| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021 | 
							- /*
 
-  * SelectionTab.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SelectionTab.h"
 
- #include "CSelectionBase.h"
 
- #include "CLobbyScreen.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/Slider.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IImage.h"
 
- #include "../render/Graphics.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/NetPacksLobby.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/GameSettings.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/campaign/CampaignState.h"
 
- #include "../../lib/mapping/CMap.h"
 
- #include "../../lib/mapping/CMapService.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/mapping/CMapHeader.h"
 
- #include "../../lib/mapping/MapFormat.h"
 
- #include "../../lib/TerrainHandler.h"
 
- #include "../../lib/serializer/Connection.h"
 
- bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
 
- {
 
- 	if(aaa->isFolder || bbb->isFolder)
 
- 	{
 
- 		if(aaa->isFolder != bbb->isFolder)
 
- 			return (aaa->isFolder > bbb->isFolder);
 
- 		else
 
- 			return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
 
- 	}
 
- 	auto a = aaa->mapHeader.get();
 
- 	auto b = bbb->mapHeader.get();
 
- 	if(a && b) //if we are sorting scenarios
 
- 	{
 
- 		switch(sortBy)
 
- 		{
 
- 		case _format: //by map format (RoE, WoG, etc)
 
- 			return (a->version < b->version);
 
- 			break;
 
- 		case _loscon: //by loss conditions
 
- 			return (a->defeatIconIndex < b->defeatIconIndex);
 
- 			break;
 
- 		case _playerAm: //by player amount
 
- 			int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
 
- 			playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
 
- 			for(int i = 0; i < 8; i++)
 
- 			{
 
- 				if(a->players[i].canHumanPlay)
 
- 				{
 
- 					playerAmntA++;
 
- 					humenPlayersA++;
 
- 				}
 
- 				else if(a->players[i].canComputerPlay)
 
- 				{
 
- 					playerAmntA++;
 
- 				}
 
- 				if(b->players[i].canHumanPlay)
 
- 				{
 
- 					playerAmntB++;
 
- 					humenPlayersB++;
 
- 				}
 
- 				else if(b->players[i].canComputerPlay)
 
- 				{
 
- 					playerAmntB++;
 
- 				}
 
- 			}
 
- 			if(playerAmntB != playerAmntA)
 
- 				return (playerAmntA < playerAmntB);
 
- 			else
 
- 				return (humenPlayersA < humenPlayersB);
 
- 			break;
 
- 		case _size: //by size of map
 
- 			return (a->width < b->width);
 
- 			break;
 
- 		case _viccon: //by victory conditions
 
- 			return (a->victoryIconIndex < b->victoryIconIndex);
 
- 			break;
 
- 		case _name: //by name
 
- 			return boost::ilexicographical_compare(a->name, b->name);
 
- 		case _fileName: //by filename
 
- 			return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
 
- 		default:
 
- 			return boost::ilexicographical_compare(a->name, b->name);
 
- 		}
 
- 	}
 
- 	else //if we are sorting campaigns
 
- 	{
 
- 		switch(sortBy)
 
- 		{
 
- 		case _numOfMaps: //by number of maps in campaign
 
- 			return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
 
- 		case _name: //by name
 
- 			return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
 
- 		default:
 
- 			return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
 
- 		}
 
- 	}
 
- }
 
- // pick sorting order based on selection
 
- static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
 
- {
 
- 	switch(Type)
 
- 	{
 
- 	case ESelectionScreen::newGame:
 
- 		return ESortBy::_name;
 
- 	case ESelectionScreen::loadGame:
 
- 	case ESelectionScreen::saveGame:
 
- 		return ESortBy::_fileName;
 
- 	case ESelectionScreen::campaignList:
 
- 		return ESortBy::_name;
 
- 	}
 
- 	// Should not reach here. But let's not crash the game.
 
