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- /*
- * AdventureSpellCast.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureSpellCast.h"
- #include "../AIGateway.h"
- #include "../../../lib/spells/ISpellMechanics.h"
- #include "../../../lib/spells/adventure/TownPortalEffect.h"
- namespace NK2AI
- {
- using namespace Goals;
- bool AdventureSpellCast::operator==(const AdventureSpellCast & other) const
- {
- return hero == other.hero;
- }
- void AdventureSpellCast::accept(AIGateway * aiGw)
- {
- if(!hero)
- throw cannotFulfillGoalException("Invalid hero!");
- auto spell = getSpell();
- logAi->trace("Decomposing adventure spell cast of %s for hero %s", spell->getNameTranslated(), hero->getNameTranslated());
- if(!spell->isAdventure())
- throw cannotFulfillGoalException(spell->getNameTranslated() + " is not an adventure spell.");
- if(!hero->canCastThisSpell(spell))
- throw cannotFulfillGoalException("Hero can not cast " + spell->getNameTranslated());
- if(hero->mana < hero->getSpellCost(spell))
- throw cannotFulfillGoalException("Hero has not enough mana to cast " + spell->getNameTranslated());
- auto townPortalEffect = spell->getAdventureMechanics().getEffectAs<TownPortalEffect>(hero);
- if(town && townPortalEffect)
- {
- aiGw->selectedObject = town->id;
- if(town->getVisitingHero() && town->tempOwner == aiGw->playerID && !town->getUpperArmy()->stacksCount())
- {
- aiGw->cc->swapGarrisonHero(town);
- }
- if(town->getVisitingHero())
- throw cannotFulfillGoalException("The town is already occupied by " + town->getVisitingHero()->getNameTranslated());
- }
- if (hero->isGarrisoned())
- aiGw->cc->swapGarrisonHero(hero->getVisitedTown());
- const auto wait = aiGw->cc->waitTillRealize;
- aiGw->cc->waitTillRealize = true;
- aiGw->cc->castSpell(hero, spellID, tile);
- if(town && townPortalEffect)
- {
- // visit town
- aiGw->moveHeroToTile(town->visitablePos(), HeroPtr(hero, aiGw->cc.get()));
- }
- aiGw->cc->waitTillRealize = wait;
- throw goalFulfilledException(sptr(*this));
- }
- std::string AdventureSpellCast::toString() const
- {
- return "AdventureSpellCast " + spellID.toSpell()->getNameTranslated();
- }
- }
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