Laserlicht cf4fd1383b screenshot support 1 月之前
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hdEdition 6f1b3dc3d5 code review 2 月之前
AssetGenerator.cpp ed008ff08a rework battle mode button 2 月之前
AssetGenerator.h ed008ff08a rework battle mode button 2 月之前
CAnimation.cpp cacceda950 Renamed CGuiHandler to GameEngine 11 月之前
CAnimation.h 6795c9afb6 animations working 1 年之前
CBitmapHandler.cpp 19e6a83c19 Quick workaround for xbrz terrain animations bug 1 年之前
CBitmapHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
CDefFile.cpp 3545234638 HD Edition support 2 月之前
CDefFile.h 3545234638 HD Edition support 2 月之前
Canvas.cpp 182100dfd1 button for more than 2 layers 6 月之前
Canvas.h 182100dfd1 button for more than 2 layers 6 月之前
CanvasImage.cpp ed562e42ba battleonly gui 3 月之前
CanvasImage.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 1 年之前
ColorFilter.cpp 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 1 年之前
ColorFilter.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 1 年之前
Colors.cpp dea441899a searchbox color 6 月之前
Colors.h dea441899a searchbox color 6 月之前
EFont.h 248cff49a4 Moved fonts handling from Graphics to RenderHandler class 1 年之前
Graphics.cpp cf74e40081 Fix possible crash on loading image with non-256 color palette 1 月之前
Graphics.h 0fa83c0478 Implemented mod-friendly loading of town building icons for campaigns 8 月之前
ICursor.h eb7587c000 screen surface is now private member of ScreenHandler instead of global 1 年之前
IFont.cpp cacceda950 Renamed CGuiHandler to GameEngine 11 月之前
IFont.h 87274128e7 Proper support for usage of multiple fonts in a chain 1 年之前
IImage.h c9834c43d6 no async for generated images 6 月之前
IImageLoader.h 47de9a62dc Created separate classes for shared, unchangeable image and image 1 年之前
IRenderHandler.h a4b09f8310 correctly register them 4 月之前
IScreenHandler.h cf4fd1383b screenshot support 1 月之前
ImageLocator.cpp 7eae917497 basic algorithm 7 月之前
ImageLocator.h f0c24c0ffa fixing some sonar cloud issues 7 月之前