- 	return ESortBy::_name;
 
- }
 
- SelectionTab::SelectionTab(ESelectionScreen Type)
 
- 	: CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0)
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	generalSortingBy = getSortBySelectionScreen(tabType);
 
- 	if(tabType != ESelectionScreen::campaignList)
 
- 	{
 
- 		sortingBy = _format;
 
- 		background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
 
- 		pos = background->pos;
 
- 		inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
 
- 		inputName->filters += CTextInput::filenameFilter;
 
- 		labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
 
- 		int sizes[] = {36, 72, 108, 144, 0};
 
- 		const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
 
- 		for(int i = 0; i < 5; i++)
 
- 			buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
 
- 		int xpos[] = {23, 55, 88, 121, 306, 339};
 
- 		const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
 
- 		for(int i = 0; i < 6; i++)
 
- 		{
 
- 			ESortBy criteria = (ESortBy)i;
 
- 			if(criteria == _name)
 
- 				criteria = generalSortingBy;
 
- 			buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
 
- 		}
 
- 	}
 
- 	int positionsToShow = 18;
 
- 	std::string tabTitle;
 
- 	switch(tabType)
 
- 	{
 
- 	case ESelectionScreen::newGame:
 
- 		tabTitle = CGI->generaltexth->arraytxt[229];
 
- 		break;
 
- 	case ESelectionScreen::loadGame:
 
- 		tabTitle = CGI->generaltexth->arraytxt[230];
 
- 		break;
 
- 	case ESelectionScreen::saveGame:
 
- 		positionsToShow = 16;
 
- 		tabTitle = CGI->generaltexth->arraytxt[231];
 
- 		break;
 
- 	case ESelectionScreen::campaignList:
 
- 		tabTitle = CGI->generaltexth->allTexts[726];
 
- 		setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
 
- 		pos.w = parent->pos.w;
 
- 		pos.h = parent->pos.h;
 
- 		pos.x += 3;
 
- 		pos.y += 6;
 
- 		buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
 
- 		buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		break;
 
- 	}
 
- 	iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
 
- 	iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
 
- 	iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
 
- 	for(int i = 0; i < positionsToShow; i++)
 
- 		listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
 
- 	labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
 
- 	slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
 
- 	slider->setPanningStep(24);
 
- 	// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
 
- 	// entire screen can't be used in here since map description might also have slider
 
- 	slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
 
- 	filter(0);
 
- }
 
- void SelectionTab::toggleMode()
 
- {
 
- 	if(CSH->isGuest())
 
- 	{
 
- 		allItems.clear();
 
- 		curItems.clear();
 
- 		if(slider)
 
- 			slider->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(tabType)
 
- 		{
 
- 		case ESelectionScreen::newGame:
 
- 			{
 
- 				inputName->disable();
 
- 				auto files = getFiles("Maps/", EResType::MAP);
 
- 				files.erase(ResourceID("Maps/Tutorial.tut", EResType::MAP));
 
- 				parseMaps(files);
 
- 				break;
 
- 			}
 
- 		case ESelectionScreen::loadGame:
 
- 			inputName->disable();
 
- 			parseSaves(getFiles("Saves/", EResType::SAVEGAME));
 
- 			break;
 
- 		case ESelectionScreen::saveGame:
 
- 			parseSaves(getFiles("Saves/", EResType::SAVEGAME));
 
- 			inputName->enable();
 
- 			inputName->activate();
 
- 			restoreLastSelection();
 
- 			break;
 
- 		case ESelectionScreen::campaignList:
 
- 			parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
 
- 			break;
 
- 		default:
 
- 			assert(0);
 
- 			break;
 
- 		}
 
- 		if(slider)
 
- 		{
 
- 			slider->block(false);
 
- 			filter(0);
 
- 		}
 
- 		if(CSH->campaignStateToSend)
 
- 		{
 
- 			CSH->setCampaignState(CSH->campaignStateToSend);
 
- 			CSH->campaignStateToSend.reset();
 
- 		}
 
- 		else
 
- 		{
 
- 			restoreLastSelection();
 
- 		}
 
- 	}
 
- 	slider->setAmount((int)curItems.size());
 
- 	updateListItems();
 
- 	redraw();
 
- }
 
- void SelectionTab::clickReleased(const Point & cursorPosition)
 
- {
 
- 	int line = getLine();
 
