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- /*
- * Limiters.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Limiters.h"
- #include "Updaters.h"
- #include "../CBonusTypeHandler.h"
- #include "../GameLibrary.h"
- #include "../entities/faction/CTownHandler.h"
- #include "../CCreatureHandler.h"
- #include "../CStack.h"
- #include "../TerrainHandler.h"
- #include "../constants/StringConstants.h"
- #include "../battle/BattleInfo.h"
- #include "../json/JsonUtils.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const std::map<std::string, TLimiterPtr> bonusLimiterMap =
- {
- {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
- {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
- {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
- {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
- {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
- {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
- };
- static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
- {
- switch(node->getNodeType())
- {
- case BonusNodeType::STACK_BATTLE:
- return dynamic_cast<const CStack *>(node);
- default:
- return nullptr;
- }
- }
- static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
- {
- switch(node->getNodeType())
- {
- case BonusNodeType::STACK_INSTANCE:
- return (dynamic_cast<const CStackInstance *>(node));
- case BonusNodeType::STACK_BATTLE:
- return (dynamic_cast<const CStack *>(node))->base;
- default:
- return nullptr;
- }
- }
- static const CCreature * retrieveCreature(const CBonusSystemNode *node)
- {
- switch(node->getNodeType())
- {
- case BonusNodeType::CREATURE:
- return (dynamic_cast<const CCreature *>(node));
- case BonusNodeType::STACK_BATTLE:
- return (dynamic_cast<const CStack *>(node))->unitType();
- default:
- const CStackInstance * csi = retrieveStackInstance(node);
- if(csi)
- return csi->getCreature();
- return nullptr;
- }
- }
- ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const
- {
- return ILimiter::EDecision::ACCEPT;
- }
- std::string ILimiter::toString() const
- {
- return typeid(*this).name();
- }
- JsonNode ILimiter::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = toString();
- return root;
- }
- ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
- {
- const CCreature *c = retrieveCreature(&context.node);
- if(!c)
- return ILimiter::EDecision::NOT_APPLICABLE;
-
- auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
- return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
- //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
- }
- CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
- : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
- {
- }
- void CCreatureTypeLimiter::setCreature(const CreatureID & id)
- {
- creatureID = id;
- }
- std::string CCreatureTypeLimiter::toString() const
- {
- boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
- fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
- return fmt.str();
- }
- JsonNode CCreatureTypeLimiter::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = "CREATURE_TYPE_LIMITER";
- root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
- root["parameters"].Vector().emplace_back(includeUpgrades);
- return root;
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
- : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
- {
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
- : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
- {
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
- : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
- {
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
- : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
- {
- }
- ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
- {
- boost::container::static_vector<CSelector, 4> selectorSegments;
- if (type != BonusType::NONE)
- selectorSegments.push_back(Selector::type()(type));
- if(isSubtypeRelevant)
- selectorSegments.push_back(Selector::subtype()(subtype));
- if(isSourceRelevant && isSourceIDRelevant)
- selectorSegments.push_back(Selector::source(source, sid));
- else if (isSourceRelevant)
- selectorSegments.push_back(Selector::sourceTypeSel(source));
- auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
- for (size_t i = 1; i <selectorSegments.size(); ++i)
- mySelector = mySelector.And(selectorSegments[i]);
- //if we have a bonus of required type accepted, limiter should accept also this bonus
- if(context.alreadyAccepted.getFirst(mySelector))
- return ILimiter::EDecision::ACCEPT;
- //if there are no matching bonuses pending, we can (and must) reject right away
- if(!context.stillUndecided.getFirst(mySelector))
- return ILimiter::EDecision::DISCARD;
- //do not accept for now but it may change if more bonuses gets included
- return ILimiter::EDecision::NOT_SURE;
- }
- std::string HasAnotherBonusLimiter::toString() const
- {
- std::string typeName = LIBRARY->bth->bonusToString(type);
- if(isSubtypeRelevant)
- {
- boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
- fmt % typeName % subtype.toString();
- return fmt.str();
- }
- else
- {
- boost::format fmt("HasAnotherBonusLimiter(type=%s)");
- fmt % typeName;
- return fmt.str();
- }
- }
