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- /*
- * AIMemory.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../AIUtility.h"
- #include "../../../lib/mapObjects/MapObjects.h"
- namespace NKAI
- {
- class AIMemory
- {
- public:
- std::set<const CGObjectInstance *> visitableObjs;
- std::set<const CGObjectInstance *> alreadyVisited;
- std::map<TeleportChannelID, std::shared_ptr<TeleportChannel>> knownTeleportChannels;
- std::map<const CGObjectInstance *, const CGObjectInstance *> knownSubterraneanGates;
- void removeFromMemory(const CGObjectInstance * obj);
- void removeFromMemory(ObjectIdRef obj);
- void addSubterraneanGate(const CGObjectInstance * entrance, const CGObjectInstance * exit);
- void addVisitableObject(const CGObjectInstance * obj);
- void markObjectVisited(const CGObjectInstance * obj);
- void markObjectUnvisited(const CGObjectInstance * obj);
- bool wasVisited(const CGObjectInstance * obj) const;
- void removeInvisibleObjects(CCallback * cb);
- };
- }
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