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- /*
- * GameConnection.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "GameConnectionID.h"
- enum class ESerializationVersion : int32_t;
- VCMI_LIB_NAMESPACE_BEGIN
- class BinaryDeserializer;
- class BinarySerializer;
- struct CPack;
- class INetworkConnection;
- class GameConnectionPackReader;
- class GameConnectionPackWriter;
- class CGameState;
- class IGameInfoCallback;
- /// Wrapper class for game connection
- /// Handles serialization and deserialization of data received from network
- class DLL_LINKAGE GameConnection final : boost::noncopyable
- {
- /// Non-owning pointer to underlying connection
- std::weak_ptr<INetworkConnection> networkConnection;
- std::unique_ptr<GameConnectionPackReader> packReader;
- std::unique_ptr<GameConnectionPackWriter> packWriter;
- std::unique_ptr<BinaryDeserializer> deserializer;
- std::unique_ptr<BinarySerializer> serializer;
- std::mutex writeMutex;
- public:
- bool isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const;
- std::shared_ptr<INetworkConnection> getConnection();
- std::string uuid;
- GameConnectionID connectionID = GameConnectionID::INVALID;
- explicit GameConnection(std::weak_ptr<INetworkConnection> networkConnection);
- ~GameConnection();
- void sendPack(const CPack & pack);
- std::unique_ptr<CPack> retrievePack(const std::vector<std::byte> & data);
- void enterLobbyConnectionMode();
- void setCallback(IGameInfoCallback & cb);
- void setSerializationVersion(ESerializationVersion version);
- };
- VCMI_LIB_NAMESPACE_END
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