| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- /*
- * CompleteQuestBehavior.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../AIUtility.h"
- #include "../Goals/CGoal.h"
- #include "../../../lib/gameState/QuestInfo.h"
- namespace NKAI
- {
- namespace Goals
- {
- class CompleteQuest : public CGoal<CompleteQuest>
- {
- private:
- QuestInfo q;
- public:
- CompleteQuest(const QuestInfo & quest)
- :CGoal(COMPLETE_QUEST), q(quest)
- {
- }
- Goals::TGoalVec decompose(const Nullkiller * ai) const override;
- std::string toString() const override;
- bool hasHash() const override { return true; }
- uint64_t getHash() const override;
- bool operator==(const CompleteQuest & other) const override;
- private:
- TGoalVec tryCompleteQuest(const Nullkiller * ai) const;
- TGoalVec missionArt(const Nullkiller * ai) const;
- TGoalVec missionHero(const Nullkiller * ai) const;
- TGoalVec missionArmy(const Nullkiller * ai) const;
- TGoalVec missionResources(const Nullkiller * ai) const;
- TGoalVec missionDestroyObj(const Nullkiller * ai) const;
- TGoalVec missionIncreasePrimaryStat(const Nullkiller * ai) const;
- TGoalVec missionLevel(const Nullkiller * ai) const;
- TGoalVec missionKeymaster(const Nullkiller * ai) const;
- std::string questToString() const;
- };
- }
- }
|