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- /*
- * BattleLayout.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleHex.h"
- #include "BattleSide.h"
- #include "../constants/NumericConstants.h"
- #include "../constants/Enumerations.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CArmedInstance;
- class IGameInfoCallback;
- struct DLL_EXPORT BattleLayout
- {
- using UnitsArrayType = BattleSideArray<std::array<BattleHex, GameConstants::ARMY_SIZE>>;
- using MachinesArrayType = BattleSideArray<std::array<BattleHex, 4>>;
- using CommanderArrayType = BattleSideArray<BattleHex>;
- UnitsArrayType units;
- MachinesArrayType warMachines;
- CommanderArrayType commanders;
- bool tacticsAllowed = false;
- bool obstaclesAllowed = false;
- static BattleLayout createDefaultLayout(const IGameInfoCallback & gameInfo, const CArmedInstance * attacker, const CArmedInstance * defender);
- static BattleLayout createLayout(const IGameInfoCallback & gameInfo, const std::string & layoutName, const CArmedInstance * attacker, const CArmedInstance * defender);
- };
- VCMI_LIB_NAMESPACE_END
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