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AIMemory.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
AIMemory.h
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eeea01d778
NKAI: namespace
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3 years ago |
DeepDecomposer.cpp
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1a79478196
added one comment regarding the spawning issue, good for remembering later on
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2 months ago |
DeepDecomposer.h
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ed76d8a652
NKAI: allow multiple tasks to be executed from one calculation
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1 year ago |
FuzzyEngines.cpp
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c02a8a84fd
Stacks of armed instance are now unique_ptr
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5 months ago |
FuzzyEngines.h
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f3277b7953
Define each identifier in a dedicated statement
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1 year ago |
FuzzyHelper.cpp
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417ea6451a
Remove ConstTransitivePtr from hero and town instances
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5 months ago |
FuzzyHelper.h
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503b87561e
Converted all h3 banks to rewardable, remove most of hardcoded checks
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1 year ago |
Nullkiller.cpp
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ce4016706e
make the code easier to understand and debug
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2 months ago |
Nullkiller.h
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948abfb04c
AI now uses std::thread, added custom thread interruption logic
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7 months ago |
PriorityEvaluator.cpp
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f034584dfa
replace RESOURCE_QUANTITY where possible
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1 month ago |
PriorityEvaluator.h
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ce4016706e
make the code easier to understand and debug
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2 months ago |
Settings.cpp
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2b286378e8
Remove logic for banks in 1.5 format
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7 months ago |
Settings.h
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32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
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9 months ago |