PacksForClient.h 31 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../ResourceSet.h"
  19. #include "../TurnTimerInfo.h"
  20. #include "../bonuses/Bonus.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapObjects/army/CSimpleArmy.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. using FowTilesType = std::set<int3>;
  45. /***********************************************************************************************************/
  46. struct DLL_LINKAGE PackageApplied : public CPackForClient
  47. {
  48. PackageApplied() = default;
  49. PackageApplied(PlayerColor player, uint32_t requestID, uint16_t packType, bool result)
  50. : player(player)
  51. , requestID(requestID)
  52. , packType(packType)
  53. , result(result)
  54. {
  55. }
  56. void visitTyped(ICPackVisitor & visitor) override;
  57. /// ID of player that sent this package
  58. PlayerColor player;
  59. /// request ID, as provided by player
  60. uint32_t requestID = 0;
  61. /// type id of applied package
  62. uint16_t packType = 0;
  63. /// If false, then pack failed to apply, for example - illegal request
  64. bool result = false;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & player;
  68. h & requestID;
  69. h & packType;
  70. h & result;
  71. }
  72. };
  73. struct DLL_LINKAGE PackageReceived : public CPackForClient
  74. {
  75. PackageReceived() = default;
  76. PackageReceived(PlayerColor player, uint32_t requestID, uint16_t packType)
  77. : player(player)
  78. , requestID(requestID)
  79. , packType(packType)
  80. {
  81. }
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. /// ID of player that sent this package
  84. PlayerColor player;
  85. /// request ID, as provided by player
  86. uint32_t requestID;
  87. /// type id of applied package
  88. uint16_t packType;
  89. template <typename Handler> void serialize(Handler & h)
  90. {
  91. h & player;
  92. h & requestID;
  93. h & packType;
  94. }
  95. };
  96. struct DLL_LINKAGE SystemMessage : public CPackForClient
  97. {
  98. explicit SystemMessage(MetaString Text)
  99. : text(std::move(Text))
  100. {
  101. }
  102. SystemMessage() = default;
  103. void visitTyped(ICPackVisitor & visitor) override;
  104. MetaString text;
  105. template <typename Handler> void serialize(Handler & h)
  106. {
  107. h & text;
  108. }
  109. };
  110. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  111. {
  112. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  113. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  114. EReason reason = UPCOMING_BATTLE;
  115. EMode startOrEnd = BLOCKADE_STARTED;
  116. PlayerColor player;
  117. void visitTyped(ICPackVisitor & visitor) override;
  118. template <typename Handler> void serialize(Handler & h)
  119. {
  120. h & reason;
  121. h & startOrEnd;
  122. h & player;
  123. }
  124. };
  125. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  126. {
  127. PlayerColor player;
  128. bool localOnlyCheat = false;
  129. bool losingCheatCode = false;
  130. bool winningCheatCode = false;
  131. ColorScheme colorScheme = ColorScheme::KEEP;
  132. void visitTyped(ICPackVisitor & visitor) override;
  133. template <typename Handler> void serialize(Handler & h)
  134. {
  135. h & player;
  136. h & localOnlyCheat;
  137. h & losingCheatCode;
  138. h & winningCheatCode;
  139. h & colorScheme;
  140. }
  141. };
  142. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  143. {
  144. PlayerColor player;
  145. TurnTimerInfo turnTimer;
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & player;
  150. h & turnTimer;
  151. }
  152. };
  153. struct DLL_LINKAGE PlayerStartsTurn : public Query
  154. {
  155. PlayerColor player;
  156. void visitTyped(ICPackVisitor & visitor) override;
  157. template <typename Handler> void serialize(Handler & h)
  158. {
  159. h & queryID;
  160. h & player;
  161. }
  162. };
  163. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  164. {
  165. PlayerColor player;
  166. std::optional<int32_t> daysWithoutCastle;
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. template <typename Handler> void serialize(Handler & h)
  169. {
  170. h & player;
  171. h & daysWithoutCastle;
  172. }
  173. };
  174. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  175. {
  176. std::vector<EntityChanges> changes;
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. template <typename Handler> void serialize(Handler & h)
  179. {