- 	if(line != -1)
 
- 	{
 
- 		select(line);
 
- 	}
 
- #ifdef VCMI_IOS
 
- 	// focus input field if clicked inside it
 
- 	else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
 
- 		inputName->giveFocus();
 
- #endif
 
- }
 
- void SelectionTab::keyPressed(EShortcut key)
 
- {
 
- 	int moveBy = 0;
 
- 	switch(key)
 
- 	{
 
- 	case EShortcut::MOVE_UP:
 
- 		moveBy = -1;
 
- 		break;
 
- 	case EShortcut::MOVE_DOWN:
 
- 		moveBy = +1;
 
- 		break;
 
- 	case EShortcut::MOVE_PAGE_UP:
 
- 		moveBy = -(int)listItems.size() + 1;
 
- 		break;
 
- 	case EShortcut::MOVE_PAGE_DOWN:
 
- 		moveBy = +(int)listItems.size() - 1;
 
- 		break;
 
- 	case EShortcut::MOVE_FIRST:
 
- 		select(-slider->getValue());
 
- 		return;
 
- 	case EShortcut::MOVE_LAST:
 
- 		select((int)curItems.size() - slider->getValue());
 
- 		return;
 
- 	default:
 
- 		return;
 
- 	}
 
- 	select((int)selectionPos - slider->getValue() + moveBy);
 
- }
 
- void SelectionTab::clickDouble(const Point & cursorPosition)
 
- {
 
- 	int position = getLine();
 
- 	int itemIndex = position + slider->getValue();
 
- 	if(itemIndex >= curItems.size())
 
- 		return;
 
- 	if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
 
- 		return;
 
- 	if(getLine() != -1) //double clicked scenarios list
 
- 	{
 
- 		(static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
 
- 		(static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
 
- 	}
 
- }
 
- void SelectionTab::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	int position = getLine();
 
- 	int py = position + slider->getValue();
 
- 	if(py >= curItems.size())
 
- 		return;
 
- 	if(!curItems[py]->isFolder)
 
- 	{
 
- 		std::string text = boost::str(boost::format("{%1%}\r\n\r\n%2%:\r\n%3%") % curItems[py]->getName() % CGI->generaltexth->translate("vcmi.lobby.filename") % curItems[py]->fullFileURI);
 
- 		if(curItems[py]->date != "")
 
- 			text += boost::str(boost::format("\r\n\r\n%1%:\r\n%2%") % CGI->generaltexth->translate("vcmi.lobby.creationDate") % curItems[py]->date);
 
- 		GH.windows().createAndPushWindow<CMapInfoTooltipBox>(text, ResourceID(curItems[py]->fileURI), tabType);
 
- 	}
 
- }
 
- auto SelectionTab::checkSubfolder(std::string path)
 
- {
 
- 	struct Ret
 
- 	{
 
- 		std::string folderName;
 
- 		std::string baseFolder;
 
- 		bool parentExists;
 
- 		bool fileInFolder;
 
- 	} ret;
 
- 	ret.parentExists = (curFolder != "");
 
- 	ret.fileInFolder = false;
 
- 	std::vector<std::string> filetree;
 
- 	// delete first element (e.g. 'MAPS')
 
- 	boost::split(filetree, path, boost::is_any_of("/"));
 
- 	filetree.erase(filetree.begin());
 
- 	std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
 
- 	if(!filetree.empty())
 
- 	{
 
- 		filetree.pop_back();
 
- 		ret.baseFolder = boost::algorithm::join(filetree, "/");
 
- 	}
 
- 	else
 
- 		ret.baseFolder = "";
 
- 	if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
 
- 	{
 
- 		std::string folder = ret.baseFolder.substr(curFolder.size());
 
- 		if(folder != "")
 
- 		{
 
- 			boost::split(filetree, folder, boost::is_any_of("/"));
 
- 			ret.folderName = filetree[0];
 
- 		}
 
- 	}
 
- 	if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
 
- 		if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
 
- 			ret.fileInFolder = true;
 
- 	return ret;
 
- }
 
- // A new size filter (Small, Medium, ...) has been selected. Populate
 
- // selMaps with the relevant data.
 
