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- /*
- * BattleHex.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleSide.h"
- VCMI_LIB_NAMESPACE_BEGIN
- //TODO: change to enum class
- namespace GameConstants
- {
- const int BFIELD_WIDTH = 17;
- const int BFIELD_HEIGHT = 11;
- const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
- }
- class BattleHexArray;
- /**
- * @brief Represents a battlefield hexagonal tile.
- *
- * Valid hexes are within the range 0 to 186, excluding some invalid values, ex. castle towers (-2, -3, -4).
- * Available hexes are those valid ones but NOT in the first or last column.
- */
- class DLL_LINKAGE BattleHex
- {
- public:
- // helpers for siege
- static constexpr si16 CASTLE_CENTRAL_TOWER = -2;
- static constexpr si16 CASTLE_BOTTOM_TOWER = -3;
- static constexpr si16 CASTLE_UPPER_TOWER = -4;
- // hexes for interaction with heroes
- static constexpr si16 HERO_ATTACKER = 0;
- static constexpr si16 HERO_DEFENDER = GameConstants::BFIELD_WIDTH - 1;
- // helpers for rendering
- static constexpr si16 HEX_BEFORE_ALL = std::numeric_limits<si16>::min();
- static constexpr si16 HEX_AFTER_ALL = std::numeric_limits<si16>::max();
- static constexpr si16 DESTRUCTIBLE_WALL_1 = 29;
- static constexpr si16 DESTRUCTIBLE_WALL_2 = 78;
- static constexpr si16 DESTRUCTIBLE_WALL_3 = 130;
- static constexpr si16 DESTRUCTIBLE_WALL_4 = 182;
- static constexpr si16 GATE_BRIDGE = 94;
- static constexpr si16 GATE_OUTER = 95;
- static constexpr si16 GATE_INNER = 96;
- static constexpr si16 INVALID = -1;
- enum EDir
- {
- NONE = -1,
- TOP_LEFT,
- TOP_RIGHT,
- RIGHT,
- BOTTOM_RIGHT,
- BOTTOM_LEFT,
- LEFT,
- //Note: unused by BattleHex class, used by other code
- TOP,
- BOTTOM
- };
- BattleHex() noexcept
- : hex(INVALID)
- {}
- BattleHex(si16 _hex) noexcept
- : hex(_hex)
- {}
- BattleHex(si16 x, si16 y)
- {
- setXY(x, y);
- }
- BattleHex(std::pair<si16, si16> xy)
- {
- setXY(xy);
- }
- [[nodiscard]] bool isValid() const noexcept
- {
- return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
- }
-
- [[nodiscard]] bool isAvailable() const noexcept //valid position not in first or last column
- {
- return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH - 1;
- }
- [[nodiscard]] inline bool isTower() const noexcept
- {
- return hex == BattleHex::CASTLE_CENTRAL_TOWER || hex == BattleHex::CASTLE_UPPER_TOWER || hex == BattleHex::CASTLE_BOTTOM_TOWER;
- }
- void setX(si16 x)
- {
- setXY(x, getY());
- }
- void setY(si16 y)
- {
- setXY(getX(), y);
- }
- void setXY(si16 x, si16 y, bool hasToBeValid = true)
- {
- if(hasToBeValid)
- {
- if(x < 0 || x >= GameConstants::BFIELD_WIDTH || y < 0 || y >= GameConstants::BFIELD_HEIGHT)
- throw std::out_of_range("Hex at (" + std::to_string(x) + ", " + std::to_string(y) + ") is not valid!");
- }
- hex = x + y * GameConstants::BFIELD_WIDTH;
- }
- void setXY(std::pair<si16, si16> xy)
- {
- setXY(xy.first, xy.second);
- }
- [[nodiscard]] si16 getX() const noexcept
- {
- return hex % GameConstants::BFIELD_WIDTH;
- }
- [[nodiscard]] si16 getY() const noexcept
- {
- return hex / GameConstants::BFIELD_WIDTH;
- }
- [[nodiscard]] std::pair<si16, si16> getXY() const noexcept
- {
- return std::make_pair(getX(), getY());
- }
- BattleHex & moveInDirection(EDir dir, bool hasToBeValid = true)
- {
- si16 x = getX();
- si16 y = getY();
- switch(dir)
- {
- case TOP_LEFT:
