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CCreatureHandler.h 7.9 KB

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  1. /*
  2. * CCreatureHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "bonuses/Bonus.h"
  12. #include "bonuses/CBonusSystemNode.h"
  13. #include "ResourceSet.h"
  14. #include "GameConstants.h"
  15. #include "IHandlerBase.h"
  16. #include "Color.h"
  17. #include "filesystem/ResourcePath.h"
  18. #include <vcmi/Creature.h>
  19. #include <vcmi/CreatureService.h>
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. namespace vstd
  22. {
  23. class RNG;
  24. }
  25. class CLegacyConfigParser;
  26. class CCreatureHandler;
  27. class CCreature;
  28. class JsonSerializeFormat;
  29. class DLL_LINKAGE CCreature : public Creature, public CBonusSystemNode
  30. {
  31. friend class CCreatureHandler;
  32. std::string modScope;
  33. std::string identifier;
  34. std::string getNameTranslated() const override;
  35. std::string getNameTextID() const override;
  36. CreatureID idNumber;
  37. FactionID faction = FactionID::NEUTRAL;
  38. ui8 level = 0; // 0 - unknown; 1-7 for "usual" creatures
  39. //stats that are not handled by bonus system
  40. ui32 fightValue, AIValue, growth, hordeGrowth;
  41. bool doubleWide = false;
  42. TResources cost; //cost[res_id] - amount of that resource required to buy creature from dwelling
  43. public:
  44. std::string getDescriptionTranslated() const;
  45. std::string getDescriptionTextID() const;
  46. std::string getBonusTextID(const std::string & bonusID) const;
  47. ui32 ammMin; // initial size of stack of these creatures on adventure map (if not set in editor)
  48. ui32 ammMax;
  49. bool special = true; // Creature is not available normally (war machines, commanders, several unused creatures, etc
  50. bool excludeFromRandomization = false;
  51. std::set<CreatureID> upgrades; // IDs of creatures to which this creature can be upgraded
  52. AnimationPath animDefName; // creature animation used during battles
  53. ImagePath mapAttackFromLeft; // adventure map creature image when attacked from left
  54. ImagePath mapAttackFromRight; // adventure map creature image when attacked from right
  55. si32 iconIndex = -1; // index of icon in files like twcrport, used in tests now.
  56. /// names of files with appropriate icons. Used only during loading
  57. std::string smallIconName;
  58. std::string largeIconName;
  59. enum class CreatureQuantityId
  60. {
  61. FEW = 1,
  62. SEVERAL,
  63. PACK,
  64. LOTS,
  65. HORDE,
  66. THRONG,
  67. SWARM,
  68. ZOUNDS,
  69. LEGION
  70. };
  71. struct CreatureAnimation
  72. {
  73. struct RayColor {
  74. ColorRGBA start;
  75. ColorRGBA end;
  76. };
  77. double timeBetweenFidgets, idleAnimationTime,
  78. walkAnimationTime, attackAnimationTime;
  79. int upperRightMissileOffsetX, rightMissileOffsetX, lowerRightMissileOffsetX,
  80. upperRightMissileOffsetY, rightMissileOffsetY, lowerRightMissileOffsetY;
  81. std::vector<double> missileFrameAngles;
  82. int attackClimaxFrame;
  83. AnimationPath projectileImageName;
  84. std::vector<RayColor> projectileRay;
  85. } animation;
  86. //sound info
  87. struct CreatureBattleSounds
  88. {
  89. AudioPath attack;
  90. AudioPath defend;
  91. AudioPath killed; // was killed or died
  92. AudioPath move;
  93. AudioPath shoot; // range attack
  94. AudioPath wince; // attacked but did not die
  95. AudioPath startMoving;
  96. AudioPath endMoving;
  97. } sounds;
  98. ArtifactID warMachine;
  99. std::string getNamePluralTranslated() const override;
  100. std::string getNameSingularTranslated() const override;
  101. std::string getNamePluralTextID() const override;
  102. std::string getNameSingularTextID() const override;
  103. FactionID getFactionID() const override;
  104. int32_t getIndex() const override;
  105. int32_t getIconIndex() const override;
  106. std::string getJsonKey() const override;
  107. std::string getModScope() const override;
  108. void registerIcons(const IconRegistar & cb) const override;
  109. CreatureID getId() const override;
  110. const IBonusBearer * getBonusBearer() const override;
  111. int32_t getAdvMapAmountMin() const override;
  112. int32_t getAdvMapAmountMax() const override;
  113. int32_t getAIValue() const override;
  114. int32_t getFightValue() const override;
  115. int32_t getLevel() const override;
