| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | /* * CNonConstInfoCallback.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "CGameInfoCallback.h"#include <vcmi/Metatype.h>VCMI_LIB_NAMESPACE_BEGINclass JsonNode;class DLL_LINKAGE CNonConstInfoCallback : public CGameInfoCallback{public:	//keep const version of callback accessible	using CGameInfoCallback::getPlayerState;	using CGameInfoCallback::getTeam;	using CGameInfoCallback::getPlayerTeam;	using CGameInfoCallback::getHero;	using CGameInfoCallback::getTown;	using CGameInfoCallback::getTile;	using CGameInfoCallback::getArtInstance;	using CGameInfoCallback::getObjInstance;	using CGameInfoCallback::getArtSet;	PlayerState * getPlayerState(const PlayerColor & color, bool verbose = true);	TeamState * getTeam(const TeamID & teamID); //get team by team ID	TeamState * getPlayerTeam(const PlayerColor & color); // get team by player color	CGHeroInstance * getHero(const ObjectInstanceID & objid);	CGTownInstance * getTown(const ObjectInstanceID & objid);	TerrainTile * getTile(const int3 & pos);	CArtifactInstance * getArtInstance(const ArtifactInstanceID & aid);	CGObjectInstance * getObjInstance(const ObjectInstanceID & oid);	CArmedInstance * getArmyInstance(const ObjectInstanceID & oid);	CArtifactSet * getArtSet(const ArtifactLocation & loc);	virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;};VCMI_LIB_NAMESPACE_END
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