- void SelectionTab::filter(int size, bool selectFirst)
 
- {
 
- 	if(size == -1)
 
- 		size = currentMapSizeFilter;
 
- 	currentMapSizeFilter = size;
 
- 	curItems.clear();
 
- 	for(auto elem : allItems)
 
- 	{
 
- 		if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
 
- 		{
 
- 			auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
 
- 			if(parentExists)
 
- 			{
 
- 				auto folder = std::make_shared<ElementInfo>();
 
- 				folder->isFolder = true;
 
- 				folder->folderName = "..     (" + curFolder + ")";
 
- 				auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
 
- 				if (itemIt == curItems.end()) {
 
- 					curItems.push_back(folder);
 
- 				}			
 
- 			}
 
- 			std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();
 
- 			folder->isFolder = true;
 
- 			folder->folderName = folderName;
 
- 			auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
 
- 			if (itemIt == curItems.end() && folderName != "") {
 
- 				curItems.push_back(folder);
 
- 			}
 
- 			if(fileInFolder)
 
- 				curItems.push_back(elem);
 
- 		}
 
- 	}
 
- 	if(curItems.size())
 
- 	{
 
- 		slider->block(false);
 
- 		slider->setAmount((int)curItems.size());
 
- 		sort();
 
- 		if(selectFirst)
 
- 		{
 
- 			int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
 
- 			if(firstPos < curItems.size())
 
- 			{
 
- 				slider->scrollTo(firstPos);
 
- 				callOnSelect(curItems[firstPos]);
 
- 				selectAbs(firstPos);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		updateListItems();
 
- 		redraw();
 
- 		slider->block(true);
 
- 		if(callOnSelect)
 
- 			callOnSelect(nullptr);
 
- 	}
 
- }
 
- void SelectionTab::sortBy(int criteria)
 
- {
 
- 	if(criteria == sortingBy)
 
- 	{
 
- 		sortModeAscending = !sortModeAscending;
 
- 	}
 
- 	else
 
- 	{
 
- 		sortingBy = (ESortBy)criteria;
 
- 		sortModeAscending = true;
 
- 	}
 
- 	sort();
 
- 	selectAbs(-1);
 
- }
 
- void SelectionTab::sort()
 
- {
 
- 	if(sortingBy != generalSortingBy)
 
- 		std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
 
- 	std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
 
- 	int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
 
- 	if(!sortModeAscending)
 
- 		std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
 
- 	updateListItems();
 
- 	redraw();
 
- }
 
- void SelectionTab::select(int position)
 
- {
 
- 	if(!curItems.size())
 
- 		return;
 
- 	// New selection. py is the index in curItems.
 
- 	int py = position + slider->getValue();
 
- 	vstd::amax(py, 0);
 
- 	vstd::amin(py, curItems.size() - 1);
 
- 	selectionPos = py;
 
- 	if(position < 0)
 
- 		slider->scrollBy(position);
 
- 	else if(position >= listItems.size())
 
- 		slider->scrollBy(position - (int)listItems.size() + 1);
 
- 	if(curItems[py]->isFolder) {
 
- 		if(boost::starts_with(curItems[py]->folderName, ".."))
 
- 		{
 
- 			std::vector<std::string> filetree;
 
- 			boost::split(filetree, curFolder, boost::is_any_of("/"));
 
- 			filetree.pop_back();
 
- 			filetree.pop_back();
 
- 			curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
 
- 		}
 
- 		else
 
- 			curFolder += curItems[py]->folderName + "/";
 
- 		filter(-1);
 
- 		slider->scrollTo(0);
 
- 		int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
 
- 		if(firstPos < curItems.size())
 
- 		{
 
- 			selectAbs(firstPos);
 
- 		}
 
- 		return;
 
- 	}
 
- 	rememberCurrentSelection();
 
- 	if(inputName && inputName->isActive())
 
- 	{
 
- 		auto filename = *CResourceHandler::get()->getResourceName(ResourceID(curItems[py]->fileURI, EResType::SAVEGAME));
 
- 		inputName->setText(filename.stem().string());
 