  180. h & changes;
  181. }
  182. };
  183. struct DLL_LINKAGE SetResources : public CPackForClient
  184. {
  185. void visitTyped(ICPackVisitor & visitor) override;
  186. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  187. PlayerColor player;
  188. ResourceSet res; //res[resid] => res amount
  189. template <typename Handler> void serialize(Handler & h)
  190. {
  191. h & mode;
  192. h & player;
  193. h & res;
  194. }
  195. };
  196. struct DLL_LINKAGE SetPrimarySkill : public CPackForClient
  197. {
  198. void visitTyped(ICPackVisitor & visitor) override;
  199. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  200. ObjectInstanceID id;
  201. PrimarySkill which = PrimarySkill::ATTACK;
  202. si64 val = 0;
  203. template <typename Handler> void serialize(Handler & h)
  204. {
  205. h & mode;
  206. h & id;
  207. h & which;
  208. h & val;
  209. }
  210. };
  211. struct DLL_LINKAGE SetHeroExperience : public CPackForClient
  212. {
  213. void visitTyped(ICPackVisitor & visitor) override;
  214. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  215. ObjectInstanceID id;
  216. si64 val = 0;
  217. template <typename Handler> void serialize(Handler & h)
  218. {
  219. h & mode;
  220. h & id;
  221. h & val;
  222. }
  223. };
  224. struct DLL_LINKAGE GiveStackExperience : public CPackForClient
  225. {
  226. void visitTyped(ICPackVisitor & visitor) override;
  227. ObjectInstanceID id;
  228. std::map<SlotID, si64> val;
  229. template <typename Handler> void serialize(Handler & h)
  230. {
  231. h & id;
  232. h & val;
  233. }
  234. };
  235. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  239. ObjectInstanceID id;
  240. SecondarySkill which;
  241. ui16 val = 0;
  242. template <typename Handler> void serialize(Handler & h)
  243. {
  244. h & mode;
  245. h & id;
  246. h & which;
  247. h & val;
  248. }
  249. };
  250. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  251. {
  252. void visitTyped(ICPackVisitor & visitor) override;
  253. bool startVisit = false;
  254. ObjectInstanceID tid;
  255. ObjectInstanceID hid;
  256. bool start() const //if hero is entering castle (if false - leaving)
  257. {
  258. return startVisit;
  259. }
  260. bool leave() const //if hero is entering castle (if false - leaving)
  261. {
  262. return !startVisit;
  263. }
  264. template <typename Handler> void serialize(Handler & h)
  265. {
  266. h & startVisit;
  267. h & tid;
  268. h & hid;
  269. }
  270. };
  271. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  272. {
  273. void visitTyped(ICPackVisitor & visitor) override;
  274. ui8 learn = 1; //1 - gives spell, 0 - takes
  275. ObjectInstanceID hid;
  276. std::set<SpellID> spells;
  277. template <typename Handler> void serialize(Handler & h)
  278. {
  279. h & learn;
  280. h & hid;
  281. h & spells;
  282. }
  283. };
  284. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  285. {
  286. void visitTyped(ICPackVisitor & visitor) override;
  287. ui8 level = 0;
  288. ObjectInstanceID tid;
  289. std::vector<SpellID> spells;
  290. bool accepted;
  291. template <typename Handler> void serialize(Handler & h)
  292. {
  293. h & level;
  294. h & tid;
  295. h & spells;
  296. h & accepted;
  297. }
  298. };
  299. struct DLL_LINKAGE SetMana : public CPackForClient
  300. {
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. SetMana() = default;
  303. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  304. : hid(hid)
  305. , val(val)
  306. , mode(mode)
  307. {}
  308. ObjectInstanceID hid;
  309. si32 val = 0;
  310. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  311. template <typename Handler> void serialize(Handler & h)
  312. {
  313. h & val;
  314. h & hid;
  315. h & mode;
  316. }
  317. };
  318. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  319. {
  320. SetMovePoints() = default;
  321. SetMovePoints(ObjectInstanceID hid, si32 val)
  322. : hid(hid)
  323. , val(val)
  324. {}
  325. ObjectInstanceID hid;
  326. si32 val = 0;
  327. void visitTyped(ICPackVisitor & visitor) override;
  328. template <typename Handler> void serialize(Handler & h)
  329. {
  330. h & val;
  331. h & hid;
  332. }
  333. };
  334. struct DLL_LINKAGE FoWChange : public CPackForClient
  335. {
  336. FowTilesType tiles;
  337. PlayerColor player;
  338. ETileVisibility mode;
  339. bool waitForDialogs = false;
  340. void visitTyped(ICPackVisitor & visitor) override;
