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						CArmedInstance.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CArmedInstance.h
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					0f35082024
					Fix crash with objects belonging players without state
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				3 years ago | 
			
		
			
				
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						CBank.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CBank.h
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					5f181e25af
					vcmi: modernize lib/mapObjects
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				2 years ago | 
			
		
			
				
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						CGHeroInstance.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CGHeroInstance.h
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					8968f0ef0e
					vcmi: change EAlignment to enum class
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				2 years ago | 
			
		
			
				
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						CGMarket.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CGMarket.h
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					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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				3 years ago | 
			
		
			
				
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						CGPandoraBox.cpp
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					bc228a938a
					vcmi: use enum class for EComponentType
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				2 years ago | 
			
		
			
				
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						CGPandoraBox.h
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					5f181e25af
					vcmi: modernize lib/mapObjects
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				2 years ago | 
			
		
			
				
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						CGTownInstance.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CGTownInstance.h
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					1e5362cb07
					Fix crash with cutting random town
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				2 years ago | 
			
		
			
				
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						CObjectClassesHandler.cpp
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					18a87d1ec0
					Distribute limited objects evenly in zones with matching terrain
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				2 years ago | 
			
		
			
				
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						CObjectClassesHandler.h
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					18a87d1ec0
					Distribute limited objects evenly in zones with matching terrain
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				2 years ago | 
			
		
			
				
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						CObjectHandler.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CObjectHandler.h
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					bbbbfe00f0
					Modernize resourceSet
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				2 years ago | 
			
		
			
				
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						CQuest.cpp
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					11b237a23c
					vcmi: massive refactoring v1
				 | 
				2 years ago | 
			
		
			
				
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						CQuest.h
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CRewardableConstructor.cpp
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					508d68f77c
					Rewardables will use per-object name, if available
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				2 years ago | 
			
		
			
				
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						CRewardableConstructor.h
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					508d68f77c
					Rewardables will use per-object name, if available
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				2 years ago | 
			
		
			
				
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						CRewardableObject.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CRewardableObject.h
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					6de042657c
					fix Ignissa bug the old way
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				2 years ago | 
			
		
			
				
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						CommonConstructors.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						CommonConstructors.h
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					11b237a23c
					vcmi: massive refactoring v1
				 | 
				2 years ago | 
			
		
			
				
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						JsonRandom.cpp
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					dce5a924b0
					Random selection for secondary skills
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				2 years ago | 
			
		
			
				
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						JsonRandom.h
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					5f181e25af
					vcmi: modernize lib/mapObjects
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				2 years ago | 
			
		
			
				
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						MapObjects.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						MiscObjects.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						MiscObjects.h
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						ObjectTemplate.cpp
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					bd70b6fabd
					Unicode conversion functions now require source encoding
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				2 years ago | 
			
		
			
				
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						ObjectTemplate.h
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					b184e80b72
					Use the most suitable template for object
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				2 years ago |