- 	}
 
- 	updateListItems();
 
- 	redraw();
 
- 	if(callOnSelect)
 
- 		callOnSelect(curItems[py]);
 
- }
 
- void SelectionTab::selectAbs(int position)
 
- {
 
- 	if(position == -1)
 
- 		position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
 
- 	select(position - slider->getValue());
 
- }
 
- void SelectionTab::sliderMove(int slidPos)
 
- {
 
- 	if(!slider)
 
- 		return; // ignore spurious call when slider is being created
 
- 	updateListItems();
 
- 	redraw();
 
- }
 
- void SelectionTab::updateListItems()
 
- {
 
- 	// elemIdx is the index of the maps or saved game to display on line 0
 
- 	// slider->capacity contains the number of available screen lines
 
- 	// slider->positionsAmnt is the number of elements after filtering
 
- 	int elemIdx = slider->getValue();
 
- 	for(auto item : listItems)
 
- 	{
 
- 		if(elemIdx < curItems.size())
 
- 		{
 
- 			item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
 
- 			elemIdx++;
 
- 		}
 
- 		else
 
- 		{
 
- 			item->updateItem();
 
- 		}
 
- 	}
 
- }
 
- bool SelectionTab::receiveEvent(const Point & position, int eventType) const
 
- {
 
- 	// FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
 
- 	return getLine(position - pos.topLeft()) != -1;
 
- }
 
- int SelectionTab::getLine() const
 
- {
 
- 	Point clickPos = GH.getCursorPosition() - pos.topLeft();
 
- 	return getLine(clickPos);
 
- }
 
- int SelectionTab::getLine(const Point & clickPos) const
 
- {
 
- 	int line = -1;
 
- 	// Ignore clicks on save name area
 
- 	int maxPosY;
 
- 	if(tabType == ESelectionScreen::saveGame)
 
- 		maxPosY = 516;
 
- 	else
 
- 		maxPosY = 564;
 
- 	if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
 
- 	{
 
- 		line = (clickPos.y - 115) / 25; //which line
 
- 	}
 
- 	return line;
 
- }
 
- void SelectionTab::selectFileName(std::string fname)
 
- {
 
- 	boost::to_upper(fname);
 
- 	for(int i = (int)allItems.size() - 1; i >= 0; i--)
 
- 	{
 
- 		if(allItems[i]->fileURI == fname)
 
- 		{
 
- 			auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
 
- 			curFolder = baseFolder != "" ? baseFolder + "/" : "";
 
- 		}
 
- 	}
 
- 	for(int i = (int)curItems.size() - 1; i >= 0; i--)
 
- 	{
 
- 		if(curItems[i]->fileURI == fname)
 
- 		{
 
- 			slider->scrollTo(i);
 
- 			selectAbs(i);
 
- 			return;
 
- 		}
 
- 	}
 
- 	filter(-1);
 
- 	selectAbs(-1);
 
- }
 
- std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
 
- {
 
- 	return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
 
- }
 
- void SelectionTab::rememberCurrentSelection()
 
- {
 
- 	if(getSelectedMapInfo()->isFolder)
 
- 		return;
 
- 		
 
- 	// TODO: this can be more elegant
 
- 	if(tabType == ESelectionScreen::newGame)
 
- 	{
 
- 		Settings lastMap = settings.write["general"]["lastMap"];
 
- 		lastMap->String() = getSelectedMapInfo()->fileURI;
 
- 	}
 
- 	else if(tabType == ESelectionScreen::loadGame)
 
- 	{
 
- 		Settings lastSave = settings.write["general"]["lastSave"];
 
- 		lastSave->String() = getSelectedMapInfo()->fileURI;
 
- 	}
 
- 	else if(tabType == ESelectionScreen::campaignList)
 
- 	{
 
- 		Settings lastCampaign = settings.write["general"]["lastCampaign"];
 
- 		lastCampaign->String() = getSelectedMapInfo()->fileURI;
 
- 	}
 
- }
 
- void SelectionTab::restoreLastSelection()
 
- {
 
- 	switch(tabType)
 
