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DispelTest.cpp 7.9 KB

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  1. /*
  2. * DispelTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. #include "../../../lib/json/JsonNode.h"
  13. namespace test
  14. {
  15. using namespace ::spells;
  16. using namespace ::spells::effects;
  17. using namespace ::testing;
  18. class DispelFixture : public Test, public EffectFixture
  19. {
  20. public:
  21. const SpellID positiveID = SpellID(4242);
  22. const SpellID negativeID = SpellID(4243);
  23. const SpellID neutralID = SpellID(4244);
  24. StrictMock<SpellMock> positiveSpell;
  25. StrictMock<SpellMock> negativeSpell;
  26. StrictMock<SpellMock> neutralSpell;
  27. DispelFixture()
  28. : EffectFixture("core:dispel")
  29. {
  30. }
  31. void setDefaultExpectations()
  32. {
  33. EXPECT_CALL(mechanicsMock, spells()).Times(AnyNumber());
  34. EXPECT_CALL(spellServiceMock, getById(Eq(positiveID))).WillRepeatedly(Return(&positiveSpell));
  35. EXPECT_CALL(spellServiceMock, getByIndex(Eq(positiveID.getNum()))).WillRepeatedly(Return(&positiveSpell));
  36. EXPECT_CALL(positiveSpell, getIndex()).WillRepeatedly(Return(positiveID.toEnum()));
  37. EXPECT_CALL(positiveSpell, getPositiveness()).WillRepeatedly(Return(true));
  38. EXPECT_CALL(positiveSpell, isAdventure()).WillRepeatedly(Return(false));
  39. EXPECT_CALL(spellServiceMock, getById(Eq(negativeID))).WillRepeatedly(Return(&negativeSpell));
  40. EXPECT_CALL(spellServiceMock, getByIndex(Eq(negativeID.getNum()))).WillRepeatedly(Return(&negativeSpell));
  41. EXPECT_CALL(negativeSpell, getIndex()).WillRepeatedly(Return(negativeID.toEnum()));
  42. EXPECT_CALL(negativeSpell, getPositiveness()).WillRepeatedly(Return(false));
  43. EXPECT_CALL(negativeSpell, isAdventure()).WillRepeatedly(Return(false));
  44. EXPECT_CALL(spellServiceMock, getById(Eq(neutralID))).WillRepeatedly(Return(&neutralSpell));
  45. EXPECT_CALL(spellServiceMock, getByIndex(Eq(neutralID.getNum()))).WillRepeatedly(Return(&neutralSpell));
  46. EXPECT_CALL(neutralSpell, getIndex()).WillRepeatedly(Return(neutralID.toEnum()));
  47. EXPECT_CALL(neutralSpell, getPositiveness()).WillRepeatedly(Return(boost::logic::indeterminate));
  48. EXPECT_CALL(neutralSpell, isAdventure()).WillRepeatedly(Return(false));
  49. }
  50. protected:
  51. void SetUp() override
  52. {
  53. EffectFixture::setUp();
  54. }
  55. };
  56. class DispelTest : public DispelFixture
  57. {
  58. };
  59. TEST_F(DispelTest, ApplicableToAliveUnitWithTimedEffect)
  60. {
  61. {
  62. JsonNode config;
  63. config["dispelNegative"].Bool() = true;
  64. EffectFixture::setupEffect(config);
  65. }
  66. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  67. unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(negativeID))));
  68. EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
  69. EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
  70. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  71. setDefaultExpectations();
  72. unitsFake.setDefaultBonusExpectations();
  73. EffectTarget target;
  74. target.emplace_back(&unit, BattleHex());
  75. EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
  76. }
  77. TEST_F(DispelTest, IgnoresOwnEffects)
  78. {
  79. {
  80. JsonNode config;
  81. config["dispelPositive"].Bool() = true;
  82. config["dispelNegative"].Bool() = true;
  83. config["dispelNeutral"].Bool() = true;
  84. EffectFixture::setupEffect(config);
  85. }
  86. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  87. unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(neutralID))));
  88. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
  89. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  90. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  91. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  92. setDefaultExpectations();
  93. unitsFake.setDefaultBonusExpectations();
  94. EffectTarget target;
  95. target.emplace_back(&unit, BattleHex());
  96. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  97. }
  98. TEST_F(DispelTest, NotApplicableToUnitWithNoTimedEffect)
  99. {
  100. EffectFixture::setupEffect(JsonNode());
  101. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  102. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
  103. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  104. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  105. unitsFake.setDefaultBonusExpectations();
  106. EffectTarget target;
  107. target.emplace_back(&unit, BattleHex());
  108. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  109. }
  110. TEST_F(DispelTest, NotApplicableToDeadUnit)
  111. {
  112. EffectFixture::setupEffect(JsonNode());
  113. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  114. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(false));
  115. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  116. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  117. unitsFake.setDefaultBonusExpectations();
  118. EffectTarget target;
  119. target.emplace_back(&unit, BattleHex());
  120. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  121. }
  122. class DispelApplyTest : public DispelFixture
  123. {
  124. public:
  125. std::array<std::vector<Bonus>, 2> expectedBonus;
  126. std::array<std::vector<Bonus>, 2> actualBonus;
  127. };
  128. TEST_F(DispelApplyTest, RemovesEffects)
  129. {
  130. {
  131. JsonNode config;
  132. config["dispelPositive"].Bool() = true;
  133. config["dispelNegative"].Bool() = true;
  134. config["dispelNeutral"].Bool() = true;
  135. EffectFixture::setupEffect(config);
  136. }
  137. const std::array<uint32_t, 2> unitIds = {567, 765};
  138. auto & unit0 = unitsFake.add(BattleSide::ATTACKER);
  139. EXPECT_CALL(unit0, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[0]));
  140. auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
  141. EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1]));
  142. {
  143. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
  144. expectedBonus[0].emplace_back(*bonus);
  145. unit0.addNewBonus(bonus);
  146. bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
  147. expectedBonus[0].emplace_back(*bonus);
  148. unit0.addNewBonus(bonus);
  149. bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(negativeID));
  150. expectedBonus[0].emplace_back(*bonus);
  151. unit0.addNewBonus(bonus);
  152. bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, BonusSourceID(positiveID));
  153. expectedBonus[1].emplace_back(*bonus);
  154. unit1.addNewBonus(bonus);
  155. bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(positiveID));
  156. expectedBonus[1].emplace_back(*bonus);
  157. unit1.addNewBonus(bonus);
  158. }
  159. EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[0]),_)).WillOnce(SaveArg<1>(&actualBonus[0]));
  160. EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[1]),_)).WillOnce(SaveArg<1>(&actualBonus[1]));
  161. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  162. EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect &>(_))).Times(1);
  163. EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
  164. setDefaultExpectations();
  165. unitsFake.setDefaultBonusExpectations();
  166. setupDefaultRNG();
  167. EffectTarget target;
  168. target.emplace_back(&unit0, BattleHex());
  169. target.emplace_back(&unit1, BattleHex());
  170. subject->apply(&serverMock, &mechanicsMock, target);
  171. EXPECT_THAT(actualBonus[0], UnorderedElementsAreArray(expectedBonus[0]));
  172. EXPECT_THAT(actualBonus[1], UnorderedElementsAreArray(expectedBonus[1]));
  173. }
  174. }