IGameSettings.h 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122
  1. /*
  2. * IIGameSettings.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class JsonNode;
  13. enum class EGameSettings
  14. {
  15. BANKS_SHOW_GUARDS_COMPOSITION,
  16. BONUSES_GLOBAL,
  17. BONUSES_PER_HERO,
  18. CAMPAIGN_UNLOCK_ALL,
  19. COMBAT_ABILITY_BIAS,
  20. COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX,
  21. COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
  22. COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
  23. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
  24. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
  25. COMBAT_GOOD_MORALE_CHANCE,
  26. COMBAT_BAD_MORALE_CHANCE,
  27. COMBAT_MORALE_DICE_SIZE,
  28. COMBAT_MORALE_BIAS,
  29. COMBAT_GOOD_LUCK_CHANCE,
  30. COMBAT_BAD_LUCK_CHANCE,
  31. COMBAT_LUCK_DICE_SIZE,
  32. COMBAT_LUCK_BIAS,
  33. COMBAT_LAYOUTS,
  34. COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
  35. CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
  36. CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
  37. CREATURES_DAILY_STACK_EXPERIENCE,
  38. CREATURES_ALLOW_JOINING_FOR_FREE,
  39. CREATURES_JOINING_PERCENTAGE,
  40. CREATURES_WEEKLY_GROWTH_CAP,
  41. CREATURES_WEEKLY_GROWTH_PERCENT,
  42. DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
  43. DWELLINGS_ACCUMULATE_WHEN_OWNED,
  44. DWELLINGS_MERGE_ON_RECRUIT,
  45. HEROES_BACKPACK_CAP,
  46. HEROES_BASE_SCOUNTING_RANGE,
  47. HEROES_MINIMAL_PRIMARY_SKILLS,
  48. HEROES_PER_PLAYER_ON_MAP_CAP,
  49. HEROES_PER_PLAYER_TOTAL_CAP,
  50. HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
  51. HEROES_STARTING_STACKS_CHANCES,
  52. HEROES_TAVERN_INVITE,
  53. HEROES_MOVEMENT_COST_BASE,
  54. HEROES_MOVEMENT_POINTS_LAND,
  55. HEROES_MOVEMENT_POINTS_SEA,
  56. HEROES_SKILL_PER_HERO,
  57. HEROES_SPECIALTY_CREATURE_GROWTH,
  58. HEROES_SPECIALTY_SECONDARY_SKILL_GROWTH,
  59. LEVEL_UP_TOTAL_SKILLS_AMOUNT,
  60. LEVEL_UP_UPGRADED_SKILLS_AMOUNT,
  61. INTERFACE_PLAYER_COLORED_BACKGROUND,
  62. MAP_FORMAT_ARMAGEDDONS_BLADE,
  63. MAP_FORMAT_CHRONICLES,
  64. MAP_FORMAT_HORN_OF_THE_ABYSS,
  65. MAP_FORMAT_IN_THE_WAKE_OF_GODS,
  66. MAP_FORMAT_JSON_VCMI,
  67. MAP_FORMAT_RESTORATION_OF_ERATHIA,
  68. MAP_FORMAT_SHADOW_OF_DEATH,
  69. MAP_OBJECTS_H3_BUG_QUEST_TAKES_ENTIRE_ARMY,
  70. MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
  71. MODULE_COMMANDERS,
  72. MODULE_STACK_ARTIFACT,
  73. MODULE_STACK_EXPERIENCE,
  74. PATHFINDER_IGNORE_GUARDS,
  75. PATHFINDER_ORIGINAL_FLY_RULES,
  76. PATHFINDER_USE_BOAT,
  77. PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
  78. PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
  79. PATHFINDER_USE_MONOLITH_TWO_WAY,
  80. PATHFINDER_USE_WHIRLPOOL,
  81. RESOURCES_WEEKLY_BONUSES_AI,
  82. SPELLS_DIMENSION_DOOR_TRIGGERS_GUARDS,
  83. SPELLS_TOMES_GRANT_BANNED_SPELLS,
  84. TEXTS_ARTIFACT,
  85. TEXTS_CREATURE,
  86. TEXTS_FACTION,
  87. TEXTS_HERO,
  88. TEXTS_HERO_CLASS,
  89. TEXTS_OBJECT,
  90. TEXTS_RIVER,
  91. TEXTS_ROAD,
  92. TEXTS_SPELL,
  93. TEXTS_TERRAIN,
  94. TOWNS_BUILDINGS_PER_TURN_CAP,
  95. TOWNS_STARTING_DWELLING_CHANCES,
  96. TOWNS_BASE_SCOUNTING_RANGE,
  97. TOWNS_SPELL_RESEARCH,
  98. TOWNS_SPELL_RESEARCH_COST,
  99. TOWNS_SPELL_RESEARCH_PER_DAY,
  100. TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH,
  101. OPTIONS_COUNT
  102. };
  103. class DLL_LINKAGE IGameSettings
  104. {
  105. public:
  106. virtual JsonNode getFullConfig() const = 0;
  107. virtual const JsonNode & getValue(EGameSettings option) const = 0;
  108. virtual ~IGameSettings() = default;
  109. bool getBoolean(EGameSettings option) const;
  110. int64_t getInteger(EGameSettings option) const;
  111. double getDouble(EGameSettings option) const;
  112. std::vector<int> getVector(EGameSettings option) const;
  113. int getVectorValue(EGameSettings option, size_t index) const;
  114. };
  115. VCMI_LIB_NAMESPACE_END