- 	{
 
- 	case ESelectionScreen::newGame:
 
- 		selectFileName(settings["general"]["lastMap"].String());
 
- 		break;
 
- 	case ESelectionScreen::campaignList:
 
- 		selectFileName(settings["general"]["lastCampaign"].String());
 
- 		break;
 
- 	case ESelectionScreen::loadGame:
 
- 	case ESelectionScreen::saveGame:
 
- 		selectFileName(settings["general"]["lastSave"].String());
 
- 	}
 
- }
 
- bool SelectionTab::isMapSupported(const CMapInfo & info)
 
- {
 
- 	switch (info.mapHeader->version)
 
- 	{
 
- 		case EMapFormat::ROE:
 
- 			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
 
- 		case EMapFormat::AB:
 
- 			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
 
- 		case EMapFormat::SOD:
 
- 			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
 
- 		case EMapFormat::WOG:
 
- 			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
 
- 		case EMapFormat::HOTA:
 
- 			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
 
- 		case EMapFormat::VCMI:
 
- 			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
 
- 	}
 
- 	return false;
 
- }
 
- void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
 
- {
 
- 	logGlobal->debug("Parsing %d maps", files.size());
 
- 	allItems.clear();
 
- 	for(auto & file : files)
 
- 	{
 
- 		try
 
- 		{
 
- 			auto mapInfo = std::make_shared<ElementInfo>();
 
- 			mapInfo->mapInit(file.getName());
 
- 			if (isMapSupported(*mapInfo))
 
- 				allItems.push_back(mapInfo);
 
- 		}
 
- 		catch(std::exception & e)
 
- 		{
 
- 			logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
 
- 		}
 
- 	}
 
- }
 
- void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
 
- {
 
- 	for(auto & file : files)
 
- 	{
 
- 		try
 
- 		{
 
- 			auto mapInfo = std::make_shared<ElementInfo>();
 
- 			mapInfo->saveInit(file);
 
- 			// Filter out other game modes
 
- 			bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
 
- 			bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
 
- 			bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
 
- 			switch(CSH->getLoadMode())
 
- 			{
 
- 			case ELoadMode::SINGLE:
 
- 				if(isMultiplayer || isCampaign || isTutorial)
 
- 					mapInfo->mapHeader.reset();
 
- 				break;
 
- 			case ELoadMode::CAMPAIGN:
 
- 				if(!isCampaign)
 
- 					mapInfo->mapHeader.reset();
 
- 				break;
 
- 			case ELoadMode::TUTORIAL:
 
- 				if(!isTutorial)
 
- 					mapInfo->mapHeader.reset();
 
- 				break;
 
- 			default:
 
- 				if(!isMultiplayer)
 
- 					mapInfo->mapHeader.reset();
 
- 				break;
 
- 			}
 
- 			allItems.push_back(mapInfo);
 
- 		}
 
- 		catch(const std::exception & e)
 
- 		{
 
- 			logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
 
- 		}
 
- 	}
 
- }
 
- void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
 
- {
 
- 	allItems.reserve(files.size());
 
- 	for(auto & file : files)
 
- 	{
 
- 		auto info = std::make_shared<ElementInfo>();
 
- 		//allItems[i].date = std::asctime(std::localtime(&files[i].date));
 
- 		info->fileURI = file.getName();
 
- 		info->campaignInit();
 
- 		if(info->campaign)
 
- 			allItems.push_back(info);
 
- 	}
 
- }
 
- std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
 
- {
 
- 	boost::to_upper(dirURI);
 
- 	CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
 
- 	{
 
- 		return boost::algorithm::starts_with(mount, dirURI);
 
- 	});
 
- 	std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
 
- 	{
 
- 		return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
 
- 	});
 
- 	return ret;
 
- }
 
- SelectionTab::CMapInfoTooltipBox::CMapInfoTooltipBox(std::string text, ResourceID resource, ESelectionScreen tabType)
 
- 	: CWindowObject(BORDERED | RCLICK_POPUP)
 
- {
 
- 	drawPlayerElements = tabType == ESelectionScreen::newGame;
 
