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- /*
- * Shortcut.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- enum class EShortcut
- {
- NONE,
- // preudo-shortcuts that trigger mouse events
- MOUSE_LEFT,
- MOUSE_RIGHT,
- MOUSE_CURSOR_X,
- MOUSE_CURSOR_Y,
- MOUSE_SWIPE_X,
- MOUSE_SWIPE_Y,
- // Global hotkeys that are available in multiple dialogs
- GLOBAL_ACCEPT, // Return - Accept query
- GLOBAL_CANCEL, // Escape - Cancel query
- GLOBAL_RETURN, // Enter, Escape - Close current window and return to previous view
- GLOBAL_FULLSCREEN, // F4 - TODO: remove hardcoded check for key
- GLOBAL_OPTIONS, // 'O' - Open System Options dialog
- GLOBAL_BACKSPACE, // Backspace - erase last symbol in text input
- GLOBAL_MOVE_FOCUS, // Tab - move focus to next text input
- // Movement hotkeys, usually - for moving through lists with slider
- MOVE_LEFT,
- MOVE_RIGHT,
- MOVE_UP,
- MOVE_DOWN,
- MOVE_FIRST,
- MOVE_LAST,
- MOVE_PAGE_UP,
- MOVE_PAGE_DOWN,
- // Element selection - for multiple choice dialog popups
- SELECT_INDEX_1,
- SELECT_INDEX_2,
- SELECT_INDEX_3,
- SELECT_INDEX_4,
- SELECT_INDEX_5,
- SELECT_INDEX_6,
- SELECT_INDEX_7,
- SELECT_INDEX_8,
- // Main menu hotkeys - for navigation between main menu windows
- MAIN_MENU_NEW_GAME,
- MAIN_MENU_LOAD_GAME,
- MAIN_MENU_HIGH_SCORES,
- MAIN_MENU_CREDITS,
- MAIN_MENU_BACK,
- MAIN_MENU_QUIT,
- MAIN_MENU_SINGLEPLAYER,
- MAIN_MENU_MULTIPLAYER,
- MAIN_MENU_CAMPAIGN,
- MAIN_MENU_TUTORIAL,
- MAIN_MENU_CAMPAIGN_SOD,
- MAIN_MENU_CAMPAIGN_ROE,
- MAIN_MENU_CAMPAIGN_AB,
- MAIN_MENU_CAMPAIGN_CUSTOM,
- MAIN_MENU_CAMPAIGN_CHR,
- MAIN_MENU_CAMPAIGN_HOTA,
- MAIN_MENU_CAMPAIGN_WOG,
- MAIN_MENU_CAMPAIGN_VCMI,
- MAIN_MENU_HOTSEAT,
- MAIN_MENU_LOBBY,
- MAIN_MENU_HOST_GAME,
- MAIN_MENU_JOIN_GAME,
- HIGH_SCORES_CAMPAIGNS,
- HIGH_SCORES_SCENARIOS,
- HIGH_SCORES_RESET,
- HIGH_SCORES_STATISTICS,
- // Game lobby / scenario selection
- LOBBY_BEGIN_STANDARD_GAME, // b
- LOBBY_BEGIN_CAMPAIGN, // Return
- LOBBY_LOAD_GAME, // l, Return
- LOBBY_SAVE_GAME, // s, Return
- LOBBY_RANDOM_MAP, // Open random map tab
- LOBBY_TOGGLE_CHAT,
- LOBBY_ADDITIONAL_OPTIONS, // Open additional options tab
- LOBBY_SELECT_SCENARIO, // Open map list tab
- LOBBY_REPLAY_VIDEO,
- LOBBY_EXTRA_OPTIONS,
- LOBBY_TURN_OPTIONS,
- LOBBY_INVITE_PLAYERS,
- LOBBY_FLIP_COIN,
- LOBBY_RANDOM_TOWN,
- LOBBY_RANDOM_TOWN_VS,
- LOBBY_HANDICAP,
- LOBBY_CAMPAIGN_SETS,
- MAPS_SIZE_S,
- MAPS_SIZE_M,
- MAPS_SIZE_L,
- MAPS_SIZE_XL,
- MAPS_SIZE_ALL,
- MAPS_SORT_PLAYERS,
- MAPS_SORT_SIZE,
- MAPS_SORT_FORMAT,
- MAPS_SORT_NAME,
- MAPS_SORT_VICTORY,
- MAPS_SORT_DEFEAT,
- MAPS_SORT_MAPS,
- MAPS_SORT_CHANGEDATE,
- SETTINGS_LOAD_GAME,
- SETTINGS_SAVE_GAME,
- SETTINGS_NEW_GAME,
