.. |
battle
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91101d26fa
Remove std::vector inheritance
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2 周之前 |
bonuses
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91101d26fa
Remove std::vector inheritance
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2 周之前 |
callback
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c5751cc82b
fixes crash when entering a shipyard
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1 月之前 |
campaign
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a036482a7d
Fix regresssion - crash on transferring hero to next scenario
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2 月之前 |
constants
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7d1e661e6f
mithril removal
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1 月之前 |
entities
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6fa342321c
fix resource silo warning
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3 周之前 |
events
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02e429e973
Fix typos using https://github.com/crate-ci/typos
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1 年之前 |
filesystem
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d2ac0fd4ff
fix CBufferedStream::ensureSize growth & read semantics (compat for 'A War' map)
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1 周之前 |
gameState
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7314bb2d06
remove todo
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3 周之前 |
json
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7314bb2d06
remove todo
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3 周之前 |
logging
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829739da24
Reduce usage of implicit conversions to int
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5 月之前 |
mapObjectConstructors
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da9ba62110
Merge pull request #6209 from Laserlicht/kingdomoverview_res
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1 周之前 |
mapObjects
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90924a74ef
Fix null tile being processed in CGTownInstance::updateAppearance
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1 周之前 |
mapping
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085b9f17ec
Merge pull request #6126 from MichalZr6/bad_maps_handling
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1 天之前 |
modding
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e14f7deca1
Fix empty modscopes
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3 天之前 |
network
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3ea2c8bff0
Cleanup, remove unnecessary changes
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3 月之前 |
networkPacks
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568fa41d72
Fix battle draw scenario
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1 月之前 |
pathfinder
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241da5937d
First semi-working version of antilag for hero movement
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3 月之前 |
rewardable
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75f965c93a
remove allresources
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1 月之前 |
rmg
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2625b44979
add error
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3 周之前 |
serializer
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8ad9b1d526
Merge pull request #6184 from Laserlicht/mines
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2 周之前 |
spells
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78b39688c5
Improvements for json validation for mods
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2 月之前 |
texts
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d808bd6412
introduce toResourceType
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1 月之前 |
vstd
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 年之前 |
AsyncRunner.h
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ed4079e83b
Code cleanup, add comments where relevant
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7 月之前 |
BasicTypes.cpp
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a305ed28bb
Support for loading custom bonuses, slightly less hardcoded Skeleton
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4 月之前 |
BattleFieldHandler.cpp
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38a9dc83ba
Fix bonuses from battlefield not showing up in creature window
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6 月之前 |
BattleFieldHandler.h
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8c3a417527
Cleanup
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9 月之前 |
CAndroidVMHelper.cpp
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313d479d42
fix using JNI from server in single process build
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2 年之前 |
CAndroidVMHelper.h
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313d479d42
fix using JNI from server in single process build
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2 年之前 |
CBonusTypeHandler.cpp
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e7cfb2b311
Rename a variable that blocks description propagation
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1 月之前 |
CBonusTypeHandler.h
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e7cfb2b311
Rename a variable that blocks description propagation
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1 月之前 |
CConfigHandler.cpp
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802788b89f
rename to key binding
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3 月之前 |
CConfigHandler.h
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802788b89f
rename to key binding
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3 月之前 |
CConsoleHandler.cpp
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045dd3de11
Inno Setup + AMR64 preparation
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3 月之前 |
CConsoleHandler.h
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e73d05933d
Quick shutdown of ConsoleHandler thread
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7 月之前 |
CCreatureHandler.cpp
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5da8a7a4dc
use resolveidentifier
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3 周之前 |
CCreatureHandler.h
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e1adbde5ac
direction & image functionality
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4 月之前 |
CMakeLists.txt
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d808bd6412
introduce toResourceType
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1 月之前 |
CPlayerState.cpp
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134c145b98
convert ResourceSet to std::map
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1 月之前 |
CPlayerState.h
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4d4da0454f
map objects hierarchy now uses IGameInfoCallback
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5 月之前 |
CRandomGenerator.cpp
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7a3e1409d0
Remove old boost includes and defines
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7 月之前 |
CRandomGenerator.h
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63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
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1 年之前 |
CScriptingModule.cpp
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4c4498b22a
vcmi: modernize rest of lib
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2 年之前 |
CScriptingModule.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 年之前 |
CSkillHandler.cpp
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78b39688c5
Improvements for json validation for mods
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2 月之前 |
CSkillHandler.h
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2bf951a4cf
Support for objects from mods as campaign scenario bonuses
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4 月之前 |
CSoundBase.h
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31e1d39f92
Fix issues introduced by fixing typos
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1 年之前 |
CStack.cpp
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fb172792c1
Fixes
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2 月之前 |
