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- /*
- * ClientNetPackVisitors.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/networkPacks/NetPackVisitor.h"
- #include "../lib/networkPacks/PacksForLobby.h"
- class CClient;
- class CLobbyScreen;
- VCMI_LIB_NAMESPACE_BEGIN
- class CGameState;
- VCMI_LIB_NAMESPACE_END
- class ApplyOnLobbyHandlerNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
- {
- private:
- CServerHandler & handler;
- bool result;
- public:
- ApplyOnLobbyHandlerNetPackVisitor(CServerHandler & handler)
- :handler(handler), result(true)
- {
- }
- bool getResult() const { return result; }
- void visitLobbyClientConnected(LobbyClientConnected & pack) override;
- void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
- void visitLobbyRestartGame(LobbyRestartGame & pack) override;
- void visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack) override;
- void visitLobbyStartGame(LobbyStartGame & pack) override;
- void visitLobbyUpdateState(LobbyUpdateState & pack) override;
- };
- class ApplyOnLobbyScreenNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
- {
- private:
- CServerHandler & handler;
- CLobbyScreen * lobby;
- public:
- ApplyOnLobbyScreenNetPackVisitor(CServerHandler & handler, CLobbyScreen * lobby)
- :handler(handler), lobby(lobby)
- {
- }
- void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
- void visitLobbyChatMessage(LobbyChatMessage & pack) override;
- void visitLobbyGuiAction(LobbyGuiAction & pack) override;
- void visitLobbyStartGame(LobbyStartGame & pack) override;
- void visitLobbyLoadProgress(LobbyLoadProgress & pack) override;
- void visitLobbyUpdateState(LobbyUpdateState & pack) override;
- void visitLobbyShowMessage(LobbyShowMessage & pack) override;
- };
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