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- /*
- * TerrainHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/EntityService.h>
- #include <vcmi/Entity.h>
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- #include "filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct DLL_LINKAGE RiverPaletteAnimation
- {
- /// index of first color to cycle
- int32_t start;
- /// total numbers of colors to cycle
- int32_t length;
- };
- class DLL_LINKAGE RiverType : public EntityT<RiverId>
- {
- friend class RiverTypeHandler;
- std::string identifier;
- std::string modScope;
- RiverId id;
- public:
- int32_t getIndex() const override { return id.getNum(); }
- int32_t getIconIndex() const override { return 0; }
- std::string getJsonKey() const override;
- std::string getModScope() const override;
- void registerIcons(const IconRegistar & cb) const override {}
- RiverId getId() const override { return id;}
- void updateFrom(const JsonNode & data) {};
- std::string getNameTextID() const override;
- std::string getNameTranslated() const override;
- AnimationPath tilesFilename;
- std::string shortIdentifier;
- std::string deltaName;
- std::vector<RiverPaletteAnimation> paletteAnimation;
- RiverType();
- };
- class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
- {
- public:
- };
- class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
- {
- public:
- std::shared_ptr<RiverType> loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
- RiverTypeHandler();
- const std::vector<std::string> & getTypeNames() const override;
- std::vector<JsonNode> loadLegacyData() override;
- };
- VCMI_LIB_NAMESPACE_END
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