CMainMenu.cpp 21 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../widgets/Buttons.h"
  27. #include "../widgets/MiscWidgets.h"
  28. #include "../widgets/ObjectLists.h"
  29. #include "../widgets/TextControls.h"
  30. #include "../windows/InfoWindows.h"
  31. #include "../CServerHandler.h"
  32. #include "../CGameInfo.h"
  33. #include "../CMusicHandler.h"
  34. #include "../CVideoHandler.h"
  35. #include "../CPlayerInterface.h"
  36. #include "../Client.h"
  37. #include "../CMT.h"
  38. #include "../../CCallback.h"
  39. #include "../../lib/CGeneralTextHandler.h"
  40. #include "../../lib/JsonNode.h"
  41. #include "../../lib/campaign/CampaignHandler.h"
  42. #include "../../lib/serializer/Connection.h"
  43. #include "../../lib/serializer/CTypeList.h"
  44. #include "../../lib/filesystem/Filesystem.h"
  45. #include "../../lib/filesystem/CCompressedStream.h"
  46. #include "../../lib/mapping/CMapInfo.h"
  47. #include "../../lib/VCMIDirs.h"
  48. #include "../../lib/CStopWatch.h"
  49. #include "../../lib/NetPacksLobby.h"
  50. #include "../../lib/CThreadHelper.h"
  51. #include "../../lib/CConfigHandler.h"
  52. #include "../../lib/GameConstants.h"
  53. #include "../../lib/CRandomGenerator.h"
  54. #include "../../lib/CondSh.h"
  55. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  56. #include "../../server/CVCMIServer.h"
  57. #include <SDL.h>
  58. #endif
  59. std::shared_ptr<CMainMenu> CMM;
  60. ISelectionScreenInfo * SEL;
  61. static void do_quit()
  62. {
  63. GH.dispatchMainThread([]()
  64. {
  65. handleQuit(false);
  66. });
  67. }
  68. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  69. : CWindowObject(BORDERED), config(configNode)
  70. {
  71. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  73. if(config["scalable"].Bool())
  74. background->scaleTo(GH.screenDimensions());
  75. pos = background->center();
  76. for(const JsonNode & node : config["items"].Vector())
  77. menuNameToEntry.push_back(node["name"].String());
  78. for(const JsonNode & node : config["images"].Vector())
  79. images.push_back(CMainMenu::createPicture(node));
  80. //Hardcoded entry
  81. menuNameToEntry.push_back("credits");
  82. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  83. if(config["video"].isNull())
  84. tabs->setRedrawParent(true);
  85. }
  86. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  87. {
  88. if(config["items"].Vector().size() == index)
  89. return std::make_shared<CreditsScreen>(this->pos);
  90. else
  91. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  92. }
  93. void CMenuScreen::show(Canvas & to)
  94. {
  95. if(!config["video"].isNull())
  96. {
  97. // redraw order: background -> video -> buttons and pictures
  98. background->redraw();
  99. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  100. tabs->redraw();
  101. }
  102. CIntObject::show(to);
  103. }
  104. void CMenuScreen::activate()
  105. {
  106. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  107. if(!config["video"].isNull())
  108. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  109. CIntObject::activate();
  110. }
  111. void CMenuScreen::deactivate()
  112. {
  113. if(!config["video"].isNull())
  114. CCS->videoh->close();
  115. CIntObject::deactivate();
  116. }
  117. void CMenuScreen::switchToTab(size_t index)
  118. {
  119. tabs->setActive(index);
  120. }
  121. void CMenuScreen::switchToTab(std::string name)
  122. {
  123. switchToTab(vstd::find_pos(menuNameToEntry, name));
  124. }
  125. size_t CMenuScreen::getActiveTab() const
  126. {
  127. return tabs->getActive();
  128. }
  129. //funciton for std::string -> std::function conversion for main menu
  130. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  131. {
  132. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  133. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  134. std::list<std::string> commands;
  135. boost::split(commands, string, boost::is_any_of("\t "));
  136. if(!commands.empty())
  137. {
  138. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  139. commands.pop_front();
  140. if(index > 3 || !commands.empty())
  141. {
  142. switch(index)
  143. {
  144. case 0: //to - switch to another tab, if such tab exists
  145. {
  146. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  147. if(index2 != menuType.size())
  148. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  149. break;
  150. }
  151. case 1: //open campaign selection window
  152. {
  153. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  154. break;
  155. }
  156. case 2: //start
  157. {
  158. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  159. {
  160. case 0:
  161. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  162. case 1:
  163. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  164. case 2:
  165. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  166. case 3:
  167. return std::bind(CMainMenu::startTutorial);
  168. }
  169. break;
  170. }
  171. case 3: //load
  172. {
  173. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  174. {
  175. case 0:
  176. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  177. case 1:
  178. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  179. case 2:
  180. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  181. case 3:
  182. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL);
  183. }
  184. }
  185. break;
  186. case 4: //exit
  187. {
  188. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  189. }
  190. break;
  191. case 5: //highscores
  192. {
  193. return std::bind(CMainMenu::openHighScoreScreen);
  194. }
  195. }
  196. }
  197. }
  198. logGlobal->error("Failed to parse command: %s", string);
  199. return std::function<void()>();
  200. }
  201. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  202. {
  203. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  204. std::pair<std::string, std::string> help;
  205. if(!button["help"].isNull() && button["help"].Float() > 0)
  206. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  207. int posx = static_cast<int>(button["x"].Float());
  208. if(posx < 0)
