: support for multiple targets?
 
- 	if(target.empty())
 
- 		return false;
 
- 	EffectTarget healTarget;
 
- 	healTarget.emplace_back(target.front());
 
- 	if(!Heal::applicable(problem, m, healTarget))
 
- 		return false;
 
- 	if(target.size() == 2)
 
- 	{
 
- 		const auto *victim = target.at(1).unitValue;
 
- 		if(!victim)
 
- 			return false;
 
- 		
 
- 		return victim->alive() && getStackFilter(m, false, victim) && isReceptive(m, victim);
 
- 	}
 
- 	return true;
 
- }
 
- void Sacrifice::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	if(target.size() != 2)
 
- 	{
 
- 		logGlobal->error("Sacrifice effect requires 2 targets");
 
- 		return;
 
- 	}
 
-     const battle::Unit * victim = target.back().unitValue;
 
-     if(!victim)
 
- 	{
 
- 		logGlobal->error("No unit to Sacrifice");
 
- 		return;
 
- 	}
 
- 	EffectTarget healTarget;
 
- 	healTarget.emplace_back(target.front());
 
- 	Heal::apply(calculateHealEffectValue(m, victim), server, m, healTarget);
 
- 	BattleUnitsChanged removeUnits;
 
- 	removeUnits.battleID = m->battle()->getBattle()->getBattleID();
 
- 	removeUnits.changedStacks.emplace_back(victim->unitId(), UnitChanges::EOperation::REMOVE);
 
- 	server->apply(removeUnits);
 
- }
 
- bool Sacrifice::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
 
- {
 
- 	return unit->isValidTarget(true);
 
- }
 
- EffectTarget Sacrifice::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
 
- {
 
- 	EffectTarget res = Heal::transformTarget(m, aimPoint, spellTarget);
 
- 	//ignore spell range for now, arbitrary range support requires redesign
 
- 	res.resize(1);
 
- 	//add victim
 
- 	if(aimPoint.size() >= 2)
 
- 	{
 
- 		const auto *victim = aimPoint.at(1).unitValue;
 
- 		if(victim && getStackFilter(m, false, victim) && isReceptive(m, victim))
 
- 			res.emplace_back(victim);
 
- 	}
 
- 	return res;
 
- }
 
- int64_t Sacrifice::calculateHealEffectValue(const Mechanics * m, const battle::Unit * victim) 
 
- {
 
- 	return (m->getEffectPower() + victim->getMaxHealth() + m->calculateRawEffectValue(0, 1)) * victim->getCount();
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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