- setXY((y % 2) ? x - 1 : x, y - 1, hasToBeValid);
- break;
- case TOP_RIGHT:
- setXY((y % 2) ? x : x + 1, y - 1, hasToBeValid);
- break;
- case RIGHT:
- setXY(x + 1, y, hasToBeValid);
- break;
- case BOTTOM_RIGHT:
- setXY((y % 2) ? x : x + 1, y + 1, hasToBeValid);
- break;
- case BOTTOM_LEFT:
- setXY((y % 2) ? x - 1 : x, y + 1, hasToBeValid);
- break;
- case LEFT:
- setXY(x - 1, y, hasToBeValid);
- break;
- case NONE:
- break;
- default:
- throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
- break;
- }
- return *this;
- }
- [[nodiscard]] BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const
- {
- BattleHex result(hex);
- result.moveInDirection(dir, hasToBeValid);
- return result;
- }
- [[nodiscard]] static uint8_t getDistance(const BattleHex & hex1, const BattleHex & hex2) noexcept
- {
- int y1 = hex1.getY();
- int y2 = hex2.getY();
- int x1 = hex1.getX() + y1 / 2;
- int x2 = hex2.getX() + y2 / 2;
- int xDst = x2 - x1;
- int yDst = y2 - y1;
- if((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
- return std::max(std::abs(xDst), std::abs(yDst));
- return std::abs(xDst) + std::abs(yDst);
- }
- [[nodiscard]] static BattleHex getClosestTile(BattleSide side, const BattleHex & initialPos, const BattleHexArray & hexes);
- //Constexpr defined array with all directions used in battle
- [[nodiscard]] static constexpr auto hexagonalDirections() noexcept
- {
- return std::array<EDir,6>{TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT};
- }
- [[nodiscard]] static EDir mutualPosition(const BattleHex & hex1, const BattleHex & hex2)
- {
- for(auto dir : hexagonalDirections())
- {
- try
- {
- if(hex2 == hex1.cloneInDirection(dir, true))
- return dir;
- }
- catch (const std::out_of_range &)
- {
- continue;
- }
- }
- return NONE;
- }
- /// get (precomputed) all possible surrounding tiles
- [[nodiscard]] const BattleHexArray & getAllNeighbouringTiles() const noexcept;
- /// get (precomputed) only valid and available surrounding tiles
- [[nodiscard]] const BattleHexArray & getNeighbouringTiles() const noexcept;
- /// get (precomputed) only valid and available surrounding tiles for double wide creatures
- [[nodiscard]] const BattleHexArray & getNeighbouringTilesDoubleWide(BattleSide side) const noexcept;
- /// get integer hex value
- [[nodiscard]] si16 toInt() const noexcept
- {
- return hex;
- }
- BattleHex & operator+=(EDir dir)
- {
- return moveInDirection(dir);
- }
- [[nodiscard]] BattleHex operator+(EDir dir) const
- {
- return cloneInDirection(dir);
- }
- // Prefix increment
- BattleHex & operator++() noexcept
- {
- ++hex;
- return *this;
- }
- // Postfix increment is deleted; use prefix increment as it has better performance
- BattleHex operator++(int) = delete;
- [[nodiscard]] bool operator ==(const BattleHex & other) const noexcept
- {
- return hex == other.hex;
- }
- [[nodiscard]] bool operator !=(const BattleHex & other) const noexcept
- {
- return hex != other.hex;
- }
- [[nodiscard]] bool operator <(const BattleHex & other) const noexcept
- {
- return hex < other.hex;
- }
- [[nodiscard]] bool operator <=(const BattleHex & other) const noexcept
- {
- return hex <= other.hex;
- }
- template <typename Handler>
- void serialize(Handler & h)
- {
- h & hex;
- }
- private:
- si16 hex;
- };
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
- VCMI_LIB_NAMESPACE_END
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