Laserlicht f034584dfa replace RESOURCE_QUANTITY where possible 1 month ago
..
AIMemory.cpp 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 5 months ago
AIMemory.h eeea01d778 NKAI: namespace 3 years ago
DeepDecomposer.cpp 1a79478196 added one comment regarding the spawning issue, good for remembering later on 2 months ago
DeepDecomposer.h ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 1 year ago
FuzzyEngines.cpp c02a8a84fd Stacks of armed instance are now unique_ptr 5 months ago
FuzzyEngines.h f3277b7953 Define each identifier in a dedicated statement 1 year ago
FuzzyHelper.cpp 417ea6451a Remove ConstTransitivePtr from hero and town instances 5 months ago
FuzzyHelper.h 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 1 year ago
Nullkiller.cpp ce4016706e make the code easier to understand and debug 2 months ago
Nullkiller.h 948abfb04c AI now uses std::thread, added custom thread interruption logic 7 months ago
PriorityEvaluator.cpp f034584dfa replace RESOURCE_QUANTITY where possible 1 month ago
PriorityEvaluator.h ce4016706e make the code easier to understand and debug 2 months ago
Settings.cpp 2b286378e8 Remove logic for banks in 1.5 format 7 months ago
Settings.h 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 9 months ago