CStack.h
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ce436bd63e
Fix regressions in combat
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5 月之前 |
CStopWatch.h
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f3277b7953
Define each identifier in a dedicated statement
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1 年之前 |
CThreadHelper.cpp
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7a3e1409d0
Remove old boost includes and defines
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7 月之前 |
CThreadHelper.h
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a31788b874
Replace thread spawning with tbb pool for adventure AI
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7 月之前 |
Color.h
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dea441899a
searchbox color
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3 月之前 |
ConditionalWait.h
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948abfb04c
AI now uses std::thread, added custom thread interruption logic
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7 月之前 |
ExceptionsCommon.h
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b50d350747
Show error message on load if mod has broken creature instead of
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1 年之前 |
ExtraOptionsInfo.cpp
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cb9c4bbaf0
unlimited replay option
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1 年之前 |
ExtraOptionsInfo.h
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0c07384293
Refactoring of serialization versioning handling
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1 年之前 |
FunctionList.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
GameConstants.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 年之前 |
GameLibrary.cpp
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d808bd6412
introduce toResourceType
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1 月之前 |
GameLibrary.h
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d808bd6412
introduce toResourceType
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1 月之前 |
GameSettings.cpp
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c0644da408
Merge pull request #5947 from Laserlicht/skill
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2 月之前 |
GameSettings.h
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ff8d36c350
It is now possible to define game settings in rmg template
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1 年之前 |
IBonusTypeHandler.h
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3f4ff58a5e
Merged bonus names with bonus descriptions, since they are never used
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4 月之前 |
IGameSettings.h
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c0644da408
Merge pull request #5947 from Laserlicht/skill
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2 月之前 |
IHandlerBase.cpp
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645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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8 月之前 |
IHandlerBase.h
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a842dfb3c4
Support for defining new campaign regions in mods, for hota h3c
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4 月之前 |
LoadProgress.cpp
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7dfb499edf
replace boost locks with std
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7 月之前 |
LoadProgress.h
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7dfb499edf
replace boost locks with std
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7 月之前 |
LogicalExpression.cpp
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645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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8 月之前 |
LogicalExpression.h
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c3957c2c2a
Moved json files to new directory, split on per-class basis
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1 年之前 |
ObstacleHandler.cpp
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645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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8 月之前 |
ObstacleHandler.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 月之前 |
Point.h
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391986e0ba
Moved image scaling & optimization logic to separate classes
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9 月之前 |
Rect.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 年之前 |
Rect.h
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4171026035
First iteration of upscaled rendering
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1 年之前 |
ResourceSet.cpp
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e6def84135
revert handlers
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3 周之前 |
ResourceSet.h
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967283beb6
fix deserializion of ResourceSet for compatibility
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2 周之前 |
RiverHandler.cpp
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645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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8 月之前 |
RiverHandler.h
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c34956e912
introduce `getModScope` method to`Entity` class and subclasses
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1 年之前 |
RoadHandler.cpp
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645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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8 月之前 |
RoadHandler.h
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c34956e912
introduce `getModScope` method to`Entity` class and subclasses
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1 年之前 |
ScopeGuard.h
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b796ed8626
Fix undefined behavior
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1 年之前 |
ScriptHandler.cpp
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e12765dca0
Fix sonar warnings, convert spaces -> tabs
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3 月之前 |
ScriptHandler.h
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c3957c2c2a
Moved json files to new directory, split on per-class basis
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1 年之前 |
StartInfo.cpp
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3ea2c8bff0
Cleanup, remove unnecessary changes
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3 月之前 |
StartInfo.h
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52da332640
GameHandler now uses GameConnectionID instead of connection pointers
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3 月之前 |
StdInc.cpp
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 年之前 |
StdInc.h
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 年之前 |
TerrainHandler.cpp
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645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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8 月之前 |
TerrainHandler.h
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dfe8a95f8c
Fix build
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9 月之前 |
TurnTimerInfo.cpp
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02e429e973
Fix typos using https://github.com/crate-ci/typos
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1 年之前 |
TurnTimerInfo.h
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02e429e973
Fix typos using https://github.com/crate-ci/typos
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1 年之前 |
UnlockGuard.h
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2c17c2d5b7
Rework CCallback <-> CClient interaction
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5 月之前 |
VCMIDirs.cpp
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e12765dca0
Fix sonar warnings, convert spaces -> tabs
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3 月之前 |
VCMIDirs.h
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5f4a998435
editorPath -> mapEditorPath
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2 年之前 |
int3.h
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9f713a0914
Rename int3::valid to isValid for consistency
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7 月之前 |
vcmi_endian.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 年之前 |