Andrii Danylchenko 8b964be71f Merge pull request #1111 from GermanAizek/develop 3 lat temu
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AccessibilityInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
AccessibilityInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
BattleAction.cpp 82a9f82e1c BattleAI: retreat 3 lat temu
BattleAction.h 82a9f82e1c BattleAI: retreat 3 lat temu
BattleAttackInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
BattleAttackInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
BattleHex.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
BattleHex.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
BattleInfo.cpp 0f35082024 Fix crash with objects belonging players without state 3 lat temu
BattleInfo.h 20c102e648 Remove T prefix from new typedefs 3 lat temu
BattleProxy.cpp 20c102e648 Remove T prefix from new typedefs 3 lat temu
BattleProxy.h 20c102e648 Remove T prefix from new typedefs 3 lat temu
BattleStateInfoForRetreat.cpp 82a9f82e1c BattleAI: retreat 3 lat temu
BattleStateInfoForRetreat.h 82a9f82e1c BattleAI: retreat 3 lat temu
CBattleInfoCallback.cpp 7fdad4e0f6 Code refactor following C++ standard and condition fixes 3 lat temu
CBattleInfoCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CBattleInfoEssentials.cpp 20c102e648 Remove T prefix from new typedefs 3 lat temu
CBattleInfoEssentials.h 20c102e648 Remove T prefix from new typedefs 3 lat temu
CCallbackBase.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CCallbackBase.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CObstacleInstance.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CObstacleInstance.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CPlayerBattleCallback.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CPlayerBattleCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CUnitState.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
CUnitState.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
Destination.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
Destination.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
IBattleInfoCallback.h 20c102e648 Remove T prefix from new typedefs 3 lat temu
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
IBattleState.h 20c102e648 Remove T prefix from new typedefs 3 lat temu
IUnitInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
ReachabilityInfo.cpp 601ced3749 BattleAI: rework movement when no targtes 3 lat temu
ReachabilityInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
SideInBattle.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
SideInBattle.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
SiegeInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
SiegeInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
Unit.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
Unit.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu