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- /*
- * UnitEffect.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Effect.h"
- #include "lib/constants/EntityIdentifiers.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- struct SpellEffectValue
- {
- int64_t hpDelta = 0; // positive -> healed health points, negative -> damage
- int64_t unitsDelta = 0; // positive -> resurrected / summoned (demons) / animated (undeads), negative -> kills
- CreatureID unitType = CreatureID::NONE; // type of creatures summoned / resurrected / animated / etc.
- SpellEffectValue & operator+=(const SpellEffectValue & rhs) noexcept
- {
- hpDelta += rhs.hpDelta;
- unitsDelta += rhs.unitsDelta;
- if(unitType == CreatureID::NONE)
- unitType = rhs.unitType;
- return *this;
- }
- };
- class UnitEffect : public Effect
- {
- public:
- void adjustTargetTypes(std::vector<TargetType> & types) const override;
- void adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const override;
- bool applicable(Problem & problem, const Mechanics * m) const override;
- bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
- EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
- EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
- bool getStackFilter(const Mechanics * m, bool alwaysSmart, const battle::Unit * s) const;
- virtual bool eraseByImmunityFilter(const Mechanics * m, const battle::Unit * s) const;
- virtual SpellEffectValue getHealthChange(const Mechanics * m, const EffectTarget & spellTarget) const;
- protected:
- int32_t chainLength = 0;
- double chainFactor = 0.0;
- virtual bool isReceptive(const Mechanics * m, const battle::Unit * unit) const;
- virtual bool isSmartTarget(const Mechanics * m, const battle::Unit * unit, bool alwaysSmart) const;
- virtual bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const;
- void serializeJsonEffect(JsonSerializeFormat & handler) override final;
- virtual void serializeJsonUnitEffect(JsonSerializeFormat & handler) = 0;
- private:
- bool ignoreImmunity = false;
- EffectTarget transformTargetByRange(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
- EffectTarget transformTargetByChain(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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