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- /*
- * ResourceTypeHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/EntityService.h>
- #include <vcmi/Entity.h>
- #include <vcmi/ResourceType.h>
- #include <vcmi/ResourceTypeService.h>
- #include "../constants/EntityIdentifiers.h"
- #include "../IHandlerBase.h"
- #include "../filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class ResourceTypeHandler;
- class DLL_LINKAGE Resource : public ResourceType
- {
- friend class ResourceTypeHandler;
- GameResID id; //backlink
- int price;
- std::string iconSmall;
- std::string iconMedium;
- std::string iconLarge;
- std::string identifier;
- std::string modScope;
- public:
- int getPrice() const override { return price; }
- std::string getJsonKey() const override { return identifier; }
- int32_t getIndex() const override { return id.getNum(); }
- GameResID getId() const override { return id;}
- int32_t getIconIndex() const override { return id.getNum(); }
- std::string getModScope() const override { return modScope; };
- void registerIcons(const IconRegistar & cb) const override;
- std::string getNameTextID() const override;
- std::string getNameTranslated() const override;
- };
- class DLL_LINKAGE ResourceTypeHandler : public CHandlerBase<GameResID, ResourceType, Resource, ResourceTypeService>
- {
- public:
- std::shared_ptr<Resource> loadFromJson(const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
-
- const std::vector<std::string> & getTypeNames() const override;
- std::vector<JsonNode> loadLegacyData() override;
- std::vector<GameResID> getAllObjects() const;
- };
- VCMI_LIB_NAMESPACE_END
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