  209. posx = pos.w + posx;
  210. int posy = static_cast<int>(button["y"].Float());
  211. if(posy < 0)
  212. posy = pos.h + posy;
  213. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  214. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  215. if (button["center"].Bool())
  216. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  217. return result;
  218. }
  219. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  220. {
  221. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  222. setRedrawParent(true);
  223. pos = parent->pos;
  224. for(const JsonNode & node : config["images"].Vector())
  225. images.push_back(CMainMenu::createPicture(node));
  226. for(const JsonNode & node : config["buttons"].Vector())
  227. {
  228. buttons.push_back(createButton(parent, node));
  229. buttons.back()->hoverable = true;
  230. buttons.back()->setRedrawParent(true);
  231. }
  232. }
  233. CMainMenuConfig::CMainMenuConfig()
  234. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  235. , config(JsonPath::builtin("config/mainmenu.json"))
  236. {
  237. }
  238. CMainMenuConfig & CMainMenuConfig::get()
  239. {
  240. static CMainMenuConfig config;
  241. return config;
  242. }
  243. const JsonNode & CMainMenuConfig::getConfig() const
  244. {
  245. return config;
  246. }
  247. const JsonNode & CMainMenuConfig::getCampaigns() const
  248. {
  249. return campaignSets;
  250. }
  251. CMainMenu::CMainMenu()
  252. {
  253. pos.w = GH.screenDimensions().x;
  254. pos.h = GH.screenDimensions().y;
  255. GH.defActionsDef = 63;
  256. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  257. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  258. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  259. }
  260. CMainMenu::~CMainMenu()
  261. {
  262. if(GH.curInt == this)
  263. GH.curInt = nullptr;
  264. }
  265. void CMainMenu::activate()
  266. {
  267. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  268. if (pos.dimensions() != GH.screenDimensions())
  269. onScreenResize();
  270. CIntObject::activate();
  271. }
  272. void CMainMenu::onScreenResize()
  273. {
  274. pos.w = GH.screenDimensions().x;
  275. pos.h = GH.screenDimensions().y;
  276. menu = nullptr;
  277. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  278. backgroundAroundMenu->pos = pos;
  279. }
  280. void CMainMenu::update()
  281. {
  282. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  283. return;
  284. if(GH.windows().count() == 0)
  285. {
  286. GH.windows().pushWindow(CMM);
  287. GH.windows().pushWindow(menu);
  288. menu->switchToTab(menu->getActiveTab());
  289. }
  290. // Handles mouse and key input
  291. GH.handleEvents();
  292. GH.windows().simpleRedraw();
  293. }
  294. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  295. {
  296. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  297. CSH->screenType = screenType;
  298. CSH->loadMode = loadMode;
  299. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  300. }
  301. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  302. {
  303. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  304. ourCampaign->campaignSet = campaignSet;
  305. openCampaignLobby(ourCampaign);
  306. }
  307. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  308. {
  309. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  310. CSH->screenType = ESelectionScreen::campaignList;
  311. CSH->campaignStateToSend = campaign;
  312. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  313. }
  314. void CMainMenu::openCampaignScreen(std::string name)
  315. {
  316. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  317. {
  318. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns(), name);
  319. return;
  320. }
  321. logGlobal->error("Unknown campaign set: %s", name);
  322. }
  323. void CMainMenu::startTutorial()
  324. {
  325. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  326. if(!CResourceHandler::get()->existsResource(tutorialMap))
  327. {
  328. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  329. return;
  330. }
  331. auto mapInfo = std::make_shared<CMapInfo>();
  332. mapInfo->mapInit(tutorialMap.getName());
  333. CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  334. CSH->startMapAfterConnection(mapInfo);
  335. }
  336. void CMainMenu::openHighScoreScreen()
  337. {
  338. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  339. return;
  340. }
  341. std::shared_ptr<CMainMenu> CMainMenu::create()
  342. {
  343. if(!CMM)
  344. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  345. return CMM;
  346. }
  347. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  348. {
  349. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  350. }
  351. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  352. : screenType(ScreenType)
  353. {
  354. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  355. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  356. pos = background->center(); //center, window has size of bg graphic
  357. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  358. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  359. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  360. playerName->setText(getPlayerName());
  361. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  362. buttonHotseat = std::make_shared<CButton>(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  363. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  364. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  365. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  366. }
  367. void CMultiMode::hostTCP()
  368. {
  369. auto savedScreenType = screenType;
  370. close();
  371. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  372. }
  373. void CMultiMode::joinTCP()
  374. {
  375. auto savedScreenType = screenType;
  376. close();
  377. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  378. }
  379. std::string CMultiMode::getPlayerName()
  380. {
  381. std::string name = settings["general"]["playerName"].String();
  382. if(name == "Player")
  383. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  384. return name;
