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- /*
- * CObstacleInstance.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleHexArray.h"
- #include "../constants/EntityIdentifiers.h"
- #include "../filesystem/ResourcePath.h"
- #include "../networkPacks/BattleChanges.h"
- #include "../serializer/Serializeable.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class ObstacleInfo;
- class ObstacleChanges;
- class JsonSerializeFormat;
- class SpellID;
- struct DLL_LINKAGE CObstacleInstance : public Serializeable
- {
- enum EObstacleType : ui8
- {
- //ABSOLUTE needs an underscore because it's a Win
- USUAL, ABSOLUTE_OBSTACLE, SPELL_CREATED, MOAT
- };
- BattleHex pos; //position on battlefield, typically left bottom corner
- EObstacleType obstacleType = USUAL;
- si32 uniqueID = -1;
- si32 ID = -1; //ID of obstacle (defines type of it)
- virtual ~CObstacleInstance() = default;
- const ObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
- BattleHexArray getBlockedTiles() const;
- BattleHexArray getStoppingTile() const; //hexes that will stop stack move
- //The two functions below describe how the obstacle affects affected tiles
- //additional effects (like hurting stack or disappearing) are hardcoded for appropriate obstacleTypes
- virtual bool blocksTiles() const;
- virtual bool stopsMovement() const; //if unit stepping onto obstacle, can't continue movement (in general, doesn't checks for the side)
- virtual bool triggersEffects() const;
- virtual SpellID getTrigger() const;
- virtual BattleHexArray getAffectedTiles() const;
- virtual bool visibleForSide(BattleSide side, bool hasNativeStack) const; //0 attacker
- virtual void battleTurnPassed(){};
- //Client helper functions, make it easier to render animations
- virtual const AnimationPath & getAnimation() const;
- virtual const AnimationPath & getAppearAnimation() const;
- virtual const AudioPath & getAppearSound() const;
- virtual int getAnimationYOffset(int imageHeight) const;
- void toInfo(ObstacleChanges & info, BattleChanges::EOperation operation = BattleChanges::EOperation::ADD);
-
- virtual void serializeJson(JsonSerializeFormat & handler);
- template <typename Handler> void serialize(Handler &h)
- {
- h & ID;
- h & pos;
- h & obstacleType;
- h & uniqueID;
- }
- };
- struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
- {
- int32_t turnsRemaining;
- int32_t casterSpellPower;
- int32_t spellLevel;
- int32_t minimalDamage; //How many damage should it do regardless of power and level of caster
- BattleSide casterSide;
- SpellID trigger;
- bool hidden;
- bool passable;
- bool trap;
- bool removeOnTrigger;
- bool revealed;
- bool nativeVisible; //Should native terrain creatures reveal obstacle
- AudioPath appearSound;
- AnimationPath appearAnimation;
- AnimationPath animation;
- int animationYOffset;
- BattleHexArray customSize;
- SpellCreatedObstacle();
- BattleHexArray getAffectedTiles() const override;
- bool visibleForSide(BattleSide side, bool hasNativeStack) const override;
- bool blocksTiles() const override;
- bool stopsMovement() const override;
- SpellID getTrigger() const override;
- void battleTurnPassed() override;
- //Client helper functions, make it easier to render animations
- const AnimationPath & getAnimation() const override;
- const AnimationPath & getAppearAnimation() const override;
- const AudioPath & getAppearSound() const override;
- int getAnimationYOffset(int imageHeight) const override;
- void fromInfo(const ObstacleChanges & info);
- void serializeJson(JsonSerializeFormat & handler) override;
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CObstacleInstance&>(*this);
- h & turnsRemaining;
- h & casterSpellPower;
- h & spellLevel;
- h & casterSide;
- h & hidden;
- h & nativeVisible;
- h & passable;
- h & trigger;
- h & minimalDamage;
- h & trap;
- h & customSize;
- }
- };
- VCMI_LIB_NAMESPACE_END
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