  341. template <typename Handler> void serialize(Handler & h)
  342. {
  343. h & tiles;
  344. h & player;
  345. h & mode;
  346. h & waitForDialogs;
  347. }
  348. };
  349. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  350. {
  351. SetAvailableHero()
  352. {
  353. army.clearSlots();
  354. }
  355. TavernHeroSlot slotID;
  356. TavernSlotRole roleID;
  357. PlayerColor player;
  358. HeroTypeID hid; //HeroTypeID::NONE if no hero
  359. CSimpleArmy army;
  360. bool replenishPoints;
  361. void visitTyped(ICPackVisitor & visitor) override;
  362. template <typename Handler> void serialize(Handler & h)
  363. {
  364. h & slotID;
  365. h & roleID;
  366. h & player;
  367. h & hid;
  368. h & army;
  369. h & replenishPoints;
  370. }
  371. };
  372. struct DLL_LINKAGE GiveBonus : public CPackForClient
  373. {
  374. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  375. enum class ETarget : int8_t
  376. {
  377. OBJECT,
  378. PLAYER,
  379. BATTLE,
  380. HERO_COMMANDER
  381. };
  382. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  383. :who(Who)
  384. {
  385. }
  386. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  387. : who(who)
  388. , id(id)
  389. , bonus(bonus)
  390. {
  391. }
  392. ETarget who = ETarget::OBJECT;
  393. VariantType id;
  394. Bonus bonus;
  395. void visitTyped(ICPackVisitor & visitor) override;
  396. template <typename Handler> void serialize(Handler & h)
  397. {
  398. h & bonus;
  399. h & id;
  400. h & who;
  401. assert(id.getNum() != -1);
  402. }
  403. };
  404. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  405. {
  406. /// Object to move
  407. ObjectInstanceID objid;
  408. /// New position of visitable tile of an object
  409. int3 nPos;
  410. /// Player that initiated this action, if any
  411. PlayerColor initiator;
  412. void visitTyped(ICPackVisitor & visitor) override;
  413. template <typename Handler> void serialize(Handler & h)
  414. {
  415. h & objid;
  416. h & nPos;
  417. h & initiator;
  418. }
  419. };
  420. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  421. {
  422. PlayerColor player;
  423. void visitTyped(ICPackVisitor & visitor) override;
  424. template <typename Handler> void serialize(Handler & h)
  425. {
  426. h & player;
  427. }
  428. };
  429. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  430. {
  431. PlayerColor player;
  432. EVictoryLossCheckResult victoryLossCheckResult;
  433. StatisticDataSet statistic;
  434. void visitTyped(ICPackVisitor & visitor) override;
  435. template <typename Handler> void serialize(Handler & h)
  436. {
  437. h & player;
  438. h & victoryLossCheckResult;
  439. h & statistic;
  440. }
  441. };
  442. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  443. {
  444. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  445. :who(Who)
  446. {
  447. }
  448. GiveBonus::ETarget who; //who receives bonus
  449. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  450. //vars to identify bonus: its source
  451. BonusSource source;
  452. BonusSourceID id; //source id
  453. //used locally: copy of removed bonus
  454. Bonus bonus;
  455. void visitTyped(ICPackVisitor & visitor) override;
  456. template <typename Handler> void serialize(Handler & h)
  457. {
  458. h & source;
  459. h & id;
  460. h & who;
  461. h & whoID;
  462. }
  463. };
  464. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  465. {
  466. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  467. ObjectInstanceID heroid;
  468. ECommanderProperty which = ALIVE;
  469. TExpType amount = 0; //0 for dead, >0 for alive
  470. si32 additionalInfo = 0; //for secondary skills choice
  471. Bonus accumulatedBonus;
  472. void visitTyped(ICPackVisitor & visitor) override;
  473. template <typename Handler> void serialize(Handler & h)
  474. {
  475. h & heroid;
  476. h & which;
  477. h & amount;
  478. h & additionalInfo;
  479. h & accumulatedBonus;
  480. }
  481. };
  482. struct DLL_LINKAGE AddQuest : public CPackForClient
  483. {
  484. PlayerColor player;
  485. QuestInfo quest;
  486. void visitTyped(ICPackVisitor & visitor) override;
  487. template <typename Handler> void serialize(Handler & h)
  488. {
  489. h & player;
  490. h & quest;
  491. }
  492. };
  493. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  494. {
  495. ObjectInstanceID hid;
  496. EArmyFormation formation{};