- 	renderImage = tabType == ESelectionScreen::newGame && settings["lobby"]["mapPreview"].Bool();
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	std::vector<std::shared_ptr<IImage>> mapLayerImages;
 
- 	if(renderImage)
 
- 		mapLayerImages = createMinimaps(ResourceID(resource.getName(), EResType::MAP), IMAGE_SIZE);
 
- 	if(mapLayerImages.size() == 0)
 
- 		renderImage = false;
 
- 	pos = Rect(0, 0, 3 * BORDER + 2 * IMAGE_SIZE, 2000);
 
- 	auto drawLabel = [&]() {
 
- 		label = std::make_shared<CTextBox>(text, Rect(BORDER, BORDER, BORDER + 2 * IMAGE_SIZE, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
 
- 		if(!label->slider)
 
- 			label->resize(Point(BORDER + 2 * IMAGE_SIZE, label->label->textSize.y));
 
- 	};
 
- 	drawLabel();
 
- 	int textHeight = std::min(350, label->label->textSize.y);
 
- 	pos.h = BORDER + textHeight + BORDER;
 
- 	if(renderImage)
 
- 		pos.h += IMAGE_SIZE + BORDER;
 
- 	backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
 
- 	updateShadow();
 
- 	drawLabel();
 
- 	if(renderImage)
 
- 	{
 
- 		if(mapLayerImages.size() == 1)
 
- 			image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER + (BORDER + IMAGE_SIZE) / 2, textHeight + 2 * BORDER));
 
- 		else
 
- 		{
 
- 			image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER, textHeight + 2 * BORDER));
 
- 			image2 = std::make_shared<CPicture>(mapLayerImages[1], Point(BORDER + IMAGE_SIZE + BORDER, textHeight + 2 * BORDER));
 
- 		}
 
- 	}
 
- 	center(GH.getCursorPosition()); //center on mouse
 
- #ifdef VCMI_MOBILE
 
- 	moveBy({0, -pos.h / 2});
 
- #endif
 
- 	fitToScreen(10);
 
- }
 
- Canvas SelectionTab::CMapInfoTooltipBox::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer)
 
- {
 
- 	Canvas canvas = Canvas(Point(map->width, map->height));
 
- 	for (int y = 0; y < map->height; ++y)
 
- 		for (int x = 0; x < map->width; ++x)
 
- 		{
 
- 			TerrainTile & tile = map->getTile(int3(x, y, layer));
 
- 			ColorRGBA color = tile.terType->minimapUnblocked;
 
- 			if (tile.blocked && (!tile.visitable))
 
- 				color = tile.terType->minimapBlocked;
 
- 			if(drawPlayerElements)
 
- 				// if object at tile is owned - it will be colored as its owner
 
- 				for (const CGObjectInstance *obj : tile.blockingObjects)
 
- 				{
 
- 					PlayerColor player = obj->getOwner();
 
- 					if(player == PlayerColor::NEUTRAL)
 
- 					{
 
- 						color = graphics->neutralColor;
 
- 						break;
 
- 					}
 
- 					if (player < PlayerColor::PLAYER_LIMIT)
 
- 					{
 
- 						color = graphics->playerColors[player.getNum()];
 
- 						break;
 
- 					}
 
- 				}
 
- 			canvas.drawPoint(Point(x, y), color);
 
- 		}
 
- 	
 
- 	return canvas;
 
- }
 
- std::vector<std::shared_ptr<IImage>> SelectionTab::CMapInfoTooltipBox::createMinimaps(ResourceID resource, int size)
 
- {
 
- 	std::vector<std::shared_ptr<IImage>> ret = std::vector<std::shared_ptr<IImage>>();
 
- 	CMapService mapService;
 
- 	std::unique_ptr<CMap> map;
 
- 	try
 
- 	{
 
- 		map = mapService.loadMap(resource);
 
- 	}
 
- 	catch (...)
 
