CCallback.h 5.0 KB

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  1. /*
  2. * CCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CPlayerSpecificInfoCallback.h"
  12. #include "CBattleCallback.h"
  13. #include "IGameActionCallback.h"
  14. // in static AI build this file gets included into libvcmi
  15. #ifdef STATIC_AI
  16. VCMI_LIB_USING_NAMESPACE
  17. #endif
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. class IBattleEventsReceiver;
  20. class DLL_LINKAGE CCallback : public CPlayerSpecificInfoCallback, public CBattleCallback, public IGameActionCallback
  21. {
  22. std::shared_ptr<CGameState> gamestate;
  23. CGameState & gameState() final { return *gamestate; }
  24. const CGameState & gameState() const final { return *gamestate; }
  25. public:
  26. CCallback(std::shared_ptr<CGameState> gamestate, std::optional<PlayerColor> Player, IClient * C);
  27. virtual ~CCallback();
  28. //client-specific functionalities (pathfinding)
  29. virtual bool canMoveBetween(const int3 &a, const int3 &b);
  30. virtual int3 getGuardingCreaturePosition(int3 tile);
  31. std::optional<PlayerColor> getPlayerID() const override;
  32. //commands
  33. void moveHero(const CGHeroInstance *h, const std::vector<int3> & path, bool transit) override;
  34. void moveHero(const CGHeroInstance *h, const int3 & destination, bool transit) override;
  35. bool teleportHero(const CGHeroInstance *who, const CGTownInstance *where);
  36. int selectionMade(int selection, QueryID queryID) override;
  37. int sendQueryReply(std::optional<int32_t> reply, QueryID queryID) override;
  38. int swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override;
  39. int mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
  40. int mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) override; //first goes to the second
  41. int splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val) override;
  42. int bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot) override;
  43. int bulkSplitStack(ObjectInstanceID armyId, SlotID srcSlot, int howMany = 1) override;
  44. int bulkSplitAndRebalanceStack(ObjectInstanceID armyId, SlotID srcSlot) override;
  45. int bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot) override;
  46. bool dismissHero(const CGHeroInstance * hero) override;
  47. bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
  48. void assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
  49. void bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped = true, bool backpack = true) override;
  50. void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) override;
  51. void sortBackpackArtifactsBySlot(const ObjectInstanceID hero) override;
  52. void sortBackpackArtifactsByCost(const ObjectInstanceID hero) override;
  53. void sortBackpackArtifactsByClass(const ObjectInstanceID hero) override;
  54. void manageHeroCostume(ObjectInstanceID hero, size_t costumeIdx, bool saveCostume) override;
  55. void eraseArtifactByClient(const ArtifactLocation & al) override;
  56. bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
  57. bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID) override;
  58. void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
  59. bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
  60. bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;
  61. void saveLocalState(const JsonNode & data) override;
  62. void endTurn() override;
  63. void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted) override;
  64. void swapGarrisonHero(const CGTownInstance *town) override;
  65. void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
  66. void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
  67. void trade(const ObjectInstanceID marketId, EMarketMode mode, const std::vector<TradeItemSell> & id1, const std::vector<TradeItemBuy> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
  68. void setFormation(const CGHeroInstance * hero, EArmyFormation mode) override;
  69. void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero=HeroTypeID::NONE) override;
  70. void save(const std::string &fname) override;
  71. void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) override;
  72. void gamePause(bool pause) override;
  73. void buildBoat(const IShipyard *obj) override;
  74. void dig(const CGObjectInstance *hero) override;
  75. void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos = int3(-1, -1, -1)) override;
  76. //friends
  77. friend class CClient;
  78. };
  79. VCMI_LIB_NAMESPACE_END