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- /*
- * Settings.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- class ResourcePath;
- VCMI_LIB_NAMESPACE_END
- namespace NKAI
- {
- class Settings
- {
- private:
- int maxRoamingHeroes;
- int mainHeroTurnDistanceLimit;
- int scoutHeroTurnDistanceLimit;
- int threatTurnDistanceLimit;
- int maxPass;
- int maxPriorityPass;
- int pathfinderBucketsCount;
- int pathfinderBucketSize;
- float maxGoldPressure;
- float retreatThresholdRelative;
- float retreatThresholdAbsolute;
- float safeAttackRatio;
- float maxArmyLossTarget;
- bool allowObjectGraph;
- bool useTroopsFromGarrisons;
- bool useOneWayMonoliths;
- bool updateHitmapOnTileReveal;
- bool openMap;
- bool useFuzzy;
- public:
- explicit Settings(int difficultyLevel);
- int getMaxPass() const { return maxPass; }
- int getMaxPriorityPass() const { return maxPriorityPass; }
- float getMaxGoldPressure() const { return maxGoldPressure; }
- float getRetreatThresholdRelative() const { return retreatThresholdRelative; }
- float getRetreatThresholdAbsolute() const { return retreatThresholdAbsolute; }
- float getSafeAttackRatio() const { return safeAttackRatio; }
- float getMaxArmyLossTarget() const { return maxArmyLossTarget; }
- int getMaxRoamingHeroes() const { return maxRoamingHeroes; }
- int getMainHeroTurnDistanceLimit() const { return mainHeroTurnDistanceLimit; }
- int getScoutHeroTurnDistanceLimit() const { return scoutHeroTurnDistanceLimit; }
- int getThreatTurnDistanceLimit() const { return threatTurnDistanceLimit; }
- int getPathfinderBucketsCount() const { return pathfinderBucketsCount; }
- int getPathfinderBucketSize() const { return pathfinderBucketSize; }
- bool isObjectGraphAllowed() const { return allowObjectGraph; }
- bool isGarrisonTroopsUsageAllowed() const { return useTroopsFromGarrisons; }
- bool isOneWayMonolithUsageAllowed() const { return useOneWayMonoliths; }
- bool isUpdateHitmapOnTileReveal() const { return updateHitmapOnTileReveal; }
- bool isOpenMap() const { return openMap; }
- bool isUseFuzzy() const { return useFuzzy; }
- };
- }
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