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- /*
- * CHeroClassHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CHeroClassHandler.h"
- #include "CHeroClass.h"
- #include "../faction/CTown.h"
- #include "../faction/CTownHandler.h"
- #include "../../CSkillHandler.h"
- #include "../../IGameSettings.h"
- #include "../../GameLibrary.h"
- #include "../../constants/StringConstants.h"
- #include "../../json/JsonNode.h"
- #include "../../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../../modding/IdentifierStorage.h"
- #include "../../texts/CGeneralTextHandler.h"
- #include "../../texts/CLegacyConfigParser.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
- {
- const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
- auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
- int primarySkillLegalMinimum = LIBRARY->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, pSkill.getNum());
- if(currentPrimarySkillValue < primarySkillLegalMinimum)
- {
- logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
- heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
- currentPrimarySkillValue = primarySkillLegalMinimum;
- }
- heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
- heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
- heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
- }
- const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "heroClass" };
- return typeNames;
- }
- std::shared_ptr<CHeroClass> CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- assert(!scope.empty());
- std::string affinityStr[2] = { "might", "magic" };
- auto heroClass = std::make_shared<CHeroClass>();
- heroClass->id = HeroClassID(index);
- heroClass->identifier = identifier;
- heroClass->modScope = scope;
- heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
- heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
- //MODS COMPATIBILITY FOR 0.96
- heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
- heroClass->imageMapMale = node["animation"]["map"]["male"].String();
- LIBRARY->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
- if (vstd::contains(affinityStr, node["affinity"].String()))
- {
- heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
- }
- else
- {
- logGlobal->error("Mod '%s', hero class '%s': invalid affinity '%s'! Expected 'might' or 'magic'!", scope, identifier, node["affinity"].String());
- heroClass->affinity = CHeroClass::MIGHT;
- }
- fillPrimarySkillData(node, heroClass.get(), PrimarySkill::ATTACK);
- fillPrimarySkillData(node, heroClass.get(), PrimarySkill::DEFENSE);
- fillPrimarySkillData(node, heroClass.get(), PrimarySkill::SPELL_POWER);
- fillPrimarySkillData(node, heroClass.get(), PrimarySkill::KNOWLEDGE);
- auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
- if(percentSumm <= 0)
- logMod->error("Hero class %s has wrong lowLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
- percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
- if(percentSumm <= 0)
- logMod->error("Hero class %s has wrong highLevelChance values: must be above zero!", heroClass->identifier, percentSumm);
- for(auto skillPair : node["secondarySkills"].Struct())
- {
- int probability = static_cast<int>(skillPair.second.Integer());
- LIBRARY->identifiers()->requestIdentifierIfFound(skillPair.second.getModScope(), "skill", skillPair.first, [heroClass, probability](si32 skillID) {
- heroClass->secSkillProbability[skillID] = probability;
- });
- }
- LIBRARY->identifiers()->requestIdentifier ("creature", node["commander"], [=](si32 commanderID) {
- heroClass->commander = CreatureID(commanderID);
- });
- heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
- for(const auto & tavern : node["tavern"].Struct())
- {
- int value = static_cast<int>(tavern.second.Float());
- LIBRARY->identifiers()->requestIdentifierIfFound(tavern.second.getModScope(), "faction", tavern.first, [=](si32 factionID) {
- heroClass->selectionProbability[FactionID(factionID)] = value;
- });
- }
- LIBRARY->identifiers()->requestIdentifier("faction", node["faction"], [=](si32 factionID) {
- heroClass->faction.setNum(factionID);
- });
- LIBRARY->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index) {
- JsonNode classConf = node["mapObject"];
- classConf["heroClass"].String() = identifier;
- classConf["heroClass"].setModScope(scope);
- if (!node["compatibilityIdentifiers"].isNull())
- classConf["compatibilityIdentifiers"] = node["compatibilityIdentifiers"];
- LIBRARY->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
- });
- return heroClass;
- }
- std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
- {
- size_t dataSize = LIBRARY->engineSettings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
- objects.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
- parser.endLine(); // header
- parser.endLine();
- for (size_t i=0; i<dataSize; i++)
- {
- JsonNode entry;
- entry["name"].String() = parser.readString();
- parser.readNumber(); // unused aggression
- for(const auto & name : NPrimarySkill::names)
- entry["primarySkills"][name].Float() = parser.readNumber();
- for(const auto & name : NPrimarySkill::names)
- entry["lowLevelChance"][name].Float() = parser.readNumber();
- for(const auto & name : NPrimarySkill::names)
- entry["highLevelChance"][name].Float() = parser.readNumber();
- for(const auto & name : NSecondarySkill::names)
- entry["secondarySkills"][name].Float() = parser.readNumber();
- for(const auto & name : NFaction::names)
- entry["tavern"][name].Float() = parser.readNumber();
- parser.endLine();
- h3Data.push_back(entry);
- }
- return h3Data;
- }
- void CHeroClassHandler::afterLoadFinalization()
- {
- // for each pair <class, town> set selection probability if it was not set before in tavern entries
- for(auto & heroClass : objects)
- {
- for(auto & faction : LIBRARY->townh->objects)
- {
- if (!faction->town)
- continue;
- if (heroClass->selectionProbability.count(faction->getId()))
- continue;
- auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
- heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
- }
- // set default probabilities for gaining secondary skills where not loaded previously
- for(int skillID = 0; skillID < LIBRARY->skillh->size(); skillID++)
- {
- if(heroClass->secSkillProbability.count(skillID) == 0)
- {
- const CSkill * skill = (*LIBRARY->skillh)[SecondarySkill(skillID)];
- logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
- heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
- }
- }
- }
- for(const auto & hc : objects)
- {
- if(!hc->imageMapMale.empty())
- {
- JsonNode templ;
- templ["animation"].String() = hc->imageMapMale;
- LIBRARY->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
- }
- }
- }
- CHeroClassHandler::~CHeroClassHandler() = default;
- VCMI_LIB_NAMESPACE_END
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