- JsonNode HasAnotherBonusLimiter::toJsonNode() const
- {
- JsonNode root;
- std::string typeName = LIBRARY->bth->bonusToString(type);
- auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
- root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
- root["parameters"].Vector().emplace_back(typeName);
- if(isSubtypeRelevant)
- root["parameters"].Vector().emplace_back(subtype.toString());
- if(isSourceRelevant)
- root["parameters"].Vector().emplace_back(sourceTypeName);
- return root;
- }
- ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
- {
- const auto * stack = retrieveStackBattle(&context.node);
- if(!stack)
- return ILimiter::EDecision::NOT_APPLICABLE;
- auto accept = false;
- for (const auto & hex : stack->getHexes())
- accept |= applicableHexes.contains(hex);
- return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
- }
- UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
- applicableHexes(applicableHexes)
- {
- }
- JsonNode UnitOnHexLimiter::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = "UNIT_ON_HEXES";
- for(const auto & hex : applicableHexes)
- root["parameters"].Vector().emplace_back(hex.toInt());
- return root;
- }
- CreatureTerrainLimiter::CreatureTerrainLimiter()
- : terrainType(ETerrainId::NATIVE_TERRAIN)
- {
- }
- CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
- terrainType(terrain)
- {
- }
- ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
- {
- if (context.node.getNodeType() != BonusNodeType::STACK_BATTLE && context.node.getNodeType() != BonusNodeType::STACK_INSTANCE)
- return ILimiter::EDecision::NOT_APPLICABLE;
- if (terrainType == ETerrainId::NATIVE_TERRAIN)
- {
- auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
- if(context.alreadyAccepted.getFirst(selector))
- return ILimiter::EDecision::ACCEPT;
- if(context.stillUndecided.getFirst(selector))
- return ILimiter::EDecision::NOT_SURE;
- // TODO: CStack and CStackInstance need some common base type that represents any stack
- // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
- if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
- {
- const auto * unit = dynamic_cast<const CStack *>(&context.node);
- auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
- if (unit->getCurrentTerrain() == unitNativeTerrain)
- return ILimiter::EDecision::ACCEPT;
- }
- else
- {
- const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
- auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
- if (unit->getCurrentTerrain() == unitNativeTerrain)
- return ILimiter::EDecision::ACCEPT;
- }
- }
- else
- {
- if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
- {
- const auto * unit = dynamic_cast<const CStack *>(&context.node);
- if (unit->getCurrentTerrain() == terrainType)
- return ILimiter::EDecision::ACCEPT;
- }
- else
- {
- const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
- if (unit->getCurrentTerrain() == terrainType)
- return ILimiter::EDecision::ACCEPT;
- }
- }
- return ILimiter::EDecision::DISCARD;
- }
- std::string CreatureTerrainLimiter::toString() const
- {
- boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
- auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
- fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
- return fmt.str();
- }
- JsonNode CreatureTerrainLimiter::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = "CREATURE_TERRAIN_LIMITER";
- auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
- root["parameters"].Vector().emplace_back(terrainName);
- return root;
- }
- FactionLimiter::FactionLimiter(FactionID creatureFaction)
- : faction(creatureFaction)
- {
- }
- ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
- {
- const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
- if(bearer)
- {
- if(faction != FactionID::DEFAULT)
- return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
- switch(context.b.source)
- {
- case BonusSource::CREATURE_ABILITY:
- return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
-
- case BonusSource::TOWN_STRUCTURE:
- return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
- //TODO: other sources of bonuses
- }
- }
- return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
- }
- std::string FactionLimiter::toString() const
- {
- boost::format fmt("FactionLimiter(faction=%s)");
- fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
- return fmt.str();
- }
- JsonNode FactionLimiter::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = "FACTION_LIMITER";
- root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
- return root;
- }
- CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
- minLevel(minLevel),
- maxLevel(maxLevel)
- {
- }
- ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
- {
- const auto *c = retrieveCreature(&context.node);
- if (!c)
- return ILimiter::EDecision::NOT_APPLICABLE;
- auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
- return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
- }
- std::string CreatureLevelLimiter::toString() const
- {
- boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
- fmt % minLevel % maxLevel;
- return fmt.str();
- }
- JsonNode CreatureLevelLimiter::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = "CREATURE_LEVEL_LIMITER";
