JsonRandom.h 3.4 KB

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  1. /*
  2. * JsonRandom.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "callback/GameCallbackHolder.h"
  12. #include "GameConstants.h"
  13. #include "ResourceSet.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. namespace vstd
  16. {
  17. class RNG;
  18. }
  19. class JsonNode;
  20. using JsonVector = std::vector<JsonNode>;
  21. struct Bonus;
  22. struct Component;
  23. class CStackBasicDescriptor;
  24. class IGameRandomizer;
  25. class JsonRandomizationException : public std::runtime_error
  26. {
  27. std::string cleanupJson(const JsonNode & value);
  28. public:
  29. JsonRandomizationException(const std::string & message, const JsonNode & input);
  30. };
  31. class JsonRandom : public GameCallbackHolder
  32. {
  33. IGameRandomizer & gameRandomizer;
  34. vstd::RNG & rng;
  35. public:
  36. using Variables = std::map<std::string, int>;
  37. private:
  38. template<typename IdentifierType>
  39. std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
  40. template<typename IdentifierType>
  41. std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
  42. template<typename IdentifierType>
  43. IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
  44. template<typename IdentifierType>
  45. IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
  46. si32 loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
  47. public:
  48. JsonRandom(IGameInfoCallback *cb, IGameRandomizer & gameRandomizer);
  49. struct RandomStackInfo
  50. {
  51. std::vector<const CCreature *> allowedCreatures;
  52. si32 minAmount;
  53. si32 maxAmount;
  54. };
  55. si32 loadValue(const JsonNode & value, const Variables & variables, si32 defaultValue = 0);
  56. TResources loadResources(const JsonNode & value, const Variables & variables);
  57. TResources loadResource(const JsonNode & value, const Variables & variables);
  58. PrimarySkill loadPrimary(const JsonNode & value, const Variables & variables);
  59. std::vector<si32> loadPrimaries(const JsonNode & value, const Variables & variables);
  60. SecondarySkill loadSecondary(const JsonNode & value, const Variables & variables);
  61. std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, const Variables & variables);
  62. ArtifactID loadArtifact(const JsonNode & value, const Variables & variables);
  63. std::vector<ArtifactID> loadArtifacts(const JsonNode & value, const Variables & variables);
  64. std::vector<ArtifactPosition> loadArtifactSlots(const JsonNode & value, const Variables & variables);
  65. SpellID loadSpell(const JsonNode & value, const Variables & variables);
  66. std::vector<SpellID> loadSpells(const JsonNode & value, const Variables & variables);
  67. CStackBasicDescriptor loadCreature(const JsonNode & value, const Variables & variables);
  68. std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, const Variables & variables);
  69. std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
  70. std::vector<PlayerColor> loadColors(const JsonNode & value, const Variables & variables);
  71. std::vector<HeroTypeID> loadHeroes(const JsonNode & value);
  72. std::vector<HeroClassID> loadHeroClasses(const JsonNode & value);
  73. static std::vector<std::shared_ptr<Bonus>> loadBonuses(const JsonNode & value);
  74. };
  75. VCMI_LIB_NAMESPACE_END