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- /*
- * BonusCustomTypes.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/EntityIdentifiers.h"
- #include "../constants/VariantIdentifier.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE BonusCustomSource : public StaticIdentifier<BonusCustomSource>
- {
- public:
- using StaticIdentifier<BonusCustomSource>::StaticIdentifier;
- static std::string encode(int32_t index);
- static si32 decode(const std::string & identifier);
- static const BonusCustomSource undeadMoraleDebuff; // -2
- };
- class DLL_LINKAGE BonusCustomSubtype : public StaticIdentifier<BonusCustomSubtype>
- {
- public:
- using StaticIdentifier<BonusCustomSubtype>::StaticIdentifier;
- static std::string encode(int32_t index);
- static si32 decode(const std::string & identifier);
- static const BonusCustomSubtype creatureDamageBoth; // 0
- static const BonusCustomSubtype creatureDamageMin; // 1
- static const BonusCustomSubtype creatureDamageMax; // 2
- static const BonusCustomSubtype damageTypeAll; // -1
- static const BonusCustomSubtype damageTypeMelee; // 0
- static const BonusCustomSubtype damageTypeRanged; // 1
- static const BonusCustomSubtype heroMovementLand; // 1
- static const BonusCustomSubtype heroMovementSea; // 0
- static const BonusCustomSubtype deathStareGorgon; // 0
- static const BonusCustomSubtype deathStareCommander;
- static const BonusCustomSubtype deathStareNoRangePenalty;
- static const BonusCustomSubtype deathStareRangePenalty;
- static const BonusCustomSubtype deathStareObstaclePenalty;
- static const BonusCustomSubtype deathStareRangeObstaclePenalty;
- static const BonusCustomSubtype rebirthRegular; // 0
- static const BonusCustomSubtype rebirthSpecial; // 1
- static const BonusCustomSubtype visionsMonsters; // 0
- static const BonusCustomSubtype visionsHeroes; // 1
- static const BonusCustomSubtype visionsTowns; // 2
- static const BonusCustomSubtype immunityBattleWide; // 0
- static const BonusCustomSubtype immunityEnemyHero; // 1
- static const BonusCustomSubtype transmutationPerHealth; // 0
- static const BonusCustomSubtype transmutationPerUnit; // 1
- static const BonusCustomSubtype destructionKillPercentage; // 0
- static const BonusCustomSubtype destructionKillAmount; // 1
- static const BonusCustomSubtype soulStealPermanent; // 0
- static const BonusCustomSubtype soulStealBattle; // 1
- static const BonusCustomSubtype movementFlying; // 0
- static const BonusCustomSubtype movementTeleporting; // 1
- static BonusCustomSubtype spellLevel(int level);
- static BonusCustomSubtype creatureLevel(int level);
- };
- using BonusSubtypeID = VariantIdentifier<BonusCustomSubtype, SpellID, CreatureID, PrimarySkill, TerrainId, GameResID, SpellSchool>;
- using BonusSourceID = VariantIdentifier<BonusCustomSource, SpellID, CreatureID, ArtifactID, ArtifactInstanceID, CampaignScenarioID, SecondarySkill, HeroTypeID, Obj, ObjectInstanceID, BuildingTypeUniqueID, BattleField>;
- VCMI_LIB_NAMESPACE_END
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