NetworkConnection.h 2.1 KB

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  1. /*
  2. * NetworkConnection.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetworkDefines.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class NetworkConnection final : public INetworkConnection, public std::enable_shared_from_this<NetworkConnection>
  14. {
  15. static const int messageHeaderSize = sizeof(uint32_t);
  16. static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input
  17. std::list<std::vector<std::byte>> dataToSend;
  18. std::shared_ptr<NetworkSocket> socket;
  19. std::shared_ptr<NetworkTimer> timer;
  20. std::mutex writeMutex;
  21. NetworkBuffer readBuffer;
  22. INetworkConnectionListener & listener;
  23. bool asyncWritesEnabled = false;
  24. void heartbeat();
  25. void onError(const std::string & message);
  26. void startReceiving();
  27. void onHeaderReceived(const boost::system::error_code & ec);
  28. void onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize);
  29. void doSendData();
  30. void onDataSent(const boost::system::error_code & ec);
  31. public:
  32. NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, NetworkContext & context);
  33. void start();
  34. void close() override;
  35. void sendPacket(const std::vector<std::byte> & message) override;
  36. void setAsyncWritesEnabled(bool on) override;
  37. };
  38. class InternalConnection final : public IInternalConnection, public std::enable_shared_from_this<InternalConnection>
  39. {
  40. std::weak_ptr<IInternalConnection> otherSideWeak;
  41. NetworkContext & context;
  42. INetworkConnectionListener & listener;
  43. bool connectionActive = false;
  44. public:
  45. InternalConnection(INetworkConnectionListener & listener, NetworkContext & context);
  46. void receivePacket(const std::vector<std::byte> & message) override;
  47. void disconnect() override;
  48. void connectTo(std::shared_ptr<IInternalConnection> connection) override;
  49. void sendPacket(const std::vector<std::byte> & message) override;
  50. void setAsyncWritesEnabled(bool on) override;
  51. void close() override;
  52. };
  53. VCMI_LIB_NAMESPACE_END