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CArtifactInstance.cpp 5.9 KB

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  1. /*
  2. * CArtifactInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactInstance.h"
  12. #include "CArtifact.h"
  13. #include "CArtifactSet.h"
  14. #include "../../callback/IGameInfoCallback.h"
  15. #include "../../gameState/CGameState.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. CCombinedArtifactInstance::PartInfo::PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot)
  18. : artifactPtr(artifact)
  19. , artifactID(artifact->getId())
  20. , slot(slot)
  21. {
  22. }
  23. const CArtifactInstance * CCombinedArtifactInstance::PartInfo::getArtifact() const
  24. {
  25. assert(artifactPtr != nullptr || !artifactID.hasValue());
  26. return artifactPtr;
  27. }
  28. ArtifactInstanceID CCombinedArtifactInstance::PartInfo::getArtifactID() const
  29. {
  30. return artifactID;
  31. }
  32. void CCombinedArtifactInstance::addPart(const CArtifactInstance * art, const ArtifactPosition & slot)
  33. {
  34. auto artInst = static_cast<CArtifactInstance*>(this);
  35. assert(vstd::contains_if(artInst->getType()->getConstituents(),
  36. [=](const CArtifact * partType)
  37. {
  38. return partType->getId() == art->getTypeId();
  39. }));
  40. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->getType());
  41. partsInfo.emplace_back(art, slot);
  42. artInst->attachToSource(*art);
  43. }
  44. bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
  45. {
  46. if(supposedPart == this)
  47. return true;
  48. for(const PartInfo & constituent : partsInfo)
  49. {
  50. if(constituent.getArtifactID() == supposedPart->getId())
  51. return true;
  52. }
  53. return false;
  54. }
  55. bool CCombinedArtifactInstance::hasParts() const
  56. {
  57. return !partsInfo.empty();
  58. }
  59. const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
  60. {
  61. return partsInfo;
  62. }
  63. void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
  64. {
  65. if(!placementMap.empty())
  66. for(auto & part : partsInfo)
  67. {
  68. if(placementMap.find(part.getArtifact()) != placementMap.end())
  69. part.slot = placementMap.at(part.getArtifact());
  70. }
  71. }
  72. SpellID CScrollArtifactInstance::getScrollSpellID() const
  73. {
  74. auto artInst = static_cast<const CArtifactInstance*>(this);
  75. const auto bonus = artInst->getFirstBonus(Selector::type()(BonusType::SPELL));
  76. if(!bonus)
  77. return SpellID::NONE;
  78. return bonus->subtype.as<SpellID>();
  79. }
  80. void CGrowingArtifactInstance::growingUp()
  81. {
  82. auto artInst = static_cast<CArtifactInstance*>(this);
  83. const auto artType = artInst->getType();
  84. if(artType->isGrowing())
  85. {
  86. const auto growingBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_GROWING);
  87. assert(!growingBonus->empty());
  88. growingBonus->front()->val++;
  89. for(const auto & bonus : artType->getBonusesPerLevel())
  90. {
  91. // Every n levels
  92. if(artInst->valOfBonuses(BonusType::ARTIFACT_GROWING) % bonus.first == 0)
  93. {
  94. artInst->accumulateBonus(std::make_shared<Bonus>(*bonus.second));
  95. }
  96. }
  97. for(const auto & bonus : artType->getThresholdBonuses())
  98. {
  99. // At n level
  100. if(artInst->valOfBonuses(BonusType::ARTIFACT_GROWING) == bonus.first)
  101. {
  102. artInst->addNewBonus(std::make_shared<Bonus>(*bonus.second));
  103. }
  104. }
  105. }
  106. }
  107. void CChargedArtifactInstance::discharge(const uint16_t charges)
  108. {
  109. auto artInst = static_cast<CArtifactInstance*>(this);
  110. if(const auto chargedBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_CHARGE); !chargedBonus->empty())
  111. {
  112. if(chargedBonus->front()->val > charges)
  113. chargedBonus->front()->val -= charges;
  114. else
  115. chargedBonus->front()->val = 0;
  116. }
  117. }
  118. void CChargedArtifactInstance::addCharges(const uint16_t charges)
  119. {
  120. auto artInst = static_cast<CArtifactInstance*>(this);
  121. if(artInst->getType()->isCharged())
  122. {
  123. const auto chargedBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_CHARGE);
  124. assert(!chargedBonus->empty());
  125. chargedBonus->front()->val += charges;
  126. }
  127. }
  128. uint16_t CChargedArtifactInstance::getCharges() const
  129. {
  130. auto artInst = static_cast<const CArtifactInstance*>(this);
  131. return artInst->valOfBonuses(BonusType::ARTIFACT_CHARGE);
  132. }
  133. void CArtifactInstance::init()
  134. {
  135. const auto art = artTypeID.toArtifact();
  136. assert(art);
  137. attachToSource(*art);
  138. }
  139. CArtifactInstance::CArtifactInstance(IGameInfoCallback *cb, const CArtifact * art)
  140. :CArtifactInstance(cb)
  141. {
  142. artTypeID = art->getId();
  143. init();
  144. }
  145. CArtifactInstance::CArtifactInstance(IGameInfoCallback *cb)
  146. : CBonusSystemNode(BonusNodeType::ARTIFACT_INSTANCE)
  147. , CCombinedArtifactInstance(cb)
  148. {
  149. }
  150. std::string CArtifactInstance::nodeName() const
  151. {
  152. return "Artifact instance of " + (getType() ? getType()->getJsonKey() : std::string("uninitialized")) + " type";
  153. }
  154. ArtifactID CArtifactInstance::getTypeId() const
  155. {
  156. return artTypeID;
  157. }
  158. const CArtifact * CArtifactInstance::getType() const
  159. {
  160. return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
  161. }
  162. ArtifactInstanceID CArtifactInstance::getId() const
  163. {
  164. return id;
  165. }
  166. void CArtifactInstance::setId(ArtifactInstanceID id)
  167. {
  168. this->id = id;
  169. }
  170. bool CArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
  171. {
  172. return getType()->canBePutAt(artSet, slot, assumeDestRemoved);
  173. }
  174. bool CArtifactInstance::isCombined() const
  175. {
  176. return getType()->isCombined();
  177. }
  178. bool CArtifactInstance::isScroll() const
  179. {
  180. return getType()->isScroll();
  181. }
  182. void CArtifactInstance::attachToBonusSystem(CGameState & gs)
  183. {
  184. for(PartInfo & part : partsInfo)
  185. {
  186. part = PartInfo(gs.getArtInstance(part.getArtifactID()), part.slot);
  187. attachToSource(*gs.getArtInstance(part.getArtifactID()));
  188. }
  189. }
  190. void CArtifactInstance::saveCompatibilityFixArtifactID(std::shared_ptr<CArtifactInstance> self)
  191. {
  192. self->cb->gameState().saveCompatibilityLastAllocatedArtifactID = ArtifactInstanceID(self->cb->gameState().saveCompatibilityLastAllocatedArtifactID.getNum()+1);
  193. self->id = self->cb->gameState().saveCompatibilityLastAllocatedArtifactID;
  194. self->cb->gameState().saveCompatibilityUnregisteredArtifacts.push_back(self);
  195. }
  196. VCMI_LIB_NAMESPACE_END