- 	{
 
- 		return ret;
 
- 	}
 
- 	for(int i = 0; i < (map->twoLevel ? 2 : 1); i++)
 
- 	{
 
- 		Canvas canvas = createMinimapForLayer(map, i);
 
- 		Canvas canvasScaled = Canvas(Point(size, size));
 
- 		canvasScaled.drawScaled(canvas, Point(0, 0), Point(size, size));
 
- 		std::shared_ptr<IImage> img = IImage::createFromSurface(canvasScaled.getInternalSurface());
 
- 		
 
- 		ret.push_back(img);
 
- 	}
 
- 	return ret;
 
- }
 
- SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
 
- 	: CIntObject(LCLICK, position)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	pictureEmptyLine = std::make_shared<CPicture>(IImage::createFromFile("camcust"), Rect(25, 121, 349, 26), -8, -14);
 
- 	labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelName->setAutoRedraw(false);
 
- 	labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelAmountOfPlayers->setAutoRedraw(false);
 
- 	labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelNumberOfCampaignMaps->setAutoRedraw(false);
 
- 	labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelMapSizeLetter->setAutoRedraw(false);
 
- 	// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
 
- 	iconFolder = std::make_shared<CPicture>("lobby/iconFolder.png", -8, -12);
 
- 	iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
 
- 	iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
 
- 	iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
 
- }
 
- void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
 
- {
 
- 	if(!info)
 
- 	{
 
- 		labelAmountOfPlayers->disable();
 
- 		labelMapSizeLetter->disable();
 
- 		iconFolder->disable();
 
- 		pictureEmptyLine->disable();
 
- 		iconFormat->disable();
 
- 		iconVictoryCondition->disable();
 
- 		iconLossCondition->disable();
 
- 		labelNumberOfCampaignMaps->disable();
 
- 		labelName->disable();
 
- 		return;
 
- 	}
 
- 	auto color = selected ? Colors::YELLOW : Colors::WHITE;
 
- 	if(info->isFolder)
 
- 	{
 
- 		labelAmountOfPlayers->disable();
 
- 		labelMapSizeLetter->disable();
 
- 		iconFolder->enable();
 
- 		pictureEmptyLine->enable();
 
- 		iconFormat->disable();
 
- 		iconVictoryCondition->disable();
 
- 		iconLossCondition->disable();
 
- 		labelNumberOfCampaignMaps->disable();
 
- 		labelName->enable();
 
- 		labelName->setText(info->folderName);
 
- 		labelName->setColor(color);
 
- 		return;
 
- 	}
 
- 	if(info->campaign)
 
- 	{
 
- 		labelAmountOfPlayers->disable();
 
- 		labelMapSizeLetter->disable();
 
- 		iconFolder->disable();
 
- 		pictureEmptyLine->disable();
 
- 		iconFormat->disable();
 
- 		iconVictoryCondition->disable();
 
- 		iconLossCondition->disable();
 
- 		labelNumberOfCampaignMaps->enable();
 
- 		std::ostringstream ostr(std::ostringstream::out);
 
- 		ostr << info->campaign->scenariosCount();
 
- 		labelNumberOfCampaignMaps->setText(ostr.str());
 
- 		labelNumberOfCampaignMaps->setColor(color);
 
- 	}
 
- 	else
 
- 	{
 
- 		labelNumberOfCampaignMaps->disable();
 
- 		std::ostringstream ostr(std::ostringstream::out);
 
- 		ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
 
- 		labelAmountOfPlayers->enable();
 
- 		labelAmountOfPlayers->setText(ostr.str());
 
- 		labelAmountOfPlayers->setColor(color);
 
- 		labelMapSizeLetter->enable();
 
- 		labelMapSizeLetter->setText(info->getMapSizeName());
 
- 		labelMapSizeLetter->setColor(color);
 
- 		iconFolder->disable();
 
- 		pictureEmptyLine->disable();
 
- 		iconFormat->enable();
 
- 		iconFormat->setFrame(info->getMapSizeFormatIconId());
 
- 		iconVictoryCondition->enable();
 
- 		iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
 
- 		iconLossCondition->enable();
 
- 		iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
 
- 	}
 
- 	labelName->enable();
 
- 	labelName->setText(info->getNameForList());
 
- 	labelName->setColor(color);
 
- }
 
 
  |