  497. void visitTyped(ICPackVisitor & visitor) override;
  498. template <typename Handler> void serialize(Handler & h)
  499. {
  500. h & hid;
  501. h & formation;
  502. }
  503. };
  504. struct DLL_LINKAGE ChangeTownName : public CPackForClient
  505. {
  506. ObjectInstanceID tid;
  507. std::string name;
  508. void visitTyped(ICPackVisitor & visitor) override;
  509. template <typename Handler> void serialize(Handler & h)
  510. {
  511. h & tid;
  512. h & name;
  513. }
  514. };
  515. struct DLL_LINKAGE RemoveObject : public CPackForClient
  516. {
  517. RemoveObject() = default;
  518. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  519. : objectID(objectID)
  520. , initiator(initiator)
  521. {
  522. }
  523. void visitTyped(ICPackVisitor & visitor) override;
  524. /// ID of removed object
  525. ObjectInstanceID objectID;
  526. /// Player that initiated this action, if any
  527. PlayerColor initiator;
  528. template <typename Handler> void serialize(Handler & h)
  529. {
  530. h & objectID;
  531. h & initiator;
  532. }
  533. };
  534. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  535. {
  536. enum EResult
  537. {
  538. FAILED,
  539. SUCCESS,
  540. TELEPORTATION,
  541. BLOCKING_VISIT,
  542. EMBARK,
  543. DISEMBARK
  544. };
  545. /// ID of moved hero
  546. ObjectInstanceID id;
  547. /// Movement points that hero will have after movement
  548. ui32 movePoints = 0;
  549. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  550. EResult result = FAILED;
  551. /// Hero anchor position from which hero moves
  552. int3 start;
  553. /// Hero anchor position to which hero moves
  554. int3 end;
  555. /// Tiles that were revealed by this move
  556. FowTilesType fowRevealed;
  557. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  558. int3 attackedFrom;
  559. void visitTyped(ICPackVisitor & visitor) override;
  560. bool stopMovement() const
  561. {
  562. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  563. }
  564. template <typename Handler> void serialize(Handler & h)
  565. {
  566. h & id;
  567. h & result;
  568. h & start;
  569. h & end;
  570. h & movePoints;
  571. h & fowRevealed;
  572. h & attackedFrom;
  573. std::string fow;
  574. for (const auto & tile : fowRevealed)
  575. fow += tile.toString() + ", ";
  576. logGlobal->info("OI %d, mp %d, res %d, start %s, end %s, attack %s, fow %s", id.getNum(), movePoints, static_cast<int>(result), start.toString(), end.toString(), attackedFrom.toString(), fow);
  577. }
  578. };
  579. struct DLL_LINKAGE NewStructures : public CPackForClient
  580. {
  581. ObjectInstanceID tid;
  582. std::set<BuildingID> bid;
  583. si16 built = 0;
  584. void visitTyped(ICPackVisitor & visitor) override;
  585. template <typename Handler> void serialize(Handler & h)
  586. {
  587. h & tid;
  588. h & bid;
  589. h & built;
  590. }
  591. };
  592. struct DLL_LINKAGE RazeStructures : public CPackForClient
  593. {
  594. ObjectInstanceID tid;
  595. std::set<BuildingID> bid;
  596. si16 destroyed = 0;
  597. void visitTyped(ICPackVisitor & visitor) override;
  598. template <typename Handler> void serialize(Handler & h)
  599. {
  600. h & tid;
  601. h & bid;
  602. h & destroyed;
  603. }
  604. };
  605. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  606. {
  607. ObjectInstanceID tid;
  608. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  609. void visitTyped(ICPackVisitor & visitor) override;
  610. template <typename Handler> void serialize(Handler & h)
  611. {
  612. h & tid;
  613. h & creatures;
  614. }
  615. };
  616. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  617. {
  618. ObjectInstanceID tid; //id of town
  619. ObjectInstanceID visiting; //id of visiting hero
  620. ObjectInstanceID garrison; //id of hero in garrison
  621. void visitTyped(ICPackVisitor & visitor) override;
  622. template <typename Handler> void serialize(Handler & h)
  623. {
  624. h & tid;
  625. h & visiting;
  626. h & garrison;
  627. }
  628. };
  629. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  630. {
  631. HeroTypeID hid; //subID of hero
  632. ObjectInstanceID tid;
  633. ObjectInstanceID boatId;
  634. int3 tile;
  635. PlayerColor player;
  636. void visitTyped(ICPackVisitor & visitor) override;
  637. template <typename Handler> void serialize(Handler & h)
  638. {
  639. h & hid;
  640. h & tid;
  641. h & boatId;
  642. h & tile;
  643. h & player;
  644. }
  645. };
