CompleteQuest.cpp 5.1 KB

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  1. /*
  2. * CompleteQuest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../../../lib/GameLibrary.h"
  12. #include "../../../lib/mapObjects/CQuest.h"
  13. #include "../../../lib/texts/CGeneralTextHandler.h"
  14. #include "../AIGateway.h"
  15. #include "../Behaviors/CaptureObjectsBehavior.h"
  16. #include "CompleteQuest.h"
  17. namespace NK2AI
  18. {
  19. using namespace Goals;
  20. bool isKeyMaster(const QuestInfo & q, CCallback & cc)
  21. {
  22. const auto * const object = q.getObject(&cc);
  23. return object && (object->ID == Obj::BORDER_GATE || object->ID == Obj::BORDERGUARD);
  24. }
  25. std::string CompleteQuest::toString() const
  26. {
  27. return "Complete quest " + questToString();
  28. }
  29. TGoalVec CompleteQuest::decompose(const Nullkiller * aiNk) const
  30. {
  31. if(isKeyMaster(q, *aiNk->cc))
  32. {
  33. return missionKeymaster(aiNk);
  34. }
  35. logAi->debug("Trying to realize quest: %s", questToString());
  36. const auto quest = q.getQuest(aiNk->cc.get());
  37. if(!quest->mission.artifacts.empty())
  38. return missionArt(aiNk);
  39. if(!quest->mission.heroes.empty())
  40. return missionHero(aiNk);
  41. if(!quest->mission.creatures.empty())
  42. return missionArmy(aiNk);
  43. if(quest->mission.resources.nonZero())
  44. return missionResources(aiNk);
  45. if(quest->killTarget != ObjectInstanceID::NONE)
  46. return missionDestroyObj(aiNk);
  47. for(auto & s : quest->mission.primary)
  48. if(s)
  49. return missionIncreasePrimaryStat(aiNk);
  50. if(quest->mission.heroLevel > 0)
  51. return missionLevel(aiNk);
  52. return TGoalVec();
  53. }
  54. bool CompleteQuest::operator==(const CompleteQuest & other) const
  55. {
  56. if(isKeyMaster(q, cc))
  57. {
  58. return isKeyMaster(other.q, cc) && q.getObject(&cc)->subID == other.q.getObject(&cc)->subID;
  59. }
  60. else if(isKeyMaster(other.q, cc))
  61. {
  62. return false;
  63. }
  64. return q.getQuest(&cc) == other.q.getQuest(&cc);
  65. }
  66. uint64_t CompleteQuest::getHash() const
  67. {
  68. if(isKeyMaster(q, cc))
  69. {
  70. return q.getObject(&cc)->subID;
  71. }
  72. return q.getObject(&cc)->id.getNum();
  73. }
  74. std::string CompleteQuest::questToString() const
  75. {
  76. if(isKeyMaster(q, cc))
  77. {
  78. return "find " + LIBRARY->generaltexth->tentColors[q.getObject(&cc)->subID] + " keymaster tent";
  79. }
  80. if(q.getQuest(&cc)->questName == CQuest::missionName(EQuestMission::NONE))
  81. return "inactive quest";
  82. MetaString ms;
  83. q.getQuest(&cc)->getRolloverText(&cc, ms, false);
  84. return ms.toString();
  85. }
  86. TGoalVec CompleteQuest::tryCompleteQuest(const Nullkiller * aiNk) const
  87. {
  88. auto paths = aiNk->pathfinder->getPathInfo(q.getObject(aiNk->cc.get())->visitablePos());
  89. vstd::erase_if(
  90. paths,
  91. [&](const AIPath & path) -> bool
  92. {
  93. return !q.getQuest(aiNk->cc.get())->checkQuest(path.targetHero);
  94. }
  95. );
  96. return CaptureObjectsBehavior::getVisitGoals(paths, aiNk, q.getObject(aiNk->cc.get()));
  97. }
  98. TGoalVec CompleteQuest::missionArt(const Nullkiller * aiNk) const
  99. {
  100. TGoalVec solutions = tryCompleteQuest(aiNk);
  101. if(!solutions.empty())
  102. return solutions;
  103. CaptureObjectsBehavior findArts;
  104. for(auto art : q.getQuest(aiNk->cc.get())->mission.artifacts)
  105. {
  106. solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art.getNum())));
  107. }
  108. return solutions;
  109. }
  110. TGoalVec CompleteQuest::missionHero(const Nullkiller * aiNk) const
  111. {
  112. TGoalVec solutions = tryCompleteQuest(aiNk);
  113. if(solutions.empty())
  114. {
  115. //rule of a thumb - quest heroes usually are locked in prisons
  116. solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::PRISON)));
  117. }
  118. return solutions;
  119. }
  120. TGoalVec CompleteQuest::missionArmy(const Nullkiller * aiNk) const
  121. {
  122. auto paths = aiNk->pathfinder->getPathInfo(q.getObject(aiNk->cc.get())->visitablePos());
  123. vstd::erase_if(
  124. paths,
  125. [&](const AIPath & path) -> bool
  126. {
  127. return !CQuest::checkMissionArmy(q.getQuest(aiNk->cc.get()), path.heroArmy);
  128. }
  129. );
  130. return CaptureObjectsBehavior::getVisitGoals(paths, aiNk, q.getObject(aiNk->cc.get()));
  131. }
  132. TGoalVec CompleteQuest::missionIncreasePrimaryStat(const Nullkiller * aiNk) const
  133. {
  134. return tryCompleteQuest(aiNk);
  135. }
  136. TGoalVec CompleteQuest::missionLevel(const Nullkiller * aiNk) const
  137. {
  138. return tryCompleteQuest(aiNk);
  139. }
  140. TGoalVec CompleteQuest::missionKeymaster(const Nullkiller * aiNk) const
  141. {
  142. if(isObjectPassable(aiNk, q.getObject(aiNk->cc.get())))
  143. {
  144. return CaptureObjectsBehavior(q.getObject(aiNk->cc.get())).decompose(aiNk);
  145. }
  146. else
  147. {
  148. return CaptureObjectsBehavior().ofType(Obj::KEYMASTER, q.getObject(aiNk->cc.get())->subID).decompose(aiNk);
  149. }
  150. }
  151. TGoalVec CompleteQuest::missionResources(const Nullkiller * aiNk) const
  152. {
  153. TGoalVec solutions = tryCompleteQuest(aiNk);
  154. return solutions;
  155. }
  156. TGoalVec CompleteQuest::missionDestroyObj(const Nullkiller * aiNk) const
  157. {
  158. const auto obj = aiNk->cc->getObj(q.getQuest(aiNk->cc.get())->killTarget);
  159. if(!obj)
  160. return CaptureObjectsBehavior(q.getObject(aiNk->cc.get())).decompose(aiNk);
  161. const auto relations = aiNk->cc->getPlayerRelations(aiNk->playerID, obj->tempOwner);
  162. //if(relations == PlayerRelations::SAME_PLAYER)
  163. //{
  164. // auto heroToProtect = cb->getHero(obj->id);
  165. // //solutions.push_back(sptr(GatherArmy().sethero(heroToProtect)));
  166. //}
  167. //else
  168. if(relations == PlayerRelations::ENEMIES)
  169. {
  170. return CaptureObjectsBehavior(obj).decompose(aiNk);
  171. }
  172. return TGoalVec();
  173. }
  174. }