- root["parameters"].Vector().emplace_back(minLevel);
- root["parameters"].Vector().emplace_back(maxLevel);
- return root;
- }
- CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
- : alignment(Alignment)
- {
- }
- ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
- {
- const auto * c = retrieveCreature(&context.node);
- if(c) {
- if(alignment == EAlignment::GOOD && c->isGood())
- return ILimiter::EDecision::ACCEPT;
- if(alignment == EAlignment::EVIL && c->isEvil())
- return ILimiter::EDecision::ACCEPT;
- if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
- return ILimiter::EDecision::ACCEPT;
- return ILimiter::EDecision::DISCARD;
- }
- return ILimiter::EDecision::NOT_APPLICABLE;
- }
- std::string CreatureAlignmentLimiter::toString() const
- {
- boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
- fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
- return fmt.str();
- }
- JsonNode CreatureAlignmentLimiter::toJsonNode() const
- {
- JsonNode root;
- root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
- root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
- return root;
- }
- RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
- :minRank(Min), maxRank(Max)
- {
- }
- RankRangeLimiter::RankRangeLimiter()
- {
- minRank = maxRank = -1;
- }
- ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
- {
- const CStackInstance * csi = retrieveStackInstance(&context.node);
- if(csi)
- {
- if (csi->getNodeType() == BonusNodeType::COMMANDER) //no stack exp bonuses for commander creatures
- return ILimiter::EDecision::DISCARD;
- if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
- return ILimiter::EDecision::ACCEPT;
- return ILimiter::EDecision::DISCARD;
- }
- return ILimiter::EDecision::NOT_APPLICABLE;
- }
- OppositeSideLimiter::OppositeSideLimiter()
- {
- }
- ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
- {
- PlayerColor contextOwner = context.node.getOwner();
- PlayerColor bonusOwner = context.b.bonusOwner;
- if (contextOwner == PlayerColor::UNFLAGGABLE)
- contextOwner = PlayerColor::NEUTRAL;
- auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
- return decision;
- }
- // Aggregate/Boolean Limiters
- AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
- limiters(std::move(limiters))
- {
- }
- void AggregateLimiter::add(const TLimiterPtr & limiter)
- {
- if(limiter)
- limiters.push_back(limiter);
- }
- JsonNode AggregateLimiter::toJsonNode() const
- {
- JsonNode result;
- result.Vector().emplace_back(getAggregator());
- for(const auto & l : limiters)
- result.Vector().push_back(l->toJsonNode());
- return result;
- }
- const std::string AllOfLimiter::aggregator = "allOf";
- const std::string & AllOfLimiter::getAggregator() const
- {
- return aggregator;
- }
- AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
- AggregateLimiter(limiters)
- {
- }
- ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
- {
- bool wasntSure = false;
- for(const auto & limiter : limiters)
- {
- auto result = limiter->limit(context);
- if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
- return result;
- if(result == ILimiter::EDecision::NOT_SURE)
- wasntSure = true;
- }
- return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
- }
- const std::string AnyOfLimiter::aggregator = "anyOf";
- const std::string & AnyOfLimiter::getAggregator() const
- {
- return aggregator;
- }
- AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
- AggregateLimiter(limiters)
- {
- }
- ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
- {
- bool wasntSure = false;
- for(const auto & limiter : limiters)
- {
- auto result = limiter->limit(context);
- if(result == ILimiter::EDecision::ACCEPT)
- return result;
- if(result == ILimiter::EDecision::NOT_SURE)
- wasntSure = true;
- }
- return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
- }
- const std::string NoneOfLimiter::aggregator = "noneOf";
- const std::string & NoneOfLimiter::getAggregator() const
- {
- return aggregator;
- }
- NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
- AggregateLimiter(limiters)
- {
- }
- ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
- {
- bool wasntSure = false;
- for(const auto & limiter : limiters)
- {
- auto result = limiter->limit(context);
- if(result == ILimiter::EDecision::NOT_APPLICABLE)
- return ILimiter::EDecision::NOT_APPLICABLE;
- if(result == ILimiter::EDecision::ACCEPT)
- return ILimiter::EDecision::DISCARD;
- if(result == ILimiter::EDecision::NOT_SURE)
- wasntSure = true;
- }
- return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
- }
- HasChargesLimiter::HasChargesLimiter(const uint16_t cost)
- : chargeCost(cost)
- {
- }
- ILimiter::EDecision HasChargesLimiter::limit(const BonusLimitationContext & context) const
- {
- for(const auto & bonus : context.stillUndecided)
- {
- if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
- return ILimiter::EDecision::NOT_SURE;
- }
- for(const auto & bonus : context.alreadyAccepted)
- {
- if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
- return bonus->val >= chargeCost ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
- }
- return ILimiter::EDecision::DISCARD;
- }
- VCMI_LIB_NAMESPACE_END
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