- SETTINGS_RESTART_GAME,
- SETTINGS_TO_MAIN_MENU,
- SETTINGS_QUIT_GAME,
- // In-game hotkeys, require game state but may be available in windows other than adventure map
- GAME_ACTIVATE_CONSOLE, // Tab, activates in-game console
- // Adventure map screen
- ADVENTURE_GAME_OPTIONS, // 'o', Open CAdventureOptions window
- ADVENTURE_TOGGLE_GRID, // F6, Toggles map grid
- ADVENTURE_TOGGLE_VISITABLE, // Toggles visitable tiles overlay
- ADVENTURE_TOGGLE_BLOCKED, // Toggles blocked tiles overlay
- ADVENTURE_TOGGLE_SLEEP, // Toggles hero sleep status
- ADVENTURE_SET_HERO_ASLEEP, // Moves hero to sleep state
- ADVENTURE_SET_HERO_AWAKE, // Move hero to awake state
- ADVENTURE_MOVE_HERO, // Moves hero alongside set path
- ADVENTURE_VISIT_OBJECT, // Revisits object hero is standing on
- ADVENTURE_VIEW_SELECTED,// Open window with currently selected hero/town
- ADVENTURE_NEXT_TOWN,
- ADVENTURE_NEXT_HERO,
- ADVENTURE_NEXT_OBJECT, // context-sensitive next object - select next hero/town, depending on current selection
- ADVENTURE_FIRST_TOWN, // select first available town in the list
- ADVENTURE_FIRST_HERO, // select first available hero in the list
- ADVENTURE_VIEW_SCENARIO,// View Scenario Information window
- ADVENTURE_REPLAY_TURN,
- ADVENTURE_DIG_GRAIL,
- ADVENTURE_VIEW_PUZZLE,
- ADVENTURE_VIEW_WORLD,
- ADVENTURE_VIEW_WORLD_X1,
- ADVENTURE_VIEW_WORLD_X2,
- ADVENTURE_VIEW_WORLD_X4,
- ADVENTURE_TRACK_HERO,
- ADVENTURE_TOGGLE_MAP_LEVEL,
- ADVENTURE_KINGDOM_OVERVIEW,
- ADVENTURE_QUEST_LOG,
- ADVENTURE_CAST_SPELL,
- ADVENTURE_MARKETPLACE,
- ADVENTURE_THIEVES_GUILD,
- ADVENTURE_EXIT_WORLD_VIEW,
- ADVENTURE_ZOOM_IN,
- ADVENTURE_ZOOM_OUT,
- ADVENTURE_ZOOM_RESET,
- ADVENTURE_END_TURN,
- ADVENTURE_LOAD_GAME,
- ADVENTURE_SAVE_GAME,
- ADVENTURE_NEW_GAME,
- ADVENTURE_RESTART_GAME,
- ADVENTURE_TO_MAIN_MENU,
- ADVENTURE_QUIT_GAME,
- ADVENTURE_SEARCH,
- ADVENTURE_SEARCH_CONTINUE,
- // Move hero one tile in specified direction. Bound to cursors & numpad buttons
- ADVENTURE_MOVE_HERO_SW,
- ADVENTURE_MOVE_HERO_SS,
- ADVENTURE_MOVE_HERO_SE,
- ADVENTURE_MOVE_HERO_WW,
- ADVENTURE_MOVE_HERO_EE,
- ADVENTURE_MOVE_HERO_NW,
- ADVENTURE_MOVE_HERO_NN,
- ADVENTURE_MOVE_HERO_NE,
- // Battle screen
- BATTLE_TOGGLE_QUEUE,
- BATTLE_USE_CREATURE_SPELL,
- BATTLE_SURRENDER,
- BATTLE_RETREAT,
- BATTLE_AUTOCOMBAT,
- BATTLE_END_WITH_AUTOCOMBAT,
- BATTLE_CAST_SPELL,
- BATTLE_WAIT,
- BATTLE_DEFEND,
- BATTLE_CONSOLE_UP,
- BATTLE_CONSOLE_DOWN,
- BATTLE_TACTICS_NEXT,
- BATTLE_TACTICS_END,
- BATTLE_TOGGLE_HEROES_STATS,
- BATTLE_OPEN_ACTIVE_UNIT,
- BATTLE_OPEN_HOVERED_UNIT,
- BATTLE_TOGGLE_QUICKSPELL,
- BATTLE_SPELL_SHORTCUT_0,
- BATTLE_SPELL_SHORTCUT_1,
- BATTLE_SPELL_SHORTCUT_2,