  646. struct DLL_LINKAGE GiveHero : public CPackForClient
  647. {
  648. ObjectInstanceID id; //object id
  649. ObjectInstanceID boatId;
  650. PlayerColor player;
  651. void visitTyped(ICPackVisitor & visitor) override;
  652. template <typename Handler> void serialize(Handler & h)
  653. {
  654. h & id;
  655. h & boatId;
  656. h & player;
  657. }
  658. };
  659. struct DLL_LINKAGE OpenWindow : public Query
  660. {
  661. EOpenWindowMode window;
  662. ObjectInstanceID object;
  663. ObjectInstanceID visitor;
  664. void visitTyped(ICPackVisitor & visitor) override;
  665. template <typename Handler> void serialize(Handler & h)
  666. {
  667. h & queryID;
  668. h & window;
  669. h & object;
  670. h & visitor;
  671. }
  672. };
  673. struct DLL_LINKAGE NewObject : public CPackForClient
  674. {
  675. /// Object ID to create
  676. std::shared_ptr<CGObjectInstance> newObject;
  677. /// Which player initiated creation of this object
  678. PlayerColor initiator;
  679. void visitTyped(ICPackVisitor & visitor) override;
  680. template <typename Handler> void serialize(Handler & h)
  681. {
  682. h & newObject;
  683. h & initiator;
  684. }
  685. };
  686. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  687. {
  688. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  689. ObjectInstanceID id;
  690. std::vector<ArtifactID> arts;
  691. void visitTyped(ICPackVisitor & visitor) override;
  692. template <typename Handler> void serialize(Handler & h)
  693. {
  694. h & id;
  695. h & arts;
  696. }
  697. };
  698. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  699. {
  700. };
  701. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  702. {
  703. ObjectInstanceID army;
  704. SlotID slot;
  705. TQuantity count;
  706. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  707. void visitTyped(ICPackVisitor & visitor) override;
  708. template <typename Handler> void serialize(Handler & h)
  709. {
  710. h & army;
  711. h & slot;
  712. h & count;
  713. h & mode;
  714. }
  715. };
  716. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  717. {
  718. ObjectInstanceID army;
  719. SlotID slot;
  720. CreatureID type;
  721. void visitTyped(ICPackVisitor & visitor) override;
  722. template <typename Handler> void serialize(Handler & h)
  723. {
  724. h & army;
  725. h & slot;
  726. h & type;
  727. }
  728. };
  729. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  730. {
  731. ObjectInstanceID army;
  732. SlotID slot;
  733. void visitTyped(ICPackVisitor & visitor) override;
  734. template <typename Handler> void serialize(Handler & h)
  735. {
  736. h & army;
  737. h & slot;
  738. }
  739. };
  740. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  741. {
  742. ObjectInstanceID srcArmy;
  743. ObjectInstanceID dstArmy;
  744. SlotID srcSlot;
  745. SlotID dstSlot;
  746. void visitTyped(ICPackVisitor & visitor) override;
  747. template <typename Handler> void serialize(Handler & h)
  748. {
  749. h & srcArmy;
  750. h & dstArmy;
  751. h & srcSlot;
  752. h & dstSlot;
  753. }
  754. };
  755. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  756. {
  757. ObjectInstanceID army;
  758. SlotID slot;
  759. CreatureID type;
  760. TQuantity count = 0;
  761. void visitTyped(ICPackVisitor & visitor) override;
  762. template <typename Handler> void serialize(Handler & h)
  763. {
  764. h & army;
  765. h & slot;
  766. h & type;
  767. h & count;
  768. }
  769. };
  770. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  771. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  772. {
  773. ObjectInstanceID srcArmy;
  774. ObjectInstanceID dstArmy;
  775. SlotID srcSlot;
  776. SlotID dstSlot;
  777. TQuantity count;
  778. void visitTyped(ICPackVisitor & visitor) override;
  779. template <typename Handler> void serialize(Handler & h)
  780. {
  781. h & srcArmy;
  782. h & dstArmy;
  783. h & srcSlot;
  784. h & dstSlot;
  785. h & count;
  786. }
  787. };
  788. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  789. {
  790. std::vector<RebalanceStacks> moves;
  791. void visitTyped(ICPackVisitor & visitor) override;
  792. template <typename Handler>
  793. void serialize(Handler & h)
  794. {
  795. h & moves;
  796. }
  797. };
  798. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  799. {
  800. };
  801. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  802. {
  803. ArtifactInstanceID id;
