Laserlicht 9cfe9e931c resizable battle window 2 周之前
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CIntObject.cpp e06c0e8de0 Fix sonar, fix build 4 月之前
CIntObject.h 099053437a Update unit growth in town screen UI when unequipping Legion pieces 3 月之前
CursorHandler.cpp a0a99d7311 Fix build, fix sonar 3 月之前
CursorHandler.h 55bd4bc8bf Support for custom cursors for adventure map spells 3 月之前
EventDispatcher.cpp 04ed758c41 assembling art qol 2 月之前
EventDispatcher.h 21df285e5a key name capture 3 月之前
EventsReceiver.cpp cacceda950 Renamed CGuiHandler to GameEngine 8 月之前
EventsReceiver.h 9cfe9e931c resizable battle window 2 周之前
FramerateManager.cpp 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 7 月之前
FramerateManager.h 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 7 月之前
InterfaceObjectConfigurable.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 月之前
InterfaceObjectConfigurable.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
Shortcut.h 946e6815cf button for campaignsets 1 月之前
ShortcutHandler.cpp 946e6815cf button for campaignsets 1 月之前
ShortcutHandler.h 1dc27046ef Unified game controller input with keyboard/mouse 1 年之前
TextAlignment.h 8e9caf54f2 Added all missing text alignment values 1 年之前
WindowHandler.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 月之前
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 年之前