- BATTLE_SPELL_SHORTCUT_3,
- BATTLE_SPELL_SHORTCUT_4,
- BATTLE_SPELL_SHORTCUT_5,
- BATTLE_SPELL_SHORTCUT_6,
- BATTLE_SPELL_SHORTCUT_7,
- BATTLE_SPELL_SHORTCUT_8,
- BATTLE_SPELL_SHORTCUT_9,
- BATTLE_SPELL_SHORTCUT_10,
- BATTLE_SPELL_SHORTCUT_11,
- MARKET_DEAL,
- MARKET_MAX_AMOUNT,
- MARKET_SACRIFICE_ALL,
- MARKET_SACRIFICE_BACKPACK,
- MARKET_RESOURCE_PLAYER,
- MARKET_ARTIFACT_RESOURCE,
- MARKET_RESOURCE_ARTIFACT,
- MARKET_CREATURE_RESOURCE,
- MARKET_RESOURCE_RESOURCE,
- MARKET_CREATURE_EXPERIENCE,
- MARKET_ARTIFACT_EXPERIENCE,
- SPECTATE_TRACK_HERO,
- SPECTATE_SKIP_BATTLE,
- SPECTATE_SKIP_BATTLE_RESULT,
- // Town screen
- TOWN_OPEN_TAVERN,
- TOWN_OPEN_HALL,
- TOWN_OPEN_FORT,
- TOWN_OPEN_MARKET,
- TOWN_OPEN_MAGE_GUILD,
- TOWN_OPEN_THIEVES_GUILD,
- TOWN_OPEN_RECRUITMENT,
- TOWN_OPEN_HERO_EXCHANGE,
- TOWN_OPEN_HERO,
- TOWN_OPEN_VISITING_HERO,
- TOWN_OPEN_GARRISONED_HERO,
- TOWN_SWAP_ARMIES, // Swap garrisoned and visiting armies
- // Creature & creature recruitment screen
- RECRUITMENT_MAX, // Set number of creatures to recruit to max
- RECRUITMENT_MIN, // Set number of creatures to recruit to min (1)
- RECRUITMENT_SWITCH_LEVEL,
- RECRUITMENT_UPGRADE, // Upgrade current creature
- RECRUITMENT_UPGRADE_ALL, // Upgrade all creatures (Hill Fort / Skeleton Transformer)
- // Kingdom Overview window
- KINGDOM_HEROES_TAB,
- KINGDOM_TOWNS_TAB,
- // Hero screen
- HERO_DISMISS,
- HERO_COMMANDER,
- HERO_LOOSE_FORMATION,
- HERO_TIGHT_FORMATION,
- HERO_TOGGLE_TACTICS, // b
- HERO_ARMY_SPLIT,
- HERO_BACKPACK,
- HERO_COSTUME_SAVE_0,
- HERO_COSTUME_SAVE_1,
- HERO_COSTUME_SAVE_2,
- HERO_COSTUME_SAVE_3,
- HERO_COSTUME_SAVE_4,
- HERO_COSTUME_SAVE_5,
- HERO_COSTUME_SAVE_6,
- HERO_COSTUME_SAVE_7,
- HERO_COSTUME_SAVE_8,
- HERO_COSTUME_SAVE_9,
- HERO_COSTUME_LOAD_0,
- HERO_COSTUME_LOAD_1,
- HERO_COSTUME_LOAD_2,
- HERO_COSTUME_LOAD_3,
- HERO_COSTUME_LOAD_4,
- HERO_COSTUME_LOAD_5,
- HERO_COSTUME_LOAD_6,
- HERO_COSTUME_LOAD_7,
- HERO_COSTUME_LOAD_8,
- HERO_COSTUME_LOAD_9,
- EXCHANGE_ARMY_TO_LEFT,
- EXCHANGE_ARMY_TO_RIGHT,
- EXCHANGE_ARMY_SWAP,
- EXCHANGE_ARTIFACTS_TO_LEFT,
- EXCHANGE_ARTIFACTS_TO_RIGHT,
- EXCHANGE_ARTIFACTS_SWAP,
- EXCHANGE_EQUIPPED_TO_LEFT,
- EXCHANGE_EQUIPPED_TO_RIGHT,
- EXCHANGE_EQUIPPED_SWAP,
- EXCHANGE_BACKPACK_TO_LEFT,
- EXCHANGE_BACKPACK_TO_RIGHT,
- EXCHANGE_BACKPACK_SWAP,
- EXCHANGE_BACKPACK_LEFT,
- EXCHANGE_BACKPACK_RIGHT,
- // Spellbook screen
- SPELLBOOK_TAB_ADVENTURE,
- SPELLBOOK_TAB_COMBAT,
- SPELLBOOK_SEARCH_FOCUS,
- LIST_HERO_UP,
- LIST_HERO_DOWN,
- LIST_HERO_TOP,
- LIST_HERO_BOTTOM,
- LIST_HERO_DISMISS,
- LIST_TOWN_UP,
- LIST_TOWN_DOWN,
- LIST_TOWN_TOP,
- LIST_TOWN_BOTTOM,
- AFTER_LAST
- };
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