  804. GrowUpArtifact() = default;
  805. GrowUpArtifact(const ArtifactInstanceID & id)
  806. : id(id)
  807. {
  808. }
  809. void visitTyped(ICPackVisitor & visitor) override;
  810. template <typename Handler> void serialize(Handler & h)
  811. {
  812. h & id;
  813. }
  814. };
  815. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  816. {
  817. PutArtifact() = default;
  818. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  819. : al(dst), askAssemble(askAssemble), id(id)
  820. {
  821. }
  822. ArtifactLocation al;
  823. bool askAssemble;
  824. ArtifactInstanceID id;
  825. void visitTyped(ICPackVisitor & visitor) override;
  826. template <typename Handler> void serialize(Handler & h)
  827. {
  828. h & al;
  829. h & askAssemble;
  830. h & id;
  831. }
  832. };
  833. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  834. {
  835. ObjectInstanceID artHolder;
  836. ArtifactID artId;
  837. SpellID spellId;
  838. ArtifactPosition pos;
  839. void visitTyped(ICPackVisitor & visitor) override;
  840. template <typename Handler> void serialize(Handler & h)
  841. {
  842. h & artHolder;
  843. h & artId;
  844. h & spellId;
  845. h & pos;
  846. }
  847. };
  848. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  849. {
  850. ObjectInstanceID artHolder;
  851. std::vector<ArtifactPosition> posPack;
  852. std::optional<SlotID> creature;
  853. void visitTyped(ICPackVisitor & visitor) override;
  854. template <typename Handler> void serialize(Handler & h)
  855. {
  856. h & artHolder;
  857. h & posPack;
  858. h & creature;
  859. }
  860. };
  861. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  862. {
  863. PlayerColor interfaceOwner;
  864. ObjectInstanceID srcArtHolder;
  865. ObjectInstanceID dstArtHolder;
  866. std::optional<SlotID> srcCreature;
  867. std::optional<SlotID> dstCreature;
  868. BulkMoveArtifacts()
  869. : interfaceOwner(PlayerColor::NEUTRAL)
  870. , srcArtHolder(ObjectInstanceID::NONE)
  871. , dstArtHolder(ObjectInstanceID::NONE)
  872. , srcCreature(std::nullopt)
  873. , dstCreature(std::nullopt)
  874. {
  875. }
  876. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  877. : interfaceOwner(interfaceOwner)
  878. , srcArtHolder(srcArtHolder)
  879. , dstArtHolder(dstArtHolder)
  880. , srcCreature(std::nullopt)
  881. , dstCreature(std::nullopt)
  882. {
  883. }
  884. std::vector<MoveArtifactInfo> artsPack0;
  885. std::vector<MoveArtifactInfo> artsPack1;
  886. void visitTyped(ICPackVisitor & visitor) override;
  887. template <typename Handler> void serialize(Handler & h)
  888. {
  889. h & interfaceOwner;
  890. h & artsPack0;
  891. h & artsPack1;
  892. h & srcArtHolder;
  893. h & dstArtHolder;
  894. h & srcCreature;
  895. h & dstCreature;
  896. }
  897. };
  898. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  899. {
  900. ArtifactInstanceID id;
  901. uint16_t charges;
  902. std::optional<ArtifactLocation> artLoc;
  903. DischargeArtifact() = default;
  904. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  905. : id(id)
  906. , charges(charges)
  907. {
  908. }
  909. void visitTyped(ICPackVisitor & visitor) override;
  910. template <typename Handler> void serialize(Handler & h)
  911. {
  912. h & id;
  913. h & charges;
  914. h & artLoc;
  915. }
  916. };
  917. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  918. {
  919. ArtifactLocation al;
  920. ArtifactID artId;
  921. void visitTyped(ICPackVisitor & visitor) override;
  922. template <typename Handler> void serialize(Handler & h)
  923. {
  924. h & al;
  925. h & artId;
  926. }
  927. };
  928. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  929. {
  930. ArtifactLocation al;
  931. void visitTyped(ICPackVisitor & visitor) override;
  932. template <typename Handler> void serialize(Handler & h)
  933. {
  934. h & al;
  935. }
  936. };
  937. struct DLL_LINKAGE HeroVisit : public CPackForClient
  938. {
  939. PlayerColor player;
  940. ObjectInstanceID heroId;
  941. ObjectInstanceID objId;
  942. bool starting; //false -> ending
  943. void visitTyped(ICPackVisitor & visitor) override;
  944. template <typename Handler> void serialize(Handler & h)
  945. {
  946. h & player;
  947. h & heroId;
  948. h & objId;
  949. h & starting;
  950. }
  951. };
  952. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  953. {
  954. EInfoWindowMode type = EInfoWindowMode::MODAL;
  955. MetaString text;