  116. int32_t getGrowth() const override;
  117. int32_t getHorde() const override;
  118. int32_t getBaseAttack() const override;
  119. int32_t getBaseDefense() const override;
  120. int32_t getBaseDamageMin() const override;
  121. int32_t getBaseDamageMax() const override;
  122. int32_t getBaseHitPoints() const override;
  123. int32_t getBaseSpellPoints() const override;
  124. int32_t getBaseSpeed() const override;
  125. int32_t getBaseShots() const override;
  126. int32_t getRecruitCost(GameResID resIndex) const override;
  127. TResources getFullRecruitCost() const override;
  128. bool isDoubleWide() const override; //returns true if unit is double wide on battlefield
  129. bool hasUpgrades() const override;
  130. bool isGood () const;
  131. bool isEvil () const;
  132. si32 maxAmount(const TResources &res) const; //how many creatures can be bought
  133. static CCreature::CreatureQuantityId getQuantityID(const int & quantity);
  134. static std::string getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId);
  135. static int estimateCreatureCount(ui32 countID); //reverse version of above function, returns middle of range
  136. /// Returns true if this creature can be directly upgraded to target
  137. bool isMyDirectUpgrade(const CCreature * target) const;
  138. /// Returns true if this creature can be upgraded to target
  139. /// Performs full search through potential upgrades of upgrades
  140. bool isMyDirectOrIndirectUpgrade(const CCreature *target) const;
  141. void addBonus(int val, BonusType type);
  142. void addBonus(int val, BonusType type, BonusSubtypeID subtype);
  143. std::string nodeName() const override;
  144. int getRandomAmount(vstd::RNG & ranGen) const;
  145. void updateFrom(const JsonNode & data);
  146. void serializeJson(JsonSerializeFormat & handler);
  147. CCreature();
  148. private:
  149. static const std::map<CreatureQuantityId, std::string> creatureQuantityRanges;
  150. };
  151. class DLL_LINKAGE CCreatureHandler : public CHandlerBase<CreatureID, Creature, CCreature, CreatureService>
  152. {
  153. private:
  154. void loadJsonAnimation(CCreature * creature, const JsonNode & graphics) const;
  155. void loadStackExperience(CCreature * creature, const JsonNode & input) const;
  156. void loadCreatureJson(CCreature * creature, const JsonNode & config) const;
  157. /// load all creatures from H3 files
  158. void load();
  159. void loadCommanders();
  160. /// load creature from json structure
  161. void load(std::string creatureID, const JsonNode & node);
  162. /// read cranim.txt file from H3
  163. void loadAnimationInfo(std::vector<JsonNode> & h3Data) const;
  164. /// read one line from cranim.txt
  165. void loadUnitAnimInfo(JsonNode & unit, CLegacyConfigParser & parser) const;
  166. /// parse crexpbon.txt file from H3
  167. void loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) const;
  168. /// help function for parsing CREXPBON.txt
  169. int stringToNumber(std::string & s) const;
  170. protected:
  171. const std::vector<std::string> & getTypeNames() const override;
  172. std::shared_ptr<CCreature> loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
  173. public:
  174. std::set<CreatureID> doubledCreatures; //they get double week
  175. //stack exp
  176. std::vector<std::vector<ui32> > expRanks; // stack experience needed for certain rank, index 0 for other tiers (?)
  177. std::vector<ui32> maxExpPerBattle; //%, tiers same as above
  178. si8 expAfterUpgrade;//multiplier in %
  179. //Commanders
  180. BonusList commanderLevelPremy; //bonus values added with each level-up
  181. std::vector< std::vector <ui8> > skillLevels; //how much of a bonus will be given to commander with every level. SPELL_POWER also gives CASTS and RESISTANCE
  182. std::vector <std::pair <std::vector<std::shared_ptr<Bonus> >, std::pair <ui8, ui8> > > skillRequirements; // first - Bonus, second - which two skills are needed to use it
  183. CCreatureHandler();
  184. ~CCreatureHandler();
  185. /// load all stack experience bonuses from H3 files
  186. void loadCrExpBon(CBonusSystemNode & globalEffects);
  187. /// load all stack modifier bonuses from H3 files. TODO: move this to json
  188. void loadCrExpMod();
  189. void afterLoadFinalization() override;
  190. std::vector<JsonNode> loadLegacyData() override;
  191. std::set<CreatureID> getDefaultAllowed() const;
  192. };
  193. VCMI_LIB_NAMESPACE_END