  385. }
  386. void CMultiMode::onNameChange(std::string newText)
  387. {
  388. Settings name = settings.write["general"]["playerName"];
  389. name->String() = newText;
  390. }
  391. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  392. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  393. {
  394. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  395. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  396. pos = background->center(); //center, window has size of bg graphic
  397. std::string text = CGI->generaltexth->allTexts[446];
  398. boost::replace_all(text, "\t", "\n");
  399. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  400. for(int i = 0; i < inputNames.size(); i++)
  401. {
  402. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  403. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  404. }
  405. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  406. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  407. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  408. inputNames[0]->setText(firstPlayer, true);
  409. #ifndef VCMI_IOS
  410. inputNames[0]->giveFocus();
  411. #endif
  412. }
  413. void CMultiPlayers::onChange(std::string newText)
  414. {
  415. }
  416. void CMultiPlayers::enterSelectionScreen()
  417. {
  418. std::vector<std::string> names;
  419. for(auto name : inputNames)
  420. {
  421. if(name->getText().length())
  422. names.push_back(name->getText());
  423. }
  424. Settings name = settings.write["general"]["playerName"];
  425. name->String() = names[0];
  426. CMainMenu::openLobby(screenType, host, &names, loadMode);
  427. }
  428. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  429. {
  430. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  431. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  432. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  433. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  434. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  435. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  436. if(host && !settings["session"]["donotstartserver"].Bool())
  437. {
  438. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  439. startConnectThread();
  440. }
  441. else
  442. {
  443. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  444. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  445. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  446. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  447. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  448. inputAddress->giveFocus();
  449. }
  450. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  451. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  452. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  453. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  454. }
  455. void CSimpleJoinScreen::connectToServer()
  456. {
  457. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  458. buttonOk->block(true);
  459. GH.stopTextInput();
  460. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  461. }
  462. void CSimpleJoinScreen::leaveScreen()
  463. {
  464. if(CSH->state == EClientState::CONNECTING)
  465. {
  466. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  467. CSH->state = EClientState::CONNECTION_CANCELLED;
  468. }
  469. else if(GH.windows().isTopWindow(this))
  470. {
  471. close();
  472. }
  473. }
  474. void CSimpleJoinScreen::onChange(const std::string & newText)
  475. {
  476. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  477. }
  478. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  479. {
  480. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  481. // in single process build server must use same JNIEnv as client
  482. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  483. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  484. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  485. #endif
  486. boost::thread connector(&CSimpleJoinScreen::connectThread, this, addr, port);
  487. connector.detach();
  488. }
  489. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  490. {
  491. setThreadName("connectThread");
  492. if(!addr.length())
  493. CSH->startLocalServerAndConnect();
  494. else
  495. CSH->justConnectToServer(addr, port);
  496. // async call to prevent thread race
  497. GH.dispatchMainThread([this](){
  498. if(GH.windows().isTopWindow(this))
  499. {
  500. close();
  501. }
  502. });
  503. }
  504. CLoadingScreen::CLoadingScreen()
  505. : CWindowObject(BORDERED, getBackground())
  506. {
  507. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  508. addUsedEvents(TIME);
  509. CCS->musich->stopMusic(5000);
  510. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  511. if(conf.isStruct())
  512. {
  513. const int posx = conf["x"].Integer(), posy = conf["y"].Integer();
  514. const int blockSize = conf["size"].Integer();
  515. const int blocksAmount = conf["amount"].Integer();
  516. for(int i = 0; i < blocksAmount; ++i)
  517. {
  518. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  519. progressBlocks.back()->deactivate();
  520. progressBlocks.back()->visible = false;
  521. }
  522. }
  523. }
  524. CLoadingScreen::~CLoadingScreen()
  525. {
  526. }
  527. void CLoadingScreen::tick(uint32_t msPassed)
  528. {
  529. if(!progressBlocks.empty())
  530. {
  531. int status = float(get()) / 255.f * progressBlocks.size();
  532. for(int i = 0; i < status; ++i)
  533. {
  534. progressBlocks.at(i)->activate();
  535. progressBlocks.at(i)->visible = true;
  536. }
  537. }
  538. }
  539. ImagePath CLoadingScreen::getBackground()
  540. {
  541. ImagePath fname = ImagePath::builtin("loadbar");
  542. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  543. if(conf.isStruct())
  544. {
  545. if(conf["background"].isVector())
  546. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  547. if(conf["background"].isString())
  548. return ImagePath::fromJson(conf["background"]);
  549. return fname;
  550. }
  551. if(conf.isVector() && !conf.Vector().empty())
  552. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  553. return fname;
  554. }