  956. std::vector<Component> components;
  957. PlayerColor player;
  958. ui16 soundID = 0;
  959. void visitTyped(ICPackVisitor & visitor) override;
  960. template <typename Handler> void serialize(Handler & h)
  961. {
  962. h & type;
  963. h & text;
  964. h & components;
  965. h & player;
  966. h & soundID;
  967. }
  968. InfoWindow() = default;
  969. };
  970. struct DLL_LINKAGE NewTurn : public CPackForClient
  971. {
  972. void visitTyped(ICPackVisitor & visitor) override;
  973. ui32 day = 0;
  974. CreatureID creatureid; //for creature weeks
  975. EWeekType specialWeek = EWeekType::NORMAL;
  976. std::vector<SetMovePoints> heroesMovement;
  977. std::vector<SetMana> heroesMana;
  978. std::vector<SetAvailableCreatures> availableCreatures;
  979. std::map<PlayerColor, ResourceSet> playerIncome;
  980. std::optional<RumorState> newRumor; // only on new weeks
  981. std::optional<InfoWindow> newWeekNotification; // only on new week
  982. NewTurn() = default;
  983. template <typename Handler> void serialize(Handler & h)
  984. {
  985. h & day;
  986. h & creatureid;
  987. h & specialWeek;
  988. h & heroesMovement;
  989. h & heroesMana;
  990. h & availableCreatures;
  991. h & playerIncome;
  992. h & newRumor;
  993. h & newWeekNotification;
  994. }
  995. };
  996. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  997. {
  998. ObjectInstanceID id;
  999. ObjProperty what{};
  1000. ObjPropertyID identifier;
  1001. SetObjectProperty() = default;
  1002. void visitTyped(ICPackVisitor & visitor) override;
  1003. template <typename Handler> void serialize(Handler & h)
  1004. {
  1005. h & id;
  1006. h & what;
  1007. h & identifier;
  1008. }
  1009. };
  1010. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  1011. {
  1012. enum VisitMode
  1013. {
  1014. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  1015. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  1016. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  1017. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  1018. };
  1019. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  1020. ObjectInstanceID object;
  1021. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  1022. void visitTyped(ICPackVisitor & visitor) override;
  1023. ChangeObjectVisitors() = default;
  1024. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  1025. : mode(mode)
  1026. , object(object)
  1027. , hero(heroID)
  1028. {
  1029. }
  1030. template <typename Handler> void serialize(Handler & h)
  1031. {
  1032. h & object;
  1033. h & hero;
  1034. h & mode;
  1035. }
  1036. };
  1037. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  1038. {
  1039. std::map<ArtifactPosition, ArtifactID> costumeSet;
  1040. uint32_t costumeIdx = 0;
  1041. const PlayerColor player = PlayerColor::NEUTRAL;
  1042. void visitTyped(ICPackVisitor & visitor) override;
  1043. ChangeArtifactsCostume() = default;
  1044. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  1045. : costumeIdx(costumeIdx)
  1046. , player(player)
  1047. {
  1048. }
  1049. template <typename Handler> void serialize(Handler & h)
  1050. {
  1051. h & costumeSet;
  1052. h & costumeIdx;
  1053. h & player;
  1054. }
  1055. };
  1056. struct DLL_LINKAGE HeroLevelUp : public Query
  1057. {
  1058. PlayerColor player;
  1059. ObjectInstanceID heroId;
  1060. PrimarySkill primskill = PrimarySkill::ATTACK;
  1061. std::vector<SecondarySkill> skills;
  1062. void visitTyped(ICPackVisitor & visitor) override;
  1063. template <typename Handler> void serialize(Handler & h)
  1064. {
  1065. h & queryID;
  1066. h & player;
  1067. h & heroId;
  1068. h & primskill;
  1069. h & skills;
  1070. }
  1071. };
  1072. struct DLL_LINKAGE CommanderLevelUp : public Query
  1073. {
  1074. PlayerColor player;
  1075. ObjectInstanceID heroId;
  1076. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1077. void visitTyped(ICPackVisitor & visitor) override;
  1078. template <typename Handler> void serialize(Handler & h)
  1079. {
  1080. h & queryID;
  1081. h & player;
  1082. h & heroId;
  1083. h & skills;
  1084. }
  1085. };
  1086. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1087. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1088. //Until sending reply player won't be allowed to take any actions
  1089. struct DLL_LINKAGE BlockingDialog : public Query
  1090. {
  1091. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1092. MetaString text;
