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- /*
- * CCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CPlayerSpecificInfoCallback.h"
- #include "CBattleCallback.h"
- #include "IGameActionCallback.h"
- // in static AI build this file gets included into libvcmi
- #ifdef STATIC_AI
- VCMI_LIB_USING_NAMESPACE
- #endif
- VCMI_LIB_NAMESPACE_BEGIN
- class IBattleEventsReceiver;
- class DLL_LINKAGE CCallback : public CPlayerSpecificInfoCallback, public CBattleCallback, public IGameActionCallback
- {
- std::shared_ptr<CGameState> gamestate;
- CGameState & gameState() final { return *gamestate; }
- const CGameState & gameState() const final { return *gamestate; }
- public:
- CCallback(std::shared_ptr<CGameState> gamestate, std::optional<PlayerColor> Player, IClient * C);
- virtual ~CCallback();
- //client-specific functionalities (pathfinding)
- virtual bool canMoveBetween(const int3 &a, const int3 &b);
- virtual int3 getGuardingCreaturePosition(int3 tile);
- std::optional<PlayerColor> getPlayerID() const override;
- //commands
- void moveHero(const CGHeroInstance *h, const std::vector<int3> & path, bool transit) override;
- void moveHero(const CGHeroInstance *h, const int3 & destination, bool transit) override;
- bool teleportHero(const CGHeroInstance *who, const CGTownInstance *where);
- int selectionMade(int selection, QueryID queryID) override;
- int sendQueryReply(std::optional<int32_t> reply, QueryID queryID) override;
- int swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override;
- int mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
- int mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
- int splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val) override;
- int bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot) override;
- int bulkSplitStack(ObjectInstanceID armyId, SlotID srcSlot, int howMany = 1) override;
- int bulkSplitAndRebalanceStack(ObjectInstanceID armyId, SlotID srcSlot) override;
- int bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot) override;
- bool dismissHero(const CGHeroInstance * hero) override;
- bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
- void assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
- void bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped = true, bool backpack = true) override;
- void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) override;
- void sortBackpackArtifactsBySlot(const ObjectInstanceID hero) override;
- void sortBackpackArtifactsByCost(const ObjectInstanceID hero) override;
- void sortBackpackArtifactsByClass(const ObjectInstanceID hero) override;
- void manageHeroCostume(ObjectInstanceID hero, size_t costumeIdx, bool saveCostume) override;
- void eraseArtifactByClient(const ArtifactLocation & al) override;
- bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
- bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID) override;
- void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
- bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
- bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;
- void saveLocalState(const JsonNode & data) override;
- void endTurn() override;
- void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted) override;
- void swapGarrisonHero(const CGTownInstance *town) override;
- void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
- void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
- void trade(const ObjectInstanceID marketId, EMarketMode mode, const std::vector<TradeItemSell> & id1, const std::vector<TradeItemBuy> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
- void setFormation(const CGHeroInstance * hero, EArmyFormation mode) override;
- void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero=HeroTypeID::NONE) override;
- void save(const std::string &fname) override;
- void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) override;
- void gamePause(bool pause) override;
- void buildBoat(const IShipyard *obj) override;
- void dig(const CGObjectInstance *hero) override;
- void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos = int3(-1, -1, -1)) override;
- //friends
- friend class CClient;
- };
- VCMI_LIB_NAMESPACE_END
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