  1093. std::vector<Component> components;
  1094. PlayerColor player;
  1095. ui8 flags = 0;
  1096. ui16 soundID = 0;
  1097. bool cancel() const
  1098. {
  1099. return flags & ALLOW_CANCEL;
  1100. }
  1101. bool selection() const
  1102. {
  1103. return flags & SELECTION;
  1104. }
  1105. bool safeToAutoaccept() const
  1106. {
  1107. return flags & SAFE_TO_AUTOACCEPT;
  1108. }
  1109. BlockingDialog(bool yesno, bool Selection)
  1110. {
  1111. if(yesno) flags |= ALLOW_CANCEL;
  1112. if(Selection) flags |= SELECTION;
  1113. }
  1114. BlockingDialog() = default;
  1115. void visitTyped(ICPackVisitor & visitor) override;
  1116. template <typename Handler> void serialize(Handler & h)
  1117. {
  1118. h & queryID;
  1119. h & text;
  1120. h & components;
  1121. h & player;
  1122. h & flags;
  1123. h & soundID;
  1124. }
  1125. };
  1126. struct DLL_LINKAGE GarrisonDialog : public Query
  1127. {
  1128. ObjectInstanceID objid;
  1129. ObjectInstanceID hid;
  1130. bool removableUnits = false;
  1131. void visitTyped(ICPackVisitor & visitor) override;
  1132. template <typename Handler> void serialize(Handler & h)
  1133. {
  1134. h & queryID;
  1135. h & objid;
  1136. h & hid;
  1137. h & removableUnits;
  1138. }
  1139. };
  1140. struct DLL_LINKAGE ExchangeDialog : public Query
  1141. {
  1142. PlayerColor player;
  1143. ObjectInstanceID hero1;
  1144. ObjectInstanceID hero2;
  1145. void visitTyped(ICPackVisitor & visitor) override;
  1146. template <typename Handler> void serialize(Handler & h)
  1147. {
  1148. h & queryID;
  1149. h & player;
  1150. h & hero1;
  1151. h & hero2;
  1152. }
  1153. };
  1154. struct DLL_LINKAGE TeleportDialog : public Query
  1155. {
  1156. TeleportDialog() = default;
  1157. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1158. : hero(hero)
  1159. , channel(Channel)
  1160. {
  1161. }
  1162. ObjectInstanceID hero;
  1163. TeleportChannelID channel;
  1164. TTeleportExitsList exits;
  1165. bool impassable = false;
  1166. void visitTyped(ICPackVisitor & visitor) override;
  1167. template <typename Handler> void serialize(Handler & h)
  1168. {
  1169. h & queryID;
  1170. h & hero;
  1171. h & channel;
  1172. h & exits;
  1173. h & impassable;
  1174. }
  1175. };
  1176. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1177. {
  1178. PlayerColor player;
  1179. Component icon;
  1180. MetaString title;
  1181. MetaString description;
  1182. std::vector<ObjectInstanceID> objects;
  1183. void visitTyped(ICPackVisitor & visitor) override;
  1184. template <typename Handler> void serialize(Handler & h)
  1185. {
  1186. h & queryID;
  1187. h & player;
  1188. h & icon;
  1189. h & title;
  1190. h & description;
  1191. h & objects;
  1192. }
  1193. };
  1194. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1195. {
  1196. ObjectInstanceID casterID;
  1197. SpellID spellID;
  1198. template <typename Handler> void serialize(Handler & h)
  1199. {
  1200. h & casterID;
  1201. h & spellID;
  1202. }
  1203. protected:
  1204. void visitTyped(ICPackVisitor & visitor) override;
  1205. };
  1206. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1207. {
  1208. PlayerColor player;
  1209. bool showTerrain; // TODO: send terrain state
  1210. std::vector<ObjectPosInfo> objectPositions;
  1211. template <typename Handler> void serialize(Handler & h)
  1212. {
  1213. h & player;
  1214. h & showTerrain;
  1215. h & objectPositions;
  1216. }
  1217. protected:
  1218. void visitTyped(ICPackVisitor & visitor) override;
  1219. };
  1220. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1221. {
  1222. PlayerMessageClient() = default;
  1223. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1224. : player(Player)
  1225. , text(std::move(Text))
  1226. {
  1227. }
  1228. void visitTyped(ICPackVisitor & visitor) override;
  1229. PlayerColor player;
  1230. std::string text;
  1231. template <typename Handler> void serialize(Handler & h)
  1232. {
  1233. h & player;
  1234. h & text;
  1235. }
  1236. };
  1237. struct DLL_LINKAGE CenterView : public CPackForClient
  1238. {
  1239. PlayerColor player;
  1240. int3 pos;
  1241. ui32 focusTime = 0; //ms
  1242. void visitTyped(ICPackVisitor & visitor) override;
  1243. template <typename Handler> void serialize(Handler & h)
  1244. {
  1245. h & pos;
  1246. h & player;
  1247. h & focusTime;
  1248. }
  1249. };
  1250. VCMI_LIB_NAMESPACE_END